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authormarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
committermarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
commit807c6931fe683fd844ceec1b023232181e6aae03 (patch)
tree1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/docs
parent973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff)
downloadvcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz
vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2
vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt114
-rw-r--r--mesalib/docs/MESA_drm_image.spec298
-rw-r--r--mesalib/docs/VERSIONS1514
-rw-r--r--mesalib/docs/devinfo.html441
-rw-r--r--mesalib/docs/egl.html631
-rw-r--r--mesalib/docs/enums.txt57
-rw-r--r--mesalib/docs/gears.pngbin0 -> 1608 bytes
-rw-r--r--mesalib/docs/libGL.txt197
-rw-r--r--mesalib/docs/mesa.css33
-rw-r--r--mesalib/docs/news.html2612
-rw-r--r--mesalib/docs/openvg.html113
-rw-r--r--mesalib/docs/relnotes-7.8.2.html199
-rw-r--r--mesalib/docs/relnotes-7.9.html274
-rw-r--r--mesalib/docs/relnotes.html165
14 files changed, 4336 insertions, 2312 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
new file mode 100644
index 000000000..b8068bbe6
--- /dev/null
+++ b/mesalib/docs/GL3.txt
@@ -0,0 +1,114 @@
+
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL changes (GL_EXT_gpu_shader4, etc) not started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Float textures, renderbuffers some infrastructure done
+ (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float some infrastructure done
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc not started
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+
+
+GL 3.1:
+
+GLSL 1.30 and 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) ~50% done
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized texture formats ~50% done
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects not started
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query DONE (only Xlib sw driver)
+GL_ARB_instanced_arrays not started
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend not started
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility not started
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality
diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec
index 118501c3d..5f58f620f 100644
--- a/mesalib/docs/MESA_drm_image.spec
+++ b/mesalib/docs/MESA_drm_image.spec
@@ -1,149 +1,149 @@
-Name
-
- MESA_drm_image
-
-Name Strings
-
- EGL_MESA_drm_image
-
-Contact
-
- Kristian Høgsberg <krh@bitplanet.net>
-
-Status
-
- Proposal
-
-Version
-
- Version 2, August 25, 2010
-
-Number
-
- EGL Extension #not assigned
-
-Dependencies
-
- Reguires EGL 1.4 or later. This extension is written against the
- wording of the EGL 1.4 specification.
-
- EGL_KHR_base_image is required.
-
-Overview
-
- This extension provides entry points for integrating EGLImage with the
- Linux DRM mode setting and memory management drivers. The extension
- lets applications create EGLImages without a client API resource and
- lets the application get the DRM buffer handles.
-
-IP Status
-
- Open-source; freely implementable.
-
-New Procedures and Functions
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
-New Tokens
-
- Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
-
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
- EGL_DRM_BUFFER_USE_MESA 0x31D1
-
- Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
-
- EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-
- Bits accepted in EGL_DRM_BUFFER_USE_MESA:
-
- EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
- EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
-
- Accepted in the <target> parameter of eglCreateImageKHR:
-
- EGL_DRM_BUFFER_MESA 0x31D3
-
- Use when importing drm buffer:
-
- EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-
-Additions to the EGL 1.4 Specification:
-
- To create a DRM EGLImage, call
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- In the attribute list, pass EGL_WIDTH, EGL_EIGHT and format and
- use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
- EGL_DRM_BUFFER_USE_MESA. The only format specified by this
- extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
- is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
- then red, then green, then blue. The bit values accepted by
- EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
- EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
- requests that the created EGLImage should be usable as a scanout
- buffer with the DRM kernel modesetting API. The
- EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
- be shared with other processes by passing the underlying DRM
- buffer name.
-
- To create a process local handle or a global DRM name for a
- buffer, call
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
- If <name> is non-NULL, a global name is assigned to the image and
- written to <name>, the handle (local to the DRM file descriptor,
- for use with DRM kernel modesetting API) is written to <handle> if
- non-NULL and the stride (in bytes) is written to <stride>, if
- non-NULL.
-
- Import a shared buffer by calling eglCreateImageKHR with
- EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
- EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
- in the attrib list.
-
-Issues
-
- 1. Why don't we use eglCreateImageKHR with a target that
- indicates that we want to create an EGLImage from scratch?
-
- RESOLVED: The eglCreateImageKHR entry point is reserved for
- creating an EGLImage from an already existing client API
- resource. This is fine when we're creating the EGLImage from
- an existing DRM buffer name, it doesn't seem right to overload
- the function to also allocate the underlying resource.
-
- 2. Why don't we use an eglQueryImageMESA type functions for
- querying the DRM EGLImage attributes (name, handle, and stride)?
-
- RESOLVED: The eglQueryImage function has been proposed often,
- but it goes against the EGLImage design. EGLImages are opaque
- handles to a 2D array of pixels, which can be passed between
- client APIs. By referenceing an EGLImage in a client API, the
- EGLImage target (a texture, a renderbuffer or such) can be
- used to query the attributes of the EGLImage. We don't have a
- full client API for creating and querying DRM buffers, though,
- so we use a new EGL extension entry point instead.
-
-Revision History
-
- Version 1, June 3, 2010
- Initial draft (Kristian Høgsberg)
- Version 2, August 25, 2010
- Flesh out the extension a bit, add final EGL tokens, capture
- some of the original discussion in the issues section.
+Name
+
+ MESA_drm_image
+
+Name Strings
+
+ EGL_MESA_drm_image
+
+Contact
+
+ Kristian Høgsberg <krh@bitplanet.net>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 2, August 25, 2010
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Reguires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for integrating EGLImage with the
+ Linux DRM mode setting and memory management drivers. The extension
+ lets applications create EGLImages without a client API resource and
+ lets the application get the DRM buffer handles.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+New Tokens
+
+ Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
+
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+ EGL_DRM_BUFFER_USE_MESA 0x31D1
+
+ Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
+
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+
+ Bits accepted in EGL_DRM_BUFFER_USE_MESA:
+
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+ EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+
+ Accepted in the <target> parameter of eglCreateImageKHR:
+
+ EGL_DRM_BUFFER_MESA 0x31D3
+
+ Use when importing drm buffer:
+
+ EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+
+Additions to the EGL 1.4 Specification:
+
+ To create a DRM EGLImage, call
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
+ use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
+ EGL_DRM_BUFFER_USE_MESA. The only format specified by this
+ extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
+ is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
+ then red, then green, then blue. The bit values accepted by
+ EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
+ EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
+ requests that the created EGLImage should be usable as a scanout
+ buffer with the DRM kernel modesetting API. The
+ EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
+ be shared with other processes by passing the underlying DRM
+ buffer name.
+
+ To create a process local handle or a global DRM name for a
+ buffer, call
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+ If <name> is non-NULL, a global name is assigned to the image and
+ written to <name>, the handle (local to the DRM file descriptor,
+ for use with DRM kernel modesetting API) is written to <handle> if
+ non-NULL and the stride (in bytes) is written to <stride>, if
+ non-NULL.
+
+ Import a shared buffer by calling eglCreateImageKHR with
+ EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
+ EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
+ in the attrib list.
+
+Issues
+
+ 1. Why don't we use eglCreateImageKHR with a target that
+ indicates that we want to create an EGLImage from scratch?
+
+ RESOLVED: The eglCreateImageKHR entry point is reserved for
+ creating an EGLImage from an already existing client API
+ resource. This is fine when we're creating the EGLImage from
+ an existing DRM buffer name, it doesn't seem right to overload
+ the function to also allocate the underlying resource.
+
+ 2. Why don't we use an eglQueryImageMESA type functions for
+ querying the DRM EGLImage attributes (name, handle, and stride)?
+
+ RESOLVED: The eglQueryImage function has been proposed often,
+ but it goes against the EGLImage design. EGLImages are opaque
+ handles to a 2D array of pixels, which can be passed between
+ client APIs. By referenceing an EGLImage in a client API, the
+ EGLImage target (a texture, a renderbuffer or such) can be
+ used to query the attributes of the EGLImage. We don't have a
+ full client API for creating and querying DRM buffers, though,
+ so we use a new EGL extension entry point instead.
+
+Revision History
+
+ Version 1, June 3, 2010
+ Initial draft (Kristian Høgsberg)
+ Version 2, August 25, 2010
+ Flesh out the extension a bit, add final EGL tokens, capture
+ some of the original discussion in the issues section.
diff --git a/mesalib/docs/VERSIONS b/mesalib/docs/VERSIONS
new file mode 100644
index 000000000..f72679fbe
--- /dev/null
+++ b/mesalib/docs/VERSIONS
@@ -0,0 +1,1514 @@
+
+
+Mesa Version History
+====================
+
+1.0 beta February 1995
+ Initial release
+
+1.1 beta March 4, 1995
+ Changes:
+ faster point and line drawing (2x faster)
+ more systems supported, better Makefiles
+ Renamed lib*.a files to avoid collisions
+ many small bug fixes
+ New:
+ pseudo-GLX functions added
+ new implementation of evaluators (eval2.c)
+ GLUT support
+
+1.1.1 beta March 7, 1995
+ Changes:
+ Reverted from eval2.c to eval.c due to FPE on Linux
+ more speed improvements
+ more Makefile changes
+
+1.1.2 beta March 14, 1995
+ New:
+ implementation of SGI's blending extensions
+ glXUseXFont implemented
+ added MESA_DEBUG environment variable support
+ Changes:
+ Using eval2.c again
+ more FPE-prevention checks (0-length normals are OK)
+ a few small bug fixes
+ much faster pixel logic ops!
+ faster transformation arithmetic
+
+1.1.3 beta March 31, 1995
+ New:
+ gluScaleImage() and gluBuild2DMipMaps() implemented
+ Mesa widgets for Xt/Motif
+ blendEXT demos
+ added environment variables for selecting visuals
+ Changes:
+ almost all GLUT demos work correctly now
+ faster X device driver functions
+ more bug fixes
+
+1.1.4 beta April 20, 1995
+ Bug fixes:
+ - missing #define SEEK_SET in src-tk/image.c
+ - compile glShadeModel into display lists
+ - fixed pow() domain error in src/light.c
+ - fixed "flickering bitmaps" in double buffer mode
+ - fixed tk.h and aux.h for C++
+ - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
+ New features:
+ - MUCH, MUCH nicer dithering in 8-bit RGB mode
+ - updated widgets and widget demos
+ - Implemented GLXPixmap functions
+ - Added GLU 1.1 and GLX 1.1 functions
+ - Changed the X/Mesa interface API, more versatile
+ - Implemented gluPartialDisk()
+
+1.2 May 22, 1995
+ Bug fixes:
+ - IRIX 4.x makefile problem
+ - modified tk to share root colormap as needed
+ - gluLookAt normalization problem
+ - suppress Expose, NoExpose events in swapbuffers
+ - glBitmap() and glDrawPixels() clipping
+ New features:
+ - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
+ modes implemented
+ - texture maps stored more efficiently
+ - texture maps can be compiled into display lists
+ - Bogdan Sikorski's GLU polygon tesselation code
+ - Linas Vepstas's sweep and extrusion library
+ - glXCreateContext()'s shareList parameter works as it's supposed to.
+ XMesaCreateContext() updated to accept a shareList parameter too.
+ - Mesa can be compiled with real OpenGL .h files
+ - MESA_BACK_BUFFER environment variable
+ - better GLX error checking
+
+1.2.1 June 22, 1995
+ Bug fixes:
+ - X/Mesa double buffer window resize crash
+ - widgets now pass PointerMotion events
+ - X/Mesa incorrect default clear color and drawing color
+ - more robust X MIT-SHM support in X/Mesa
+ - glTexImage( format=GL_LUMINANCE ) didn't work
+ - GL_LINE mode polygons with line width > 1.0 could cause a crash
+ - numerous feedback bugs
+ - glReadPixels() from depth buffer was wrong
+ - error prone depth and stencil buffer allocation
+ New features:
+ - Preliminary Microsoft Windows driver
+ - Implemented a number of missing functions: glEvalCoord[12][df]v(),
+ glGet...(), etc.
+ - Added a few missing symbols to gl.h and glu.h
+ - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
+ - Faster rendering of lines when width=2.0
+ - Stencil-related functions now work in display lists
+ Changes:
+ - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
+ - most filenames are in 8.3 format to accomodate MS-DOS
+ - use GLubytes to store arrays of colors instead of GLints
+
+1.2.2 August 2, 1995
+ New features:
+ - texture mapped points and lines
+ - NURBS! (but not 100% complete)
+ - viewports may safely extend beyond window boundaries
+ - MESA_PRIVATE_CMAP environment variable
+ - Grayscale X display support
+ - two new demos: demos/gears.c and demos/shadow.c
+ - MachTen for Macintosh configuration
+ Bug fixes:
+ - glGet*(GL_DEPTH_BITS) returned bytes, not bits
+ - point, line, and bitmap rasterization suffered from roundoff errors
+ - fixed a division by zero error in line clippping
+ - occasional wrong default background color really fixed!
+ - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
+ - gluBuild2DMipmaps malloc problem fixed
+ - view volume clipping of smooth shaded lines resulted in bad colors
+ Changes:
+ - new visual selection method in glXChooseVisual()
+ - improved GLU quadric functions
+ - call XSync for glFinish and XFlush for glFlush
+ - glVertex() calls now use a function pointer to avoid conditionals
+ - removed contrib directory from Mesa tar file (available on ftp site)
+ - AIX shared library support
+ - Removed GLUenum type as it's not in OpenGL
+
+1.2.3 September 26, 1995
+ New features:
+ - Mesa header files now equivalent to SGI OpenGL headers
+ - Support for HP's Color Recovery dithering displays
+ - Faster vertex transformation
+ - Faster raster operations into X windows under certain conditions
+ - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
+ - 4-bit visuals now supported
+ Bug fixes:
+ - glScissor bug fixed
+ - round-off errors in clipping lines against clip planes fixed
+ - byte swapping between hosts and display servers implemented
+ - glGetError() can be called without a current rendering context
+ - problem with accidentally culled polygons is fixed
+ - fixed some widget compilation problems
+
+1.2.4 November 17, 1995
+ New features:
+ - More speed improvements (lighting, fogging, polygon drawing)
+ - Window system and OS-independent off-screen rendering
+ - Preliminary Fortran bindings
+ - glPolygonOffsetEXT implemented
+ - glColorMask and glIndexMask now fully implemented
+ - glPixelZoom implemented
+ - display lists fully implemented
+ - gamma correction
+ - dithering in 8-bit TrueColor/DirectColor visuals
+ Changes:
+ - Improved device driver interface
+ - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
+ - Dithering support moved from core into device driver
+ Bug fixes:
+ - glEnable/Disable( GL_LIGHTING ) didn't always take effect
+ - glReadPixels byte swapping was broken
+ - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
+ - duplicate glColor4b() prototype in GL/gl.h removed
+ - stripes in wave -ci demo fixed
+ - GL_LINEAR_MIPMAP_NEAREST had wrong value
+ - bugs in HP Color Recovery support fixed
+ - fixed bug when blending lines, points, bitmaps outside of window
+
+1.2.5 November 30, 1995
+ New Features:
+ - updated MS Windows driver
+ - new implementation of StaticGray/GrayScale visual support
+ Bug fixes:
+ - pixelzooming with gamma correction or blending didn't work
+ - HP color recovery visual wasn't being picked by glXChooseVisual
+ - glClear didn't always observe glColorMask changes
+ - olympic and offset demos didn't compile on some Suns
+ - texcoord clamping wasn't correct
+ - a polygon optimization introduced an occasional sampling problem
+
+1.2.6 January 26, 1996
+ New Features:
+ - faster line and polygon rendering under certain conditions. See
+ Performance Tips 9 and 10 in README
+ - profiling
+ - lighting is a bit faster
+ - better perspective corrected texture mapping
+ - Amiga AmiWin (X11) support
+ - preliminary Linux SVGA driver
+ Changes:
+ - now using a 16-bit depth buffer, faster, smaller
+ - GL_NORMALIZE is disabled by default
+ Bug fixes:
+ - projective texture mapping
+ - fixed a memory leak in the context destroy function
+ - GL_POLYGON with less than 3 vertices caused a crash
+ - glGet*() returned wrong result for GL_INDEX_MODE
+ - reading pixels from an unmapped X window caused a BadMatch error
+
+1.2.7 March 5, 1996
+ New:
+ - faster lighting
+ - faster 16-bit TrueColor rendering on Linux
+ - faster 32-bit TrueColor rendering on Linux, HP, IBM
+ - non-depth-buffered XImage polygons are faster
+ - vertex array extension
+ - software alpha planes
+ - updated Macintosh driver
+ - new NeXT driver
+ - GLU quadric functions generate texture coordinates
+ - reflect.c demo - reflective, textured surface demo
+ Changes:
+ - gamma correction code moved into the X driver for better performance
+ Bug fixes:
+ - multiple glClipPlane()'s didn't work reliably
+ - glPolygonMode() didn't always work
+ - glCullFace( GL_FRONT_AND_BACK ) didn't work
+ - texture mapping with gamma correction was buggy
+ - floating point exceptions in texture coordinate interpolation
+ - XImage byte swapping didn't always work
+ - polygon edge flags weren't always used correctly
+
+1.2.8 May 22, 1996
+ New:
+ - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
+ - better monochrome output
+ - more IRIX 6.x configurations
+ - more robust RGB mode color allocation
+ - added MESA_XSYNC environment variable
+ - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
+ - GL_MESA_window_pos extension
+ - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
+ and GL_UNSIGNED_INT
+ - driver for prototype Cirrus Mondello 3-D board
+ - updated AmigaDOS driver
+ - a few small speed optimizations in polygon rendering
+ Changes:
+ - internal device driver interface modified to simplify device
+ driver implementations and to support hardware Z buffers
+ - several changes to the X/Mesa interface (xmesa.h)
+ Bug fixes:
+ - fixed pow(0,0) domain error triggered on some systems
+ - glStencilClear() in a display list caused an infinite loop
+ - glRasterPos*() was sometimes off by +/-0.5 in X and Y
+ - color masking and blending were performed in wrong order
+ - auxSolidCylinder() sometimes drew a wire-frame cylinder
+ - fixed file writing bug in osdemo.c
+ - pixel mapping didn't always work
+ - the GL_GEQUAL stencil func didn't work
+ - the GL_INVERT stencil op didn't work
+ - the stencil write mask didn't work
+ - glPush/PopAttrib() didn't do enough error checking
+ - glIsList() didn't always work correctly
+
+2.0 October 10, 1996
+ New:
+ - Implements OpenGL 1.1 API functions
+ - all texture filtering modes supported (mipmapping)
+ - faster texture mapping, see Performance Tip 11 in README
+ - antialiased RGB points
+ - X support for line and polygon stippling
+ - glDrawBuffer( GL_FRONT_AND_BACK ) works
+ - util/ directory of useful stuff
+ - demos/texobj demo of texture objects
+ Changes:
+ - major internal changes for thread-safeness
+ - new device driver interface
+ - MESA_ALPHA env variable removed
+ - triangle rasterizer replaces polygon rasterizer
+ Bug fixes:
+ - glPopAttrib() bug
+ - glDrawBuffer(GL_NONE) works now
+
+2.1 December 14, 1996
+ New:
+ - VMS support
+ - MS-DOS driver
+ - OpenStep support
+ - updated, combined Windows 95/NT driver
+ - implemented glGetLighti() and glGetTexGen*()
+ - GLX does garbage collection of ancillary buffers
+ Bug fixes:
+ - removed unused _EXT constants from gl.h
+ - fixed polygon offset bugs
+ - Z coordinates of clipped lines were incorrect
+ - glEdgeFlag() in display lists didn't always work
+ - glLight*() in display lists didn't work
+ - fixed X line stipple bugs (Michael Pichler)
+ - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
+ - fixed a feedback bug
+ - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
+ - polygons were sometimes culled instead of clipped
+ - triangle rasterizer suffered from float/int overflow exceptions
+ - fixed FP underflow exception in lighting (specular exponent)
+ - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
+ - fixed free(NULL) in GLU tesselator code
+ - using 24-bit color on some X servers resulted in garbage rendering
+ - 32-bit per pixel mode for XFree86 now works
+ - glRotate(a,0,0,0) gave unpredictable results
+ - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
+ - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
+ - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
+ - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
+ - accumulation buffer was limited to positive values
+ - projective textures didn't work
+ - selection buffer overflows weren't handled correctly
+ Changes:
+ - restored the GL_EXT_polygon_offset extension
+ - slightly faster RGB dithering
+ - the SVGA driver works again
+ - Amiga driver now distributed separately
+ - NeXT driver updated for Mesa 2.x
+
+2.2 March 14, 1997
+ New:
+ - better color selection when dithering
+ - added GL_EXT_texture_object extension
+ - updated MS-DOS driver for DJGPP
+ - added openbsd make configuration
+ - faster dithered flat-shaded triangles
+ - various compilation problems with Motif widgets fixed
+ - gl.h, glx.h and glu.h name mangling option
+ - BeOS driver
+ - 3D texture mapping extension
+ - GL_MESA_resize_buffers extension
+ - morph3d, stex3d and spectex demos
+ - 3Dfx support
+ Bug fixes:
+ - glColorMaterial should finally work right in all respects
+ - linear interpolation of mipmap levels was incorrectly weighted
+ - readpix.c didn't compile on Macintosh
+ - GL_INVERT and related logic ops didn't work right
+ - glTexImage[12]D() didn't check its parameters consistantly
+ - fixed a memory leak in glTexImage[12]D()
+ - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
+ - glReadPixels aborted instead of normally catching some errors
+ - a few 1.1 constants were missing or misnamed in gl.h
+ - glBegin(p); glBegin(q); didn't generate an error
+ - fixed a memory leak in GLX code
+ - clipping of concave polygons could cause a core dump
+ - 1-component alpha texture maps didn't work
+ - fixed a GLU polygon tesselator bug
+ - polygons with colinear vertices were sometimes culled
+ - feedback triangle colors were wrong when using smooth shading
+ - textures with borders didn't work correctly
+ - colors returned in feedback mode were wrong when using lighting
+ - spotlights didn't effect ambient lighting correctly
+ - gluPartialDisk() had a few bugs
+ Changes:
+ - device driver interface expanded to support texture mapping
+ - faster matrix inversion subroutine
+ - commented out #include "wmesa_extend.h" from src/wmesa.c
+ - fixed many compiler warnings in the demo programs
+
+2.3 June 30, 1997
+ New:
+ - Mesa distribution divided into two pieces: library code and demos
+ - faster vertex transformation, clip testing, lighting
+ - faster line drawing
+ - TrueColor visuals how have dithering (for depths < 24 bits)
+ - added MESA_NO_DITHER environment variable
+ - new device driver function: NearFar(), RenderVB(), RasterSetup()
+ - added LynxOS configuration
+ - added cygnus Win32 configuration
+ - added texcyl.c GLUT demo
+ - added XMesaDitherColor() to X/Mesa interface
+ - new NURBS code from Bogdan Sikorski
+ - added demos/shape.c (non-rectangular X window!)
