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authormarha <marha@users.sourceforge.net>2015-04-20 21:25:25 +0200
committermarha <marha@users.sourceforge.net>2015-04-20 21:25:25 +0200
commit4ba9be2882d9f1567809edb0a31fcdf11320d41f (patch)
treef796ab7a5044f9dd99aac7cb9a7c836857987635 /mesalib/docs
parent82c8df11062f72a7d467e26cedbbd8b322ff7a70 (diff)
downloadvcxsrv-4ba9be2882d9f1567809edb0a31fcdf11320d41f.tar.gz
vcxsrv-4ba9be2882d9f1567809edb0a31fcdf11320d41f.tar.bz2
vcxsrv-4ba9be2882d9f1567809edb0a31fcdf11320d41f.zip
randrproto xkeyboard-config fontconfig libX11 libXdmcp libXmu pixman xkbcomp xserver mesa git update 20 Apr 2015
xserver commit b1029716e41e252f149b82124a149da180607c96 xkeyboard-config commit 7d00bcc2d9c3944bbdfcbe472ee3299729dc7687 libX11 commit 748d47e69f5c12d8557d56a8a8ec166588da7b93 libXdmcp commit b10f382e3aa2e86cd5a2bc27d6758da55f0ab1f6 xkbcomp commit 1ae525b3d236b59e6437b2b5433d460e18370973 pixman commit 58e21d3e45c5227c2ca9ac00cf044f22a7975180 randrproto commit 98da0d6e48b7d124d6788ea568e9f9e3dc204322 libXmu commit 4459e6940fe3fdf26a8d5d4c71989498bc400a62 fontconfig commit 07be485a0a84995ce69bf60e3b1bb22cb35f6b0e mesa commit c1485f4b7d044724b3dbc1011f3c3a8a53132010
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt21
-rw-r--r--mesalib/docs/README.WIN324
-rw-r--r--mesalib/docs/faq.html13
-rw-r--r--mesalib/docs/index.html12
-rw-r--r--mesalib/docs/llvmpipe.html32
-rw-r--r--mesalib/docs/relnotes.html2
-rw-r--r--mesalib/docs/relnotes/10.5.2.html130
-rw-r--r--mesalib/docs/relnotes/10.5.3.html125
-rw-r--r--mesalib/docs/relnotes/10.6.0.html8
-rw-r--r--mesalib/docs/specs/MESA_image_dma_buf_export.txt142
-rw-r--r--mesalib/docs/viewperf.html94
11 files changed, 541 insertions, 42 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 93fa60d25..2dbd987de 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -111,11 +111,11 @@ GL 4.0, GLSL 4.00:
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
- GL_ARB_shader_subroutine not started
+ GL_ARB_shader_subroutine started (Dave)
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
@@ -161,7 +161,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_program_interface_query not started
+ GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
@@ -188,20 +188,20 @@ GL 4.4, GLSL 4.40:
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
- GL_ARB_clip_control DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_cull_distance not started
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
GL_ARB_direct_state_access started
- - Transform Feedback object started (Martin Peres)
+ - Transform Feedback object DONE
- Buffer object DONE
- Framebuffer object started (Laura Ekstrand)
- - Renderbuffer object started (Martin Peres)
+ - Renderbuffer object DONE
- Texture object DONE
- Vertex array object started (Fredrik Höglund)
- - Sampler object started (Martin Peres)
- - Program Pipeline object started (Martin Peres)
- - Query object started (Martin Peres)
+ - Sampler object DONE
+ - Program Pipeline object DONE
+ - Query object DONE (will require changes when GL_ARB_query_buffer_object lands)
GL_ARB_get_texture_sub_image started (Brian Paul)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
@@ -217,9 +217,10 @@ GLES3.1, GLSL ES 3.1
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments not started
- GL_ARB_program_interface_query not started
+ GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store in progress (curro)
+ GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
diff --git a/mesalib/docs/README.WIN32 b/mesalib/docs/README.WIN32
index e0e5b9b2d..94e1d6fd8 100644
--- a/mesalib/docs/README.WIN32
+++ b/mesalib/docs/README.WIN32
@@ -11,10 +11,6 @@ no longer shipped or supported.
