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authormarha <marha@users.sourceforge.net>2012-05-25 15:19:41 +0200
committermarha <marha@users.sourceforge.net>2012-05-25 15:19:41 +0200
commiteef864d36de97903007f04fad9fa43afe297745b (patch)
tree28dd3cae5f699b493e4d72e7e7d468a5a2cae7f4 /mesalib/docs
parentf543ceaca6820260f15a4eff86938214cf43c7d2 (diff)
downloadvcxsrv-eef864d36de97903007f04fad9fa43afe297745b.tar.gz
vcxsrv-eef864d36de97903007f04fad9fa43afe297745b.tar.bz2
vcxsrv-eef864d36de97903007f04fad9fa43afe297745b.zip
fontconfig xserver xkeyboard-config pixman git update 2012
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt4
-rw-r--r--mesalib/docs/dispatch.html2
-rw-r--r--mesalib/docs/relnotes.html1
3 files changed, 4 insertions, 3 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 5fc6c69ba..17136de31 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -46,7 +46,7 @@ GLSL 1.40 missing: UBOS, inverse(),
highp change
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
-Primitive restart (GL_NV_primitive_restart) DONE (r600)
+Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
@@ -73,7 +73,7 @@ GLX_ARB_create_context_profile DONE
GL 3.3:
GLSL 3.30 not started
-GL_ARB_blend_func_extended DONE (r600, softpipe)
+GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
diff --git a/mesalib/docs/dispatch.html b/mesalib/docs/dispatch.html
index c3a33b90b..620aecd74 100644
--- a/mesalib/docs/dispatch.html
+++ b/mesalib/docs/dispatch.html
@@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
-<p>In a multithreaded environment, a niave implementation of
+<p>In a multithreaded environment, a naive implementation of
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 23337cfd3..1bc889a5b 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-8.0.3.html">8.0.3 release notes</A>
<LI><A HREF="relnotes-8.0.2.html">8.0.2 release notes</A>
<LI><A HREF="relnotes-8.0.1.html">8.0.1 release notes</A>
<LI><A HREF="relnotes-8.0.html">8.0 release notes</A>