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authormarha <marha@users.sourceforge.net>2015-04-30 23:24:30 +0200
committermarha <marha@users.sourceforge.net>2015-04-30 23:24:30 +0200
commita71d524ecad48837e0124a03124bc05f59a48be7 (patch)
tree87c5ba1711e03cb9692e23cc685b938571b52d76 /mesalib/docs/viewperf.html
parent2a00e489122f6c4b525090dbdba2855a2ea2d519 (diff)
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fontconfig pixman libX11 mesa git update 30 Apr 2015
libX11 commit d3415d1f052530760b4617db45affcb984cfe35c pixman commit e0c0153d8e5d42c08c2b9bd2cf2123bff2c48d75 fontconfig commit 4a6f5efd5f6a468e1872d58e589bcf30ba88e2fd mesa commit 1ac7db07b363207e8ded9259f84bbcaa084b8667
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diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html
index 6b63b94d8..a60a44f36 100644
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+++ b/mesalib/docs/viewperf.html
@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
</p>
+<p>
+Also, the test tries to create a very large 3D texture that may exceed
+the device driver's limit.
+When this happens, the glTexImage3D call fails and all that's rendered is
+a white box.
+</p>
+
<h3>showcase-01</h3>