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author | marha <marha@users.sourceforge.net> | 2012-04-16 09:17:34 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-04-16 09:17:34 +0200 |
commit | d6d3999ccb2cb72d55820770260172eccbbb68d7 (patch) | |
tree | 568ce82dd1a8e2edbbe8cd4cb5ab5b14157f34f6 /mesalib/docs | |
parent | fffd436e9c2ec6f5aa501ee57d0e4ade7293ee60 (diff) | |
download | vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.tar.gz vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.tar.bz2 vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.zip |
libX11 xserver pixman mesa git update 16 Apr 2012
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/GL3.txt | 2 | ||||
-rw-r--r-- | mesalib/docs/viewperf.html | 31 |
2 files changed, 32 insertions, 1 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index c0bbf80ee..3e0b25ebc 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -72,7 +72,7 @@ GLX_ARB_create_context_profile DONE GL 3.3: GLSL 3.30 not started -GL_ARB_blend_func_extended started (airlied/ARB_blend_func_extended) +GL_ARB_blend_func_extended DONE (r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) GL_ARB_occlusion_query2 DONE (r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html index c294255ac..1005eae48 100644 --- a/mesalib/docs/viewperf.html +++ b/mesalib/docs/viewperf.html @@ -152,7 +152,38 @@ If the fallback texture created in _mesa_get_fallback_texture() is initialized to be full white instead of full black the rendering appears correct. However, we have no plans to implement this work-around in Mesa. +</p> + +<h2>Maya-03 test 2</h2> + +<p> +This test makes some unusual calls to glRotate. For example: +</p> +<pre> +glRotate(50, 50, 50, 1); +glRotate(100, 100, 100, 1); +glRotate(52, 52, 52, 1); +</pre> +<p> +These unusual values lead to invalid modelview matrices. +For example, the last glRotate command above produces this matrix with Mesa: +<pre> +1.08536e+24 2.55321e-23 -0.000160389 0 +5.96937e-25 1.08536e+24 103408 0 +103408 -0.000160389 1.74755e+09 0 +0 0 0 nan +</pre> +and with NVIDIA's OpenGL: +<pre> +1.4013e-45 0 -nan 0 +0 1.4013e-45 1.4013e-45 0 +1.4013e-45 -nan 1.4013e-45 0 +0 0 0 1.4013e-45 +</pre> +<p> +This causes the object in question to be drawn in a strange orientation +and with a semi-random color (between white and black) since GL_FOG is enabled. </p> |