Run
- scons osmesa
-
-to build classic osmesa driver; or
-
scons libgl-gdi
to build gallium based GDI driver.
diff --git a/mesalib/docs/faq.html b/mesalib/docs/faq.html
index d4037e83c..b7c6fbf8a 100644
--- a/mesalib/docs/faq.html
+++ b/mesalib/docs/faq.html
@@ -327,19 +327,6 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
-<h2>3.6 How can I change the maximum framebuffer size in Mesa's
-<tt>swrast</tt> backend?</h2>
-<p>
-These can be overridden by using the <tt>--with-max-width</tt> and
-<tt>--with-max-height</tt> options. The two need not be equal.
-</p><p>
-Do note that Mesa uses these values to size some internal buffers,
-so increasing these sizes will cause Mesa to require additional
-memory. Furthermore, increasing these limits beyond <tt>4096</tt>
-may introduce rasterization artifacts; see the leading comments in
-<tt>src/mesa/swrast/s_tritemp.h</tt>.
-</p>
-
<br>
<br>
diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html
index 9bc5843ff..9e4644caa 100644
--- a/mesalib/docs/index.html
+++ b/mesalib/docs/index.html
@@ -16,6 +16,18 @@
<h1>News</h1>
+<h2>April 12, 2015</h2>
+<p>
+<a href="relnotes/10.5.3.html">Mesa 10.5.3</a> is released.
+This is a bug-fix release.
+</p>
+
+<h2>March 28, 2015</h2>
+<p>
+<a href="relnotes/10.5.2.html">Mesa 10.5.2</a> is released.
+This is a bug-fix release.
+</p>
+
<h2>March 20, 2015</h2>
<p>
<a href="relnotes/10.4.7.html">Mesa 10.4.7</a> is released.
diff --git a/mesalib/docs/llvmpipe.html b/mesalib/docs/llvmpipe.html
index 72db93aaf..f603bd646 100644
--- a/mesalib/docs/llvmpipe.html
+++ b/mesalib/docs/llvmpipe.html
@@ -58,15 +58,37 @@ It's the fastest software rasterizer for Mesa.
</pre>
<p>
- For Windows you will need to build LLVM from source with MSVC or MINGW
- (either natively or through cross compilers) and CMake, and set the LLVM
- environment variable to the directory you installed it to.
+ For Windows you will need to build LLVM from source with MSVC or MINGW
+ (either natively or through cross compilers) and CMake, and set the LLVM
+ environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
- -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
- -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
+ <code>-DLLVM_USE_CRT_xxx=yyy</code> as described below.
+ </p>
+
+ <table border="1">
+ <tr>
+ <th rowspan="2">LLVM build-type</th>
+ <th colspan="2" align="center">Mesa build-type</th>
+ </tr>
+ <tr>
+ <th>debug,checked</th>
+ <th>release,profile</th>
+ </tr>
+ <tr>
+ <th>Debug</th>
+ <td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td>
+ <td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td>
+ </tr>
+ <tr>
+ <th>Release</th>
+ <td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td>
+ <td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td>
+ </tr>
+ </table>
+ <p>
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 023f7dd8f..6ec35d11f 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -21,6 +21,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
+<li><a href="relnotes/10.5.3.html">10.5.3 release notes</a>
+<li><a href="relnotes/10.5.2.html">10.5.2 release notes</a>
<li><a href="relnotes/10.4.7.html">10.4.7 release notes</a>
<li><a href="relnotes/10.5.1.html">10.5.1 release notes</a>
<li><a href="relnotes/10.5.0.html">10.5.0 release notes</a>
diff --git a/mesalib/docs/relnotes/10.5.2.html b/mesalib/docs/relnotes/10.5.2.html
new file mode 100644
index 000000000..9114199c9
--- /dev/null
+++ b/mesalib/docs/relnotes/10.5.2.html
@@ -0,0 +1,130 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.5.2 Release Notes / March 28, 2015</h1>
+
+<p>
+Mesa 10.5.2 is a bug fix release which fixes bugs found since the 10.5.1 release.
