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author | marha <marha@users.sourceforge.net> | 2013-09-10 09:01:25 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-09-10 09:01:25 +0200 |
commit | 889d7dd8e94a5538f388cc619115bf5c0b6fc0b7 (patch) | |
tree | bdda17693281525be9d48886acf2dc89ac4c66b4 /mesalib/docs | |
parent | 2414a1de3cc17f438219f8f2a58b530d33e99a5e (diff) | |
download | vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.tar.gz vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.tar.bz2 vcxsrv-889d7dd8e94a5538f388cc619115bf5c0b6fc0b7.zip |
fontconfig libX11 libXmu libxcb mesa xserver git update 10 Sep 2013
xserver commit 47ff382d1fce25a8b097d45b79489e891f1f1228
libxcb commit f1405d9fe4a6ddcae24585ba254389a4c4f4c8c9
libX11 commit cb107760df33ffc8630677e66e2e50aa37950a5c
libXmu commit 2539e539eafdac88177c8ee30b043c5d52f017e4
fontconfig commit a61e145304da86c8c35b137493bbd8fd5dd1e7f5
mesa commit 395b9410860371a64d6b5f2d50679f29eb41729e
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/devinfo.html | 23 | ||||
-rw-r--r-- | mesalib/docs/relnotes.html | 1 | ||||
-rw-r--r-- | mesalib/docs/relnotes/9.3.html | 61 | ||||
-rw-r--r-- | mesalib/docs/specs/MESA_shader_integer_mix.spec | 135 |
4 files changed, 220 insertions, 0 deletions
diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index 4c1099c5e..b495097c9 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -155,6 +155,29 @@ of <tt>bool</tt>, <tt>true</tt>, and src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. </p> +<h2>Submitting patches</h2> + +<p> +You should always run the Mesa Testsuite before submitting patches. +The Testsuite can be run using the 'make check' command. All tests +must pass before patches will be accepted, this may mean you have +to update the tests themselves. +</p> + +<p> +Patches should be sent to the Mesa mailing list for review. +When submitting a patch make sure to use git send-email rather than attaching +patches to emails. Sending patches as attachments prevents people from being +able to provide in-line review comments. +</p> + +<p> +When submitting follow-up patches you can use --in-reply-to to make v2, v3, +etc patches show up as replies to the originals. This usually works well +when you're sending out updates to individual patches (as opposed to +re-sending the whole series). Using --in-reply-to makes +it harder for reviewers to accidentally review old patches. +</p> <h2>Marking a commit as a candidate for a stable branch</h2> diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index e33835abc..7d6865ac3 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -21,6 +21,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <ul> +<li><a href="relnotes/9.3.html">9.3 release notes</a> <li><a href="relnotes/9.2.html">9.2 release notes</a> <li><a href="relnotes/9.1.6.html">9.1.6 release notes</a> <li><a href="relnotes/9.1.5.html">9.1.5 release notes</a> diff --git a/mesalib/docs/relnotes/9.3.html b/mesalib/docs/relnotes/9.3.html new file mode 100644 index 000000000..1b34a9a45 --- /dev/null +++ b/mesalib/docs/relnotes/9.3.html @@ -0,0 +1,61 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 9.3 Release Notes / TBD</h1> + +<p> +Mesa 9.3 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 9.3.1. +</p> +<p> +Mesa 9.3 implements the OpenGL 3.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.1. OpenGL +3.1 is <strong>only</strong> available if requested at context creation +because GL_ARB_compatibility is not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<p> +Note: some of the new features are only available with certain drivers. +</p> + +<ul> +<li>GL_AMD_seamless_cubemap_per_texture on i965.</li> +</ul> + + +<h2>Bug fixes</h2> + +TBD. + +<h2>Changes</h2> + +TBD. + +</div> +</body> +</html> diff --git a/mesalib/docs/specs/MESA_shader_integer_mix.spec b/mesalib/docs/specs/MESA_shader_integer_mix.spec new file mode 100644 index 000000000..d381ddd43 --- /dev/null +++ b/mesalib/docs/specs/MESA_shader_integer_mix.spec @@ -0,0 +1,135 @@ +Name + + MESA_shader_integer_mix + +Name Strings + + GL_MESA_shader_integer_mix + +Contact + + Matt Turner (matt.turner 'at' intel.com) + +Contributors + + Matt Turner, Intel + Ian Romanick, Intel + +Status + + Shipping + +Version + + Last Modified Date: 09/09/2013 + Author Revision: 5 + +Number + + + +Dependencies + + OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with + GL_ARB_ES3_compatibility. + + This extension is written against the OpenGL 4.4 (core) specification + and the GLSL 4.40 specification. + +Overview + + GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to + operate on a boolean third argument that does not interpolate but + selects. This extension extends mix() to select between int, uint, + and bool components. + +New Procedures and Functions + + None. + +New Tokens + + None. + +Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions) + + Modify Section 8.3, Common Functions + + Additions to the table listing common built-in functions: + + Syntax Description + --------------------------- -------------------------------------------------- + genIType mix(genIType x, Selects which vector each returned component comes + genIType y, from. For a component of a that is false, the + genBType a) corresponding component of x is returned. For a + genUType mix(genUType x, component of a that is true, the corresponding + genUType y, component of y is returned. + genBType a) + genBType mix(genBType x, + genBType y, + genBType a) + +Additions to the AGL/GLX/WGL Specifications + + None. + +Modifications to The OpenGL Shading Language Specification, Version 4.40 + + Including the following line in a shader can be used to control the + language features described in this extension: + + #extension GL_MESA_shader_integer_mix : <behavior> + + where <behavior> is as specified in section 3.3. + + New preprocessor #defines are added to the OpenGL Shading Language: + + #define GL_MESA_shader_integer_mix 1 + +Interactions with ARB_ES3_compatibility + + On desktop implementations that support ARB_ES3_compatibility, + GL_MESA_shader_integer_mix can be enabled (and the new functions + used) in shaders declared with '#version 300 es'. + +GLX Protocol + + None. + +Errors + + None. + +New State + + None. + +New Implementation Dependent State + + None. + +Issues + + 1) Should we allow linear interpolation of integers via a non-boolean + third component? + + RESOLVED: No. + + 2) Should we allow mix() to select between boolean components? + + RESOLVED: Yes. Implementing the same functionality using casts would be + possible but ugly. + +Revision History + + Rev. Date Author Changes + ---- -------- -------- --------------------------------------------- + 5 09/09/2013 idr Add ARB_ES3_compatibility interaction. + + 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0. + + 3 08/28/2013 mattst88 Add #extension/#define changes. + + 2 08/26/2013 mattst88 Change vendor prefix to MESA. Add mix() that + selects between boolean components. + 1 08/26/2013 mattst88 Initial revision |