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author | marha <marha@users.sourceforge.net> | 2011-04-30 14:43:27 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-04-30 14:43:27 +0000 |
commit | c4ae0bb951bfb6061e7f0c492ba03de330137515 (patch) | |
tree | f1236eb9fdabf7ca199522b748789b4b5d15cd9d /mesalib/docs | |
parent | 2df2595ab27b00523dbbdd0d3661a97610f5a137 (diff) | |
download | vcxsrv-c4ae0bb951bfb6061e7f0c492ba03de330137515.tar.gz vcxsrv-c4ae0bb951bfb6061e7f0c492ba03de330137515.tar.bz2 vcxsrv-c4ae0bb951bfb6061e7f0c492ba03de330137515.zip |
xserver mesa xkeyboard-config git update 30 Apr 2011
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/GL3.txt | 238 | ||||
-rw-r--r-- | mesalib/docs/relnotes-7.11.html | 155 |
2 files changed, 198 insertions, 195 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 27762b516..d57d56366 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,119 +1,119 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float started -GL_EXT_texture_shared_exponent started -Float depth buffers (GL_ARB_depth_buffer_float) not started -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float DONE -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done - - - -GL 3.1: - -GLSL 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality +
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Clamping controls (GL_ARB_color_buffer_float) DONE
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
+GL_EXT_packed_float DONE (gallium r600)
+GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) not started
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float DONE
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+Depth format cube textures 0% done
+
+
+
+GL 3.1:
+
+GLSL 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query ~60% done (the EXT variant)
+GL_ARB_instanced_arrays DONE (gallium)
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility DONE (i965)
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality
diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html index 3b7f9a21d..6951984bd 100644 --- a/mesalib/docs/relnotes-7.11.html +++ b/mesalib/docs/relnotes-7.11.html @@ -1,76 +1,79 @@ -<HTML> - -<head> -<TITLE>Mesa Release Notes</TITLE> -<link rel="stylesheet" type="text/css" href="mesa.css"> -<meta http-equiv="content-type" content="text/html; charset=utf-8" /> -</head> - -<BODY> - -<body bgcolor="#eeeeee"> - -<H1>Mesa 7.11 Release Notes / (release date TBD)</H1> - -<p> -Mesa 7.11 is a new development release. -People who are concerned with stability and reliability should stick -with a previous release or wait for Mesa 7.11.1. -</p> -<p> -Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by -glGetString(GL_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 2.1. -</p> -<p> -See the <a href="install.html">Compiling/Installing page</a> for prerequisites -for DRI hardware acceleration. -</p> - - -<h2>MD5 checksums</h2> -<pre> -tbd -</pre> - - -<h2>New features</h2> -<ul> -<li>GL_ARB_color_buffer_float (gallium drivers, i965) -<li>GL_ARB_draw_buffers_blend (gallium) -<li>GL_ARB_draw_instanced extension (gallium drivers, swrast) -<li>GL_ARB_instanced_arrays extension (gallium drivers) -<li>GL_ARB_occlusion_query2 (gallium drivers, swrast) -<li>GL_ARB_robustness (all drivers) -<li>GL_ARB_sampler_objects (gallium drivers) -<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965) -<li>GL_ARB_texture_float (gallium, i965) -<li>GL_EXT_texture_compression_latc (gallium drivers, swrast) -<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965) -<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) -<li>GL_EXT_texture_snorm (gallium drivers) -<li>GL_ATI_draw_buffers (all drivers) -<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast) -<li>GL_ATI_texture_float (gallium, i965) -<li>GL_NV_conditional_render (i965) -<li>GL_NV_texture_barrier (gallium drivers) -</ul> - - -<h2>Bug fixes</h2> -<ul> -</ul> - - -<h2>Changes</h2> -<ul> -<li>The Windows MSVC project files have been removed. -They haven't been maintained in quite a while. -Building with SCons is an alternative. -<li>Removed GL_SGI_texture_color_table support from swrast driver - the only -driver that implemented it. -</ul> - - -</body> -</html> +<HTML>
+
+<head>
+<TITLE>Mesa Release Notes</TITLE>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+</head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.11 Release Notes / (release date TBD)</H1>
+
+<p>
+Mesa 7.11 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.11.1.
+</p>
+<p>
+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>GL_ARB_ES2_compatibility (gallium drivers)
+<li>GL_ARB_color_buffer_float (gallium drivers, i965)
+<li>GL_ARB_draw_buffers_blend (gallium)
+<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
+<li>GL_ARB_instanced_arrays extension (gallium drivers)
+<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
+<li>GL_ARB_robustness (all drivers)
+<li>GL_ARB_sampler_objects (gallium drivers)
+<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
+<li>GL_ARB_texture_float (gallium, i965)
+<li>GL_EXT_packed_float (gallium r600)
+<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
+<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_shared_exponent (gallium drivers, swrast)
+<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_snorm (gallium drivers)
+<li>GL_ATI_draw_buffers (all drivers)
+<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
+<li>GL_ATI_texture_float (gallium, i965)
+<li>GL_NV_conditional_render (i965)
+<li>GL_NV_texture_barrier (gallium drivers)
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The Windows MSVC project files have been removed.
+They haven't been maintained in quite a while.
+Building with SCons is an alternative.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
+</ul>
+
+
+</body>
+</html>
|