+ Bug fixes:
+ - glEnable/DisableClientState() were missing from GL/gl.h
+ - GL_SPHERE_MAP texcoord generation didn't work correctly
+ - glXGetConfig() returned wrong number of depth, stencil, accum bits
+ - glDrawPixels feedback/selection didn't examine RasterPos valid bit
+ - black and white were reversed on some monochrome displays
+ - fixed potential image memory leak (wasn't setting reference counter)
+ - glDrawPixels sometimes didn't recognize some GL state changes
+ - gluProject/UnProject() didn't check for divide by zero
+ - stex3d demo called random() and srandom(), not portable
+ - fixed memory leaks in context.c and drawpix.c
+ - fixed NULL dereferencing problem in gl_update_texture_state()
+ - glReadPixels between glBegin/glEnd didn't generate an error.
+ - fixed memory leak in polygon tesselator (Randy Frank)
+ - fixed seg fault bug drawing flat-shaded, depth-tested lines
+ - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
+ - glBindTexture sometimes didn't work
+ - fixed a bug deep in glXReleaseBuffersMESA()
+ - fog was mistakenly applied to alpha
+ - glPopMatrix didn't set "dirty matrix" flag
+ - glPolygonStipple pattern was sometimes wrong
+ - glClear wasn't disabled during feedback and selection
+ - fixed memory leak in glTexSubImage[123]D
+ Changes:
+ - many library source files reorganized
+ - faster X color allocation, colors also freed when finished with them
+ - new texture sampling function pointer in texture objects
+ - incorporated 3Dfx VooDoo driver v0.16 into main source tree
+ - many 3Dfx driver updates
+ - cygnus Makefiles now included
+ - updated DOS driver
+ - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
+ - internally, colors now stored in GLubytes, not GLfixed
+ - optimized changing of GL_SHININESS parameter
+
+2.4 September 18, 1997
+ New:
+ - updated 3Dfx Glide driver
+ - hacks for 3Dfx rendering into an X window or fullscreen
+ - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
+ Bug fixes:
+ - pixel buffer could overflow with long, wide lines
+ - fixed FP underflow problems in lighting
+ - glTexSubImage1D() had an unitialized variable
+ - incomplete texture objects could cause a segfault
+ - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
+ - flat-shaded quads in a strip were miscolored if clipped
+ - mipmapped triangle lod computation now works correctly
+ - fixed a few under/overflow bugs in triangle rasterizer
+ - glArrayElement() assigned bad normal if normal array disabled
+ - changed argument to glXReleaseBuffersMESA()
+ - fixed small triangle underflow bugs in tritemp.h (hopefully)
+ - glBindTexture(target, 0) caused a crash
+ - glTexImage[123]D() with NULL image pointer caused crash
+ - glPixelStore parameters are now ignored during display list execution
+ - fixed a two-sided lighting w/ clipping bug (black vertices)
+ - textures with width!=height were sometimes mis-rendered
+ - "weird" projection matrices could cause div by 0, other fp errors
+ Changes:
+ - changed precompiled header symbol from PCH to PC_HEADER
+ - split api.c into api1.c and api2.c
+ - added hash.c source file (but not used yet)
+ - a few Sun and HP configuration file changes
+ - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
+ - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
+
+2.5 November 20, 1997
+ New:
+ - updated 3Dfx driver (v20) for GLQuake
+ - added GL_EXT_paletted_texture extension
+ - added GL_EXT_shared_texture_palette extension
+ - added GL_EXT_point_parameters extension
+ - now including Mark Kilgard's GLUT library v3.6
+ - new GLUT-based demos in gdemos/
+ - added a few more Unix config targets
+ - added Intel X86 assembly language vertex transformation code
+ - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
+ - Windows 95 S3 Virge driver
+ Bug fixes:
+ - glCopyTexImage?D would crash due to uninitialized variable
+ - glColor w/ glColorMaterial in a display list caused a bug
+ - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
+ - glVertex4*() vertices weren't always projected correctly
+ - trying to use mipmapped textured points or lines caused crash
+ - glColor[34][fd]() values now clamped to [0,1] before int conversion
+ Changes:
+ - new device driver functions for texture mapping
+ - hash tables used for display list and texture object lookup
+ - fixed GLX visual handling code to avoid saving redundant visuals
+ - 3Dfx Glide libraries automatically linked to libMesaGL.so
+ - dropped the Cirrus Logic Mondello code since it's obsolete
+ - updated Cygnus Makefiles (Stephane Rehel)
+ - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
+ - procedure for making library files has changed: scripts now take
+ a major and minor version arguments. Make-config changed a lot.
+ - new implementation of glTexSubImage2D()
+ - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
+ - separate linux-glide and linux-386-glide configurations
+
+2.6 February 12, 1998
+ New:
+ - Windows WGL functions
+ - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
+ - v0.22 of 3Dfx Glide driver
+ - more X86 assembly language optimizations
+ - faster blending for some modes
+ - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
+ - added preliminary thread support
+ - added GLX_MESA_copy_sub_buffer extension
+ - some clipping optimizations
+ Bug fixes:
+ - fixed shading/material bug when drawing long primitive strips
+ - fixed clipping problem in long primitive strips
+ - fixed clipping bug when using 3Dfx driver
+ - fixed a problem when trying to use X fonts w/ 3Dfx driver
+ - fixed a texture filter bug in 3Dfx/Glide driver
+ - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
+ - glLoadMatrix to set projection matrix confused the 3Dfx driver
+ - non-identity texture matrices didn't work with linux-386 configs
+ - glGenTextures() didn't reserve the returned texture IDs
+ - NULL proxy image sent to glTexImageXD() caused crash
+ - added texture state validation optimization (Henk Kok)
+ - fixed colormap reuse problem when using both RGB and CI windows
+ - 32bpp True/DirectColor X visuals weren't recognized
+ - fixed potential problem in evaluators memory allocation
+ - fixed assorted demo compilation bugs
+ Changes:
+ - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
+ - converted a few old glaux/gltk demos to GLUT
+ - renamed directories: demos -> xdemos, gdemos -> demos
+
+
+3.0 September 17, 1998
+ New:
+ - OpenGL 1.2 API
+ - GL_EXT_abgr pixel format extension
+ - GL_SGIS_texture_edge_clamp extension
+ - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
+ - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
+ - GL_EXT_rescale_normal extension and renormal.c demo
+ - GLX_SGI_video_sync extension (a no-op)
+ - antialiased lines
+ - glGetTexImage() now implemented
+ - glDraw/Copy/ReadPixels() optimizations
+ - optimized textured triangle code (Marten Stromberg)
+ - more optimization of dithered TrueColor triangles in X driver
+ - Linux GGI driver
+ - updated MGL driver
+ Bug fixes:
+ - lots of assorted compilation fixes
+ - glInitNames didn't write initial hit record
+ - glBitmap didn't always check for invalid raster position
+ - switching between GLX and OSMesa contexts caused a crash
+ - fixed uninitialized variable in Mesa widget code
+ - fixed typo in texture code which caused book/texgen to crash
+ - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
+ - gluDisk() in POINT or LINE mode sometimes failed
+ - fixed texture + fog bug
+ - GL_COMPILE_AND_EXECUTE mode didn't work reliably
+ - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
+ - glDrawPixels(color index pixels) weren't converted to RGBA
+ - fixed possible getenv() buffer overflow security bug
+ - glBitmap in feedback mode was offset by xOrig, yOrig params
+ - device driver's DrawPixels hook was never used
+ - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
+ - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
+ - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
+ - glCopyTexSubImage2D() didn't work with 3Dfx driver
+ - lines with width = 2 could cause crash
+ - glClear with scissor rect sometimes cleared whole buffer
+ - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
+ - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
+ - computation of inverse modelview matrix sometimes failed
+ - fixed GL_CLAMP mode texture sampling bug
+ - textured line interpolation was somewhat broken
+ - textured triangle interpolation was also somewhat broken
+ - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
+ - evaluator state wasn't fully initialized
+ - texture coordinate clipping was buggy
+ - evaluator surfaces could be mis-colored
+ - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
+ - zero area polygons shouldn't be culled if polygon mode is point/line
+ - clipped width and height of glReadPixels was sometimes off by one
+ - blending with alpha = 0 or 1.0 wasn't always exact
+ - reading of pixels from clipped region was buggy
+ - minor tweaking of X visual management in GLX emulator
+ - glPolygonStipple now obeys pixel unpacking parameters
+ - glGetPolygonStipple now obeys pixel packing parameters
+ - interleaved vertex array texture coordinates were broken
+ - query of proxy texture internal format was broken
+ - alpha channel wasn't reliably cleared
+ - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
+ Conformance bug fixes:
+ - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
+ - GL_TEXTURE_INTERNAL_FORMAT was missing
+ - glGet*(GL_POLYGON_STIPPLE) was broken
+ - glPush/PopAttrib() didn't save/restore all texture state
+ - glBitmap in feedback mode didn't work
+ - feedback of texture coords didn't always work
+ - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
+ - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
+ - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
+ Changes:
+ - upgraded GLUT to version 3.7
+ - only GL and GLU library code included in MesaLib.tar.gz
+ - GLUT and all demos now in MesaDemos.tar.gz
+ - glaux and gltk libraries removed
+ - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
+
+
+3.1 beta 1 November 19, 1998
+ New:
+ - GL_EXT_stencil_wrap extension
+ - GL_INGR_blend_func_separate extension
+ - GL_ARB_multitexture extension
+ - GL_NV_texgen_reflection extension
+ - newly optimized vertex transformation code
+ - updated GLUT 3.7 code
+ - better precision when using 32-bit Z buffer
+ - Allegro DJGPP driver
+ Bug fixes:
+ - glCopyPixels between front/back buffers didn't copy alpha correctly
+ - fixed out-of-bounds memory access in optimized 2-D texture code
+ - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
+ - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
+ - clipping of texture coordinates sometimes had bad R,Q values
+ - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
+ - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
+ - texture was sometimes applied twice with 3Dfx driver
+ - glPush/PopAttrib() fouled up texture object reference counts
+ - glDeleteLists(0, n) caused assertion failure
+ - bilinear texture sampling wasn't accurate enough
+ - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
+ - color components were reversed on big endian 32 bpp X visuals
+ Changes:
+ - removed GL_EXT_multitexture extension
+
+
+3.1 beta 2 May 24, 1999
+ New:
+ - multi-textured points and lines (mjk@nvidia.com)
+ - optimized 24bpp X rendering (bernd.paysan@gmx.de)
+ - added allegro support (bernie-t@geocities.com)
+ - cleaned-up Windows-related stuff (Ted Jump)
+ - minor stereo changes (KendallB@scitechsoft.com)
+ - new BeOS driver which implements BGLView class
+ - new Direct3D driver (see src/D3D)
+ - more efficient filled gluCylinder() function
+ - utilities: util/showbuffer.[ch] and util/glstate.[ch]
+ - fixed some IRIX compiler warnings
+ - added support for building Mesa in XFree86 with
+ SGI's GLX (kevin@precisioninsight.com)
+ Bug fixes:
+ - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
+ - packed pixel images weren't unpacked correctly
+ - patches some win32 files in GLUT (mjk@nvidia.com)
+ - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
+ - fixed lighting bug in Keith's new shading code
+ - fixed texture segfault seen in Lament screensaver
+ - fixed miscellaneous low-memory bugs
+ - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
+ - GL_LINEAR sampling of 3D textures was broken
+ - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
+ - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
+ - fixed wide point and wide line conformance bugs (brianp)
+ Changes:
+ - some device driver changes (see src/dd.h)
+ - new copyright on core Mesa code
+
+
+3.1 beta 3 September 17, 1999
+ New:
+ - optimized glAccum function
+ - optimized 24bpp rendering in XMesa driver
+ - GLU 1.2 polygon tessellator
+ Bug Fixes:
+ - glGetTexLevelParameter wasn't fully implemented
+ - glXUseXFont now handles multi-byte fonts
+ - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
+ - alpha channel of blending points, lines was sometimes incorrect
+ Changes:
+ - New library names: "libGL" instead of "libMesaGL"
+ - New library numbering: libGL.so.1.2.310
+ - New subdirectories: docs/ and bin/
+ - New Makefile-system (autoconf,automake,libtool)
+
+
+3.1 final December 14, 1999
+ New:
+ - added demos/gloss.c
+ - added xdemos/glxdpyinfo.c
+ - added GLX_ARB_get_proc_address extension
+ - rewritten glTexImage code paths (faster, less memory, bug fixes)
+ Bug Fixes:
+ - several vertex array bug fixes
+ - overlapping glCopyPixels with pixel zooming now works
+ - glXUseXFont() bitmaps were vertically shifted by one pixel
+ - glCopyPixels with pixel zooming now works
+
+
+3.2 final April 24, 2000
+ Bug fixes:
+ - fixed memcpy bugs in span.c
+ - fixed missing glEnd problem in demos/tessdemo.c
+ - fixed bug when clearing 24bpp Ximages
+ - fixed clipping problem found in Unreal Tournament
+ - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+ - fixed Loki's 3dfx RGB vs BGR bug
+ - fixed Loki's 3dfx smooth/flat shading bug in SoF
+ Changes:
+ - updated docs/README file
+ - use bcopy() optimizations on FreeBSD
+ - re-enabled the optimized persp_textured_triangle() function
+
+
+3.2.1 July 19, 2000
+ Bug fixes:
+ - gluBuild2DMipmaps() didn't accept GL_BGRA
+ - Fixed compile/makefile problems on IRIX
+ - fixed segfault in 3dfx driver when using GL selection/feedback
+ - no longer cull very, very tiny triangles
+ - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
+ - fixed Motif detection code in widgets-mesa/configure.in
+ - glColorMaterial and glMaterial updates to emissive and ambient
+ didn't always work right
+ - Specular highlights weren't always in the right place
+ - clipped GL_LINE mode polygons had interior lines appear
+ - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
+ - GL_NICEST fog didn't always work with flat shading
+ - glRect commands in display lists were sometimes miscolored
+ - Line Z offset didn't always work
+ - fixed texgen normal vector problem (gloss's teapot)
+ - numerous GL conformance bugs fixed
+ Changes:
+ - glColorMask(false, false, false, false) handled better/faster
+ - reverted to old GLU polygon tessellator, GLU 1.1
+ - updated Win32 build files
+
+
+3.3 July 21, 2000
+ New:
+ - antialiased triangles now implemented
+ - GL_EXT_texture_env_add texture mode extension
+ - GLX 1.3 API
+ - support for separate draw/read buffers (ie GL_SGI_make_current_read)
+ - thread-safe API dispath
+ - improved glxinfo program
+ - demos/texdown program to measure texture download performance
+ - glext.h header file
+ - demos/geartrain program
+ - GL_EXT_texture_lod_bias extension
+ - demos/lodbias program
+ - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
+ - GLX_EXT_visual_rating extension (a no-op, however)
+ - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
+ - demos/occlude program
+ - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
+ - demos/pixeltex program
+ - GL_SGI_color_matrix extension
+ - GL_SGI_color_table extension
+ - GL_EXT_histogram extension
+ - GL_ARB_texture_cube_map extension
+ - added xdemos/glxheads and xdemos/manywin
+ - demos/texenv.c demo
+ - GL_EXT_texture_env_combine extension (by Holger Waechtler)
+ - Xlib driver is now thread-safe (see xdemos/glthreads)
+ Bug Fixes:
+ - various GL conformance failures fixed since 3.2.1
+ Changes:
+ - gl.h now uses #defines instead of C enums for all tokens
+ - glu.h now uses #defines instead of C enums for all tokens
+ - moved programs from 3Dfx/demos/ into demos/ directory
+
+
+3.4 November 3, 2000
+ New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+
+
+3.4.1 February 14, 2001
+ New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+
+
+3.4.2 May 17, 2001
+ Bug fixes:
+ - deleting the currently bound texture could cause bad problems
+ - using fog could result in random vertex alpha values
+ - AA triangle rendering could touch pixels outside right window bound
+ - fixed byteswapping problem in clear_32bit_ximage() function
+ - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+ - fixed memory leak in glXUseXFont()
+ - fragment sampling in AA triangle function was off by 1/2 pixel
+ - Windows: reading pixels from framebuffer didn't always work
+ - glConvolutionFilter2D could segfault or cause FP exception
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+ - GL_NAND logicop didn't work right in RGBA mode
+ - fixed a memory corruption bug in vertex buffer reset code
+ - clearing the softwara alpha buffer with scissoring was broken
+ - fixed a few color index mode fog bugs
+ - fixed some bad assertions in color index mode
+ - fixed FX line 'stipple' bug #420091
+ - fixed stencil buffer clear width/height typo
+ - fixed GL error glitches in gl[Client]ActiveTextureARB()
+ - fixed Windows compilation problem in texutil.c
+ - fixed 1/8-pixel AA triangle sampling error
+ Changes:
+ - optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048
+
+
+3.5 June 21, 2001
+ New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - GL_ARB_texture_env_combine extension
+ - GL_ARB_texture_env_dot3 extension
+ - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ - SPARC assembly language TCL optimizations (David Miller)
+ - GL_SGIS_generate_mipmap extension
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ - fixed a few color index mode conformance failures; all pass now
+ - now appling antialiasing coverage to alpha after texturing
+ - colors weren't getting clamped to [0,1] before color table lookup
+ - fixed RISC alignment errors caused by COPY_4UBV macro
+ - drawing wide, flat-shaded lines could cause a segfault
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ Changes:
+ - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface
+
+
+4.0 October 22, 2001
+ New:
+ - Mesa 4.0 implements the OpenGL 1.3 specification
+ - GL_IBM_rasterpos_clip extension
+ - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+ - GL_ARB_texture_mirrored_repeat extension
+ - WindML UGL driver (Stephane Raimbault)
+ - added OSMESA_MAX_WIDTH/HEIGHT queries
+ - attempted compiliation fixes for Solaris 5, 7 and 8
+ - updated glext.h and glxext.h files
+ - updated Windows driver (Karl Schultz)
+ Bug fixes:
+ - added some missing GLX 1.3 tokens to include/GL/glx.h
+ - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+ - glCopyPixels with scale and bias was broken
+ - glRasterPos with lighting could segfault
+ - glDeleteTextures could leave a dangling pointer
+ - Proxy textures for cube maps didn't work
+ - fixed a number of 16-bit color channel bugs
+ - fixed a few minor memory leaks
+ - GLX context sharing was broken in 3.5
+ - fixed state-update bugs in glPopClientAttrib()
+ - fixed glDrawRangeElements() bug
+ - fixed a glPush/PopAttrib() bug related to texture binding
+ - flat-shaded, textured lines were broken
+ - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+ - lighting didn't always produce the correct alpha value
+ - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+
+
+4.0.1 December 17, 2001
+ New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+ - fixed separate_specular color bug found in Chimera (18 Dec 2001)
+
+
+4.0.2 April 2, 2002
+ New:
+ - New DOS (DJGPP) driver written by Daniel Borca
+ - New driver interface functions for TCL drivers (such as Radeon DRI)
+ - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+ - latest GL/glext.h and GL/glxext.h headers from SGI
+ Bug fixes:
+ - GL_BLEND with non-black texture env color wasn't always correct
+ - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+ - glColorMask as sometimes effecting glXSwapBuffers()
+ - fixed a potential bug in XMesaGarbageCollect()
+ - N threads rendering into one window didn't work reliably
+ - glCopyPixels didn't work for deep color channels
+ - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
+ - glPopAttrib() didn't correctly restore user clip planes
+ - user clip planes failed for some perspective projections (Chromium)
+ Known bugs:
+ - mipmap LOD computation
+
+
+4.0.3 June 25, 2002
+ New:
+ - updated GL/glext.h file (version 15)
+ - corrected MMX blend code (Jose Fonseca)
+ - support for software-based alpha planes in Windows driver
+ - updated GGI driver (Filip Spacek)
+ Bug fixes:
+ - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed lighting bug with non-uniform scaling and display lists
+ - fixed bug when deleting shared display lists
+ - disabled SPARC cliptest assembly code (Mesa bug 544665)
+ - fixed a couple Solaris compilation/link problems
+ - blending clipped glDrawPixels didn't always work
+ - glGetTexImage() didn't accept packed pixel types
+ - glPixelMapu[is]v() could explode given too large of pixelmap
+ - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+ - glXCopyContext() could lead to segfaults
+ - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+ Changes:
+ - lots of C++ (g++) code clean-ups
+ - lots of T&L updates for the Radeon DRI driver
+ Known bugs:
+ - mipmap LOD computation (fixed for Mesa 4.1)
+
+
+4.0.4 October 3, 2002
+ New:
+ - GL_NV_texture_rectangle extension
+ - updated glext.h header (version 17)
+ - updated DOS driver (Daniel Borca)
+ - updated BeOS R5 driver (Philippe Houdoin)
+ - added GL_IBM_texture_mirror_repeat
+ - glxinfo now takes -l option to print interesting OpenGL limits info
+ - GL_MESA_ycbcr_texture extension
+ - GL_APPLE_client_storage extension (for some DRI drivers only)
+ - GL_MESA_pack_invert extension
+ Bug fixes:
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx MESA_GLX_FX=window (render to window) didn't work
+ - fixed memory leak in wglCreateContest (Karl Schultz)
+ - define GLAPIENTRY and GLAPI if undefined in glu.h
+ - wglGetProcAddress didn't handle all API functions
+ - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+ - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+ - error checking in compressed tex image functions had some glitches
+ - fixed AIX compile problem in src/config.c
+ - glGetTexImage was using pixel unpacking instead of packing params
+ - auto-mipmap generation for cube maps was incorrect
+ Changes:
+ - max texture units reduced to six to accomodate texture rectangles
+ - removed unfinished GL_MESA_sprite_point extension code
+
+
+4.1 October 29, 2002
+ New:
+ - GL_NV_vertex_program extension
+ - GL_NV_vertex_program1_1 extension
+ - GL_ARB_window_pos extension
+ - GL_ARB_depth_texture extension
+ - GL_ARB_shadow extension
+ - GL_ARB_shadow_ambient extension
+ - GL_EXT_shadow_funcs extension
+ - GL_ARB_point_parameters extension
+ - GL_ARB_texture_env_crossbar
+ - GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
+ - GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
+ - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+ - GL_ATI_texture_mirror_once extension (Ian Romanick)
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+ - pbinfo and pbdemo PBuffer programs
+ - glxinfo -v prints transprent pixel info (Gerd Sussner)
+ Bug fixes:
+ - better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
+ - added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
+ Changes:
+ - New spec file and Python code to generate some GL dispatch files
+ - Glide driver defaults to "no" with autoconf/automake
+ - updated demos/stex3d with new options
+
+
+5.0 November 13, 2002
+ New:
+ - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+ - removed some overlooked debugging code
+ - glxinfo updated to support GLX_ARB_multisample
+ - GLUT now support GLX_ARB_multisample
+ - updated DOS driver (Daniel Borca)
+ Bug fixes:
+ - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+ - fixed potential bug in _mesa_align_malloc/calloc()
+ - fixed missing triangle bug when running vertex programs
+ - fixed a few HPUX compilation problems
+ - FX (Glide) driver didn't compile
+ - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+ - a few EXT functions, like glGenTexturesEXT, were no-ops
+ - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+ - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+ - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+ - fixed one-bit error in point/line fragment Z calculation
+ - fixed potential segfault in fakeglx code
+ - fixed color overflow problem in DOT3 texture env mode
+
+
+5.0.1 March 30, 2003
+ New:
+ - DOS driver updates from Daniel Borca
+ - updated GL/gl_mangle.h file (Bill Hoffman)
+ Bug fixes:
+ - auto mipmap generation for cube maps was broken (bug 641363)
+ - writing/clearing software alpha channels was unreliable
+ - minor compilation fixes for OS/2 (Evgeny Kotsuba)
+ - fixed some bad assertions found with shadowtex demo
+ - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+ - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+ - fixed potential segfault in texture object validation (bug 659012)
+ - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+ - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+ - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+ - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+ - fixed compilation problem on Solaris7/x86 (bug 536406)
+ - fixed prefetch bug in 3DNow! code (Felix Kuhling)
+ - fixed NeXT build problem (FABSF macro)
+ - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+ - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+ - AA line and triangle Z values are now rounded, not truncated
+ - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+ - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+ - fixed a minor GL_COLOR_MATERIAL bug
+ - NV vertex program EXP instruction was broken
+ - glColorMask misbehaved with X window / pixmap rendering
+ - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+ - attempt to fix GGI compilation problem when MesaDemos not present
+ - NV vertex program ARL-relative fetches didn't work
+ Changes:
+ - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+ - updated winpos and pointblast demos to use ARB extensions
+ - disable SPARC normal transformation code (bug 673938)
+ - GLU fixes for OS/2 (Evgeny Kotsuba)
+
+
+5.0.2 September 5, 2003
+ Bug fixes:
+ - fixed texgen problem causing texcoord's Q to be zero (stex3d)
+ - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+ - GL_CURRENT_MATRIX_NV query was wrong
+ - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+ - GL_LIST_MODE query wasn't correct
+ - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+ - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+ - blended, wide lines didn't always work correctly (bug 711595)
+ - glVertexAttrib4svNV w component was always 1
+ - fixed bug in GL_IBM_rasterpos_clip (missing return)
+ - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+ - a few Solaris compilation fixes
+ - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+ - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+ - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+ - glFog() didn't clamp fog colors
+ - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+ gl[Get]TexParameteri[v] functions
+ - fixed invalid memory references in glTexGen functions (bug 781602)
+ - integer-valued color arrays weren't handled correctly
+ - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+ - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+ Changes:
+ - build GLUT with -fexceptions so C++ apps propogate exceptions
+
+
+5.1 December 17, 2003
+ New:
+ - reorganized directory tree
+ - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+ - GL_ATI_texture_env_combine3 extension (Ian Romanick)
+ - GL_SGI_texture_color_table extension (Eric Plante)
+ - GL_NV_fragment_program extension
+ - GL_NV_light_max_exponent extension
+ - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
+ - GL_IBM_multimode_draw_arrays extension
+ - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
+ - new X86 feature detection code (Petr Sebor)
+ - less memory used for display lists and vertex buffers
+ - demo of per-pixel lighting with a fragment program (demos/fplight.c)
+ - new version (18) of glext.h header
+ - new spriteblast.c demo of GL_ARB_point_sprite
+ - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+ - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+ Bug fixes:
+ - really enable OpenGL 1.4 features in DOS driver.
