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author | marha <marha@users.sourceforge.net> | 2014-03-21 22:50:26 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-21 22:56:24 +0100 |
commit | eb71c0f23999d1cc156e1821d73634ec79621fc2 (patch) | |
tree | d45d551ada10b1bfb3d57517c892770734a77817 /mesalib/docs | |
parent | ab3d257d88f67e169a314ad0fac851fc2fc6cb05 (diff) | |
parent | 41fea4472dec859ddec76bdfa7108ebec71de1e3 (diff) | |
download | vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.tar.gz vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.tar.bz2 vcxsrv-eb71c0f23999d1cc156e1821d73634ec79621fc2.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver fontconfig libX11 libXext libxcb mesa git update 21 Mar 2014
Conflicts:
libxcb/src/xcb_auth.c
libxcb/src/xcb_conn.c
libxcb/src/xcb_util.c
libxcb/src/xcb_windefs.h
mesalib/src/mapi/glapi/glapi.h
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/GL3.txt | 2 | ||||
-rw-r--r-- | mesalib/docs/index.html | 6 | ||||
-rw-r--r-- | mesalib/docs/relnotes.html | 1 | ||||
-rw-r--r-- | mesalib/docs/relnotes/10.0.4.html | 191 | ||||
-rw-r--r-- | mesalib/docs/specs/MESA_configless_context.spec | 125 |
5 files changed, 324 insertions, 1 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 9758dcca2..b7e4c8764 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -170,7 +170,7 @@ GL 4.4: GLSL 4.4 not started GL_MAX_VERTEX_ATTRIB_STRIDE not started - GL_ARB_buffer_storage DONE (r300, r600, radeonsi) + GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi) GL_ARB_clear_texture not started GL_ARB_enhanced_layouts not started GL_ARB_multi_bind started (Fredrik Höglund) diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html index 925c22cd4..3342747e7 100644 --- a/mesalib/docs/index.html +++ b/mesalib/docs/index.html @@ -16,6 +16,12 @@ <h1>News</h1> +<h2>March 12, 2014</h2> +<p> +<a href="relnotes/10.0.4.html">Mesa 10.0.4</a> is released. +This is a bug-fix release. +</p> + <h2>March 4, 2014</h2> <p> <a href="relnotes/10.1.html">Mesa 10.1</a> is released. diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index 430274c52..7ec7296fc 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -22,6 +22,7 @@ The release notes summarize what's new or changed in each Mesa release. <ul> <li><a href="relnotes/10.1.html">10.1 release notes</a> +<li><a href="relnotes/10.0.4.html">10.0.4 release notes</a> <li><a href="relnotes/10.0.3.html">10.0.3 release notes</a> <li><a href="relnotes/10.0.2.html">10.0.2 release notes</a> <li><a href="relnotes/10.0.1.html">10.0.1 release notes</a> diff --git a/mesalib/docs/relnotes/10.0.4.html b/mesalib/docs/relnotes/10.0.4.html new file mode 100644 index 000000000..9f94726ae --- /dev/null +++ b/mesalib/docs/relnotes/10.0.4.html @@ -0,0 +1,191 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1> + +<p> +Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release. +</p> +<p> +Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz +8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 +da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed.</li> + +</ul> + +<h2>Changes</h2> + +<p>The full set of changes can be viewed by using the following git command:</p> + +<pre> + git log mesa-10.0.3..mesa-10.0.4 +</pre> + +<p>Anuj Phogat (4):</p> +<ul> + <li>mesa: Generate correct error code in glDrawBuffers()</li> + <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li> + <li>glsl: Fix condition to generate shader link error</li> + <li>i965: Fix the region's pitch condition to use blitter</li> +</ul> + +<p>Brian Paul (8):</p> +<ul> + <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li> + <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li> + <li>gallium/auxiliary/indices: replace free() with FREE()</li> + <li>draw: fix incorrect color of flat-shaded clipped lines</li> + <li>st/mesa: avoid sw fallback for getting/decompressing textures</li> + <li>mesa: update assertion in detach_shader() for geom shaders</li> + <li>mesa: do depth/stencil format conversion in glGetTexImage</li> + <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li> +</ul> + +<p>Carl Worth (4):</p> +<ul> + <li>docs: Add md5sums for 10.0.3 release</li> + <li>main: Avoid double-free of shader Label</li> + <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li> + <li>Update version to 10.0.4</li> +</ul> + +<p>Chris Forbes (1):</p> +<ul> + <li>i965: Validate (and resolve) all the bound textures.</li> +</ul> + +<p>Christian König (1):</p> +<ul> + <li>radeon/uvd: fix feedback buffer handling v2</li> +</ul> + +<p>Daniel Kurtz (1):</p> +<ul> + <li>glsl: Add locking to builtin_builder singleton</li> +</ul> + +<p>Emil Velikov (3):</p> +<ul> + <li>dri/nouveau: Pass the API into _mesa_initialize_context</li> + <li>nv50: correctly calculate the number of vertical blocks during transfer map</li> + <li>dri/i9*5: correctly calculate the amount of system memory</li> +</ul> + +<p>Fredrik Höglund (3):</p> +<ul> + <li>mesa: Preserve the NewArrays state when copying a VAO</li> + <li>glx: Fix the default values for GLXFBConfig attributes</li> + <li>glx: Fix the GLXFBConfig attrib sort priorities</li> +</ul> + +<p>Hans (2):</p> +<ul> + <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li> + <li>mesa: don't define c99 math functions for MSVC >= 1800</li> +</ul> + +<p>Ian Romanick (6):</p> +<ul> + <li>meta: Release resources used by decompress_texture_image</li> + <li>meta: Release resources used by _mesa_meta_DrawPixels</li> + <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li> + <li>meta: Consistenly use non-Apple VAO functions</li> + <li>glcpp: Only warn for macro names containing __</li> + <li>glsl: Only warn for macro names containing __</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>nv30: report 8 maximum inputs</li> + <li>nouveau/video: make sure that firmware is present when checking caps</li> + <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li> +</ul> + +<p>Julien Cristau (1):</p> +<ul> + <li>glx/dri2: fix build failure on HURD</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li> + <li>i965: Create a hardware context before initializing state module.