+</p>
+<p>
+Mesa 10.5.2 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+755220e160a9f22fda0dffd47746f997b6e196d03f8edc390df7793aecaaa541 mesa-10.5.2.tar.gz
+2f4b6fb77c3e7d6f861558d0884a3073f575e1e673dad8d1b0624e78e9c4dd44 mesa-10.5.2.tar.xz
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89680">Bug 89680</a> - Hard link exist in Mesa 10.5.1 sources</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Anuj Phogat (1):</p>
+<ul>
+ <li>glsl: Generate link error for non-matching gl_FragCoord redeclarations</li>
+</ul>
+
+<p>Emil Velikov (7):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.5.1 release</li>
+ <li>automake: add missing egl files to the tarball</li>
+ <li>st/egl: don't ship the dri2.c link at the tarball</li>
+ <li>loader: include &lt;sys/stat.h&gt; for non-sysfs builds</li>
+ <li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
+ <li>cherry-ignore: add commit non applicable for 10.5</li>
+ <li>Update version to 10.5.2</li>
+</ul>
+
+<p>Felix Janda (1):</p>
+<ul>
+ <li>c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default</li>
+</ul>
+
+<p>Francisco Jerez (1):</p>
+<ul>
+ <li>i965: Set nr_params to the number of uniform components in the VS/GS path.</li>
+</ul>
+
+<p>Ilia Mirkin (2):</p>
+<ul>
+ <li>freedreno/a3xx: use the same layer size for all slices</li>
+ <li>freedreno: fix slice pitch calculations</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
+</ul>
+
+<p>Mario Kleiner (2):</p>
+<ul>
+ <li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
+ <li>mapi: Make private copies of name strings provided by client.</li>
+</ul>
+
+<p>Rob Clark (1):</p>
+<ul>
+ <li>freedreno: update generated headers</li>
+</ul>
+
+<p>Samuel Iglesias Gonsalvez (2):</p>
+<ul>
+ <li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
+ <li>configure: Introduce new output variable to ax_check_python_mako_module.m4</li>
+</ul>
+
+<p>Tapani Pälli (1):</p>
+<ul>
+ <li>glsl: fix names in lower_constant_arrays_to_uniforms</li>
+</ul>
+
+<p>Tom Stellard (1):</p>
+<ul>
+ <li>clover: Return 0 as storage size for local kernel args that are not set v2</li>
+</ul>
+
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/relnotes/10.5.3.html b/mesalib/docs/relnotes/10.5.3.html
new file mode 100644
index 000000000..e5e0d3063
--- /dev/null
+++ b/mesalib/docs/relnotes/10.5.3.html
@@ -0,0 +1,125 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.5.3 Release Notes / April 12, 2015</h1>
+
+<p>
+Mesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2 release.
+</p>
+<p>
+Mesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4 mesa-10.5.3.tar.gz
+8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2 mesa-10.5.3.tar.xz
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83962">Bug 83962</a> - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89679">Bug 89679</a> - [NV50] Portal/Half-Life 2 will not start (native Steam)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">Bug 89746</a> - Mesa and LLVM 3.6+ break opengl for genymotion</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89754">Bug 89754</a> - vertexAttrib fails WebGL Conformance test with mesa drivers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89758">Bug 89758</a> - pow WebGL Conformance test with mesa drivers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89905">Bug 89905</a> - scons build broken on 10.5.2 due to activated vega st</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<p>Dave Airlie (1):</p>
+<ul>
+ <li>st_glsl_to_tgsi: only do mov copy propagation on temps (v2)</li>
+</ul>
+
+<p>Emil Velikov (5):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.5.2 release</li>
+ <li>xmlpool: don't forget to ship the MOS</li>