+ - fixed issues in glDrawPixels and glCopyPixels for very wide images
+ - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+ - fixed some texgen bugs reported by Daniel Borca
+ - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+ - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+ - fixed RGBA blend enable bug (Ville Syrjala)
+ - glAccum is supposed to be a no-op in selection/feedback mode
+ - fixed texgen bug #597589 (John Popplewell)
+ Changes:
+ - dropped API trace feature (src/Trace/)
+ - documentation overhaul. merged with website content. more html.
+ - glxgears.c demo updated to use GLX swap rate extensions
+ - glTexImage1/2/3D now allows width/height/depth = 0
+ - disable SPARC asm code on Linux (bug 852204)
+
+
+6.0 January 16, 2004
+ New:
+ - full OpenGL 1.5 support
+ - updated GL/glext.h file to version 21
+ Changes:
+ - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+ Bug fixes:
+ - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+ clamping issue
+ - updated suno5-gcc configs
+ - glColor3 functions sometimes resulted in undefined alpha values
+ - fixed FP divide by zero error seen on VMS with xlockmore, others
+ - fixed vertex/fragment program debug problem (bug 873011)
+ - building on AIX with gcc works now
+ - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+ - glDrawRangeElements tried to modify potentially read-only storage
+ - updated files for building on Windows
+
+
+6.0.1 April 2, 2004
+ New:
+ - upgraded glext.h to version 22
+ - new build targets (Dan Schikore)
+ - new linux-x86-opteron build target (Heath Feather)
+ Bug fixes:
+ - glBindProgramARB didn't update all necessary state
+ - fixed build problems on OpenBSD
+ - omit CVS directories from tarballs
+ - glGetTexImage(GL_COLOR_INDEX) was broken
+ - fixed an infinite loop in t&l module
+ - silenced some valgrind warnings about using unitialized memory
+ - fixed some compilation/link glitches on IRIX (Mike Stephens)
+ - glBindProgram wasn't getting compiled into display lists
+ - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+ - two-sided lighting and vertex program didn't work (bug 887330)
+ - stores to program parameter registers in vertex state programs
+ didn't work.
+ - fixed glOrtho bug found with gcc 3.2.2 (RH9)
+ - glXCreateWindow() wasn't fully implemented (bug 890894)
+ - generic vertex attribute arrays didn't work in display lists
+ - vertex buffer objects' default usage and access fields were wrong
+ - glDrawArrays with start!=0 was broken
+ - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+ - linux-osmesa16-static config didn't work
+ - fixed a few color index rendering problems (bug 910687)
+ - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+ - OSMesa RGB and BGR modes were broken
+ - glProgramStringARB mistakenly required a null-terminated string
+ - fragment program XPD instruction was incorrect
+ - glGetMaterial() didn't work reliably
+ - ARB_fragment_program KIL instruction was incorrect
+
+
+6.1 August 18, 2004
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ - updated glext.h to version 24 and glxext.h to version 6
+ - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+ - updated BeOS support (Philippe Houdoin)
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ - new glTexImage code, much cleaner, may be a bit faster
+ Bug fixes:
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work
+ - frag prog TEX instruction no longer incorrectly divides s,t,r by q
+ - ARB frag prog TEX and TEXP instructions now use LOD=0
+ - glTexEnviv in display lists didn't work
+ - glRasterPos didn't do texgen or apply texture matrix
+ - GL_DOUBLE-valued vertex arrays were broken in some cases
+ - fixed texture rectangle edge/border sampling bugs
+ - sampling an incomplete texture in a fragment program would segfault
+ - glTexImage was missing a few error checks
+ - fixed some minor glGetTexParameter glitches
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - fragment program writes to RC/HC register were broken
+ - fixed a few glitches in GL_HP_occlusion_test extension
+ - glBeginQueryARB and glEndQueryARB didn't work inside display lists
+ - vertex program state references were broken
+ - fixed triangle color interpolation bug on AIX (Shane Blackett)
+ - fixed a number of minor memory leaks (bug #1002030)
+
+
+6.2 October 2, 2004
+ New:
+ - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+ - updated Doxygen support (Jose Fonseca)
+ Changes:
+ - some GGI driver updates (Christoph Egger, bug 1025977)
+ Bug fixes:
+ - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+ - fixed a few compilation issues on IRIX
+ - fixed a matrix classification bug (reported by Wes Bethel)
+ - we weren't reseting the vertex/fragment program error state
+ before parsing (Dave Reveman)
+ - adjust texcoords for sampling texture rectangles (Dave Reveman)
+ - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash
+ - fixed potential ref count bugs in VBOs and vertex/fragment programs
+ - spriteblast demo didn't handle window size changes correctly
+ - glTexSubImage didn't handle pixels=NULL correctly for PBOs
+ - fixed color index mode glDrawPixels bug (Karl Schultz)
+
+
+6.2.1 December 9, 2004
+ Bug fixes:
+ - don't apply regular fog or color sum when using a fragment program
+ - glProgramEnvParameter4fARB always generated an error on
+ GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+ - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+ - fixed width/height mix-up in glSeparableFilter2D()
+ - fixed regression in glCopyPixels + convolution
+ - glReadPixels from a clipped front color buffer didn't always work
+ - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+ - Attempting queries/accesses of VBO 0 weren't detected as errors
+ - paletted textures failed if the palette had fewer than 256 entries
+ Changes:
+ - fixed a bunch of compiler warnings found with gcc 3.4
+ - bug reports should to go bugzilla.freedesktop.org
+
+
+6.3 July 20, 2005
+ New:
+ - GL_EXT_framebuffer_object extension
+ - GL_ARB_draw_buffers extension
+ - GL_ARB_pixel_buffer_object extension
+ - GL_OES_read_format extension (Ian Romanick)
+ - DirectFB driver (Claudio Ciccani)
+ - x86_64 vertex transformation code (Mikko T.)
+ - Updated GL/glext.h to version 29
+ Changes:
+ - added -stereo option for glxgears demo (Jacek Rosik)
+ - updated the PBuffer demo code in xdemos/ directory
+ - glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
+ - assorted 64-bit clean-ups fixes (x86_64 and Win64)
+ - lots of internal changes for GL_EXT_framebuffer_object
+ Bug fixes:
+ - some functions didn't support PBO functionality
+ - glGetTexImage didn't convert color index images to RGBA as required
+ - fragment program texcoords were sometimes wrong for points and lines
+ - fixed problem with negative dot product in arbfplight, fplight demos
+ - fixed bug in perspective correction of antialiased, textured lines
+ - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+ - fixed a couple per-pixel fog bugs (Soju Matsumoto)
+ - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+ - fixed float parsing bug in ARB frag/vert programs (bug 2520)
+ - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+ - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+ - glXChooseFBConfig() crashed if attribList pointer was NULL
+ - program state.light[n].spot.direction.w was wrong value (bug 3083)
+ - fragment program fog option required glEnable(GL_FOG) - wrong.
+ - glColorTable() could produce a Mesa implementation error (bug 3135)
+ - RasterPos could get corrupted by color index rendering path
+ - Removed bad XTranslateCoordinates call when rendering to Pixmaps
+ - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+ - fixed a few Darwin compilation problems
+
+
+6.3.1
+ This was an intermediate release for X.org which wasn't otherwise released.
+
+
+6.3.2 August 19, 2005
+ New:
+ - The distribution now includes the DRI drivers and GLX code
+ Changes:
+ - Made the DRI "new" driver interface standard, remove old code
+ Bug fixes:
+ - GL_ARB_vertex/fragment_shader were mistakenly listed in the
+ extensions string
+ - negative relative addressing in vertex programs was broken
+ - update/fix SPARC assembly code for vertex transformation
+ - fixed memory leak when freeing GLX drawables/renderbuffers
+ - fixed display list memory leak
+ - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
+ - wglGetProcAddress() didn't handle wgl-functions
+ - fixed glxext.h cross-compile issue (Colin Harrison)
+ - assorted DRI driver fixes
+
+
+6.4 October 24, 2005
+ New:
+ - Added a fast XOR line drawing function in Xlib driver
+ - Added support for GL_ARB_texture_mirrored_repeat to savage
+ driver (supported only on Savage4 hardware).
+ Changes:
+ - Mesa now packaged in three parts: Library, Demos and GLUT
+ Bug fixes:
+ - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
+ - Some files were present multiple times in the 6.3.2 tarballs
+ - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
+ - glxgears_fbconfig demo didn't work (bug 4237)
+ - fixed bug when bilinear sampling 2d textures with borders
+ - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
+ - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
+ - fixed a few problems with proxy color tables (bug 4270)
+ - fixed precision problem in Z clearing (bug 4395)
+ - glBitmap, glDraw/CopyPixels mistakenly generated selection hits
+ - fixed potential segfault caused by reading pixels outside
+ of renderbuffer bounds
+ - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
+ - fixed memory corruption bug involving software alpha buffers
+ - glReadPixels clipped by window bounds was sometimes broken
+ - glDraw/CopyPixels of stencil data ignored the stencil write mask
+ - glReadPixels from a texture bound to a framebuffer object didn't work
+ - glIsRender/FramebufferEXT weren't totally correct
+ - fixed a number of point size attenuation/fade bugs
+ - fixed glFogCoord bug 4729
+ - GLX encoding for transpose matrix functions was broken
+ - fixed broken fragment program KIL and SWZ instructions
+ - fragment programs that wrote result.depth.z didn't work
+
+
+6.4.1 November 30, 2005
+ Bug fixes:
+ - redefining a vertex program string didn't take effect in TNL module
+ - fixed occasional segfault upon vertex/fragment parsing error
+ - vertex program LIT instruction didn't handle 0^0=1 correctly
+ - fragment program fog option didn't work with glDrawPixels, glBitmap
+ - USE_MGL_NAMESPACE didn't work for x86-64
+ - OSMesa demos were missing from previous release tarballs
+ - fixed problem with float->ushort conversion in glClear (bug 4992)
+ - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
+ - popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
+ - fixed occasional triangle color interpolation problem on VMS
+ - work around invalid free() call (bug 5131)
+ - fixed BSD X server compilation problem by including stdint.h
+
+
+6.4.2 February 2, 2006
+ New:
+ - added OSMesaColorClamp() function/feature
+ - added wglGetExtensionStringARB() function
+ Bug fixes:
+ - fixed some problems when building on Windows
+ - GLw header files weren't installed by installmesa script (bug 5396)
+ - GL/glfbdev.h file was missing from tarballs
+ - fixed TNL initialization bug which could lead to crash (bug 5791)
+
+
+6.5 March 31, 2006
+ New:
+ - OpenGL Shading Language support through GL_ARB_shader_objects,
+ GL_ARB_shading_language_100, GL_ARB_vertex_shader and
+ GL_ARB_fragment_shader (done by Michal Krol)
+ - GL_EXT_packed_depth_stencil extension
+ - GL_EXT_timer_query extension
+ - GL_EXT_framebuffer_blit extension
+ - GL_ARB_half_float_pixel
+ - reflect demo improved to support multiple windows
+ - singlebuffer demo (shows no/little-flicker single-buffered rendering)
+ - r200: enable GL_ARB_texture_env_crossbar, separate the texture
+ sampling unit bits from the texture env combine enable bits
+ - r200: add support for GL_ATI_fragment_shader
+ - added fast XOR-mode line drawing optimization
+ - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
+ and GL_EXT_fog_coord
+ - MESA_GLX_ALPHA_BITS env var for xlib driver
+ - many DRI driver updates (including screen rotation support
+ for the Intel DRI driver)
+ Changes:
+ - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
+ - removed GL_SGIX/SGIS_pixel_texture extensions
+ Bug fixes:
+ - fixed glxcontextmodes.c datatype problem (bug 5835)
+ - fixed aix-gcc build/install bugs (bug 5874)
+ - fixed some bugs in texture env program generation
+ - glXCopyContext() didn't handle texture object bindings properly
+ - glXCopyContext() didn't copy all lighting state
+ - fixed FreeBSD config (Pedro Giffuni)
+ - fixed some minor framebuffer object bugs
+ - replaced dprintf() with _glu_printf() in GLU (bug 6244)
+ - fixed a number of thread safety bugs/regressions
+ - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
+ - paletted texturing was broken w/ floating point palettes (K. Schultz)
+ - lots of assorted framebuffer object bug fixes
+
+6.5.1 August 31, 2006
+ New:
+ - Intel i965 DRI driver
+ - GL_APPLE_vertex_array_object extension (Ian Romanick)
+ - GL_EXT_texture_sRGB extension
+ - GL_EXT_gpu_program_parameters (Ian Romanick)
+ - "engine" demo
+ - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+ - many updates to the DRI drivers
+ Changes:
+ - The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+ - glxinfo program prints more info with -l option
+ - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
+ Bug fixes:
+ - fixed broken texture border handling for depth textures (bug 6498)
+ - removed the test for duplicated framebuffer attachments, per
+ version 117 of the GL_EXT_framebuffer_object specification
+ - fixed a few render-to-texture bugs, including render to depth texture
+ - clipping of lines against user-defined clip planes was broken (6512)
+ - assembly language dispatch for SPARC was broken (bug 6484)
+ - assorted compilation fixes on various Unix platforms (Dan Schikore)
+ - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+ - assorted minor fixes for 16 and 32 bit/channel modes
+ - fixed assorted bugs in texture compression paths
+ - fixed indirect rendering vertex array crashes (bug 6863)
+ - glDrawPixels GL_INDEX_OFFSET didn't always work
+ - fixed convolution memory leak (bug 7077)
+ - rectangular depth textures didn't work
+ - invalid mode to glBegin didn't generate an error (bug 7142)
+ - 'normalized' parameter to glVertexAttribPointerARB didn't work
+ - disable bogus GLX_SGI_video_sync extension in xlib driver
+ - fixed R128 driver locking bug (Martijn van Oosterhout)
+ - using evaluators with vertex programs caused crashes (bug 7564)
+ - fragment.position wasn't set correctly for point/line primitives
+ - fixed parser bug for scalar sources for GL_NV_fragment_program
+ - max fragment program length was incorrectly 128, now 1024
+ - writes to result.depth in fragment programs weren't clamped to [0,1]
+ - fixed potential dangling pointer bug in glBindProgram()
+ - fixed some memory leaks (and potential crashes) in Xlib driver
diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html
index df0e72652..b2cbf17b4 100644
--- a/mesalib/docs/devinfo.html
+++ b/mesalib/docs/devinfo.html
@@ -1,220 +1,221 @@
-<HTML>
-
-<TITLE>Development Notes</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Development Notes</H1>
-
-
-<H2>Adding Extentions</H2>
-
-<p>
-To add a new GL extension to Mesa you have to do at least the following.
-
-<ul>
-<li>
- If glext.h doesn't define the extension, edit include/GL/gl.h and add
- code like this:
- <pre>
- #ifndef GL_EXT_the_extension_name
- #define GL_EXT_the_extension_name 1
- /* declare the new enum tokens */
- /* prototype the new functions */
- /* TYPEDEFS for the new functions */
- #endif
- </pre>
-</li>
-<li>
- In the src/mesa/glapi/ directory, add the new extension functions and
- enums to the gl_API.xml file.
- Then, a bunch of source files must be regenerated by executing the
- corresponding Python scripts.
-</li>
-<li>
- Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
-</li>
-<li>
- Update the <code>extensions.c</code> file.
-</li>
-<li>
- From this point, the best way to proceed is to find another extension,
- similar to the new one, that's already implemented in Mesa and use it
- as an example.
-</li>
-<li>
- If the new extension adds new GL state, the functions in get.c, enable.c
- and attrib.c will most likely require new code.
-</li>
-</ul>
-
-
-
-<H2>Coding Style</H2>
-
-<p>
-Mesa's code style has changed over the years. Here's the latest.
-</p>
-
-<p>
-Comment your code! It's extremely important that open-source code be
-well documented. Also, strive to write clean, easily understandable code.
-</p>
-
-<p>
-3-space indentation
-</p>
-
-<p>
-If you use tabs, set them to 8 columns
-</p>
-
-<p>
-Brace example:
-</p>
-<pre>
- if (condition) {
- foo;
- }
- else {
- bar;
- }
-</pre>
-
-<p>
-Here's the GNU indent command which will best approximate my preferred style:
-</p>
-<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
-</pre>
-
-
-<p>
-Local variable name example: localVarName (no underscores)
-</p>
-
-<p>
-Constants and macros are ALL_UPPERCASE, with _ between words
-</p>
-
-<p>
-Global variables are not allowed.
-</p>
-
-<p>
-Function name examples:
-</p>
-<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
-</pre>
-
-
-<H2>Making a New Mesa Release</H2>
-
-<p>
-These are the instructions for making a new Mesa release.
-</p>
-
-<H3>Get latest source files</H3>
-<p>
-Use git to get the latest Mesa files from the git repository, from whatever
-branch is relevant.
-</p>
-
-
-<H3>Verify and update version info</H3>
-<p>
-Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
-Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
-</p>
-
-<p>
-Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
-configs/default.
-Also update the VERSION line in the top-level Makefile.
-</p>
-
-<p>
-Make sure the values in src/mesa/main/version.h are correct.
-</p>
-
-<p>
-Update the docs/news.html file and docs/download.html files.
-</p>
-
-<p>
-Check in all updates to git.
-</p>
-
-<p>
-Tag the files with the release name (in the form <b>mesa_X_Y</b>)
-with: <code>git tag -a mesa_X_Y</code>
-Then: <code>git push origin mesa_X_Y</code>
-</p>
-
-
-<H3>Make the tarballs</H3>
-<p>
-Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example,
-<code>ln -s Mesa Mesa-7.5</code>
-This is needed in order to make a correct tar file in the next step.
-</p>
-
-<p>
-Make the distribution files. From inside the Mesa directory:
-<pre>
- make tarballs
-</pre>
-
-<p>
-After the tarballs are created, the md5 checksums for the files will
-be computed.
-Add them to the docs/relnotes-X.Y.html file.
-</p>
-
-<p>
-Copy the distribution files to a temporary directory, unpack them,
-compile everything, and run some demos to be sure everything works.
-</p>
-
-<H3>Update the website and announce the release</H3>
-<p>
-Follow the directions on SourceForge for creating a new "release" and
-uploading the tarballs.
-</p>
-
-<p>
-Basically, to upload the tarball files with:
-<br>
-<code>
-rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
-</code>
-</p>
-
-<p>
-Update the web site by copying the docs/ directory's files to
-/home/users/b/br/brianp/mesa-www/htdocs/ with:
-<br>
-<code>
-sftp USERNAME,mesa3d@web.sourceforge.net
-</code>
-</p>
-
-<p>
-Make an announcement on the mailing lists:
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
-and
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
-</p>
-
-
-
-</body>
-</html>
+<HTML>
+
+<TITLE>Development Notes</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Development Notes</H1>
+
+
+<H2>Adding Extentions</H2>
+
+<p>
+To add a new GL extension to Mesa you have to do at least the following.
+
+<ul>
+<li>
+ If glext.h doesn't define the extension, edit include/GL/gl.h and add
+ code like this:
+ <pre>
+ #ifndef GL_EXT_the_extension_name
+ #define GL_EXT_the_extension_name 1
+ /* declare the new enum tokens */
+ /* prototype the new functions */
+ /* TYPEDEFS for the new functions */
+ #endif
+ </pre>
+</li>
+<li>
+ In the src/mesa/glapi/ directory, add the new extension functions and
+ enums to the gl_API.xml file.
