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author | marha <marha@users.sourceforge.net> | 2011-01-12 20:34:04 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-01-12 20:34:04 +0000 |
commit | 2ebdcfeee38bed8c65daa78aa7d18d8d1d93ed85 (patch) | |
tree | 276bf91b61421f0043fc8ac00a13af467ecc10f2 /mesalib/docs | |
parent | 4613071e75e4828ce69ac1f17d73b0b7b6275578 (diff) | |
download | vcxsrv-2ebdcfeee38bed8c65daa78aa7d18d8d1d93ed85.tar.gz vcxsrv-2ebdcfeee38bed8c65daa78aa7d18d8d1d93ed85.tar.bz2 vcxsrv-2ebdcfeee38bed8c65daa78aa7d18d8d1d93ed85.zip |
xkeyboard-config libX11 mesalib git update 12 jan 2011
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/egl.html | 18 | ||||
-rw-r--r-- | mesalib/docs/opengles.html | 158 |
2 files changed, 82 insertions, 94 deletions
diff --git a/mesalib/docs/egl.html b/mesalib/docs/egl.html index fe3fe4b77..9eb7b44cc 100644 --- a/mesalib/docs/egl.html +++ b/mesalib/docs/egl.html @@ -88,17 +88,6 @@ internal library that supports multiple APIs.</p> </li>
-<li><code>--enable-gles-overlay</code>
-
-<p>This option enables OpenGL ES as separate internal libraries. This is an
-alternative approach to enable OpenGL ES.</p>
-
-<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
-drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
-suggested instead as all drivers will benefit.</p>
-
-</li>
-
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>
@@ -148,9 +137,10 @@ may set</p> <li><code>EGL_DRIVER</code>
-<p>This variable specifies a full path to an EGL driver and it forces the
-specified EGL driver to be loaded. It comes in handy when one wants to test a
-specific driver. This variable is ignored for setuid/setgid binaries.</p>
+<p>This variable specifies a full path to or the name of an EGL driver. It
+forces the specified EGL driver to be loaded. It comes in handy when one wants
+to test a specific driver. This variable is ignored for setuid/setgid
+binaries.</p>
</li>
diff --git a/mesalib/docs/opengles.html b/mesalib/docs/opengles.html index 63cc1146a..28b0acc20 100644 --- a/mesalib/docs/opengles.html +++ b/mesalib/docs/opengles.html @@ -1,80 +1,78 @@ -<html> - -<title>OpenGL ES</title> - -<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<body> - -<h1>OpenGL ES</h1> - -<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about -OpenGL ES can be found at <a href="http://www.khronos.org/opengles/" -target="_parent"> http://www.khronos.org/opengles/</a>.</p> - -<p>OpenGL ES depends on a working EGL implementation. Please refer to -<a href="egl.html">Mesa EGL</a> for more information about EGL.</p> - -<h2>Build the Libraries</h2> -<ol> -<li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li> -<li>Build and install Mesa as usual.</li> -</ol> - -Alternatively, if XCB-DRI2 is installed on the system, one can use -<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers - -<ol> -<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li> -<li>Build and install Mesa as usual.</li> -</ol> - -<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more -EGL drivers for your hardware.</p> - -<h2>Run the Demos</h2> - -<p>There are some demos in <code>progs/egl/</code>. You can use them to test -your build. For example,</p> - -<pre> - $ cd progs/egl/eglut - $ make - $ cd ../opengles1 - $ make - $ ./torus_x11 -</pre> - -<h2>Developers</h2> - -<h3>Internal Libraries</h3> - -<table border="1" style="text-align: center;"> - <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr> - <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> - <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> - <tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr> - <tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr> -</table> - -<h3>Dispatch Table</h3> - -<p>OpenGL ES has an additional indirection when dispatching fucntions</p> - -<pre> - Mesa: glFoo() --> _mesa_Foo() - OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo() -</pre> - -<p>The indirection serves several purposes</p> - -<ul> -<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li> -<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li> -<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li> -</ul> - -<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p> - -</body> -</html> +<html>
+
+<title>OpenGL ES</title>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<body>
+
+<h1>OpenGL ES</h1>
+
+<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
+OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
+target="_parent"> http://www.khronos.org/opengles/</a>.</p>
+
+<p>OpenGL ES depends on a working EGL implementation. Please refer to
+<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
+
+<h2>Build the Libraries</h2>
+<ol>
+<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+Alternatively, if XCB-DRI2 is installed on the system, one can use
+<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
+
+<ol>
+<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
+EGL drivers for your hardware.</p>
+
+<h2>Run the Demos</h2>
+
+<p>There are some demos in <code>progs/egl/</code>. You can use them to test
+your build. For example,</p>
+
+<pre>
+ $ cd progs/egl/eglut
+ $ make
+ $ cd ../opengles1
+ $ make
+ $ ./torus_x11
+</pre>
+
+<h2>Developers</h2>
+
+<h3>Internal Libraries</h3>
+
+<table border="1" style="text-align: center;">
+ <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
+ <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
+ <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
+</table>
+
+<h3>Dispatch Table</h3>
+
+<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
+
+<pre>
+ Mesa: glFoo() --> _mesa_Foo()
+ OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
+</pre>
+
+<p>The indirection serves several purposes</p>
+
+<ul>
+<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
+<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
+<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
+</ul>
+
+<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
+
+</body>
+</html>
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