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authormarha <marha@users.sourceforge.net>2011-04-27 15:56:59 +0000
committermarha <marha@users.sourceforge.net>2011-04-27 15:56:59 +0000
commit100633b3e7619842f345cb7603b0db6b5761dd11 (patch)
tree3c3af754c7e801c07263269837d6a05072ff834c /mesalib/docs
parent205a4bdae76f287126db9f45a4f0ba631e3efca1 (diff)
parent96d6df5da9cddedf4931bf8e17f96e242467c661 (diff)
downloadvcxsrv-100633b3e7619842f345cb7603b0db6b5761dd11.tar.gz
vcxsrv-100633b3e7619842f345cb7603b0db6b5761dd11.tar.bz2
vcxsrv-100633b3e7619842f345cb7603b0db6b5761dd11.zip
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt12
-rw-r--r--mesalib/docs/README.WIN32189
-rw-r--r--mesalib/docs/WL_bind_wayland_display.spec2
-rw-r--r--mesalib/docs/install.html1
-rw-r--r--mesalib/docs/patents.txt31
-rw-r--r--mesalib/docs/relnotes-7.11.html17
6 files changed, 99 insertions, 153 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 9792a188b..bd27e5cd5 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -12,13 +12,13 @@ Feature Status
GL 3.0:
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float not started
-GL_EXT_texture_shared_exponent not started
+GL_EXT_packed_float started
+GL_EXT_texture_shared_exponent started
Float depth buffers (GL_ARB_depth_buffer_float) not started
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
@@ -80,7 +80,7 @@ GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query DONE (only Xlib sw driver)
+GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev not started
@@ -105,7 +105,7 @@ GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
-GL_ARB_ES2_compatibility not started
+GL_ARB_ES2_compatibility mostly done (Intel?)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
diff --git a/mesalib/docs/README.WIN32 b/mesalib/docs/README.WIN32
index 986b5994f..d0dd94117 100644
--- a/mesalib/docs/README.WIN32
+++ b/mesalib/docs/README.WIN32
@@ -1,138 +1,51 @@
-File: docs/README.WIN32
-
-Last updated: Apr 25, 2007
-
-NOTE: This information only applies to Mesa 7.8 and older. Nowadays
-it's probably better to use Scons to build for Windows.
-
-
-Quick Start
------ -----
-
-Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
-directory. The libs and demos build separately, so if you do not care
-about the demos or GLUT, you only need to unzip MesaLib. If you unzip
-more than one ZIP file, they all need to be unzipped into the same
-directory. Don't worry, you will not overwrite anything.
-
-The Windows build system uses Microsoft Visual Studio. Project files
-for a specific version of Visual Studio are in their own directory in
-the top-level "windows" directory. For example, Visual Studio 8 files
-are in windows/VC8.
-
-Support has been dropped for versions of Visual Studio prior to 8. The
-main reason is because Microsoft now provides a free compiler and
-developer environment. Visual Studio Express can be found at
-
-http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
-
-You'll also need the Platform SDK. Instructions for obtaining and
-using the SDK with Visual Studio Express can be found at
-
-http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
-
-The project files to build the core Mesa library, Windows Mesa
-drivers, OSMesa, and GLU are in the mesa directory. The project files
-to build GLUT and some demo programs are in the progs directory.
-
-Makefiles are no longer shipped or supported, but can be generated
-from the projects using Visual Studio.
-
-
-Windows Drivers
-------- -------
-
-At this time, only the GDI driver is known to work. Most of the demos
-in progs/demos should work with this driver.
-
-Source code also exists in the tree for other drivers in
-src/mesa/drivers/windows, but the status of this code is unknown.
-
-The GDI driver operates basically by writing pixel spans into a DIB
-section and then blitting the DIB to the window. The driver was
-recently cleaned up and rewitten and so may have bugs or may be
-missing some functionality. The older versions of the CVS source may
-be useful in figuring out any problems, or report them to me.
-
-To build Mesa with the GDI driver, build the mesa, gdi, and glu
-projects in the Visual Studio workspace found at
-
- windows/VC8/mesa/mesa.sln
-
-The osmesa DLL can also be built with the osmesa project.
-
-The build system creates a lib top-level directory and copies
-resulting LIB and DLL files to this lib directory. The files are:
-
- OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
- OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
-
-If the MesaDemos ZIP file was extracted, the DLL files are also copied
-to the demos directory. This facilitates running the demos as described
-below.
-
-
-GLUT and Demos
----- --- -----
-
-A Visual Studio workspace can be found at
-
- windows/VC8/progs/progs.sln
-
-It can be used to build GLUT and a few demos. The GLUT lib and DLL
-are copied to the top-level lib directory, along with the Mesa libs.
-
-The demo build system expects to find the LIB files in the top level
-lib directory, so you must build the Mesa libs first. The demo
-executables are placed in the demos directory, because some of them
-rely on data files found there. Also, the Mesa lib DLL's were copied
-there by the Mesa lib build process. Therefore, you should be able to
-simply run the demo executables from the demo directory.
-
-If you want to run the demos from the Visual Studio, you may have to
-change the startup directory and explicitly state where the executables are.
-
-You may also build all the demo programs by using a makefile. Go to
-the progs/demos directory and make sure you have executed VCVARS32.BAT
-or whatever setup script is appropriate for your compiler. Then,
-
- nmake -f Makefile.win
-
-should build all the demos.
-
-
-Build System Notes
------ ------ -----
-
-VC8
----
-
-No notes.
-
-
-General
--------
-
-After building, you can copy the above DLL files to a place in your
-PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
-in a system directory, place them in the same directory as the
-executable(s). Be careful about accidentially overwriting files of
-the same name in the SYSTEM32 directory.