+ Then, a bunch of source files must be regenerated by executing the
+ corresponding Python scripts.
+</li>
+<li>
+ Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
+</li>
+<li>
+ Update the <code>extensions.c</code> file.
+</li>
+<li>
+ From this point, the best way to proceed is to find another extension,
+ similar to the new one, that's already implemented in Mesa and use it
+ as an example.
+</li>
+<li>
+ If the new extension adds new GL state, the functions in get.c, enable.c
+ and attrib.c will most likely require new code.
+</li>
+</ul>
+
+
+
+<H2>Coding Style</H2>
+
+<p>
+Mesa's code style has changed over the years. Here's the latest.
+</p>
+
+<p>
+Comment your code! It's extremely important that open-source code be
+well documented. Also, strive to write clean, easily understandable code.
+</p>
+
+<p>
+3-space indentation
+</p>
+
+<p>
+If you use tabs, set them to 8 columns
+</p>
+
+<p>
+Brace example:
+</p>
+<pre>
+ if (condition) {
+ foo;
+ }
+ else {
+ bar;
+ }
+</pre>
+
+<p>
+Here's the GNU indent command which will best approximate my preferred style:
+</p>
+<pre>
+ indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+</pre>
+
+
+<p>
+Local variable name example: localVarName (no underscores)
+</p>
+
+<p>
+Constants and macros are ALL_UPPERCASE, with _ between words
+</p>
+
+<p>
+Global variables are not allowed.
+</p>
+
+<p>
+Function name examples:
+</p>
+<pre>
+ glFooBar() - a public GL entry point (in glapi_dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
+</pre>
+
+
+<H2>Making a New Mesa Release</H2>
+
+<p>
+These are the instructions for making a new Mesa release.
+</p>
+
+<H3>Get latest source files</H3>
+<p>
+Use git to get the latest Mesa files from the git repository, from whatever
+branch is relevant.
+</p>
+
+
+<H3>Verify and update version info</H3>
+<p>
+Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
+Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
+</p>
+
+<p>
+Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
+configs/default.
+Also update the VERSION line in the top-level Makefile.
+</p>
+
+<p>
+Make sure the values in src/mesa/main/version.h are correct.
+</p>
+
+<p>
+Update docs/news.html.
+</p>
+
+<p>
+Check in all updates to git.
+</p>
+
+<p>
+Tag the files with the release name (in the form <b>mesa_X_Y</b>)
+with: <code>git tag -a mesa_X_Y</code>
+Then: <code>git push origin mesa_X_Y</code>
+</p>
+
+
+<H3>Make the tarballs</H3>
+<p>
+Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example,
+<code>ln -s Mesa Mesa-7.5</code>
+This is needed in order to make a correct tar file in the next step.
+</p>
+
+<p>
+Make the distribution files. From inside the Mesa directory:
+<pre>
+ make tarballs
+</pre>
+
+<p>
+After the tarballs are created, the md5 checksums for the files will
+be computed.
+Add them to the docs/relnotes-X.Y.html file.
+</p>
+
+<p>
+Copy the distribution files to a temporary directory, unpack them,
+compile everything, and run some demos to be sure everything works.
+</p>
+
+<H3>Update the website and announce the release</H3>
+<p>
+Follow the directions on SourceForge for creating a new "release" and
+uploading the tarballs.
+</p>
+
+<p>
+Basically, to upload the tarball files with:
+<br>
+<code>
+rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
+</code>
+</p>
+
+<p>
+Update the web site by copying the docs/ directory's files to
+/home/users/b/br/brianp/mesa-www/htdocs/ with:
+<br>
+<code>
+sftp USERNAME,mesa3d@web.sourceforge.net
+</code>
+</p>
+
+<p>
+Make an announcement on the mailing lists:
+
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
+and
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
+</p>
+
+
+
+</body>
+</html>
diff --git a/mesalib/docs/egl.html b/mesalib/docs/egl.html
index d38f2dd7b..28ade1567 100644
--- a/mesalib/docs/egl.html
+++ b/mesalib/docs/egl.html
@@ -1,308 +1,323 @@
-<html>
-
-<title>Mesa EGL</title>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<body>
-
-<h1>Mesa EGL</h1>
-
-<p>The current version of EGL in Mesa implements EGL 1.4. More information
-about EGL can be found at
-<a href="http://www.khronos.org/egl/" target="_parent">
-http://www.khronos.org/egl/</a>.</p>
-
-<p>The Mesa's implementation of EGL uses a driver architecture. The main
-library (<code>libEGL</code>) is window system neutral. It provides the EGL
-API entry points and helper functions for use by the drivers. Drivers are
-dynamically loaded by the main library and most of the EGL API calls are
-directly dispatched to the drivers.</p>
-
-<p>The driver in use decides the window system to support. For drivers that
-support hardware rendering, there are usually multiple drivers supporting the
-same window system. Each one of of them supports a certain range of graphics
-cards.</p>
-
-<h2>Build EGL</h2>
-
-<ol>
-<li>
-<p>Run <code>configure</code> with the desired state trackers and enable
-the Gallium driver for your hardware. For example</p>
-
-<pre>
- $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel
-</pre>
-
-<p>The main library and OpenGL is enabled by default. The first option enables
-<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state
-tracker is needed by a number of EGL drivers. EGL drivers will be covered
-later. The <a href="openvg.html">vega state tracker</a> provides OpenVG
-1.x.</p>
-</li>
-
-<li>Build and install Mesa as usual.</li>
-</ol>
-
-<p>In the given example, it will build and install <code>libEGL</code>,
-<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
-<code>libOpenVG</code>, and one or more EGL drivers.</p>
-
-<h3>Configure Options</h3>
-
-<p>There are several options that control the build of EGL at configuration
-time</p>
-
-<ul>
-<li><code>--enable-egl</code>
-
-<p>By default, EGL is enabled. When disabled, the main library and the drivers
-will not be built.</p>
-
-</li>
-
-<li><code>--with-egl-driver-dir</code>
-
-<p>The directory EGL drivers should be installed to. If not specified, EGL
-drivers will be installed to <code>${libdir}/egl</code>.</p>
-
-</li>
-
-<li><code>--with-egl-platforms</code>
-
-<p>List the platforms (window systems) to support. Its argument is a comma
-seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
-the platforms a driver may support. The first listed platform is also used by
-the main library to decide the native platform: the platform the EGL native
-types such as <code>EGLNativeDisplayType</code> or
-<code>EGLNativeWindowType</code> defined for.</p>
-
-<p>The available platforms are <code>x11</code>, <code>drm</code>,
-<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
-only be built with SCons.</p>
-
-</li>
-
-<li><code>--with-state-trackers</code>
-
-<p>The argument is a comma separated string. It is usually used to specify the
-rendering APIs, such as OpenVG, to build. But it is also used to specify
-<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p>
-
-</li>
-
-<li><code>--enable-gles-overlay</code>
-
-<p>OpenGL and OpenGL ES are not controlled by
-<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL
-ES, this option must be explicitly given.</p>
-
-</li>
-
-<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
-
-<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each
-rendering API, these options enable OpenGL ES support in OpenGL. The result is
-one big library that supports multiple APIs.</p>
-
-</li>
-
-</ul>
-
-<h2>Use EGL</h2>
-
-<h3>Demos</h3>
-
-<p>There are demos for the client APIs supported by EGL. They can be found in
-mesa/demos repository.</p>
-
-<h3>Environment Variables</h3>
-
-<p>There are several environment variables that control the behavior of EGL at
-runtime</p>
-
-<ul>
-<li><code>EGL_DRIVERS_PATH</code>
-
-<p>By default, the main library will look for drivers in the directory where
-the drivers are installed to. This variable specifies a list of
-colon-separated directories where the main library will look for drivers, in
-addition to the default directory. This variable is ignored for setuid/setgid
-binaries.</p>
-
-</li>
-
-<li><code>EGL_DRIVER</code>
-
-<p>This variable specifies a full path to an EGL driver and it forces the
-specified EGL driver to be loaded. It comes in handy when one wants to test a
-specific driver. This variable is ignored for setuid/setgid binaries.</p>
-
-<p><code>egl_gallium</code> dynamically loads hardware drivers and client API
-modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable
-alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p>
-
-</li>
-
-<li><code>EGL_PLATFORM</code>
-
-<p>This variable specifies the native platform. The valid values are the same
-as those for <code>--with-egl-platforms</code>. When the variable is not set,
-the main library uses the first platform listed in
-<code>--with-egl-platforms</code> as the native platform</p>
-
-</li>
-
-<li><code>EGL_LOG_LEVEL</code>
-
-<p>This changes the log level of the main library and the drivers. The valid
-values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
-<code>fatal</code>.</p>
-
-</li>
-
-<li><code>EGL_SOFTWARE</code>
-
-<p>For drivers that support both hardware and software rendering, setting this
-variable to true forces the use of software rendering.</p>
-
-</li>
-</ul>
-
-<h2>EGL Drivers</h2>
-
-<ul>
-<li><code>egl_gallium</code>
-
-<p>This driver is based on Gallium3D. It supports all rendering APIs and
-hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
-The supported platforms are X11, KMS, FBDEV, and GDI.</p>
-
-</li>
-
-<li><code>egl_glx</code>
-
-<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
-the EGL API. It supports both direct and indirect rendering when the GLX does.
-It is accelerated when the GLX is. As such, it cannot provide functions that
-is not available in GLX or GLX extensions.</p>
-</li>
-
-<li><code>egl_dri2</code>
-
-<p>This driver supports the X Window System as its window system. It functions
-as a DRI2 driver loader. Unlike <code>egl_glx</code>, it has no dependency on
-<code>libGL</code>. It talks to the X server directly using DRI2 protocol.</p>
-
-</li>
-<li><code>egl_dri</code>
-
-<p>This driver lacks maintenance and does <em>not</em> build. It is similiar
-to <code>egl_dri2</code> in that it functions as a DRI(1) driver loader. But
-unlike <code>egl_dri2</code>, it supports Linux framebuffer devices as its
-window system and supports EGL_MESA_screen_surface extension. As DRI1 drivers
-are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p>
-
-</li>
-</ul>
-
-<h2>Developers</h2>
-
-<p>The sources of the main library and the classic drivers can be found at
-<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
-be found at <code>src/gallium/state_trackers/egl/</code>.</p>
-
-<p>The suggested way to learn to write a EGL driver is to see how other drivers
-are written. <code>egl_glx</code> should be a good reference. It works in any
-environment that has GLX support, and it is simpler than most drivers.</p>
-
-<h3>Lifetime of Display Resources</h3>
-
-<p>Contexts and surfaces are examples of display resources. They might live
-longer than the display that creates them.</p>
-
-<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
-display resources should be destroyed. Similarly, when a thread is released
-throught <code>eglReleaseThread</code>, all current display resources should be
-released. Another way to destory or release resources is through functions
-such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
-
-<p>When a resource that is current to some thread is destroyed, the resource
-should not be destroyed immediately. EGL requires the resource to live until
-it is no longer current. A driver usually calls
-<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
-(current) to any thread in the destroy callbacks. If it is still bound, the
-resource is not destroyed.</p>
-
-<p>The main library will mark destroyed current resources as unlinked. In a
-driver's <code>MakeCurrent</code> callback,
-<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
-released resource is linked to a display. If it is not, the last reference to
-the resource is removed and the driver should destroy the resource. But it
-should be careful here because <code>MakeCurrent</code> might be called with an
-uninitialized display.</p>
-
-<p>This is the only mechanism provided by the main library to help manage the
-resources. The drivers are responsible to the correct behavior as defined by
-EGL.</p>
-
-<h3><code>EGL_RENDER_BUFFER</code></h3>
-
-<p>In EGL, the color buffer a context should try to render to is decided by the
-binding surface. It should try to render to the front buffer if the binding
-surface has <code>EGL_RENDER_BUFFER</code> set to
-<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
-surface with <code>EGL_RENDER_BUFFER</code> set to
-<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
-buffer. However, the context is allowed to make the final decision as to which
-color buffer it wants to or is able to render to.</p>
-
-<p>For pbuffer surfaces, the render buffer is always
-<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
-always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
-requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
-result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
-<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
-config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
-pbuffer surfaces.</p>
-
-<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
-single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
-is desirable that a driver allocates a private color buffer for each pbuffer
-surface created. If the window system the driver supports has native pbuffers,
-or if the native pixmaps have more than one color buffers, the driver should
-carefully attach the native color buffers to the EGL surfaces, re-route them if
-required.</p>
-
-<p>There is no defined behavior as to, for example, how
-<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
-now, it is desired that the draw buffer in a client API be fixed for pixmap and
-pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
-client API renders to the specified render buffer for pixmap and pbuffer
-surfaces.</p>
-
-<h3><code>EGLDisplay</code> Mutex</h3>
-
-The <code>EGLDisplay</code> will be locked before calling any of the dispatch
-functions (well, except for GetProcAddress which does not take an
-<code>EGLDisplay</code>). This guarantees that the same dispatch function will
-not be called with the sample display at the same time. If a driver has access
-to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
-should as well lock the display before using it.
-
-<h3>TODOs</h3>
-
-<ul>
-<li>Pass the conformance tests</li>
-<li>Reference counting in main library?</li>
-<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
-which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
-<code>libGLESv2.so</code> should an application link to? Bad things may happen
-when, say, an application is linked to <code>libGLESv2.so</code> and
-<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
-
-</ul>
-
-</body>
-</html>
+<html>
+
+<title>Mesa EGL</title>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<body>
+
+<h1>Mesa EGL</h1>
+
+<p>The current version of EGL in Mesa implements EGL 1.4. More information
+about EGL can be found at
+<a href="http://www.khronos.org/egl/" target="_parent">
+http://www.khronos.org/egl/</a>.</p>
+
+<p>The Mesa's implementation of EGL uses a driver architecture. The main
+library (<code>libEGL</code>) is window system neutral. It provides the EGL
+API entry points and helper functions for use by the drivers. Drivers are
+dynamically loaded by the main library and most of the EGL API calls are
+directly dispatched to the drivers.</p>
+
+<p>The driver in use decides the window system to support.</p>
+
+<h2>Build EGL</h2>
+
+<ol>
+<li>
+<p>Run <code>configure</code> with the desired client APIs and enable
+the driver for your hardware. For example</p>
+
+<pre>
+ $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau
+</pre>
+
+<p>The main library and OpenGL is enabled by default. The first option above
+enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables
+<a href="openvg.html">OpenVG</a>.</p>
+
+</li>
+
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<p>In the given example, it will build and install <code>libEGL</code>,
+<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
+<code>libOpenVG</code>, and one or more EGL drivers.</p>
+
+<h3>Configure Options</h3>
+
+<p>There are several options that control the build of EGL at configuration
+time</p>
+
+<ul>
+<li><code>--enable-egl</code>
+
+<p>By default, EGL is enabled. When disabled, the main library and the drivers
+will not be built.</p>
+
+</li>
+
+<li><code>--with-egl-driver-dir</code>
+
+<p>The directory EGL drivers should be installed to. If not specified, EGL
+drivers will be installed to <code>${libdir}/egl</code>.</p>
+
+</li>
+
+<li><code>--with-egl-platforms</code>
+
+<p>List the platforms (window systems) to support. Its argument is a comma
+seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
+the platforms a driver may support. The first listed platform is also used by
+the main library to decide the native platform: the platform the EGL native
+types such as <code>EGLNativeDisplayType</code> or
+<code>EGLNativeWindowType</code> defined for.</p>
+
+<p>The available platforms are <code>x11</code>, <code>drm</code>,
+<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
+only be built with SCons. Unless for special needs, the build system should
+select the right platforms automatically.</p>
+
+</li>
+
+<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
+
+<p>These options enable OpenGL ES support in OpenGL. The result is one big
+internal library that supports multiple APIs.</p>
+
+</li>
+
+<li><code>--enable-gles-overlay</code>
+
+<p>This option enables OpenGL ES as separate internal libraries. This is an
+alternative approach to enable OpenGL ES.</p>
+
+<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
+drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
+suggested instead as all drivers will benefit.</p>
+
+</li>
+
+<li><code>--enable-openvg</code>
+
+<p>OpenVG must be explicitly enabled by this option.</p>
+
+</li>
+
+<li><code>--enable-gallium-egl</code>
+
+<p>Explicitly enable or disable <code>egl_gallium</code>.</p>
+
+</li>
+
+</ul>
+
+<h2>Use EGL</h2>
+
+<h3>Demos</h3>
+
+<p>There are demos for the client APIs supported by EGL. They can be found in
+mesa/demos repository.</p>
+
+<h3>Environment Variables</h3>
+
+<p>There are several environment variables that control the behavior of EGL at
+runtime</p>
+
+<ul>
+<li><code>EGL_DRIVERS_PATH</code>
+
+<p>By default, the main library will look for drivers in the directory where
+the drivers are installed to. This variable specifies a list of
+colon-separated directories where the main library will look for drivers, in
+addition to the default directory. This variable is ignored for setuid/setgid
+binaries.</p>
+
+</li>
+
+<li><code>EGL_DRIVER</code>
+
+<p>This variable specifies a full path to an EGL driver and it forces the
+specified EGL driver to be loaded. It comes in handy when one wants to test a
+specific driver. This variable is ignored for setuid/setgid binaries.</p>
+
+</li>
+
+<li><code>EGL_PLATFORM</code>
+
+<p>This variable specifies the native platform. The valid values are the same
+as those for <code>--with-egl-platforms</code>. When the variable is not set,
+the main library uses the first platform listed in
+<code>--with-egl-platforms</code> as the native platform.</p>
+
+<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
+create displays for non-native platforms. These extensions are usually used by
+applications that support non-native platforms. Setting this variable is
+probably required only for some of the demos found in mesa/demo repository.</p>
+
+</li>
+
+<li><code>EGL_LOG_LEVEL</code>
+
+<p>This changes the log level of the main library and the drivers. The valid
+values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
+<code>fatal</code>.</p>
+
+</li>
+
+<li><code>EGL_SOFTWARE</code>
+
+<p>For drivers that support both hardware and software rendering, setting this
+variable to true forces the use of software rendering.</p>
+
+</li>
+</ul>
+
+<h2>EGL Drivers</h2>
+
+<ul>
+<li><code>egl_dri2</code>
+
+<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
+It functions as a DRI driver loader. For <code>x11</code> support, it talks to
+the X server directly using (XCB-)DRI2 protocol.</p>
+
+<p>This driver can share DRI drivers with <code>libGL</code>.</p>
+
+</li>
+
+<li><code>egl_gallium</code>
+
+<p>This driver is based on Gallium3D. It supports all rendering APIs and
+hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
+The supported platforms are X11, DRM, FBDEV, and GDI.</p>
+
+<p>This driver comes with its own hardware drivers
+(<code>pipe_&lt;hw&gt;</code>) and client API modules
+(<code>st_&lt;api&gt;</code>).</p>
+
+</li>
+
+<li><code>egl_glx</code>
+
+<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
+the EGL API. It supports both direct and indirect rendering when the GLX does.
+It is accelerated when the GLX is. As such, it cannot provide functions that
+is not available in GLX or GLX extensions.</p>
+</li>
+</ul>
+
+<h2>Packaging</h2>
+
+<p>The ABI between the main library and its drivers are not stable. Nor is
+there a plan to stabilize it at the moment. Of the EGL drivers,
+<code>egl_gallium</code> has its own hardware drivers and client API modules.
+They are considered internal to <code>egl_gallium</code> and there is also no
+stable ABI between them. These should be kept in mind when packaging for
+distribution.</p>
+
+<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
+when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
+before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
+may either be disabled with <code>--disable-gallium-egl</code> or packaged
+separately.</p>
+
+<h2>Developers</h2>
+
+<p>The sources of the main library and the classic drivers can be found at
+<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
+be found at <code>src/gallium/state_trackers/egl/</code>.</p>
+
+<p>The suggested way to learn to write a EGL driver is to see how other drivers
+are written. <code>egl_glx</code> should be a good reference. It works in any
+environment that has GLX support, and it is simpler than most drivers.</p>
+
+<h3>Lifetime of Display Resources</h3>
+
+<p>Contexts and surfaces are examples of display resources. They might live
+longer than the display that creates them.</p>
+
+<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
+display resources should be destroyed. Similarly, when a thread is released
+throught <code>eglReleaseThread</code>, all current display resources should be
+released. Another way to destory or release resources is through functions
+such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
+
+<p>When a resource that is current to some thread is destroyed, the resource
+should not be destroyed immediately. EGL requires the resource to live until
+it is no longer current. A driver usually calls
+<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
+(current) to any thread in the destroy callbacks. If it is still bound, the
+resource is not destroyed.</p>
+
+<p>The main library will mark destroyed current resources as unlinked. In a
+driver's <code>MakeCurrent</code> callback,
+<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
+released resource is linked to a display. If it is not, the last reference to
+the resource is removed and the driver should destroy the resource. But it
+should be careful here because <code>MakeCurrent</code> might be called with an
+uninitialized display.</p>
+
+<p>This is the only mechanism provided by the main library to help manage the
+resources. The drivers are responsible to the correct behavior as defined by
+EGL.</p>
+
+<h3><code>EGL_RENDER_BUFFER</code></h3>
+
+<p>In EGL, the color buffer a context should try to render to is decided by the
+binding surface. It should try to render to the front buffer if the binding
+surface has <code>EGL_RENDER_BUFFER</code> set to
+<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
+surface with <code>EGL_RENDER_BUFFER</code> set to
+<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
+buffer. However, the context is allowed to make the final decision as to which
+color buffer it wants to or is able to render to.</p>
+
+<p>For pbuffer surfaces, the render buffer is always
+<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
+always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
+requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
+result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
+<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
+config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
+pbuffer surfaces.</p>
+
+<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
+single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
+is desirable that a driver allocates a private color buffer for each pbuffer
+surface created. If the window system the driver supports has native pbuffers,
+or if the native pixmaps have more than one color buffers, the driver should
+carefully attach the native color buffers to the EGL surfaces, re-route them if
+required.</p>
+
+<p>There is no defined behavior as to, for example, how
+<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
+now, it is desired that the draw buffer in a client API be fixed for pixmap and
+pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
+client API renders to the specified render buffer for pixmap and pbuffer
+surfaces.</p>
+
+<h3><code>EGLDisplay</code> Mutex</h3>
+
+The <code>EGLDisplay</code> will be locked before calling any of the dispatch
+functions (well, except for GetProcAddress which does not take an
+<code>EGLDisplay</code>). This guarantees that the same dispatch function will
+not be called with the sample display at the same time. If a driver has access
+to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
+should as well lock the display before using it.
