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author | marha <marha@users.sourceforge.net> | 2015-04-30 23:24:30 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2015-04-30 23:24:30 +0200 |
commit | a71d524ecad48837e0124a03124bc05f59a48be7 (patch) | |
tree | 87c5ba1711e03cb9692e23cc685b938571b52d76 /mesalib/docs | |
parent | 2a00e489122f6c4b525090dbdba2855a2ea2d519 (diff) | |
download | vcxsrv-a71d524ecad48837e0124a03124bc05f59a48be7.tar.gz vcxsrv-a71d524ecad48837e0124a03124bc05f59a48be7.tar.bz2 vcxsrv-a71d524ecad48837e0124a03124bc05f59a48be7.zip |
fontconfig pixman libX11 mesa git update 30 Apr 2015
libX11 commit d3415d1f052530760b4617db45affcb984cfe35c
pixman commit e0c0153d8e5d42c08c2b9bd2cf2123bff2c48d75
fontconfig commit 4a6f5efd5f6a468e1872d58e589bcf30ba88e2fd
mesa commit 1ac7db07b363207e8ded9259f84bbcaa084b8667
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/GL3.txt | 6 | ||||
-rw-r--r-- | mesalib/docs/VERSIONS | 4 | ||||
-rw-r--r-- | mesalib/docs/index.html | 8 | ||||
-rw-r--r-- | mesalib/docs/libGL.txt | 2 | ||||
-rw-r--r-- | mesalib/docs/relnotes.html | 1 | ||||
-rw-r--r-- | mesalib/docs/relnotes/10.0.3.html | 2 | ||||
-rw-r--r-- | mesalib/docs/relnotes/10.5.4.html | 125 | ||||
-rw-r--r-- | mesalib/docs/relnotes/10.6.0.html | 12 | ||||
-rw-r--r-- | mesalib/docs/relnotes/7.10.html | 2 | ||||
-rw-r--r-- | mesalib/docs/versions.html | 4 | ||||
-rw-r--r-- | mesalib/docs/viewperf.html | 7 |
11 files changed, 160 insertions, 13 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 2dbd987de..617ff3447 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -163,7 +163,7 @@ GL 4.3, GLSL 4.30: GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_program_interface_query DONE (all drivers) GL_ARB_robust_buffer_access_behavior not started - GL_ARB_shader_image_size not started + GL_ARB_shader_image_size in progress (Martin Peres) GL_ARB_shader_storage_buffer_object not started GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe) @@ -182,7 +182,7 @@ GL 4.4, GLSL 4.40: GL_ARB_multi_bind DONE (all drivers) GL_ARB_query_buffer_object not started GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) - GL_ARB_texture_stencil8 not started + GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL 4.5, GLSL 4.50: @@ -220,7 +220,7 @@ GLES3.1, GLSL ES 3.1 GL_ARB_program_interface_query DONE (all drivers) GL_ARB_shader_atomic_counters DONE (i965) GL_ARB_shader_image_load_store in progress (curro) - GL_ARB_shader_image_size not started + GL_ARB_shader_image_size in progress (Martin Peres) GL_ARB_shader_storage_buffer_object not started GL_ARB_shading_language_packing DONE (all drivers) GL_ARB_separate_shader_objects DONE (all drivers) diff --git a/mesalib/docs/VERSIONS b/mesalib/docs/VERSIONS index 0ebcd1469..9af1546a8 100644 --- a/mesalib/docs/VERSIONS +++ b/mesalib/docs/VERSIONS @@ -103,7 +103,7 @@ Mesa Version History - Stencil-related functions now work in display lists Changes: - renamed aux.h as glaux.h (MS-DOS names can't start with aux) - - most filenames are in 8.3 format to accomodate MS-DOS + - most filenames are in 8.3 format to accommodate MS-DOS - use GLubytes to store arrays of colors instead of GLints 1.2.2 August 2, 1995 @@ -1007,7 +1007,7 @@ Mesa Version History - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - - max texture units reduced to six to accomodate texture rectangles + - max texture units reduced to six to accommodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html index 9e4644caa..e01790cd7 100644 --- a/mesalib/docs/index.html +++ b/mesalib/docs/index.html @@ -16,6 +16,12 @@ <h1>News</h1> +<h2>April 24, 2015</h2> +<p> +<a href="relnotes/10.5.4.html">Mesa 10.5.4</a> is released. +This