+ <li>configure.ac: error out if python/mako is not found when required</li>
+ <li>dist: add the VG depedencies into the tarball</li>
+ <li>Update version to 10.5.3</li>
+</ul>
+
+<p>Iago Toral Quiroga (1):</p>
+<ul>
+ <li>i965: Do not render primitives in non-zero streams then TF is disabled</li>
+</ul>
+
+<p>Ilia Mirkin (7):</p>
+<ul>
+ <li>st/mesa: update arrays when the current attrib has been updated</li>
+ <li>nv50/ir: take postFactor into account when doing peephole optimizations</li>
+ <li>nv50/ir/gk110: fix offset flag position for TXD opcode</li>
+ <li>freedreno/a3xx: fix 3d texture layout</li>
+ <li>freedreno/a3xx: point size should not be divided by 2</li>
+ <li>nv50: allocate more offset space for occlusion queries</li>
+ <li>nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling</li>
+</ul>
+
+<p>Kenneth Graunke (2):</p>
+<ul>
+ <li>i965: Fix instanced geometry shaders on Gen8+.</li>
+ <li>i965: Add forgotten multi-stream code to Gen8 SOL state.</li>
+</ul>
+
+<p>Marcin Ślusarz (1):</p>
+<ul>
+ <li>nouveau: synchronize "scratch runout" destruction with the command stream</li>
+</ul>
+
+<p>Michel Dänzer (1):</p>
+<ul>
+ <li>radeonsi: Cache LLVMTargetMachineRef in context instead of in screen</li>
+</ul>
+
+<p>Tom Stellard (1):</p>
+<ul>
+ <li>clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2</li>
+</ul>
+
+<p>Ville Syrjälä (1):</p>
+<ul>
+ <li>i965: Fix URB size for CHV</li>
+</ul>
+
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/relnotes/10.6.0.html b/mesalib/docs/relnotes/10.6.0.html
index 00aaaa5fc..82aea5cf9 100644
--- a/mesalib/docs/relnotes/10.6.0.html
+++ b/mesalib/docs/relnotes/10.6.0.html
@@ -45,11 +45,15 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_AMD_pinned_memory on r600, radeonsi</li>
+<li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li>
<li>GL_ARB_draw_instanced on freedreno</li>
<li>GL_ARB_gpu_shader_fp64 on nvc0, softpipe</li>
<li>GL_ARB_instanced_arrays on freedreno</li>
<li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li>
-<li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li>
+<li>GL_ARB_uniform_buffer_object on freedreno</li>
+<li>GL_EXT_draw_buffers2 on freedreno</li>
+<li>GL_ARB_clip_control on i965</li>
+<li>GL_ARB_program_interface_query (all drivers)</li>
</ul>
<h2>Bug fixes</h2>
@@ -65,6 +69,8 @@ TBD.
<li>Removed OpenVG support.</li>
<li>Removed the galahad gallium driver.</li>
<li>Removed the identity gallium driver.</li>
+<li>Removed the EGL loader from the Windows SCons build.</li>
+<li>Removed the classic osmesa from the Windows SCons build.</li>
</ul>
</div>
diff --git a/mesalib/docs/specs/MESA_image_dma_buf_export.txt b/mesalib/docs/specs/MESA_image_dma_buf_export.txt
new file mode 100644
index 000000000..c3794ee36
--- /dev/null
+++ b/mesalib/docs/specs/MESA_image_dma_buf_export.txt
@@ -0,0 +1,142 @@
+Name
+
+ MESA_image_dma_buf_export
+
+Name Strings
+
+ EGL_MESA_image_dma_buf_export
+
+Contributors
+
+ Dave Airlie
+
+Contact
+
+ Dave Airlie (airlied 'at' redhat 'dot' com)
+
+Status
+
+ Proposal
+
+Version
+
+ Version 2, Mar 30, 2015
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Reguires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+ The EGL implementation must be running on a Linux kernel supporting the
+ dma_buf buffer sharing mechanism.
+
+Overview
+
+ This extension provides entry points for integrating EGLImage with the
+ dma-buf infrastructure. The extension allows creating a Linux dma_buf
+ file descriptor or multiple file descriptors, in the case of multi-plane
+ YUV image, from an EGLImage.
+
+ It is designed to provide the complementary functionality to EGL_EXT_image_dma_buf_import.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Types
+
+ This is a 64 bit unsigned integer.