+
+<h3>TODOs</h3>
+
+<ul>
+<li>Pass the conformance tests</li>
+<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
+which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
+<code>libGLESv2.so</code> should an application link to? Bad things may happen
+when, say, an application is linked to <code>libGLESv2.so</code> and
+<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
+
+</ul>
+
+</body>
+</html>
diff --git a/mesalib/docs/enums.txt b/mesalib/docs/enums.txt
new file mode 100644
index 000000000..cb97b5a31
--- /dev/null
+++ b/mesalib/docs/enums.txt
@@ -0,0 +1,57 @@
+
+See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
+
+Blocks allocated to Mesa:
+ 0x8750-0x875F
+ 0x8BB0-0x8BBF
+
+
+GL_MESA_packed_depth_stencil
+ GL_DEPTH_STENCIL_MESA 0x8750
+ GL_UNSIGNED_INT_24_8_MESA 0x8751
+ GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+ GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+ GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+GL_MESA_trace.spec:
+ GL_TRACE_ALL_BITS_MESA 0xFFFF
+ GL_TRACE_OPERATIONS_BIT_MESA 0x0001
+ GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
+ GL_TRACE_ARRAYS_BIT_MESA 0x0004
+ GL_TRACE_TEXTURES_BIT_MESA 0x0008
+ GL_TRACE_PIXELS_BIT_MESA 0x0010
+ GL_TRACE_ERRORS_BIT_MESA 0x0020
+ GL_TRACE_MASK_MESA 0x8755
+ GL_TRACE_NAME_MESA 0x8756
+
+MESA_ycbcr_texture.spec:
+ GL_YCBCR_MESA 0x8757
+ GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+GL_MESA_pack_invert.spec
+ GL_PACK_INVERT_MESA 0x8758
+
+GL_MESA_shader_debug.spec: (obsolete)
+ GL_DEBUG_OBJECT_MESA 0x8759
+ GL_DEBUG_PRINT_MESA 0x875A
+ GL_DEBUG_ASSERT_MESA 0x875B
+
+GL_MESA_program_debug.spec: (obsolete)
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+
+GL_MESAX_texture_stack:
+ GL_TEXTURE_1D_STACK_MESAX 0x8759
+ GL_TEXTURE_2D_STACK_MESAX 0x875A
+ GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+ GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+ GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+ GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
diff --git a/mesalib/docs/gears.png b/mesalib/docs/gears.png
new file mode 100644
index 000000000..4052b30ed
--- /dev/null
+++ b/mesalib/docs/gears.png
Binary files differ
diff --git a/mesalib/docs/libGL.txt b/mesalib/docs/libGL.txt
new file mode 100644
index 000000000..750917d10
--- /dev/null
+++ b/mesalib/docs/libGL.txt
@@ -0,0 +1,197 @@
+
+
+
+Introduction
+------------
+
+This document describes the implementation of the XFree86 4.0 libGL.so
+library defined by the Linux/OpenGL Base specification found at
+http://reality.sgi.com/opengl/linux/linuxbase.html.
+
+The documentation is divided into two sections:
+ User's Guide
+ Driver Developer's Guide
+
+Author: Brian Paul (brian@precisioninsight.com)
+Date: February 2000
+
+
+
+User's Guide
+------------
+
+Using libGL.so
+
+The libGL.so library defines the gl- and glX-prefixed functions needed to
+run OpenGL programs. OpenGL client applications should link with the
+-lGL option to use it.
+
+libGL.so serves two primary functions: GLX protocol generation for indirect
+rendering and loading/management of hardware drivers for direct rendering.
+
+When libGL.so initializes itself it uses the DRI to determine the
+appropriate hardware driver for each screen on the local X display.
+The hardware drivers are expected to be in the /usr/X11R6/lib/modules/dri/
+directory. Drivers are named with the convention <name>_dri.so where
+<name> is a driver such as "tdfx", "i810", "gamma", etc.
+
+The LIBGL_DRIVERS_DIR environment variable may be used to specify a
+different DRI modules directory, overriding /usr/X11R6/lib/modules/dri/.
+This environment variable is ignored in setuid programs for security
+reasons.
+
+When libGL.so is unable to locate appropriate hardware drivers it will
+fall back to using indirect GLX rendering.
+
+To aid in solving problems, libGL.so will print diagnostic messages to
+stderr if the LIBGL_DEBUG environment variable is defined.
+
+libGL.so is thread safe. The overhead of thread safety for common,
+single-thread clients is negligible. However, the overhead of thread
+safety for multi-threaded clients is significant. Each GL API call
+requires two calls to pthread_get_specific() which can noticably
+impact performance. Warning: libGL.so is thread safe but individual
+DRI drivers may not be. Please consult the documentation for a driver
+to learn if it is thread safe.
+
+
+
+Indirect Rendering
+
+You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
+environment variable. Hardware acceleration will not be used.
+
+
+
+libGL.so Extensibility
+
+libGL.so is designed to be extended without upgrading. That is,
+drivers may install new OpenGL extension functions into libGL.so
+without requiring libGL.so to be replaced. Clients of libGL.so should
+use the glXGetProcAddressEXT() function to obtain the address of
+functions by name. For more details of GLX_ARB_get_proc_address see
+http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec
+
+libGL.so is also designed with flexibility such that it may be used
+with many generations of hardware drivers to come.
+
+
+
+
+Driver Developer's Guide
+------------------------
+
+This section describes the requirements to make an XFree86 4.0
+libGL.so-compatible hardware driver. It is not intended for end
+users of libGL.so.
+
+
+XFree86 source files
+
+libGL.so is built inside XFree86 with sources found in xc/lib/GL/.
+Specifically, libGL.so is built from:
+
+ xc/lib/GL/glx/*.c
+ xc/lib/dri/XF86dri.c
+ xc/lib/dri/dri_glx.c
+ xc/lib/GL/mesa/src/glapi.c
+ xc/lib/GL/mesa/src/glapitemp.h
+ xc/lib/GL/mesa/src/glapitable.h
+ xc/lib/GL/mesa/src/glapioffsets.h
+ xc/lib/GL/mesa/src/glapinoop.c
+ xc/lib/GL/mesa/src/glheader.h
+ xc/lib/GL/mesa/src/glthread.c
+ xc/lib/GL/mesa/src/glthread.h
+ xc/lib/GL/mesa/src/X86/glapi_x86.S
+ xc/lib/GL/mesa/src/X86/assyntax.h
+
+Understand that the mesa/src/gl*.[ch] files are not tied to Mesa. They
+have no dependencies on the rest of Mesa and are designed to be reusable
+in a number of projects.
+
+The glapi_x86.X and assyntax.h files implement x86-optimized dispatch
+of GL functions. They are not required; C-based dispatch can be used
+instead, with a slight performance penalty.
+
+
+
+Driver loading and binding
+
+When libGL.so initializes itself (via the __glXInitialize function) a
+call is made to driCreateDisplay(). This function uses DRI facilities
+to determine the driver file appropriate for each screen on the local
+display. Each screen's driver is then opened with dlopen() and asked
+for its __driCreateScreen() function. The pointers to the __driCreateScreen()
+functions are kept in an array, indexed by screen number, in the
+__DRIdisplayRec struct.
+
+When a driver's __driCreateScreen() function is called, it must initialize
+a __DRIscreenRec struct. This struct acts as the root of a tree of
+function pointers which are called to create and destroy contexts and
+drawables and perform all the operations needed by the GLX interface.
+See the xc/lib/GL/glx/glxclient.h file for details.
+
+
+
+Dynamic Extension Function Registration
+
+In order to provide forward compatibility with future drivers, libGL.so
+allows drivers to register new OpenGL extension functions which weren't
+known when libGL.so was built.
+
+The register_extensions() function in xc/lib/GL/dri/dri_glx.c is called
+as soon as libGL.so is loaded. This is done with gcc's constructor
+attribute. This mechanism will likely have to be changed for other compilers.
+
+register_extensions() loops over all local displays and screens, determines
+the DRI driver for each, and calls the driver's __driRegisterExtensions()
+function, if present.
+
+The __driRegisterExtensions() function can add new entrypoints to libGL
+by calling:
+
+ GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset)
+
+The parameters are the name of the function (such as "glFoobarEXT") and the
+offset of the dispatch slot in the API dispatch table. The return value
+indicates success (GL_TRUE) or failure (GL_FALSE).
+
+_glapi_add_entrypoint() will synthesize entrypoint code in assembly
+language. Assembly languages is required since parameter passing
+can't be handled correctly using a C-based solution.
+
+The address of the new entrypoint is obtained by calling the
+glXGetProcAddressARB() function.
+
+The dispatch offset number MUST be a number allocated by SGI in the same
+manner in which new GL_* constants are allocated. Using an arbitrary
+offset number will result in many problems.
+
+
+
+Dispatch Management
+
+When a GL context is made current, the driver must install its dispatch
+table as the current dispatch table. This is done by calling
+
+ void _glapi_set_dispatch(struct _glapi_table *dispatch);
+
+This will install the named dispatch table for the calling thread.
+The current dispatch table for a thread can be obtained by calling
+
+ struct _glapi_table *_glapi_get_dispatch(void);
+
+For higher performance in the common single-thread case, the global
+variable _glapi_Dispatch will point to the current dispatch table.
+This variable will be NULL when in multi-thread mode.
+
+
+
+Context Management
+
+libGL.so uses the XFree86 xthreads package to manage a thread-specific
+current context pointer. See __glXGet/SetCurrentContext() in glext.c
+
+Drivers may use the _glapi_set/get_context() functions to maintain
+a private thread-specific context pointer.
+
diff --git a/mesalib/docs/mesa.css b/mesalib/docs/mesa.css
new file mode 100644
index 000000000..8e4944e44
--- /dev/null
+++ b/mesalib/docs/mesa.css
@@ -0,0 +1,33 @@
+/* Mesa CSS */
+body {
+ background-color: #ffffff;
+ font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
+ color: black;
+ link: #111188;
+}
+
+h1 {
+ font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
+ font-weight: bold;
+ color: black;
+}
+
+h2 {
+ font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold;
+ font-weight: bold;
+ color: black;
+}
+
+code {
+ font-family: monospace;
+ font-size: 10pt;
+ color: black;
+}
+
+
+pre {
+ /*font-family: monospace;*/
+ font-size: 10pt;
+ /*color: black;*/
+}
+
diff --git a/mesalib/docs/news.html b/mesalib/docs/news.html
index b3fb8b556..1bdef71de 100644
--- a/mesalib/docs/news.html
+++ b/mesalib/docs/news.html
@@ -1,1302 +1,1310 @@
-<HTML>
-
-<TITLE>Mesa News</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>News</H1>
-
-
-<h2>September 27, 2010</h2>
-
-<p>
-<a href="relnotes-7.9.0.html">Mesa 7.9.0-rc1</a> is released. This is a
-release candidate for the 7.9 development release.
-</p>
-
-
-<h2>June 16, 2010</h2>
-
-<p>
-<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
-release collecting fixes since the 7.8.1 release.
-</p>
-
-
-<h2>April 5, 2010</h2>
-
-<p>
-<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
-release for a few critical issues in the 7.8 release.
-</p>
-
-
-<h2>March 28, 2010</h2>
-<p>
-<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.7 release.
-</p>
-<p>
-Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
-development release.
-</p>
-
-
-
-<h2>December 21, 2009</h2>
-<p>
-<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.6 release.
-</p>
-<p>
-Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
-development release.
-</p>
-
-
-<h2>September 28, 2009</h2>
-<p>
-<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
-release. Those especially concerned about stability may want to wait for the
-follow-on 7.6.1 bug-fix release.
-</p>
-<p>
-<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
-This is a stable release fixing bugs since the 7.5.1 release.
-</p>
-
-
-<h2>September 3, 2009</h2>
-<p>
-<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
-This is a bug-fix release which fixes bugs found in version 7.5.
-</p>
-
-
-<h2>July 17, 2009</h2>
-<p>
-<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
-This is a new features release. People especially concerned about
-stability may want to wait for the follow-on 7.5.1 bug-fix release.
-</p>
-
-
-<h2>June 23, 2009</h2>
-<p>
-<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
-This is a stable release that fixes a regression in the i915/i965 drivers
-that slipped into the 7.4.3 release.
-</p>
-
-
-<h2>June 19, 2009</h2>
-<p>
-<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
-This is a stable release fixing bugs since the 7.4.2 release.
-</p>
-
-
-<h2>May 15, 2009</h2>
-<p>
-<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
-This is a stable release fixing bugs since the 7.4.1 release.
-</p>
-
-
-<h2>April 18, 2009</h2>
-<p>
-<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
-This is a stable release fixing bugs since the 7.4 release.
-</p>
-
-
-<h2>March 27, 2009</h2>
-<p>
-<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
-This is a stable release fixing bugs since the 7.3 release.
-</p>
-
-
-<h2>January 22, 2009</h2>
-<p>
-<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
-This is a new development release.
-Mesa 7.4 will follow and will have bug fixes relative to 7.3.
-</p>
-
-
-<h2>September 20, 2008</h2>
-<p>
-<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
-This is a stable, bug-fix release.
-</p>
-
-
-<h2>August 26, 2008</h2>
-<p>
-<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
-This is a new development release.
-It should be relatively stable, but those especially concerned about
-stability should wait for the 7.2 release or use Mesa 7.0.4 (the
-previous stable release).
-</p>
-
-
-<h2>August 16, 2008</h2>
-<p>
-<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>April 4, 2008</h2>
-<p>
-<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>January 24, 2008</h2>
-
-<p>
-Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
-</p>
-
-
-
-<h2>November 13, 2007</h2>
-
-<p>
-Gallium3D is the codename for the new Mesa device driver architecture
-which is currently under development.
-</p>
-<p>
-Gallium3D development is taking place on the <em>gallium-0.1</em> branch
-of the git repository.
-Currently, there's only a software-only driver and an Intel i915/945 driver
-but other drivers will be coming...
-</p>
-
-
-<h2>November 10, 2007</h2>
-<p>
-<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>August 3, 2007</h2>
-<p>
-<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>June 22, 2007</h2>
-<p>
-<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
-This is a stable release featuring OpenGL 2.1 support.
-</p>
-
-
-<h2>April 27, 2007</h2>
-<p>
-<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
-This is a development release which will lead up to the Mesa 7.0 release
-(which will advertise OpenGL 2.1 API support).
-</p>
-
-
-<h2>March 26, 2007</h2>
-<p>
-The new Shading Language compiler branch has been merged into the git
-master branch. This is a step toward hardware support for the OpenGL
-2.0 Shading Language and will be included in the next Mesa release.
-In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
-</a> has been updated with a new test that does over 130 tests of the
-shading language and built-in functions.
-</p>
-
-<h2>April 2007</h2>
-<p>
-Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
-describing the new DRI memory management system</a>.
-</p>
-
-<h2>December 5, 2006</h2>
-<p>
-Mesa is now using git as its source code management system.
-The previous CVS repository should no longer be used.
-See the <a href="repository.html">repository page</a> for more information.
-</p>
-
-<h2>December 2, 2006</h2>
-<p>
-<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
-This is a new development release.
-</p>
-
-<h2>September 15, 2006</h2>
-<p>
-<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
-This is a new development release.
-</p>
-
-<h2>March 31, 2006</h2>
-<p>
-<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
-This is a new development release.
-</p>
-
-
-<h2>February 2, 2006</h2>
-<p>
-<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>November 29, 2005</h2>
-<p>
-<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-
-<h2>October 24, 2005</h2>
-<p>
-<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>August 19, 2005</h2>
-<p>
-Mesa 6.3.2 has been released.
-Note: there was no public release of version 6.3.1.
-</p>
-<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
-0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
-ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
-9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
-96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
-c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
-</pre>
-
-
-<h2>July 20, 2005</h2>
-<p>
-Mesa 6.3 has been released.
-This is a development release with new features, changes and bug fixes.
-</p>
-<pre>
- New:
- - GL_EXT_framebuffer_object extension
- - GL_ARB_draw_buffers extension
- - GL_ARB_pixel_buffer_object extension
- - GL_OES_read_format extension (Ian Romanick)
- - DirectFB driver (Claudio Ciccani)
- - x86_64 vertex transformation code (Mikko T.)
- Changes:
- - added -stereo option for glxgears demo (Jacek Rosik)
- - updated the PBuffer demo code in xdemos/ directory
- - glDeleteTextures/Programs/Buffers() now makes the object ID
- available for immediate re-use
- - assorted 64-bit clean-ups fixes (x86_64 and Win64)
- - lots of internal changes for GL_EXT_framebuffer_object
- Bug fixes:
- - some functions didn't support PBO functionality
- - glGetTexImage didn't convert color index images to RGBA as required
- - fragment program texcoords were sometimes wrong for points and lines
- - fixed problem with negative dot product in arbfplight, fplight demos
- - fixed bug in perspective correction of antialiased, textured lines
- - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- - fixed a couple per-pixel fog bugs (Soju Matsumoto)
- - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- - fixed float parsing bug in ARB frag/vert programs (bug 2520)
- - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- - glXChooseFBConfig() crashed if attribList pointer was NULL
- - program state.light[n].spot.direction.w was wrong value (bug 3083)
- - fragment program fog option required glEnable(GL_FOG) - wrong.
- - glColorTable() could produce a Mesa implementation error (bug 3135)
- - RasterPos could get corrupted by color index rendering path
- - Removed bad XTranslateCoordinates call when rendering to Pixmaps
- - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- - fixed a few Darwin compilation problems
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
-60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
-ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
-25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
-9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
-8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
-</pre>
-
-
-<h2>December 9, 2004</h2>
-<p>
-Mesa 6.2.1 has been released.
-This is a stable release which just fixes bugs since the 6.2 release.
-</p>
-<pre>
- Bug fixes:
- - don't apply regular fog or color sum when using a fragment program
- - glProgramEnvParameter4fARB always generated an error on
- GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
- - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
- - fixed width/height mix-up in glSeparableFilter2D()
- - fixed regression in glCopyPixels + convolution
- - glReadPixels from a clipped front color buffer didn't always work
- - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- - Attempting queries/accesses of VBO 0 weren't detected as errors
- - paletted textures failed if the palette had fewer than 256 entries
- Changes:
- - fixed a bunch of compiler warnings found with gcc 3.4
- - bug reports should to go bugzilla.freedesktop.org
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
-f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
-dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
-2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
-3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
-75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
-</pre>
-
-
-<h2>October 2, 2004</h2>
-<p>
-Mesa 6.2 has been released.
-This is a stable release which just fixes bugs since the 6.1 release.
-</p>
-<pre>
- New:
- - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- - updated Doxygen support (Jose Fonseca)
- Changes:
- - some GGI driver updates (Christoph Egger, bug 1025977)
- Bug fixes:
- - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- - fixed a few compilation issues on IRIX
- - fixed a matrix classification bug (reported by Wes Bethel)
- - we weren't reseting the vertex/fragment program error state
- before parsing (Dave Reveman)
- - adjust texcoords for sampling texture rectangles (Dave Reveman)
- - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- - repeated calls to glDeleteTexture(t) could lead to a crash
- - fixed potential ref count bugs in VBOs and vertex/fragment programs
- - spriteblast demo didn't handle window size changes correctly
- - glTexSubImage didn't handle pixels=NULL correctly for PBOs
- - fixed color index mode glDrawPixels bug (Karl Schultz)
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
-3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
-6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
-3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
-9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
-856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
-</pre>
-
-
-<h2>August 18, 2004</h2>
-<p>
-Mesa 6.1 has been released.
-This is a new development release (version 6.2 will be a stabilization
-release).
-</p>
-<pre>
- New:
- - Revamped Makefile system
- - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- - internal driver interface changes related to texture object
- allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- - option to walk triangle edges with double-precision floats
- (Justin Novosad of Discreet) (see config.h file)
- - support for AUX buffers in software GLX driver
- - updated glext.h to version 24 and glxext.h to version 6
- - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- - updated BeOS support (Philippe Houdoin)
- Changes:
- - fragment fog interpolation is perspective corrected now
- - new glTexImage code, much cleaner, may be a bit faster
- Bug fixes:
- - glArrayElement in display lists didn't handle generic vertex attribs
- - glFogCoord didn't always work properly
- - ARB_fragment_program fog options didn't work
- - frag prog TEX instruction no longer incorrectly divides s,t,r by q
- - ARB frag prog TEX and TEXP instructions now use LOD=0
- - glTexEnviv in display lists didn't work
- - glRasterPos didn't do texgen or apply texture matrix
- - GL_DOUBLE-valued vertex arrays were broken in some cases
- - fixed texture rectangle edge/border sampling bugs
- - sampling an incomplete texture in a fragment program would segfault
- - glTexImage was missing a few error checks
- - fixed some minor glGetTexParameter glitches
- - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- - fragment program writes to RC/HC register were broken
- - fixed a few glitches in GL_HP_occlusion_test extension
- - glBeginQueryARB and glEndQueryARB didn't work inside display lists
- - vertex program state references were broken
- - fixed triangle color interpolation bug on AIX (Shane Blackett)
- - fixed a number of minor memory leaks (bug #1002030)
-</pre>
-The MD5 checksums are:
-</p>
-<pre>
-c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
-5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
-483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
-8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
-89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
-161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
-</pre>
-
-
-
-<h2>April 2, 2004</h2>
-
-<p>
-Mesa 6.0.1 has been released.
-This release basically just fixes bugs since the 6.0. release.
-</p>
-<pre>
- New:
- - upgraded glext.h to version 22
- - new build targets (Dan Schikore)
- - new linux-x86-opteron build target (Heath Feather)
- Bug fixes:
- - glBindProgramARB didn't update all necessary state
- - fixed build problems on OpenBSD
- - omit CVS directories from tarballs
- - glGetTexImage(GL_COLOR_INDEX) was broken
- - fixed an infinite loop in t&l module
- - silenced some valgrind warnings about using unitialized memory
- - fixed some compilation/link glitches on IRIX (Mike Stephens)
- - glBindProgram wasn't getting compiled into display lists
- - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
- - two-sided lighting and vertex program didn't work (bug 887330)
- - stores to program parameter registers in vertex state programs
- didn't work.
- - fixed glOrtho bug found with gcc 3.2.2 (RH9)
- - glXCreateWindow() wasn't fully implemented (bug 890894)
- - generic vertex attribute arrays didn't work in display lists
- - vertex buffer objects' default usage and access fields were wrong
- - glDrawArrays with start!=0 was broken
- - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
- - linux-osmesa16-static config didn't work
- - fixed a few color index rendering problems (bug 910687)
- - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
- - OSMesa RGB and BGR modes were broken
- - glProgramStringARB mistakenly required a null-terminated string
- - fragment program XPD instruction was incorrect
- - glGetMaterial() didn't work reliably
-</pre>
-The MD5 checksums are:
-</p>
-<pre>
-011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
-b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
-bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
-b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
-dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
-eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
-</pre>
-
-
-
-<h2>January 16, 2004</h2>
-
-<p>
-Mesa 6.0 has been released. This is a stabilization of the 5.1 release
-and primarily just incorporates bug fixes.