is a bug-fix release. +</p> + <h2>April 12, 2015</h2> <p> <a href="relnotes/10.5.3.html">Mesa 10.5.3</a> is released. @@ -1360,7 +1366,7 @@ The <a href="faq.html">Mesa FAQ</a> has been rewritten. - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - - max texture units reduced to six to accomodate texture rectangles + - max texture units reduced to six to accommodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code </pre> diff --git a/mesalib/docs/libGL.txt b/mesalib/docs/libGL.txt index d06b4e62a..839e330cf 100644 --- a/mesalib/docs/libGL.txt +++ b/mesalib/docs/libGL.txt @@ -49,7 +49,7 @@ stderr if the LIBGL_DEBUG environment variable is defined. libGL.so is thread safe. The overhead of thread safety for common, single-thread clients is negligible. However, the overhead of thread safety for multi-threaded clients is significant. Each GL API call -requires two calls to pthread_get_specific() which can noticably +requires two calls to pthread_get_specific() which can noticeably impact performance. Warning: libGL.so is thread safe but individual DRI drivers may not be. Please consult the documentation for a driver to learn if it is thread safe. diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index 6ec35d11f..7f2e1d851 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -21,6 +21,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <ul> +<li><a href="relnotes/10.5.4.html">10.5.4 release notes</a> <li><a href="relnotes/10.5.3.html">10.5.3 release notes</a> <li><a href="relnotes/10.5.2.html">10.5.2 release notes</a> <li><a href="relnotes/10.4.7.html">10.4.7 release notes</a> diff --git a/mesalib/docs/relnotes/10.0.3.html b/mesalib/docs/relnotes/10.0.3.html index ad7b50864..ce0dcf033 100644 --- a/mesalib/docs/relnotes/10.0.3.html +++ b/mesalib/docs/relnotes/10.0.3.html @@ -104,7 +104,7 @@ a07b4b6b9eb449b88a6cb5061e51c331 MesaLib-10.0.3.zip <li>Add md5sums for 10.0.2. release.</li> <li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li> <li>Drop another couple of patches.</li> - <li>cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).</li> + <li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li> <li>Update version to 10.0.3</li> </ul> diff --git a/mesalib/docs/relnotes/10.5.4.html b/mesalib/docs/relnotes/10.5.4.html new file mode 100644 index 000000000..4c466d0b3 --- /dev/null +++ b/mesalib/docs/relnotes/10.5.4.html @@ -0,0 +1,125 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1> + +<p> +Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. +</p> +<p> +Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz +b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li> + +</ul> + + +<h2>Changes</h2> + +<p>Brian Paul (1):</p> +<ul> + <li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li> +</ul> + +<p>Dave Airlie (2):</p> +<ul> + <li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li> + <li>st/mesa: align cube map arrays layers</li> +</ul> + +<p>Emil Velikov (11):</p> +<ul> + <li>docs: Add 256 sums for the 10.5.3 release</li> + <li>radeonsi: remove unused si_dump_key()</li> + <li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li> + <li>android: add $(mesa_top)/src include to the whole of mesa</li> + <li>android: egl: add libsync_cflags to the build</li> + <li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li> + <li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li> + <li>android: add $(mesa_top)/src/mesa/main to the includes list</li> + <li>android: dri: link against libmesa_util</li> + <li>android: mesa: fix the path of the SSE4_1 optimisations</li> + <li>Update version to 10.5.4</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>nir: Fix typo in "ushr by 0" algebraic replacement</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Fix software primitive restart with indirect draws.