+
+ typedef khronos_uint64_t EGLuint64MESA;
+
+
+New Procedures and Functions
+
+ EGLBoolean eglExportDMABUFImageQueryMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ int *fourcc,
+ int *num_planes,
+ EGLuint64MESA *modifiers);
+
+ EGLBoolean eglExportDMABUFImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ int *fds,
+ EGLint *strides,
+ EGLint *offsets);
+
+New Tokens
+
+ None
+
+
+Additions to the EGL 1.4 Specification:
+
+ To mirror the import extension, this extension attempts to return
+ enough information to enable an exported dma-buf to be imported
+ via eglCreateImageKHR and EGL_LINUX_DMA_BUF_EXT token.
+
+ Retrieving the information is a two step process, so two APIs
+ are required.
+
+ The first entrypoint
+ EGLBoolean eglExportDMABUFImageQueryMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ int *fourcc,
+ int *num_planes,
+ EGLuint64MESA *modifiers);
+
+ is used to retrieve the pixel format of the buffer, as specified by
+ drm_fourcc.h, the number of planes in the image and the Linux
+ drm modifiers. <fourcc>, <num_planes> and <modifiers> may be NULL,
+ in which case no value is retrieved.
+
+ The second entrypoint retrieves the dma_buf file descriptors,
+ strides and offsets for the image. The caller should pass
+ arrays sized according to the num_planes values retrieved previously.
+ Passing arrays of the wrong size will have undefined results.
+ If the number of fds is less than the number of planes, then
+ subsequent fd slots should contain -1.
+
+ EGLBoolean eglExportDMABUFImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ int *fds,
+ EGLint *strides,
+ EGLint *offsets);
+
+ <fds>, <strides>, <offsets> can be NULL if the infomatation isn't
+ required by the caller.
+
+Issues
+
+1. Should the API look more like an attribute getting API?
+
+ANSWER: No, from a user interface pov, having to iterate across calling
+the API up to 12 times using attribs seems like the wrong solution.
+
+2. Should the API take a plane and just get the fd/stride/offset for that
+ plane?
+
+ANSWER: UNKNOWN,this might be just as valid an API.
+
+3. Does ownership of the file descriptor remain with the app?
+
+ANSWER: Yes, the app is responsible for closing any fds retrieved.
+
+4. If number of planes and number of fds differ what should we do?
+
+ANSWER: Return -1 for the secondary slots, as this avoids having
+to dup the fd extra times to make the interface sane.
+
+Revision History
+
+ Version 2, March, 2015
+ Add a query interface (Dave Airlie)
+ Version 1, June 3, 2014
+ Initial draft (Dave Airlie)
+
diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html
index 23c6028d2..6b63b94d8 100644
--- a/mesalib/docs/viewperf.html
+++ b/mesalib/docs/viewperf.html
@@ -19,6 +19,7 @@
<p>
This page lists known issues with
<a href="http://www.spec.org/gwpg/gpc.static/vp11info.html" target="_main">SPEC Viewperf 11</a>
+and <a href="https://www.spec.org/gwpg/gpc.static/vp12info.html" target="_main">SPEC Viewperf 12</a>
when running on Mesa-based drivers.
</p>
@@ -40,13 +41,15 @@ These issues have been reported to the SPEC organization in the hope that
they'll be fixed in the future.
</p>
+<h2><u>Viewperf 11</u></h2>
+
<p>
-Some of the Viewperf tests use a lot of memory.
+Some of the Viewperf 11 tests use a lot of memory.
At least 2GB of RAM is recommended.
</p>
-<h2>Catia-03 test 2</h2>
+<h3>Catia-03 test 2</h3>
<p>
This test creates over 38000 vertex buffer objects. On some systems
@@ -59,7 +62,7 @@ either in Viewperf or the Mesa driver.
-<h2>Catia-03 tests 3, 4, 8</h2>
+<h3>Catia-03 tests 3, 4, 8</h3>
<p>
These tests use features of the
@@ -79,7 +82,7 @@ Subsequent drawing calls become no-ops and the rendering is incorrect.
-<h2>sw-02 tests 1, 2, 4, 6</h2>
+<h3>sw-02 tests 1, 2, 4, 6</h3>
<p>
These tests depend on the
@@ -99,7 +102,7 @@ color. This is probably due to some uninitialized state somewhere.