-</p>
-<pre>
- New:
- - full OpenGL 1.5 support
- - updated GL/glext.h file to version 21
- Changes:
- - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
- Bug fixes:
- - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
- clamping issue
- - updated suno5-gcc configs
- - glColor3 functions sometimes resulted in undefined alpha values
- - fixed FP divide by zero error seen on VMS with xlockmore, others
- - fixed vertex/fragment program debug problem (bug 873011)
- - building on AIX with gcc works now
- - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- - glDrawRangeElements tried to modify potentially read-only storage
- - updated files for building on Windows
-</pre>
-
-
-
-<h2>December 28, 2003</h2>
-
-<p>
-The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
-target="_parent">
-freedesktop.org</a> because of problems with SourceForge's anonymous
-CVS service.
-</p>
-
-<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
-</p>
-
-
-<h2>December 17, 2003</h2>
-
-<p>
-Mesa 5.1 has been released. This is a new development release.
-Mesa 6.0 will be the next stable release and will support all
-OpenGL 1.5 features.
-</p>
-<pre>
- New features:
- - reorganized directory tree
- - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- - GL_ATI_texture_env_combine3 extension (Ian Romanick)
- - GL_SGI_texture_color_table extension (Eric Plante)
- - GL_NV_fragment_program extension
- - GL_NV_light_max_exponent extension
- - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query extension
- - GL_ARB_point_sprite extension
- - GL_ARB_texture_non_power_of_two extension
- - GL_IBM_multimode_draw_arrays extension
- - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- - GL_ARB_vertex_buffer_object extension
- - new X86 feature detection code (Petr Sebor)
- - less memory used for display lists and vertex buffers
- - demo of per-pixel lighting with a fragment program (demos/fplight.c)
- - new version (18) of glext.h header
- - new spriteblast.c demo of GL_ARB_point_sprite
- - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
- Bug fixes:
- - really enable OpenGL 1.4 features in DOS driver.
- - fixed issues in glDrawPixels and glCopyPixels for very wide images
- - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- - fixed some texgen bugs reported by Daniel Borca
- - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- - fixed RGBA blend enable bug (Ville Syrjala)
- - glAccum is supposed to be a no-op in selection/feedback mode
- - fixed texgen bug #597589 (John Popplewell)
- Changes:
- - dropped API trace feature (src/Trace/)
- - documentation overhaul. merged with website content. more html.
- - glxgears.c demo updated to use GLX swap rate extensions
- - glTexImage1/2/3D now allows width/height/depth = 0
- - disable SPARC asm code on Linux (bug 852204)
-</pre>
-
-The MD5 checksums are:
-</p>
-<pre>
-78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
-67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
-6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
-e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
-066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
-d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
-</pre>
-
-
-<H2>November 12, 2003</H2>
-
-<p>
-New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
-number of automake/libtool problems.
-</p>
-<p>
-The new MD5 checksums are:
-</p>
-<pre>
-a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
-7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
-79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
-952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
-b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
-a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
-</pre>
-
-
-
-<h2>September 5, 2003</h2>
-
-<p>
-Mesa 5.0.2 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- Bug fixes:
- - fixed texgen problem causing texcoord's Q to be zero (stex3d)
- - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
- - GL_CURRENT_MATRIX_NV query was wrong
- - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
- - GL_LIST_MODE query wasn't correct
- - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
- - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
- - blended, wide lines didn't always work correctly (bug 711595)
- - glVertexAttrib4svNV w component was always 1
- - fixed bug in GL_IBM_rasterpos_clip (missing return)
- - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
- - a few Solaris compilation fixes
- - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
- - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
- - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
- - glFog() didn't clamp fog colors
- - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
- gl[Get]TexParameteri[v] functions
- - fixed invalid memory references in glTexGen functions (bug 781602)
- - integer-valued color arrays weren't handled correctly
- - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
- - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
- Changes:
- - build GLUT with -fexceptions so C++ apps propogate exceptions
-</pre>
-
-
-
-<h2>June 2003</h2>
-
-<p>
-Mesa's directory tree has been overhauled.
-Things are better organized now with some thought toward future needs.
-</p>
-<p>
-In CVS, the latest Mesa 5.1 development code is now rooted under the
-<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
-holds the Mesa 5.0.x code which will be abandoned at some point.
-</p>
-
-
-
-<h2>March 30, 2003</h2>
-
-<p>
-Mesa 5.0.1 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- New:
- - DOS driver updates from Daniel Borca
- - updated GL/gl_mangle.h file (Bill Hoffman)
- Bug fixes:
- - auto mipmap generation for cube maps was broken (bug 641363)
- - writing/clearing software alpha channels was unreliable
- - minor compilation fixes for OS/2 (Evgeny Kotsuba)
- - fixed some bad assertions found with shadowtex demo
- - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
- - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
- - fixed potential segfault in texture object validation (bug 659012)
- - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
- - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
- - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
- - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
- - fixed compilation problem on Solaris7/x86 (bug 536406)
- - fixed prefetch bug in 3DNow! code (Felix Kuhling)
- - fixed NeXT build problem (FABSF macro)
- - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
- - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
- - AA line and triangle Z values are now rounded, not truncated
- - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
- - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
- - fixed a minor GL_COLOR_MATERIAL bug
- - NV vertex program EXP instruction was broken
- - glColorMask misbehaved with X window / pixmap rendering
- - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
- - attempt to fix GGI compilation problem when MesaDemos not present
- - NV vertex program ARL-relative fetches didn't work
- Changes:
- - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
- - updated winpos and pointblast demos to use ARB extensions
- - disable SPARC normal transformation code (bug 673938)
- - GLU fixes for OS/2 (Evgeny Kotsuba)
-</pre>
-<p>
-MD5 checksums follow:
-</p>
-<pre>
-b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
-513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
-eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
-49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
-37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
-becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
-</pre>
-
-
-
-<h2>March 7, 2003</h2>
-<p>
-Website and documentation overhaul.
-</p>
-<p>
-The website content and Mesa documentation (from the doc/ directory) have
-been merged together.
-All the documentation files have been entered into the CVS repository.
-Many of the old plain-text files have been converted to html and modernized.
-</p>
-
-
-<h2>November 13, 2002</h2>
-<p>Mesa 5.0 has been released. This is a stable release which
-implements the OpenGL 1.4 specification.
-</p><pre>New:
- - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- - removed some overlooked debugging code
- - glxinfo updated to support GLX_ARB_multisample
- - GLUT now support GLX_ARB_multisample
- - updated DOS driver (Daniel Borca)
-Bug fixes:
- - GL_POINT and GL_LINE-mode polygons didn't obey cull state
- - fixed potential bug in _mesa_align_malloc/calloc()
- - fixed missing triangle bug when running vertex programs
- - fixed a few HPUX compilation problems
- - FX (Glide) driver didn't compile
- - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- - a few EXT functions, like glGenTexturesEXT, were no-ops
- - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
- glMultiDrawArrays and glMultiDrawElements were missing
- - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- - Pentium 4 Mobile was mistakenly identified as having 3DNow!
- - fixed one-bit error in point/line fragment Z calculation
- - fixed potential segfault in fakeglx code
- - fixed color overflow problem in DOT3 texture env mode
-</pre>
-
-
-<h2>October 29, 2002</h2>
-<p>Mesa 4.1 has been released. This is a new development release.
-For a stable release, get 4.0.4.
-</p><pre>New:
- - GL_NV_vertex_program extension
- - GL_NV_vertex_program1_1 extension
- - GL_ARB_window_pos extension
- - GL_ARB_depth_texture extension
- - GL_ARB_shadow extension
- - GL_ARB_shadow_ambient extension
- - GL_EXT_shadow_funcs extension
- - GL_ARB_point_parameters extension
- - GL_ARB_texture_env_crossbar
- - GL_NV_point_sprite extension
- - GL_NV_texture_rectangle extension
- - GL_EXT_multi_draw_arrays extension
- - GL_EXT_stencil_two_side extension
- - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- - GL_ATI_texture_mirror_once extension (Ian Romanick)
- - massive overhaul/simplification of software rasterizer module,
- many contributions from Klaus Niederkrueger
- - faster software texturing in some cases (i.e. trilinear filtering)
- - new OSMesaGetProcAddress() function
- - more blend modes implemented with MMX code (Jose Fonseca)
- - added glutGetProcAddress() to GLUT
- - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- - pbinfo and pbdemo PBuffer programs
- - glxinfo -v prints transprent pixel info (Gerd Sussner)
-Bug fixes:
- - better mipmap LOD computation (prevents excessive blurriness)
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- - fixed divide by zero error in NURBS tessellator (Jon Perry)
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx/glide driver render-to-window feature was broken
- - added missing GLX_TRANSPARENT_RGB token to glx.h
- - fixed error checking related to paletted textures
- - fixed reference count error in glDeleteTextures (Randy Fayan)
-Changes:
- - New spec file and Python code to generate some GL dispatch files
- - Glide driver defaults to "no" with autoconf/automake
- - floating point color channels now clamped to [0,inf)
- - updated demos/stex3d with new options
-</pre>
-
-
-<h2>October 4, 2002</h2>
-<p>
-The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
-</p>
-
-<h2>October 3, 2002</h2>
-<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - GL_NV_texture_rectangle extension
- - updated glext.h header (version 17)
- - updated DOS driver (Daniel Borca)
- - updated BeOS R5 driver (Philippe Houdoin)
- - added GL_IBM_texture_mirror_repeat
- - glxinfo now takes -l option to print interesting OpenGL limits info
- - GL_MESA_ycbcr_texture extension
- - GL_APPLE_client_storage extension (for some DRI drivers only)
- - GL_MESA_pack_invert extension
- Bug fixes:
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx MESA_GLX_FX=window (render to window) didn't work
- - fixed memory leak in wglCreateContest (Karl Schultz)
- - define GLAPIENTRY and GLAPI if undefined in glu.h
- - wglGetProcAddress didn't handle all API functions
- - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- - error checking in compressed tex image functions had some glitches
- - fixed AIX compile problem in src/config.c
- - glGetTexImage was using pixel unpacking instead of packing params
- - auto-mipmap generation for cube maps was incorrect
- Changes:
- - max texture units reduced to six to accomodate texture rectangles
- - removed unfinished GL_MESA_sprite_point extension code
-</pre>
-
-<h2>June 25, 2002</h2>
-<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - updated GL/glext.h file (version 15)
- - corrected MMX blend code (Jose Fonseca)
- - support for software-based alpha planes in Windows driver
- - updated GGI driver (Filip Spacek)
- Bug fixes:
- - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed lighting bug with non-uniform scaling and display lists
- - fixed bug when deleting shared display lists
- - disabled SPARC cliptest assembly code (Mesa bug 544665)
- - fixed a couple Solaris compilation/link problems
- - blending clipped glDrawPixels didn't always work
- - glGetTexImage() didn't accept packed pixel types
- - glPixelMapu[is]v() could explode given too large of pixelmap
- - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- - glXCopyContext() could lead to segfaults
- - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
- Changes:
- - lots of C++ (g++) code clean-ups
- - lots of T&amp;L updates for the Radeon DRI driver
- Known bugs:
- - mipmap LOD computation (fixed for Mesa 4.1)
-</pre>
-
-<h2>April 2, 2002</h2>
-<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - New DOS (DJGPP) driver written by Daniel Borca
- - New driver interface functions for TCL drivers (such as Radeon DRI)
- - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
- if using deep color channels
- - latest GL/glext.h and GL/glxext.h headers from SGI
- Bug fixes:
- - GL_BLEND with non-black texture env color wasn't always correct
- - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- - glReadPixels was sometimes mistakenly clipped by the scissor box
- - glDraw/ReadPixels didn't catch all the errors that they should have
- - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- - glColorMask as sometimes effecting glXSwapBuffers()
- - fixed a potential bug in XMesaGarbageCollect()
- - N threads rendering into one window didn't work reliably
- - glCopyPixels didn't work for deep color channels
- - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
- - glPopAttrib() didn't correctly restore user clip planes
- - user clip planes failed for some perspective projections (Chromium)
-</pre>
-
-<h2>December 17, 2001</h2>
-<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - better sub-pixel sample positions for AA triangles (Ray Tice)
- - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
- Bug fixes:
- - added missing break statements in glGet*() for multisample cases
- - fixed uninitialized hash table mutex bug (display lists / texobjs)
- - fixed bad teximage error check conditional (bug 476846)
- - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- - silence some compiler warnings (gcc 2.96)
- - enable the #define GL_VERSION_1_3 in GL/gl.h
- - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- - fixed glu.h typedef problem found with MSDev 6.0
- - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- - added missing 'const' to glXGetContextIDEXT() in glxext.h
- - fixed a few glXGetProcAddress() errors (texture compression, etc)
- - fixed start index bug in compiled vertex arrays (Keith)
- - fixed compilation problems in src/SPARC/glapi_sparc.S
- - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- - use glXGetProcAddressARB in GLUT to avoid extension linking problems
- - provoking vertex of flat-shaded, color-index triangles was wrong
- - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- - glTexParameter didn't flush the vertex buffer (Ray Tice)
- - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- - fixed bug in normal length caching (ParaView lighting bug)
-</pre>
-
-<h2>October 22, 2001</h2>
-<p>Mesa 4.0 has been released. This is a stable release.
-</p><pre> New:
- - Mesa 4.0 implements the OpenGL 1.3 specification
- - GL_IBM_rasterpos_clip extension
- - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- - GL_ARB_texture_mirrored_repeat extension
- - WindML UGL driver (Stephane Raimbault)
- - added OSMESA_MAX_WIDTH/HEIGHT queries
- - attempted compiliation fixes for Solaris 5, 7 and 8
- - updated glext.h and glxext.h files
- - updated Windows driver (Karl Schultz)
- Bug fixes:
- - added some missing GLX 1.3 tokens to include/GL/glx.h
- - GL_COLOR_MATRIX changes weren't recognized by teximage functions
- - glCopyPixels with scale and bias was broken
- - glRasterPos with lighting could segfault
- - glDeleteTextures could leave a dangling pointer
- - Proxy textures for cube maps didn't work
- - fixed a number of 16-bit color channel bugs
- - fixed a few minor memory leaks
- - GLX context sharing was broken in 3.5
- - fixed state-update bugs in glPopClientAttrib()
- - fixed glDrawRangeElements() bug
- - fixed a glPush/PopAttrib() bug related to texture binding
- - flat-shaded, textured lines were broken
- - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- - lighting didn't always produce the correct alpha value
- - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
-</pre>
-
-
-<h2>June 21, 2001</h2>
-<p>Mesa 3.5 has been released. This is a new development release.
-</p><pre> New:
- - internals of Mesa divided into modular pieces (Keith Whitwell)
- - 100% OpenGL 1.2 conformance (passes all conformance tests)
- - new AA line algorithm
- - GL_EXT_convolution extension
- - GL_ARB_imaging subset
- - OSMesaCreateContextExt() function
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- - GL_EXT_fog_coord extension (Keith Whitwell)
- - GL_EXT_secondary_color extension (Keith Whitwell)
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_SGIX_depth_texture extension
- - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- - GL_ARB_texture_env_combine extension
- - GL_ARB_texture_env_dot3 extension
- - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- - OSMesaCreateContextExt() function
- - libOSMesa.so library, contains the OSMesa driver interface
- - GL/glxext.h header file for GLX extensions
- - somewhat faster software texturing, fogging, depth testing
- - all color-index conformance tests now pass (only 8bpp tested)
- - SPARC assembly language TCL optimizations (David Miller)
- - GL_SGIS_generate_mipmap extension
- Bug Fixes:
- - fbiRev and tmuRev were unitialized when using Glide3
- - fixed a few color index mode conformance failures; all pass now
- - now appling antialiasing coverage to alpha after texturing
- - colors weren't getting clamped to [0,1] before color table lookup
- - fixed RISC alignment errors caused by COPY_4UBV macro
- - drawing wide, flat-shaded lines could cause a segfault
- - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
- Changes:
- - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- - new libOSMesa.so library, contains the OSMesa driver interface
-</pre>
-
-
-<h2>May 17, 2001</h2>
-<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
-Here's what's new:</p>
-<pre> Bug fixes:
- - deleting the currently bound texture could cause bad problems
- - using fog could result in random vertex alpha values
- - AA triangle rendering could touch pixels outside right window bound
- - fixed byteswapping problem in clear_32bit_ximage() function
- - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- - fixed memory leak in glXUseXFont()
- - fragment sampling in AA triangle function was off by 1/2 pixel
- - Windows: reading pixels from framebuffer didn't always work
- - glConvolutionFilter2D could segfault or cause FP exception
- - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- - GL_NAND logicop didn't work right in RGBA mode
- - fixed a memory corruption bug in vertex buffer reset code
- - clearing the softwara alpha buffer with scissoring was broken
- - fixed a few color index mode fog bugs
- - fixed some bad assertions in color index mode
- - fixed FX line 'stipple' bug #420091
- Changes:
- - optimized writing mono-colored pixel spans to X pixmaps
- - increased max viewport size to 2048 x 2048
-</pre>
-
-
-<h2>April 29, 2001</h2>
-<p>New Mesa website</p>
-<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
-
-
-<h2>February 14, 2001</h2>
-<p>Mesa 3.4.1 has been released. Here's what's new:</p>
-<pre> New:
- - fixed some Linux build problems
- - fixed some Windows build problems
- - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
- Bug fixes:
- - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- - various state-update code changes needed for DRI bugs
- - disabled pixel transfer ops in glColorTable commands, not needed
- - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- - updated sources and fixed compile problems in widgets-mesa/
- - GLX_PBUFFER enum value was wrong in glx.h
- - fixed a glColorMaterial lighting bug
- - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- - glXCopySubBufferMESA() Y position was off by one
- - Error checking of glTexSubImage3D() was broken (bug 128775)
- - glPopAttrib() didn't restore all derived Mesa state correctly
- - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
- conformance problems at 16bpp.
- - clearing depth buffer with scissoring was broken, would segfault
- - OSMesaGetDepthBuffer() returned bad bytesPerValue value
- - fixed a line clipping bug (reported by Craig McDaniel)
- - fixed RGB color over/underflow bug for very tiny triangles
- Known problems:
- - NURBS or evaluator surfaces inside display lists don't always work
-</pre>
-<p>
-</p><h2>November 3, 2000</h2>
-<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
-<pre> New:
- - optimized glDrawPixels for glPixelZoom(1,-1)
- Bug Fixes:
- - widgets-mesa/src/*.c files were missing from 3.3 distro
- - include/GL/mesa_wgl.h file was missing from 3.3 distro
- - fixed some Win32 compile problems
- - texture object priorities weren't getting initialized to 1.0
- - glAreTexturesResident return value was wrong when using hardware
- - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- - glReadPixels with GLushort packed types was broken
- - fixed a few bugs in the GL_EXT_texture_env_combine texture code
- - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- - fixed some typos/bugs in the VB code
- - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- - optimized glDrawPixels paths weren't being used
- - per-fragment fog calculation didn't work without a Z buffer
- - improved blending accuracy, fixes Glean blendFunc test failures
- - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- - glXGetProcAddressARB() didn't always return the right address
- - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- - texture matrix changes weren't always detected (GLUT projtex demo)
- - fixed random color problem in vertex fog code
- - fixed Glide-related bug that let Quake get a 24-bit Z buffer
- Changes:
- - finished internal support for compressed textures for DRI
-</pre>
-<p>
-</p><h2>April 24, 2000</h2>
-<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
-<pre> Bug fixes:
- - fixed memcpy bugs in span.c
- - fixed missing glEnd problem in demos/tessdemo.c
- - fixed bug when clearing 24bpp Ximages
- - fixed clipping problem found in Unreal Tournament
- - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- - fixed Loki's 3dfx RGB vs BGR bug
- - fixed Loki's 3dfx smooth/flat shading bug in SoF
- Changes:
- - updated docs/README file
- - use bcopy() optimizations on FreeBSD
- - re-enabled the optimized persp_textured_triangle() function
-</pre>
-<p>
-</p><h2>March 23, 2000</h2>
-<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
-<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
-just bug fixes.</p>
-<p>Here's what's changed:
-
-</p><ul>
- Bug fixes:
- <ul>
- - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
- - added missing glHintPGI() function<br>
- - fixed a polygon culling bug<br>
- - fixed bugs in gluPartialDisk()<br>
- - Z values in selection mode were wrong<br>
- - added missing tokens:
- <ul>
- GL_SMOOTH_POINT_SIZE_RANGE<br>
- GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
- GL_SMOOTH_LINE_WIDTH_RANGE<br>
- GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
- GL_ALIASED_POINT_SIZE_RANGE<br>
- GL_ALIASED_LINE_WIDTH_RANGE
- </ul>
- - fixed glCopyPixels when copying from back to front buffer<br>
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
- - glDeleteTextures() didn't decrement reference count correctly<br>
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
- - Actual depth of transformation matrix stacks was off by one<br>
- - 24bpp visuals didn't address pixels correctly<br>
- - mipmap level of detail (lambda) calculation simplified, more accurate<br>
- - 101691 - Polygon clipping and GL_LINE<br>
- - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
- - 101808 - Non-glVertexArrays tristrip bug<br>
- - 101971 - find_last_3f on Dec OSF (worked around)<br>
- - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
- - 102893 - orientations of modelview cause segfault
- </ul>
- New:
- <ul>
- - updated SVGA Linux driver<br>
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
- - changed -O2 to -O3 for a number of gcc configs
- </ul>
- Changes:
- <ul>
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
- </ul>
-</ul>
-
-<p>Please report any problems with this release ASAP. Bugs should be filed on the
-Mesa3D website at sourceforge.<br>
-After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
-<p>-- Brian</p>
-<p>
-</p><h2>December 17, 1999</h2>
-<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
-can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
-<p>
-</p><h2>December 14, 1999</h2>
-<p>Mesa 3.1 is released!</p>
-<p>
-</p><h2>September 21, 1999</h2>
-<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
-and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
-that seem to be... yes, I've just received confirmation from the beta center, they
-are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
-Keith Whitwell for preparing these for us during Brian's absence.</p>
-<p>
-</p><h2>August 30, 1999</h2>
-<p>I'm pleased to announce that I've accepted a position with Precision Insight,
-Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
-<p>I've been working on Mesa in my spare time for over five years. With Precision
-Insight I now have the opportunity to devote my full attention to advancing Mesa
-and OpenGL on Linux.</p>
-<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
-my work will continue to be open sourced and available to any other programmers who
-may want to contribute to it, or use it for other projects or platforms</p>
-<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
-<p>
-</p><h2>August 23, 1999</h2>
-<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
-Note that this is a new archive, so you will need to re-checkout the archive. That
-means don't <i>cvs update</i> from a previous download.</p>
-<p>
-</p><h2>August 17, 1999</h2>
-<p>A report from the SIGGRAPH '99 Linux/OpenGL
-BOF meeting is now available.</p>
-<p>-Brian</p>
-<p>
-</p><h2>August 14, 1999</h2>
-<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
-systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
-patient.</p>
-<p>-Brian</p>
-<p>
-</p><h2>June 7, 1999</h2>
-<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
-<p>
-</p><h2>June 2, 1999</h2>
-<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
-xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
-based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
-<p>
-</p><h2>May 24, 1999</h2>
-<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
-If you are into the quake scene, you may want to try this out, as it contains some
-optimizations specifically in the Q3A rendering path.