</li> +</ul> + +<p>Kusanagi Kouichi (1):</p> +<ul> + <li>targets/vdpau: Always use c++ to link</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>glsl: Initialize ubo_binding_mask flags to zero.</li> +</ul> + +<p>Paul Berry (2):</p> +<ul> + <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li> + <li>glsl: Fix continue statements in do-while loops.</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li> +</ul> + +<p>Topi Pohjolainen (1):</p> +<ul> + <li>i965/blorp: do not use unnecessary hw-blending support</li> +</ul> + +</div> +</body> +</html> diff --git a/mesalib/docs/specs/MESA_configless_context.spec b/mesalib/docs/specs/MESA_configless_context.spec new file mode 100644 index 000000000..f2fafb35a --- /dev/null +++ b/mesalib/docs/specs/MESA_configless_context.spec @@ -0,0 +1,125 @@ +Name + + MESA_configless_context + +Name Strings + + EGL_MESA_configless_context + +Contact + + Neil Roberts <neil.s.roberts@intel.com> + +Status + + Proposal + +Version + + Version 1, February 28, 2014 + +Number + + EGL Extension #not assigned + +Dependencies + + Requires EGL 1.4 or later. This extension is written against the + wording of the EGL 1.4 specification. + +Overview + + This extension provides a means to use a single context to render to + multiple surfaces which have different EGLConfigs. Without this extension + the EGLConfig for every surface used by the context must be compatible + with the one used by the context. The only way to render to surfaces with + different formats would be to create multiple contexts but this is + inefficient with modern GPUs where this restriction is unnecessary. + +IP Status + + Open-source; freely implementable. + +New Procedures and Functions + + None. + +New Tokens + + Accepted as <config> in eglCreateContext + + EGL_NO_CONFIG_MESA ((EGLConfig)0) + +Additions to the EGL Specification section "2.2 Rendering Contexts and Drawing +Surfaces" + + Add the following to the 3rd paragraph: + + "EGLContexts can also optionally be created with respect to an EGLConfig + depending on the parameters used at creation time. If a config is provided + then additional restrictions apply on what surfaces can be used with the + context." + + Replace the last sentence of the 6th paragraph with: + + "In order for a context to be compatible with a surface they both must have + been created with respect to the same EGLDisplay. If the context was + created without respect to an EGLConfig then there are no further + constraints. Otherwise they are only compatible if:" + + Remove the last bullet point in the list of constraints. + +Additions to the EGL Specification section "3.7.1 Creating Rendering Contexts" + + Replace the paragraph starting "If config is not a valid EGLConfig..." + with + + "The config argument can either be a valid EGLConfig or EGL_NO_CONFIG_MESA. + If it is neither of these then an EGL_BAD_CONFIG error is generated. If a + valid config is passed then the error will also be generated if the config + does not support the requested client API (this includes requesting + creation of an OpenGL ES 1.x context when the EGL_RENDERABLE_TYPE + attribute of config does not contain EGL_OPENGL_ES_BIT, or creation of an + OpenGL ES 2.x context when the attribute does not contain + EGL_OPENGL_ES2_BIT). + + Passing EGL_NO_CONFIG_MESA will create a configless context. When a + configless context is used with the OpenGL API it can be assumed that the + initial values of the context's state will be decided when the context is + first made current. In particular this means that the decision of whether + to use GL_BACK or GL_FRONT for the initial value of the first output in + glDrawBuffers will be decided based on the config of the draw surface when + it is first bound." + +Additions to the EGL Specification section "3.7.3 Binding Contexts and +Drawables" + + Replace the first bullet point with the following: + + "* If draw or read are not compatible with ctx as described in section 2.2, + then an EGL_BAD_MATCH error is generated." + + Add a second bullet point after that: + + "* If draw and read are not compatible with each other as described in + section 2.2, then an EGL_BAD_MATCH error is generated." + +Issues + + 1. What happens when an OpenGL context with a double-buffered surface and + draw buffer set to GL_BACK is made current with a single-buffered + surface? + + NOT RESOLVED: There are a few options here. An implementation can + raise an error, change the drawbuffer state to GL_FRONT or just do + nothing, expecting the application to set GL_FRONT drawbuffer before + drawing. However, this extension deliberately does not specify any + required behavior in this corner case and applications should avoid + mixing single- and double-buffered surfaces with configless contexts. + + Future extensions may specify required behavior in this case. + +Revision History + + Version 1, February 28, 2014 + Initial draft (Neil Roberts) |