</li> + <li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li> + <li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li> +</ul> + +<p>Mathias Froehlich (1):</p> +<ul> + <li>i965: Flush batchbuffer containing the query on glQueryCounter.</li> +</ul> + +<p>Mauro Rossi (2):</p> +<ul> + <li>android: mesa: generate the format_{un,}pack.[ch] sources</li> + <li>android: add inital NIR build</li> +</ul> + + +</div> +</body> +</html> diff --git a/mesalib/docs/relnotes/10.6.0.html b/mesalib/docs/relnotes/10.6.0.html index 82aea5cf9..fbc4d5be9 100644 --- a/mesalib/docs/relnotes/10.6.0.html +++ b/mesalib/docs/relnotes/10.6.0.html @@ -45,15 +45,23 @@ Note: some of the new features are only available with certain drivers. <ul> <li>GL_AMD_pinned_memory on r600, radeonsi</li> +<li>GL_ARB_clip_control on i965</li> +<li>GL_ARB_depth_buffer_float on freedreno</li> +<li>GL_ARB_depth_clamp on freedreno</li> <li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li> <li>GL_ARB_draw_instanced on freedreno</li> <li>GL_ARB_gpu_shader_fp64 on nvc0, softpipe</li> +<li>GL_ARB_gpu_shader5 on i965/gen8+</li> <li>GL_ARB_instanced_arrays on freedreno</li> <li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li> +<li>GL_ARB_program_interface_query (all drivers)</li> +<li>GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe</li> <li>GL_ARB_uniform_buffer_object on freedreno</li> <li>GL_EXT_draw_buffers2 on freedreno</li> -<li>GL_ARB_clip_control on i965</li> -<li>GL_ARB_program_interface_query (all drivers)</li> +<li>GL_OES_EGL_sync on all drivers</li> +<li>EGL_KHR_fence_sync on freedreno, nv50, nvc0, r600, radeonsi</li> +<li>EGL_KHR_wait_sync on freedreno, nv50, nvc0, r600, radeonsi</li> +<li>EGL_KHR_cl_event2 on freedreno, nv50, nvc0, r600, radeonsi</li> </ul> <h2>Bug fixes</h2> diff --git a/mesalib/docs/relnotes/7.10.html b/mesalib/docs/relnotes/7.10.html index a88811e50..447465e71 100644 --- a/mesalib/docs/relnotes/7.10.html +++ b/mesalib/docs/relnotes/7.10.html @@ -1693,7 +1693,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li> <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li> <li>draw: Prevent clipped vertices overflow.</li> - <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> + <li>draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li> <li>gallivm: Remove dead experimental code.</li> <li>llvmpipe: Decouple sampler view and sampler state updates.</li> diff --git a/mesalib/docs/versions.html b/mesalib/docs/versions.html index 30c1817e1..c7f94c513 100644 --- a/mesalib/docs/versions.html +++ b/mesalib/docs/versions.html @@ -150,7 +150,7 @@ New features: Changes: <ul> <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) -<li>most filenames are in 8.3 format to accomodate MS-DOS +<li>most filenames are in 8.3 format to accommodate MS-DOS <li>use GLubytes to store arrays of colors instead of GLints </ul> @@ -1224,7 +1224,7 @@ Bug fixes: </ul> Changes: <ul> -<li>max texture units reduced to six to accomodate texture rectangles +<li>max texture units reduced to six to accommodate texture rectangles <li>removed unfinished GL_MESA_sprite_point extension code </ul> diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html index 6b63b94d8..a60a44f36 100644 --- a/mesalib/docs/viewperf.html +++ b/mesalib/docs/viewperf.html @@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify <code>#version 120</code> at the top of the shader code. So, the shader does not compile and all that's rendered is plain white polygons. </p> +<p> +Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +</p> + <h3>showcase-01</h3> |