-<p>
-</p><h2>May 13, 1999</h2>
-<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
-has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
-<p>
-</p><h2>May 13, 1999</h2>
-<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
-US$10,000 to the Mesa project to support its continuing development.
-Mesa is a free implementation of the OpenGL 3D graphics library and id's
-newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
-
-The donation will go to Keith Whitwell, who has been optimizing Mesa to
-improve performance on 3d hardware. Thanks to Keith's work, many
-applications using Mesa 3.1 will see a dramatic performance increase
-over Mesa 3.0. The donation will allow Keith to continue working on
-Mesa full time for some time to come.
-
-For more information about Mesa see www.mesa3d.org. For more
-information about id Software, Inc. see www.idsoftware.com.
-
---------------------------------
-
-This donation from John/id is very generous. Keith and I are very
-grateful.
-
-</pre>
-<p>
-</p><h2>May 1, 1999</h2>
-<p>John Carmack made an interesting .plan update yesterday:
-
-</p><ul>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams. <br>
- </i>http://www.quake3arena.com/news/glopt.html</i>"
-</ul>
-
-<p>
-</p><h2>April 7, 1999</h2>
-<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
-<p>
-</p><h2>March 18, 1999</h2>
-<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
-<p>
-</p><h2>February 16, 1999</h2>
-<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
-source code</a>.</p>
-<p>
-</p><h2>January 22, 1999</h2>
-<p>www.mesa3d.org established</p>
-
-
-</p>
-
-
-<hr>
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa News</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>News</H1>
+
+
+<h2>October 4, 2010</h2>
+
+<p>
+<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
+development release.
+</p>
+
+
+<h2>September 27, 2010</h2>
+
+<p>
+<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
+release candidate for the 7.9 development release.
+</p>
+
+
+<h2>June 16, 2010</h2>
+
+<p>
+<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
+release collecting fixes since the 7.8.1 release.
+</p>
+
+
+<h2>April 5, 2010</h2>
+
+<p>
+<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
+release for a few critical issues in the 7.8 release.
+</p>
+
+
+<h2>March 28, 2010</h2>
+<p>
+<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
+release fixing issues found in the 7.7 release.
+</p>
+<p>
+Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
+development release.
+</p>
+
+
+
+<h2>December 21, 2009</h2>
+<p>
+<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
+release fixing issues found in the 7.6 release.
+</p>
+<p>
+Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
+development release.
+</p>
+
+
+<h2>September 28, 2009</h2>
+<p>
+<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
+release. Those especially concerned about stability may want to wait for the
+follow-on 7.6.1 bug-fix release.
+</p>
+<p>
+<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
+This is a stable release fixing bugs since the 7.5.1 release.
+</p>
+
+
+<h2>September 3, 2009</h2>
+<p>
+<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
+This is a bug-fix release which fixes bugs found in version 7.5.
+</p>
+
+
+<h2>July 17, 2009</h2>
+<p>
+<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
+This is a new features release. People especially concerned about
+stability may want to wait for the follow-on 7.5.1 bug-fix release.
+</p>
+
+
+<h2>June 23, 2009</h2>
+<p>
+<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
+This is a stable release that fixes a regression in the i915/i965 drivers
+that slipped into the 7.4.3 release.
+</p>
+
+
+<h2>June 19, 2009</h2>
+<p>
+<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
+This is a stable release fixing bugs since the 7.4.2 release.
+</p>
+
+
+<h2>May 15, 2009</h2>
+<p>
+<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
+This is a stable release fixing bugs since the 7.4.1 release.
+</p>
+
+
+<h2>April 18, 2009</h2>
+<p>
+<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
+This is a stable release fixing bugs since the 7.4 release.
+</p>
+
+
+<h2>March 27, 2009</h2>
+<p>
+<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
+This is a stable release fixing bugs since the 7.3 release.
+</p>
+
+
+<h2>January 22, 2009</h2>
+<p>
+<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
+This is a new development release.
+Mesa 7.4 will follow and will have bug fixes relative to 7.3.
+</p>
+
+
+<h2>September 20, 2008</h2>
+<p>
+<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
+This is a stable, bug-fix release.
+</p>
+
+
+<h2>August 26, 2008</h2>
+<p>
+<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
+This is a new development release.
+It should be relatively stable, but those especially concerned about
+stability should wait for the 7.2 release or use Mesa 7.0.4 (the
+previous stable release).
+</p>
+
+
+<h2>August 16, 2008</h2>
+<p>
+<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>April 4, 2008</h2>
+<p>
+<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>January 24, 2008</h2>
+
+<p>
+Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
+</p>
+
+
+
+<h2>November 13, 2007</h2>
+
+<p>
+Gallium3D is the codename for the new Mesa device driver architecture
+which is currently under development.
+</p>
+<p>
+Gallium3D development is taking place on the <em>gallium-0.1</em> branch
+of the git repository.
+Currently, there's only a software-only driver and an Intel i915/945 driver
+but other drivers will be coming...
+</p>
+
+
+<h2>November 10, 2007</h2>
+<p>
+<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>August 3, 2007</h2>
+<p>
+<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>June 22, 2007</h2>
+<p>
+<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
+This is a stable release featuring OpenGL 2.1 support.
+</p>
+
+
+<h2>April 27, 2007</h2>
+<p>
+<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
+This is a development release which will lead up to the Mesa 7.0 release
+(which will advertise OpenGL 2.1 API support).
+</p>
+
+
+<h2>March 26, 2007</h2>
+<p>
+The new Shading Language compiler branch has been merged into the git
+master branch. This is a step toward hardware support for the OpenGL
+2.0 Shading Language and will be included in the next Mesa release.
+In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
+</a> has been updated with a new test that does over 130 tests of the
+shading language and built-in functions.
+</p>
+
+<h2>April 2007</h2>
+<p>
+Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
+describing the new DRI memory management system</a>.
+</p>
+
+<h2>December 5, 2006</h2>
+<p>
+Mesa is now using git as its source code management system.
+The previous CVS repository should no longer be used.
+See the <a href="repository.html">repository page</a> for more information.
+</p>
+
+<h2>December 2, 2006</h2>
+<p>
+<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
+This is a new development release.
+</p>
+
+<h2>September 15, 2006</h2>
+<p>
+<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
+This is a new development release.
+</p>
+
+<h2>March 31, 2006</h2>
+<p>
+<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
+This is a new development release.
+</p>
+
+
+<h2>February 2, 2006</h2>
+<p>
+<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+<h2>November 29, 2005</h2>
+<p>
+<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+
+<h2>October 24, 2005</h2>
+<p>
+<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+<h2>August 19, 2005</h2>
+<p>
+Mesa 6.3.2 has been released.
+Note: there was no public release of version 6.3.1.
+</p>
+<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
+0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
+ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
+9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
+96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
+c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
+</pre>
+
+
+<h2>July 20, 2005</h2>
+<p>
+Mesa 6.3 has been released.
+This is a development release with new features, changes and bug fixes.
+</p>
+<pre>
+ New:
+ - GL_EXT_framebuffer_object extension
+ - GL_ARB_draw_buffers extension
+ - GL_ARB_pixel_buffer_object extension
+ - GL_OES_read_format extension (Ian Romanick)
+ - DirectFB driver (Claudio Ciccani)
+ - x86_64 vertex transformation code (Mikko T.)
+ Changes:
+ - added -stereo option for glxgears demo (Jacek Rosik)
+ - updated the PBuffer demo code in xdemos/ directory
+ - glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
+ - assorted 64-bit clean-ups fixes (x86_64 and Win64)
+ - lots of internal changes for GL_EXT_framebuffer_object
+ Bug fixes:
+ - some functions didn't support PBO functionality
+ - glGetTexImage didn't convert color index images to RGBA as required
+ - fragment program texcoords were sometimes wrong for points and lines
+ - fixed problem with negative dot product in arbfplight, fplight demos
+ - fixed bug in perspective correction of antialiased, textured lines
+ - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+ - fixed a couple per-pixel fog bugs (Soju Matsumoto)
+ - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+ - fixed float parsing bug in ARB frag/vert programs (bug 2520)
+ - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+ - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+ - glXChooseFBConfig() crashed if attribList pointer was NULL
+ - program state.light[n].spot.direction.w was wrong value (bug 3083)
+ - fragment program fog option required glEnable(GL_FOG) - wrong.
+ - glColorTable() could produce a Mesa implementation error (bug 3135)
+ - RasterPos could get corrupted by color index rendering path
+ - Removed bad XTranslateCoordinates call when rendering to Pixmaps
+ - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+ - fixed a few Darwin compilation problems
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
+60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
+ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
+25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
+9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
+8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
+</pre>
+
+
+<h2>December 9, 2004</h2>
+<p>
+Mesa 6.2.1 has been released.
+This is a stable release which just fixes bugs since the 6.2 release.
+</p>
+<pre>
+ Bug fixes:
+ - don't apply regular fog or color sum when using a fragment program
+ - glProgramEnvParameter4fARB always generated an error on
+ GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+ - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+ - fixed width/height mix-up in glSeparableFilter2D()
+ - fixed regression in glCopyPixels + convolution
+ - glReadPixels from a clipped front color buffer didn't always work
+ - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+ - Attempting queries/accesses of VBO 0 weren't detected as errors
+ - paletted textures failed if the palette had fewer than 256 entries
+ Changes:
+ - fixed a bunch of compiler warnings found with gcc 3.4
+ - bug reports should to go bugzilla.freedesktop.org
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
+f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
+dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
+2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
+3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
+75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
+</pre>
+
+
+<h2>October 2, 2004</h2>
+<p>
+Mesa 6.2 has been released.
+This is a stable release which just fixes bugs since the 6.1 release.
+</p>
+<pre>
+ New:
+ - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+ - updated Doxygen support (Jose Fonseca)
+ Changes:
+ - some GGI driver updates (Christoph Egger, bug 1025977)
+ Bug fixes:
+ - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+ - fixed a few compilation issues on IRIX
+ - fixed a matrix classification bug (reported by Wes Bethel)
+ - we weren't reseting the vertex/fragment program error state
+ before parsing (Dave Reveman)
+ - adjust texcoords for sampling texture rectangles (Dave Reveman)
+ - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash
+ - fixed potential ref count bugs in VBOs and vertex/fragment programs
+ - spriteblast demo didn't handle window size changes correctly
+ - glTexSubImage didn't handle pixels=NULL correctly for PBOs
+ - fixed color index mode glDrawPixels bug (Karl Schultz)
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
+3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
+6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
+3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
+9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
+856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
+</pre>
+
+
+<h2>August 18, 2004</h2>
+<p>
+Mesa 6.1 has been released.
+This is a new development release (version 6.2 will be a stabilization
+release).
+</p>
+<pre>
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ - updated glext.h to version 24 and glxext.h to version 6
+ - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+ - updated BeOS support (Philippe Houdoin)
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ - new glTexImage code, much cleaner, may be a bit faster
+ Bug fixes:
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work
+ - frag prog TEX instruction no longer incorrectly divides s,t,r by q
+ - ARB frag prog TEX and TEXP instructions now use LOD=0
+ - glTexEnviv in display lists didn't work
+ - glRasterPos didn't do texgen or apply texture matrix
+ - GL_DOUBLE-valued vertex arrays were broken in some cases
+ - fixed texture rectangle edge/border sampling bugs
+ - sampling an incomplete texture in a fragment program would segfault
+ - glTexImage was missing a few error checks
+ - fixed some minor glGetTexParameter glitches
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - fragment program writes to RC/HC register were broken
+ - fixed a few glitches in GL_HP_occlusion_test extension
+ - glBeginQueryARB and glEndQueryARB didn't work inside display lists
+ - vertex program state references were broken
+ - fixed triangle color interpolation bug on AIX (Shane Blackett)
+ - fixed a number of minor memory leaks (bug #1002030)
+</pre>
+The MD5 checksums are:
+</p>
+<pre>
+c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
+5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
+483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
+8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
+89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
+161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
+</pre>
+
+
+
+<h2>April 2, 2004</h2>
+
+<p>
+Mesa 6.0.1 has been released.
+This release basically just fixes bugs since the 6.0. release.
+</p>
+<pre>
+ New:
+ - upgraded glext.h to version 22
+ - new build targets (Dan Schikore)
+ - new linux-x86-opteron build target (Heath Feather)
+ Bug fixes:
+ - glBindProgramARB didn't update all necessary state
+ - fixed build problems on OpenBSD
+ - omit CVS directories from tarballs
+ - glGetTexImage(GL_COLOR_INDEX) was broken
+ - fixed an infinite loop in t&l module
+ - silenced some valgrind warnings about using unitialized memory
+ - fixed some compilation/link glitches on IRIX (Mike Stephens)
+ - glBindProgram wasn't getting compiled into display lists
+ - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+ - two-sided lighting and vertex program didn't work (bug 887330)
+ - stores to program parameter registers in vertex state programs
+ didn't work.
+ - fixed glOrtho bug found with gcc 3.2.2 (RH9)
+ - glXCreateWindow() wasn't fully implemented (bug 890894)
+ - generic vertex attribute arrays didn't work in display lists
+ - vertex buffer objects' default usage and access fields were wrong
+ - glDrawArrays with start!=0 was broken
+ - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+ - linux-osmesa16-static config didn't work
+ - fixed a few color index rendering problems (bug 910687)
+ - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+ - OSMesa RGB and BGR modes were broken
+ - glProgramStringARB mistakenly required a null-terminated string
+ - fragment program XPD instruction was incorrect
+ - glGetMaterial() didn't work reliably
+</pre>
+The MD5 checksums are:
+</p>
+<pre>
+011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
+b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
+bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
+b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
+dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
+eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
+</pre>
+
+
+
+<h2>January 16, 2004</h2>
+
+<p>
+Mesa 6.0 has been released. This is a stabilization of the 5.1 release
+and primarily just incorporates bug fixes.
+</p>
+<pre>
+ New:
+ - full OpenGL 1.5 support
+ - updated GL/glext.h file to version 21
+ Changes:
+ - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+ Bug fixes:
+ - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+ clamping issue
+ - updated suno5-gcc configs
+ - glColor3 functions sometimes resulted in undefined alpha values
+ - fixed FP divide by zero error seen on VMS with xlockmore, others
+ - fixed vertex/fragment program debug problem (bug 873011)
+ - building on AIX with gcc works now
+ - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+ - glDrawRangeElements tried to modify potentially read-only storage
+ - updated files for building on Windows
+</pre>
+
+
+
+<h2>December 28, 2003</h2>
+
+<p>
+The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
+target="_parent">
+freedesktop.org</a> because of problems with SourceForge's anonymous
+CVS service.
+</p>
+
+<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
+</p>
+
+
+<h2>December 17, 2003</h2>
+
+<p>
+Mesa 5.1 has been released. This is a new development release.
+Mesa 6.0 will be the next stable release and will support all
+OpenGL 1.5 features.
+</p>
+<pre>
+ New features:
+ - reorganized directory tree
+ - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+ - GL_ATI_texture_env_combine3 extension (Ian Romanick)
+ - GL_SGI_texture_color_table extension (Eric Plante)
+ - GL_NV_fragment_program extension
+ - GL_NV_light_max_exponent extension
+ - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
+ - GL_IBM_multimode_draw_arrays extension
+ - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
+ - new X86 feature detection code (Petr Sebor)
+ - less memory used for display lists and vertex buffers
+ - demo of per-pixel lighting with a fragment program (demos/fplight.c)
+ - new version (18) of glext.h header
+ - new spriteblast.c demo of GL_ARB_point_sprite
+ - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+ - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+ Bug fixes:
+ - really enable OpenGL 1.4 features in DOS driver.
+ - fixed issues in glDrawPixels and glCopyPixels for very wide images
+ - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+ - fixed some texgen bugs reported by Daniel Borca
+ - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+ - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+ - fixed RGBA blend enable bug (Ville Syrjala)
+ - glAccum is supposed to be a no-op in selection/feedback mode
+ - fixed texgen bug #597589 (John Popplewell)
+ Changes:
+ - dropped API trace feature (src/Trace/)
+ - documentation overhaul. merged with website content. more html.
+ - glxgears.c demo updated to use GLX swap rate extensions
+ - glTexImage1/2/3D now allows width/height/depth = 0
+ - disable SPARC asm code on Linux (bug 852204)
+</pre>
+
+The MD5 checksums are:
+</p>
+<pre>
+78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
+67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
+6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
+e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
+066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
+d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
+</pre>
+
+
+<H2>November 12, 2003</H2>
+
+<p>
+New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
+number of automake/libtool problems.
+</p>
+<p>
+The new MD5 checksums are:
+</p>
+<pre>
+a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
+7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
+79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
+952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
+b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
+a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
+</pre>
+
+
+
+<h2>September 5, 2003</h2>
+
+<p>
+Mesa 5.0.2 has been released. This is a stable, bug-fix release.
+</p>
+<pre>
+ Bug fixes:
+ - fixed texgen problem causing texcoord's Q to be zero (stex3d)
+ - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+ - GL_CURRENT_MATRIX_NV query was wrong
+ - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+ - GL_LIST_MODE query wasn't correct
+ - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+ - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+ - blended, wide lines didn't always work correctly (bug 711595)
+ - glVertexAttrib4svNV w component was always 1
+ - fixed bug in GL_IBM_rasterpos_clip (missing return)
+ - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+ - a few Solaris compilation fixes
+ - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+ - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+ - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+ - glFog() didn't clamp fog colors
+ - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+ gl[Get]TexParameteri[v] functions
+ - fixed invalid memory references in glTexGen functions (bug 781602)
+ - integer-valued color arrays weren't handled correctly
+ - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+ - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+ Changes:
+ - build GLUT with -fexceptions so C++ apps propogate exceptions
+</pre>
+
+
+
+<h2>June 2003</h2>
+
+<p>
+Mesa's directory tree has been overhauled.
+Things are better organized now with some thought toward future needs.
+</p>
+<p>
+In CVS, the latest Mesa 5.1 development code is now rooted under the
+<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
+holds the Mesa 5.0.x code which will be abandoned at some point.
+</p>
+
+
+
+<h2>March 30, 2003</h2>
+
+<p>
+Mesa 5.0.1 has been released. This is a stable, bug-fix release.
+</p>
+<pre>
+ New:
+ - DOS driver updates from Daniel Borca
+ - updated GL/gl_mangle.h file (Bill Hoffman)
+ Bug fixes:
+ - auto mipmap generation for cube maps was broken (bug 641363)
+ - writing/clearing software alpha channels was unreliable
+ - minor compilation fixes for OS/2 (Evgeny Kotsuba)
+ - fixed some bad assertions found with shadowtex demo
+ - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+ - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+ - fixed potential segfault in texture object validation (bug 659012)
+ - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+ - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+ - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+ - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+ - fixed compilation problem on Solaris7/x86 (bug 536406)
+ - fixed prefetch bug in 3DNow! code (Felix Kuhling)
+ - fixed NeXT build problem (FABSF macro)
+ - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+ - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+ - AA line and triangle Z values are now rounded, not truncated
+ - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+ - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+ - fixed a minor GL_COLOR_MATERIAL bug
+ - NV vertex program EXP instruction was broken
+ - glColorMask misbehaved with X window / pixmap rendering
+ - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+ - attempt to fix GGI compilation problem when MesaDemos not present
+ - NV vertex program ARL-relative fetches didn't work
+ Changes:
+ - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+ - updated winpos and pointblast demos to use ARB extensions
+ - disable SPARC normal transformation code (bug 673938)
+ - GLU fixes for OS/2 (Evgeny Kotsuba)
+</pre>
+<p>
+MD5 checksums follow:
+</p>
+<pre>
+b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
+513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
+eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
+49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
+37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
+becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
+</pre>
+
+
+
+<h2>March 7, 2003</h2>
+<p>
+Website and documentation overhaul.
+</p>
+<p>
+The website content and Mesa documentation (from the doc/ directory) have
+been merged together.
+All the documentation files have been entered into the CVS repository.
+Many of the old plain-text files have been converted to html and modernized.
+</p>
+
+
+<h2>November 13, 2002</h2>
+<p>Mesa 5.0 has been released. This is a stable release which
+implements the OpenGL 1.4 specification.
+</p><pre>New:
+ - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+ - removed some overlooked debugging code
+ - glxinfo updated to support GLX_ARB_multisample
+ - GLUT now support GLX_ARB_multisample
+ - updated DOS driver (Daniel Borca)
+Bug fixes:
+ - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+ - fixed potential bug in _mesa_align_malloc/calloc()
+ - fixed missing triangle bug when running vertex programs
+ - fixed a few HPUX compilation problems
+ - FX (Glide) driver didn't compile
+ - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+ - a few EXT functions, like glGenTexturesEXT, were no-ops
+ - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+ - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+ - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+ - fixed one-bit error in point/line fragment Z calculation
+ - fixed potential segfault in fakeglx code
+ - fixed color overflow problem in DOT3 texture env mode
+</pre>
+
+
+<h2>October 29, 2002</h2>
+<p>Mesa 4.1 has been released. This is a new development release.
+For a stable release, get 4.0.4.