-<h2>sw-02 test 6</h2>
+<h3>sw-02 test 6</h3>
<p>
The lines drawn in this test appear in a random color.
@@ -111,7 +114,7 @@ situation, we get a random color.
-<h2>Lightwave-01 test 3</h2>
+<h3>Lightwave-01 test 3</h3>
<p>
This test uses a number of mipmapped textures, but the textures are
@@ -172,7 +175,7 @@ However, we have no plans to implement this work-around in Mesa.
</p>
-<h2>Maya-03 test 2</h2>
+<h3>Maya-03 test 2</h3>
<p>
This test makes some unusual calls to glRotate. For example:
@@ -204,7 +207,7 @@ and with a semi-random color (between white and black) since GL_FOG is enabled.
</p>
-<h2>Proe-05 test 1</h2>
+<h3>Proe-05 test 1</h3>
<p>
This uses depth testing but there's two problems:
@@ -232,7 +235,7 @@ glClear is called so clearing the depth buffer would be a no-op anyway.
</p>
-<h2>Proe-05 test 6</h2>
+<h3>Proe-05 test 6</h3>
<p>
This test draws an engine model with a two-pass algorithm.
@@ -261,6 +264,79 @@ blending with appropriate patterns/modes to ensure the same fragments
are produced in both passes.
</p>
+<h2><u>Viewperf 12</u></h2>
+
+<p>
+Note that Viewperf 12 only runs on 64-bit Windows 7 or later.
+</p>
+
+<h3>catia-04</h3>
+
+<p>
+One of the catia tests calls wglGetProcAddress() to get some
+GL_EXT_direct_state_access functions (such as glBindMultiTextureEXT) and some
+GL_NV_half_float functions (such as glMultiTexCoord3hNV).
+If the extension/function is not supported, wglGetProcAddress() can return NULL.
+Unfortunately, Viewperf doesn't check for null pointers and crashes when it
+later tries to use the pointer.
+</p>
+
+<p>
+Another catia test uses OpenGL 3.1's primitive restart feature.
+But when Viewperf creates an OpenGL context, it doesn't request version 3.1
+If the driver returns version 3.0 or earlier all the calls related to primitive
+restart generate an OpenGL error.
+Some of the rendering is then incorrect.
+</p>
+
+
+<h3>energy-01</h3>
+
+<p>
+This test creates a 3D luminance texture of size 1K x 1K x 1K.
+If the OpenGL driver/device doesn't support a texture of this size
+the glTexImage3D() call will fail with GL_INVALID_VALUE or GL_OUT_OF_MEMORY
+and all that's rendered is plain white polygons.
+Ideally, the test would use a proxy texture to determine the max 3D
+texture size. But it does not do that.
+</p>
+
+<h3>maya-04</h3>
+
+<p>
+This test generates many GL_INVALID_OPERATION errors in its calls to
+glUniform().
+Causes include:
+<ul>
+<li> Trying to set float uniforms with glUniformi()
+<li> Trying to set float uniforms with glUniform3f()
+<li> Trying to set matrix uniforms with glUniform() instead of glUniformMatrix().
+</ul>
+<p>
+Apparently, the indexes returned by glGetUniformLocation() were hard-coded
+into the application trace when it was created.
+Since different implementations of glGetUniformLocation() may return different
+values for any given uniform name, subsequent calls to glUniform() will be
+invalid since they refer to the wrong uniform variables.
+This causes many OpenGL errors and leads to incorrect rendering.
+</p>
+
+<h3>medical-01</h3>
+
+<p>
+This test uses a single GLSL fragment shader which contains a GLSL 1.20
+array initializer statement, but it neglects to specify
+<code>#version 120</code> at the top of the shader code.
+So, the shader does not compile and all that's rendered is plain white polygons.
+</p>
+
+<h3>showcase-01</h3>
+
+<p>
+This is actually a DX11 test based on Autodesk's Showcase product.
+As such, it won't run with Mesa.
+</p>
+
</div>
</body>