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authormarha <marha@users.sourceforge.net>2013-11-26 08:07:23 +0100
committermarha <marha@users.sourceforge.net>2013-11-26 08:07:23 +0100
commitcec4285e4e6b06babf340165148ff8c31601b382 (patch)
tree9e19864958826fb517b22ba224aa713307272687 /mesalib/docs
parent0f333fb1102f4886a8ce39f3c09b12e89e5a7f19 (diff)
parent4042ec939a2cdc8473479c900871c4c8c0b4e818 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: xkeyboard-config mesa git update 26 nov 2013
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt4
-rw-r--r--mesalib/docs/envvars.html36
-rw-r--r--mesalib/docs/llvmpipe.html3
-rw-r--r--mesalib/docs/relnotes/10.1.html1
-rw-r--r--mesalib/docs/shading.html2
5 files changed, 38 insertions, 8 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 5f6fa7e80..059ae9840 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -97,7 +97,7 @@ GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, r600, radeonsi, softpipe)
- GL_ARB_draw_indirect started (Christoph)
+ GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
@@ -151,7 +151,7 @@ GL 4.3:
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
- GL_ARB_multi_draw_indirect not started
+ GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
diff --git a/mesalib/docs/envvars.html b/mesalib/docs/envvars.html
index 67d8e292b..3cc3c8096 100644
--- a/mesalib/docs/envvars.html
+++ b/mesalib/docs/envvars.html
@@ -121,10 +121,38 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
-<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
- OpenGL conformance. If set to 2, always use software rendering.
-<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
- glCopyPixels, glDrawPixels.
+<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
+ This is useful for debugging hangs, etc.</li>
+<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
+<ul>
+ <li>tex - emit messages about textures.</li>
+ <li>state - emit messages about state flag tracking</li>
+ <li>blit - emit messages about blit operations</li>
+ <li>miptree - emit messages about miptrees</li>
+ <li>perf - emit messages about performance issues</li>
+ <li>perfmon - emit messages about AMD_performance_monitor</li>
+ <li>bat - emit batch information</li>
+ <li>pix - emit messages about pixel operations</li>
+ <li>buf - emit messages about buffer objects</li>
+ <li>reg - emit messages about regions</li>
+ <li>fbo - emit messages about framebuffers</li>
+ <li>fs - dump shader assembly for fragment shaders</li>
+ <li>gs - dump shader assembly for geometry shaders</li>
+ <li>sync - emit messages about synchronization</li>
+ <li>prim - emit messages about drawing primitives</li>
+ <li>vert - emit messages about vertex assembly</li>
+ <li>dri - emit messages about the DRI interface</li>
+ <li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
+ <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
+ <li>urb - emit messages about URB setup</li>
+ <li>vs - dump shader assembly for vertex shaders</li>
+ <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
+ <li>aub - dump batches into an AUB trace for use with simulation tools</li>
+ <li>shader_time - record how much GPU time is spent in each shader</li>
+ <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
+ <li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
+ <li>nodualobj - suppress generation of dual-object geometry shader code</li>
+</ul>
</ul>
diff --git a/mesalib/docs/llvmpipe.html b/mesalib/docs/llvmpipe.html
index d69590726..74f0c67d8 100644
--- a/mesalib/docs/llvmpipe.html
+++ b/mesalib/docs/llvmpipe.html
@@ -255,8 +255,9 @@ for posterior analysis, e.g.:
</ul>
</li>
<li>
- <p>Misc</p>
+ <p>General</p>
<ul>
+ <li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
diff --git a/mesalib/docs/relnotes/10.1.html b/mesalib/docs/relnotes/10.1.html
index 55d810f31..1b8ea22f8 100644
--- a/mesalib/docs/relnotes/10.1.html
+++ b/mesalib/docs/relnotes/10.1.html
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>GL_ARB_draw_indirect on i965.</li>
</ul>
diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html
index 19e20b183..4015cdf2e 100644
--- a/mesalib/docs/shading.html
+++ b/mesalib/docs/shading.html
@@ -67,7 +67,7 @@ Example: export MESA_GLSL=dump,nopt
<h2 id="support">GLSL Version</h2>
<p>
-The GLSL compiler currently supports version 1.40 of the shading language.
+The GLSL compiler currently supports version 3.30 of the shading language.
</p>
<p>