+</p><pre>New:
+ - GL_NV_vertex_program extension
+ - GL_NV_vertex_program1_1 extension
+ - GL_ARB_window_pos extension
+ - GL_ARB_depth_texture extension
+ - GL_ARB_shadow extension
+ - GL_ARB_shadow_ambient extension
+ - GL_EXT_shadow_funcs extension
+ - GL_ARB_point_parameters extension
+ - GL_ARB_texture_env_crossbar
+ - GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
+ - GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
+ - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+ - GL_ATI_texture_mirror_once extension (Ian Romanick)
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+ - pbinfo and pbdemo PBuffer programs
+ - glxinfo -v prints transprent pixel info (Gerd Sussner)
+Bug fixes:
+ - better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
+ - added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
+Changes:
+ - New spec file and Python code to generate some GL dispatch files
+ - Glide driver defaults to "no" with autoconf/automake
+ - floating point color channels now clamped to [0,inf)
+ - updated demos/stex3d with new options
+</pre>
+
+
+<h2>October 4, 2002</h2>
+<p>
+The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
+</p>
+
+<h2>October 3, 2002</h2>
+<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - GL_NV_texture_rectangle extension
+ - updated glext.h header (version 17)
+ - updated DOS driver (Daniel Borca)
+ - updated BeOS R5 driver (Philippe Houdoin)
+ - added GL_IBM_texture_mirror_repeat
+ - glxinfo now takes -l option to print interesting OpenGL limits info
+ - GL_MESA_ycbcr_texture extension
+ - GL_APPLE_client_storage extension (for some DRI drivers only)
+ - GL_MESA_pack_invert extension
+ Bug fixes:
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx MESA_GLX_FX=window (render to window) didn't work
+ - fixed memory leak in wglCreateContest (Karl Schultz)
+ - define GLAPIENTRY and GLAPI if undefined in glu.h
+ - wglGetProcAddress didn't handle all API functions
+ - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+ - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+ - error checking in compressed tex image functions had some glitches
+ - fixed AIX compile problem in src/config.c
+ - glGetTexImage was using pixel unpacking instead of packing params
+ - auto-mipmap generation for cube maps was incorrect
+ Changes:
+ - max texture units reduced to six to accomodate texture rectangles
+ - removed unfinished GL_MESA_sprite_point extension code
+</pre>
+
+<h2>June 25, 2002</h2>
+<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - updated GL/glext.h file (version 15)
+ - corrected MMX blend code (Jose Fonseca)
+ - support for software-based alpha planes in Windows driver
+ - updated GGI driver (Filip Spacek)
+ Bug fixes:
+ - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed lighting bug with non-uniform scaling and display lists
+ - fixed bug when deleting shared display lists
+ - disabled SPARC cliptest assembly code (Mesa bug 544665)
+ - fixed a couple Solaris compilation/link problems
+ - blending clipped glDrawPixels didn't always work
+ - glGetTexImage() didn't accept packed pixel types
+ - glPixelMapu[is]v() could explode given too large of pixelmap
+ - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+ - glXCopyContext() could lead to segfaults
+ - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+ Changes:
+ - lots of C++ (g++) code clean-ups
+ - lots of T&amp;L updates for the Radeon DRI driver
+ Known bugs:
+ - mipmap LOD computation (fixed for Mesa 4.1)
+</pre>
+
+<h2>April 2, 2002</h2>
+<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - New DOS (DJGPP) driver written by Daniel Borca
+ - New driver interface functions for TCL drivers (such as Radeon DRI)
+ - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+ - latest GL/glext.h and GL/glxext.h headers from SGI
+ Bug fixes:
+ - GL_BLEND with non-black texture env color wasn't always correct
+ - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+ - glColorMask as sometimes effecting glXSwapBuffers()
+ - fixed a potential bug in XMesaGarbageCollect()
+ - N threads rendering into one window didn't work reliably
+ - glCopyPixels didn't work for deep color channels
+ - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
+ - glPopAttrib() didn't correctly restore user clip planes
+ - user clip planes failed for some perspective projections (Chromium)
+</pre>
+
+<h2>December 17, 2001</h2>
+<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+</pre>
+
+<h2>October 22, 2001</h2>
+<p>Mesa 4.0 has been released. This is a stable release.
+</p><pre> New:
+ - Mesa 4.0 implements the OpenGL 1.3 specification
+ - GL_IBM_rasterpos_clip extension
+ - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+ - GL_ARB_texture_mirrored_repeat extension
+ - WindML UGL driver (Stephane Raimbault)
+ - added OSMESA_MAX_WIDTH/HEIGHT queries
+ - attempted compiliation fixes for Solaris 5, 7 and 8
+ - updated glext.h and glxext.h files
+ - updated Windows driver (Karl Schultz)
+ Bug fixes:
+ - added some missing GLX 1.3 tokens to include/GL/glx.h
+ - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+ - glCopyPixels with scale and bias was broken
+ - glRasterPos with lighting could segfault
+ - glDeleteTextures could leave a dangling pointer
+ - Proxy textures for cube maps didn't work
+ - fixed a number of 16-bit color channel bugs
+ - fixed a few minor memory leaks
+ - GLX context sharing was broken in 3.5
+ - fixed state-update bugs in glPopClientAttrib()
+ - fixed glDrawRangeElements() bug
+ - fixed a glPush/PopAttrib() bug related to texture binding
+ - flat-shaded, textured lines were broken
+ - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+ - lighting didn't always produce the correct alpha value
+ - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+</pre>
+
+
+<h2>June 21, 2001</h2>
+<p>Mesa 3.5 has been released. This is a new development release.
+</p><pre> New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - GL_ARB_texture_env_combine extension
+ - GL_ARB_texture_env_dot3 extension
+ - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ - SPARC assembly language TCL optimizations (David Miller)
+ - GL_SGIS_generate_mipmap extension
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ - fixed a few color index mode conformance failures; all pass now
+ - now appling antialiasing coverage to alpha after texturing
+ - colors weren't getting clamped to [0,1] before color table lookup
+ - fixed RISC alignment errors caused by COPY_4UBV macro
+ - drawing wide, flat-shaded lines could cause a segfault
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ Changes:
+ - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface
+</pre>
+
+
+<h2>May 17, 2001</h2>
+<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
+Here's what's new:</p>
+<pre> Bug fixes:
+ - deleting the currently bound texture could cause bad problems
+ - using fog could result in random vertex alpha values
+ - AA triangle rendering could touch pixels outside right window bound
+ - fixed byteswapping problem in clear_32bit_ximage() function
+ - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+ - fixed memory leak in glXUseXFont()
+ - fragment sampling in AA triangle function was off by 1/2 pixel
+ - Windows: reading pixels from framebuffer didn't always work
+ - glConvolutionFilter2D could segfault or cause FP exception
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+ - GL_NAND logicop didn't work right in RGBA mode
+ - fixed a memory corruption bug in vertex buffer reset code
+ - clearing the softwara alpha buffer with scissoring was broken
+ - fixed a few color index mode fog bugs
+ - fixed some bad assertions in color index mode
+ - fixed FX line 'stipple' bug #420091
+ Changes:
+ - optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048
+</pre>
+
+
+<h2>April 29, 2001</h2>
+<p>New Mesa website</p>
+<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
+
+
+<h2>February 14, 2001</h2>
+<p>Mesa 3.4.1 has been released. Here's what's new:</p>
+<pre> New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+</pre>
+<p>
+</p><h2>November 3, 2000</h2>
+<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
+<pre> New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+</pre>
+<p>
+</p><h2>April 24, 2000</h2>
+<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
+<pre> Bug fixes:
+ - fixed memcpy bugs in span.c
+ - fixed missing glEnd problem in demos/tessdemo.c
+ - fixed bug when clearing 24bpp Ximages
+ - fixed clipping problem found in Unreal Tournament
+ - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+ - fixed Loki's 3dfx RGB vs BGR bug
+ - fixed Loki's 3dfx smooth/flat shading bug in SoF
+ Changes:
+ - updated docs/README file
+ - use bcopy() optimizations on FreeBSD
+ - re-enabled the optimized persp_textured_triangle() function
+</pre>
+<p>
+</p><h2>March 23, 2000</h2>
+<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
+<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
+just bug fixes.</p>
+<p>Here's what's changed:
+
+</p><ul>
+ Bug fixes:
+ <ul>
+ - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
+ - added missing glHintPGI() function<br>
+ - fixed a polygon culling bug<br>
+ - fixed bugs in gluPartialDisk()<br>
+ - Z values in selection mode were wrong<br>
+ - added missing tokens:
+ <ul>
+ GL_SMOOTH_POINT_SIZE_RANGE<br>
+ GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
+ GL_SMOOTH_LINE_WIDTH_RANGE<br>
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
+ GL_ALIASED_POINT_SIZE_RANGE<br>
+ GL_ALIASED_LINE_WIDTH_RANGE
+ </ul>
+ - fixed glCopyPixels when copying from back to front buffer<br>
+ - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
+ - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
+ - glDeleteTextures() didn't decrement reference count correctly<br>
+ - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
+ - Actual depth of transformation matrix stacks was off by one<br>
+ - 24bpp visuals didn't address pixels correctly<br>
+ - mipmap level of detail (lambda) calculation simplified, more accurate<br>
+ - 101691 - Polygon clipping and GL_LINE<br>
+ - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
+ - 101808 - Non-glVertexArrays tristrip bug<br>
+ - 101971 - find_last_3f on Dec OSF (worked around)<br>
+ - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
+ - 102893 - orientations of modelview cause segfault
+ </ul>
+ New:
+ <ul>
+ - updated SVGA Linux driver<br>
+ - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
+ - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
+ - changed -O2 to -O3 for a number of gcc configs
+ </ul>
+ Changes:
+ <ul>
+ - glXCopyContext's mask parameter is now unsigned long, per GLX spec
+ </ul>
+</ul>
+
+<p>Please report any problems with this release ASAP. Bugs should be filed on the
+Mesa3D website at sourceforge.<br>
+After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
+<p>-- Brian</p>
+<p>
+</p><h2>December 17, 1999</h2>
+<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
+can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
+<p>
+</p><h2>December 14, 1999</h2>
+<p>Mesa 3.1 is released!</p>
+<p>
+</p><h2>September 21, 1999</h2>
+<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
+and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
+that seem to be... yes, I've just received confirmation from the beta center, they
+are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
+Keith Whitwell for preparing these for us during Brian's absence.</p>
+<p>
+</p><h2>August 30, 1999</h2>
+<p>I'm pleased to announce that I've accepted a position with Precision Insight,
+Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
+<p>I've been working on Mesa in my spare time for over five years. With Precision
+Insight I now have the opportunity to devote my full attention to advancing Mesa
+and OpenGL on Linux.</p>
+<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
+my work will continue to be open sourced and available to any other programmers who
+may want to contribute to it, or use it for other projects or platforms</p>
+<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
+<p>
+</p><h2>August 23, 1999</h2>
+<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
+Note that this is a new archive, so you will need to re-checkout the archive. That
+means don't <i>cvs update</i> from a previous download.</p>
+<p>
+</p><h2>August 17, 1999</h2>
+<p>A report from the SIGGRAPH '99 Linux/OpenGL
+BOF meeting is now available.</p>
+<p>-Brian</p>
+<p>
+</p><h2>August 14, 1999</h2>
+<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
+systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
+patient.</p>
+<p>-Brian</p>
+<p>
+</p><h2>June 7, 1999</h2>
+<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
+<p>
+</p><h2>June 2, 1999</h2>
+<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
+xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
+based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
+<p>
+</p><h2>May 24, 1999</h2>
+<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
+If you are into the quake scene, you may want to try this out, as it contains some
+optimizations specifically in the Q3A rendering path.
+<p>
+</p><h2>May 13, 1999</h2>
+<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
+has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
+US$10,000 to the Mesa project to support its continuing development.
+Mesa is a free implementation of the OpenGL 3D graphics library and id's
+newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
+
+The donation will go to Keith Whitwell, who has been optimizing Mesa to
+improve performance on 3d hardware. Thanks to Keith's work, many
+applications using Mesa 3.1 will see a dramatic performance increase
+over Mesa 3.0. The donation will allow Keith to continue working on
+Mesa full time for some time to come.
+
+For more information about Mesa see www.mesa3d.org. For more
+information about id Software, Inc. see www.idsoftware.com.
+
+--------------------------------
+
+This donation from John/id is very generous. Keith and I are very
+grateful.
+
+</pre>
+<p>
+</p><h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:
+
+</p><ul>
+ <i>"I put together a document on optimizing OpenGL drivers for Q3 that
+ should be helpful to the various Linux 3D teams. <br>
+ </i>http://www.quake3arena.com/news/glopt.html</i>"
+</ul>
+
+<p>
+</p><h2>April 7, 1999</h2>
+<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
+<p>
+</p><h2>March 18, 1999</h2>
+<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
+<p>
+</p><h2>February 16, 1999</h2>
+<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
+source code</a>.</p>
+<p>
+</p><h2>January 22, 1999</h2>
+<p>www.mesa3d.org established</p>
+
+
+</p>
+
+
+<hr>
+</body>
+</html>
diff --git a/mesalib/docs/openvg.html b/mesalib/docs/openvg.html
index cdf6b57e0..cb2e2b651 100644
--- a/mesalib/docs/openvg.html
+++ b/mesalib/docs/openvg.html
@@ -1,61 +1,52 @@
-<HTML>
-
-<TITLE>OpenVG State Tracker</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>OpenVG State Tracker</H1>
-
-<p>
-The current version of the OpenVG state tracker implements OpenVG 1.0.
-</p>
-<p>
-More informations about OpenVG can be found at
-<a href="http://www.khronos.org/openvg/" target="_parent">
-http://www.khronos.org/openvg/</a> .
-</p>
-<p>
-The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
-Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
-</p>
-
-
-<h2>Building the library</h2>
-<ol>
-<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries, EGL, and Gallium EGL drivers will suffice</li>
-<li>cd src/gallium/state_trackers/vega; make</li>
-<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li>
-</ol>
-
-<h3>Sample build</h3>
-A sample build looks as follows:
-<pre>
- $ ./configure --with-state-trackers=egl,vega --enable-gallium-intel
- $ make
- $ make install
-</pre>
-
-<h2>OpenVG Demos</h2>
-
-<p>
-To build the OpenVG demos:
-</p>
-<pre>
- cd progs/openvg
- make
-</pre>
-<p>
-To run a demo:
-</p>
-<pre>
- cd openvg/demos
- ./lion
-</pre>
-
-
-</body>
-</html>
+<HTML>
+
+<TITLE>OpenVG State Tracker</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>OpenVG State Tracker</H1>
+
+<p>
+The current version of the OpenVG state tracker implements OpenVG 1.0.
+</p>
+<p>
+More informations about OpenVG can be found at
+<a href="http://www.khronos.org/openvg/" target="_parent">
+http://www.khronos.org/openvg/</a> .
+</p>
+<p>
+The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
+Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
+</p>
+
+
+<h2>Building the library</h2>
+<ol>
+<li>Run <code>configure</code> with <code>--enable-openvg</code>. If you do
+not need OpenGL, you can add <code>--disable-opengl</code> to save the
+compilation time.</li>
+
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<h3>Sample build</h3>
+A sample build looks as follows:
+<pre>
+ $ ./configure --disable-opengl --enable-openvg
+ $ make
+ $ make install
+</pre>
+
+<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
+or more EGL drivers.</p>
+
+<h2>OpenVG Demos</h2>
+
+<p>OpenVG demos can be found in mesa/demos repository.</p>
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes-7.8.2.html b/mesalib/docs/relnotes-7.8.2.html
index e1b0f2d27..5ee7e12d2 100644
--- a/mesalib/docs/relnotes-7.8.2.html
+++ b/mesalib/docs/relnotes-7.8.2.html
@@ -1,53 +1,146 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
-
-<p>
-Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
-</p>
-<p>
-Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-tbd
-</pre>
-
-
-<h2>New features</h2>
-<p>None.</p>
-
-
-<h2>Changes</h2>
-<ul>
-<li>Upgraded glext.h to version 61, and upgraded glxext.h
-</ul>
-
-
-<h2>Bug fixes</h2>
-<ul>
-<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
-<li>Fixed Gallium Cell driver to buildable, runable state
-</ul>
-
-
-<h2>Changes</h2>
-<p>None.</p>
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
+
+<p>
+Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
+</p>
+<p>
+Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
+6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
+a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
+7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
+757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
+8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
+b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
+a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
+9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None.</p>
+
+
+<h2>Changes</h2>
+<ul>
+<li>Upgraded glext.h to version 61, and upgraded glxext.h
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
+<li>Fixed Gallium Cell driver to buildable, runable state
+<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
+<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
+ #23670</a>.</li>
+
+<li>Assorted i965 driver fixes.
+ Including but not limited to:
+ <ul>
+ <li>Fix scissoring when width or height is
+ 0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
+ #27643</a>.
+ <li>Fix bit allocation for number of color regions for
+ ARB_draw_buffers.</li>
+ <li>Set the correct provoking vertex for clipped first-mode
+ trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
+ #24470</a>.</li>
+ <li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
+ <li>Fix assertion for surface tile offset usage on Ironlake.</li>
+ <li>Fix cube map layouts on Ironlake.</li>
+ <li>When an RB gets a new region, clear the old from the state
+ cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
+ #24119</a>.</li>
+ <li>Reject shaders with uninlined function calls instead of hanging.</li>
+ </ul>
+</li>
+
+<li>Assorted i915 driver fixes. Including but not limited to:
+ <ul>
+ <li>Fixed texture LOD clamping in i915 driver.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
+ #24846</a>.</li>
+ <li>Fix off-by-one for drawing rectangle.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
+ #27408</a>.</li>
+ </ul>
+</li>
+
+<li>Fixed hangs in etracer on 830 and 845
+ chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
+ #26557</a>.</li>
+<li>Fixed tiling of small textures on all Intel drivers.</li>
+<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
+ #27652</a>.</li>
+
+<li>Assorted GLX fixes. Including but not limited to:
+ <ul>
+ <li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
+ unrecognized fbconfig tags.</li>
+ <li>Fixed regression with <code>GLX_USE_GL</code>.
+ <li>Fixed config chooser logic for 'mask' matching.</li>
+ <li>Report swap events correctly in direct rendered case (DRI2)</li>
+ <li>Fixed build with dri2proto which doesn't define
+ <code>X_DRI2SwapInterval</code>.</li>
+ <li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
+ #14245</a>.</li>
+ </ul>
+</li>
+
+<li>Assorted GLSL fixes. Including but not limited to:
+ <ul>
+ <li>Change variable declared assertion into conditional in GLSL
+ compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
+ #27921</a>.</li>
+ <li>Fix instruction indexing
+ bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
+ #27566</a>.</li>
+ <li>Updated uniform location / offset encoding to be more like
+ other implementations.</li>
+ <li>Don't overwrite a driver's shader infolog with generic failure
+ message.</li>
+ </ul>
+</li>
+
+<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
+<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
+ #28305</a>.
+<li>Fixed handling of multiple render targets in fixed-function
+ texture envrionmnent programs.</li>
+<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
+ fetch.</li>
+<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
+<li>Various build fixes for OpenBSD.</li>
+<li>Various build fixes for OS X.</li>
+<li>Various build fixes for GCC 3.3.</li>
+</ul>
+
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes-7.9.html b/mesalib/docs/relnotes-7.9.html
index b09fb1dbf..c94ebeef5 100644
--- a/mesalib/docs/relnotes-7.9.html
+++ b/mesalib/docs/relnotes-7.9.html
@@ -1,137 +1,137 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
-
-<p>
-Mesa 7.9 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 7.9.1.
-</p>
-<p>
-Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-f1f01a7baec255f13e9468fb4b05922a MesaLib-7.9-rc1.tar.gz
-7ffbda3b7056c60b8f87e3082d853af1 MesaLib-7.9-rc1.tar.bz2
-9d4650df4e5b530178d6fde840f76664 MesaLib-7.9-rc1.zip
-a81c2e7a0c7832e67c768d6f209f2c8f MesaGLUT-7.9-rc1.tar.gz
-b4c1c2f0b47a07be10fa2dd42e6a63d7 MesaGLUT-7.9-rc1.tar.bz2
-c9dd7419a19bcb24a1fe556ec2e78451 MesaGLUT-7.9-rc1.zip
-</pre>
-
-
-<h2>New features</h2>
-<ul>
-<li>New, improved GLSL compiler written by Intel.
- See the <a href="shading.html"> Shading Language</a> page for
- more information.
-<li>New, very experimental Gallium driver for R600-R700 Radeons.
-<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
-<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
-<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
-<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
-<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
- GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
- GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
- extensions in Gallium drivers
-<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
- Gallium drivers)
-<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
- and llvmpipe Gallium drivers)
-<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
- drivers)
-<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
- Gallium drivers)
-<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
- llvmpipe Gallium drivers)
-<li>GL_NV_conditional_render (in r300 Gallium driver)
-<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
- driver.
-</ul>
-
-
-<h2>Bug fixes</h2>
-<p>This list is likely incomplete.</p>
-<ul>
-<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
- driver is now considered stable for use as a DRI (OpenGL) driver.
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
-</ul>
-
-
-<h2>Changes</h2>
-<ul>
-<li>The Mesa demo/test programs have been moved into a separate git
-repository.
-<li>GL/glext.h file upgraded to version 64
-<li>GL/glxext.h file upgraded to version 32
-<li>GL/wglext.h file upgraded to version 22
-</ul>
-
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
+
+<p>
+Mesa 7.9 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.9.1.
+</p>
+<p>
+Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
+82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
+cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
+7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
+20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
+62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>New, improved GLSL compiler written by Intel.
+ See the <a href="shading.html"> Shading Language</a> page for
+ more information.
+<li>New, very experimental Gallium driver for R600-R700 Radeons.
+<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
+<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
+<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
+<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
+<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
+ GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
+ GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
+ extensions in Gallium drivers
+<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
+ Gallium drivers)
+<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
+ and llvmpipe Gallium drivers)
+<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
+ drivers)
+<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
+ Gallium drivers)
+<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
+ llvmpipe Gallium drivers)
+<li>GL_NV_conditional_render (in r300 Gallium driver)
+<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
+ driver.
+</ul>
+
+
+<h2>Bug fixes</h2>
+<p>This list is likely incomplete.</p>
+<ul>
+<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
+ driver is now considered stable for use as a DRI (OpenGL) driver.
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The Mesa demo/test programs have been moved into a separate git
+repository.
+<li>GL/glext.h file upgraded to version 64
+<li>GL/glxext.h file upgraded to version 32
+<li>GL/wglext.h file upgraded to version 22
+</ul>
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 47e7f80d6..d04405b2f 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -1,82 +1,83 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Release Notes</H1>
-
-<p>
-The release notes summarize what's new or changed in each Mesa release.
-</p>
-
-<UL>
-<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
-<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
-<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
-<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
-<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
-<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
-<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
-<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
-<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
-<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
-<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
-<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
-<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
-<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
-<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
-<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
-<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
-<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
-<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
-<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
-<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
-<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
-<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
-<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
-<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
-<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
-<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
-<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
-<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
-<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
-<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
-</UL
-
-<p>
-Versions of Mesa prior to 6.4 are summarized in the
-<a href="versions.html">versions file</a> and the following release notes.
-</p>
-
-<UL>
-<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
-<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
-<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
-<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
-<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
-<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
-<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
-<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
-<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
-<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
-<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
-<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
-<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
-<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
-<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
-<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
-<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
-<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
-<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
-<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
-<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
-<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
-<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
-</UL>
-
-
-</BODY>
-</HTML>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Release Notes</H1>
+
+<p>
+The release notes summarize what's new or changed in each Mesa release.
+</p>
+
+<UL>
+<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
+<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
+<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
+<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
+<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
+<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
+<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
+<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
+<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
+<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
+<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
+<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
+<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
+<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
+<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
+<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
+<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
+<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
+<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
+<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
+<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
+<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
+<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
+<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
+<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
+<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
+<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
+<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
+<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
+<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
+<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
+<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
+</UL
+
+<p>
+Versions of Mesa prior to 6.4 are summarized in the
+<a href="versions.html">versions file</a> and the following release notes.
+</p>
+
+<UL>
+<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
+<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
+<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
+<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
+<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
+<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
+<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
+<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
+<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
+<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
+<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
+<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
+<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
+<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
+<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
+<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
+<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
+<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
+<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
+<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
+<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
+<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
+<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
+</UL>
+
+
+</BODY>
+</HTML>