-
-The DLL files are built so that the external entry points use the
-stdcall calling convention.
-
-Static LIB files are not built. The LIB files that are built with are
-the linker import files associated with the DLL files.
-
-The si-glu sources are used to build the GLU libs. This was done
-mainly to get the better tessellator code.
-
-To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
-to the project settings. You will also need to edit src/mesa.def to
-change all the gl* symbols to mgl*. Because this is easy to do with a
-global replace operation in a text editor, no additional mangled
-version of mesa.def is maintained or shipped.
-
-If you have a Windows-related build problem or question, please post
-to the mesa-dev or mesa-users list.
+File: docs/README.WIN32
+
+Last updated: 23 April 2011
+
+
+Quick Start
+----- -----
+
+Windows drivers are build with SCons. Makefiles or Visual Studio projects are
+no longer shipped or supported.
+
+Run
+
+ scons osmesa mesagdi
+
+to build classic mesa Windows GDI drivers; or
+
+ scons libgl-gdi
+
+to build gallium based GDI driver.
+
+
+Windows Drivers
+------- -------
+
+At this time, only the gallium GDI driver is known to work.
+
+Source code also exists in the tree for other drivers in
+src/mesa/drivers/windows, but the status of this code is unknown.
+
+
+General
+-------
+
+After building, you can copy the above DLL files to a place in your
+PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
+in a system directory, place them in the same directory as the
+executable(s). Be careful about accidentially overwriting files of
+the same name in the SYSTEM32 directory.
+
+The DLL files are built so that the external entry points use the
+stdcall calling convention.
+
+Static LIB files are not built. The LIB files that are built with are
+the linker import files associated with the DLL files.
+
+The si-glu sources are used to build the GLU libs. This was done
+mainly to get the better tessellator code.
+
+If you have a Windows-related build problem or question, please post
+to the mesa-dev or mesa-users list.
diff --git a/mesalib/docs/WL_bind_wayland_display.spec b/mesalib/docs/WL_bind_wayland_display.spec
index 577496af0..49ac82681 100644
--- a/mesalib/docs/WL_bind_wayland_display.spec
+++ b/mesalib/docs/WL_bind_wayland_display.spec
@@ -82,7 +82,7 @@ Additions to the EGL 1.4 Specification:
Import a wl_buffer by calling eglCreateImageKHR with
wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target,
- and an empty attribute_list.
+ NULL context and an empty attribute_list.
Issues
diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html
index 0634c7a20..b82b1d743 100644
--- a/mesalib/docs/install.html
+++ b/mesalib/docs/install.html
@@ -274,7 +274,6 @@ For example, compiling and linking a GLUT application can be done with:
<p>
Please see the <a href="#scons">instructions on building with SCons</a>.
-Alternatively see <a href="README.WIN32">README.WIN32</a> file.
</p>
diff --git a/mesalib/docs/patents.txt b/mesalib/docs/patents.txt
new file mode 100644
index 000000000..3834e255c
--- /dev/null
+++ b/mesalib/docs/patents.txt
@@ -0,0 +1,31 @@
+ARB_texture_float:
+
+ Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
+ 2003 [1].
+
+ SGI believes this patent contains necessary IP for graphics systems
+ implementing floating point rasterization and floating point
+ framebuffer capabilities described in ARB_texture_float extension, and
+ will discuss licensing on RAND terms, on an individual basis with
+ companies wishing to use this IP in the context of conformant OpenGL
+ implementations [2].
+
+ The source code to implement ARB_texture_float extension is included
+ and can be toggled on at compile time, for those who purchased a
+ license from SGI, or are in a country where the patent does not apply,
+ etc.
+
+ The software is provided "as is", without warranty of any kind, express
+ or implied, including but not limited to the warranties of
+ merchantability, fitness for a particular purpose and noninfringement.
+ In no event shall the authors or copyright holders be liable for any
+ claim, damages or other liability, whether in an action of contract,
+ tort or otherwise, arising from, out of or in connection with the
+ software or the use or other dealings in the software.
+
+ You should contact a lawyer or SGI's legal department if you want to
+ enable this extension.
+
+
+[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
+[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt
diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html
index 719073dbf..fbca5a4cf 100644
--- a/mesalib/docs/relnotes-7.11.html
+++ b/mesalib/docs/relnotes-7.11.html
@@ -36,21 +36,23 @@ tbd
<h2>New features</h2>
<ul>
-<li>GL_ARB_color_buffer_float (gallium drivers)
+<li>GL_ARB_color_buffer_float (gallium drivers, i965)
<li>GL_ARB_draw_buffers_blend (gallium)
<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
<li>GL_ARB_instanced_arrays extension (gallium drivers)
<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
+<li>GL_ARB_robustness (all drivers)
<li>GL_ARB_sampler_objects (gallium drivers)
-<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast)
-<li>GL_ARB_texture_float (gallium)
+<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
+<li>GL_ARB_texture_float (gallium, i965)
<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
-<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast)
+<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
<li>GL_EXT_texture_snorm (gallium drivers)
<li>GL_ATI_draw_buffers (all drivers)
<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
-<li>GL_ATI_texture_float (gallium)
+<li>GL_ATI_texture_float (gallium, i965)
+<li>GL_NV_conditional_render (i965)
<li>GL_NV_texture_barrier (gallium drivers)
</ul>
@@ -62,8 +64,9 @@ tbd
<h2>Changes</h2>
<ul>
-<li>The Windows MSVC project files have been removed. They haven't been maintained
-in quite a while. Building with SCons is an alterantive.
+<li>The Windows MSVC project files have been removed.
+They haven't been maintained in quite a while.
+Building with SCons is an alternative.
<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
driver that implemented it.
</ul>