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authormarha <marha@users.sourceforge.net>2015-06-15 20:27:26 +0200
committermarha <marha@users.sourceforge.net>2015-06-15 20:27:26 +0200
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treea88d66b3d34f8e008f08e2bd77889c6c6718ab11 /mesalib/docs
parent0b3be550b20ad9f991f77bf979b2c306a7d4ef11 (diff)
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fontconfig libX11 libxcb xcb-proto mesa pixman xserver xkeyboard-config git update 15 June 2015release/external
xserver commit fa12f2c150b2f50de9dac4a2b09265f13af353af libxcb commit f85661c3bca97faa72431df92a3867be39a74e23 libxcb/xcb-proto commit fef8a4cdc2cacd9541a656026371a3d338dadb8e xkeyboard-config commit 61fb58a95a071cc1c212f6d3808908c086219fe0 libX11 commit f0286b2770ece10aef5e2e8c004260217f12fd25 pixman commit eebc1b78200aff075dbcae9c8d00edad1f830d91 fontconfig commit f6d61c9beed856a925bd60c025b55284b2d88161 mesa commit 932d1613d1e15ec22555e5ec09105c49eb850e36
Diffstat (limited to 'mesalib/docs')
-rw-r--r--mesalib/docs/GL3.txt16
-rw-r--r--mesalib/docs/devinfo.html394
-rw-r--r--mesalib/docs/index.html19
-rw-r--r--mesalib/docs/relnotes.html3
-rw-r--r--mesalib/docs/relnotes/10.5.6.html147
-rw-r--r--mesalib/docs/relnotes/10.5.7.html103
-rw-r--r--mesalib/docs/relnotes/10.6.0.html248
-rw-r--r--mesalib/docs/relnotes/10.7.0.html60
8 files changed, 860 insertions, 130 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index c7009308a..f2d06f173 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -102,8 +102,8 @@ GL 4.0, GLSL 4.00:
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- - Packing/bitfield/conversion functions DONE (r600, radeonsi)
- - Enhanced textureGather DONE (r600, radeonsi)
+ - Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)
+ - Enhanced textureGather DONE (r600, radeonsi, softpipe)
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600, radeonsi)
@@ -115,7 +115,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
@@ -153,7 +153,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
- GL_ARB_copy_image DONE (i965)
+ GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
@@ -164,7 +164,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size in progress (Martin Peres)
- GL_ARB_shader_storage_buffer_object not started
+ GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
@@ -177,7 +177,7 @@ GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
- GL_ARB_clear_texture DONE (i965)
+ GL_ARB_clear_texture DONE (i965) (gallium - in progress, VMware)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
@@ -190,7 +190,7 @@ GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
- GL_ARB_cull_distance not started
+ GL_ARB_cull_distance in progress (Tobias)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
GL_ARB_direct_state_access DONE (all drivers)
- Transform Feedback object DONE
@@ -221,7 +221,7 @@ GLES3.1, GLSL ES 3.1
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_shader_image_size in progress (Martin Peres)
- GL_ARB_shader_storage_buffer_object not started
+ GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html
index 8d20eea3c..0da18b9b7 100644
--- a/mesalib/docs/devinfo.html
+++ b/mesalib/docs/devinfo.html
@@ -17,159 +17,241 @@
<h1>Development Notes</h1>
-<h2>Adding Extensions</h2>
-
-<p>
-To add a new GL extension to Mesa you have to do at least the following.
-
<ul>
-<li>
- If glext.h doesn't define the extension, edit include/GL/gl.h and add
- code like this:
- <pre>
- #ifndef GL_EXT_the_extension_name
- #define GL_EXT_the_extension_name 1
- /* declare the new enum tokens */
- /* prototype the new functions */
- /* TYPEDEFS for the new functions */
- #endif
- </pre>
-</li>
-<li>
- In the src/mapi/glapi/gen/ directory, add the new extension functions and
- enums to the gl_API.xml file.
- Then, a bunch of source files must be regenerated by executing the
- corresponding Python scripts.
-</li>
-<li>
- Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
-</li>
-<li>
- Update the <code>extensions.c</code> file.
-</li>
-<li>
- From this point, the best way to proceed is to find another extension,
- similar to the new one, that's already implemented in Mesa and use it
- as an example.
-</li>
-<li>
- If the new extension adds new GL state, the functions in get.c, enable.c
- and attrib.c will most likely require new code.
-</li>
-<li>
- The dispatch tests check_table.cpp and dispatch_sanity.cpp
- should be updated with details about the new extensions functions. These
- tests are run using 'make check'
-</li>
+<li><a href="#style">Coding Style</a>
+<li><a href="#submitting">Submitting Patches</a>
+<li><a href="#release">Making a New Mesa Release</a>
+<li><a href="#extensions">Adding Extensions</a>
</ul>
-
-<h2>Coding Style</h2>
+<h2 id="style">Coding Style</h2>
<p>
-Mesa's code style has changed over the years. Here's the latest.
+Mesa is over 20 years old and the coding style has evolved over time.
+Some old parts use a style that's a bit out of date.
+If the guidelines below don't cover something, try following the format of
+existing, neighboring code.
</p>
<p>
-Comment your code! It's extremely important that open-source code be
-well documented. Also, strive to write clean, easily understandable code.
+Basic formatting guidelines
</p>
-<p>
-3-space indentation
-</p>
+<ul>
+<li>3-space indentation, no tabs.
+<li>Limit lines to 78 or fewer characters. The idea is to prevent line
+wrapping in 80-column editors and terminals. There are exceptions, such
+as if you're defining a large, static table of information.
+<li>Opening braces go on the same line as the if/for/while statement.
+For example:
+<pre>
+ if (condition) {
+ foo;
+ } else {
+ bar;
+ }
+</pre>
-<p>
-If you use tabs, set them to 8 columns
-</p>
+<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
+and not <tt>a=b+c;</tt>
-<p>
-Line width: the preferred width to fill comments and code in Mesa is 78
-columns. Exceptions are sometimes made for clarity (e.g. tabular data is
-sometimes filled to a much larger width so that extraneous carriage returns
-don't obscure the table).
-</p>
+<li>This GNU indent command generally does the right thing for formatting:
+<pre>
+ indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+</pre>
-<p>
-Brace example:
-</p>
+<li>Use comments wherever you think it would be helpful for other developers.
+Several specific cases and style examples follow. Note that we roughly
+follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
+<br>
+<br>
+Single-line comments:
+<pre>
+ /* null-out pointer to prevent dangling reference below */
+ bufferObj = NULL;
+</pre>
+Or,
+<pre>
+ bufferObj = NULL; /* prevent dangling reference below */
+</pre>
+Multi-line comment:
<pre>
- if (condition) {
- foo;
- }
- else {
- bar;
- }
-
- switch (condition) {
- case 0:
- foo();
- break;
-
- case 1: {
- ...
- break;
- }
-
- default:
- ...
- break;
- }
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+</pre>
+We try to quote the OpenGL specification where prudent:
+<pre>
+ /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
+ *
+ * "An INVALID_OPERATION error is generated for any of the following
+ * conditions:
+ *
+ * * <length> is zero."
+ *
+ * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
+ * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
+ * either.
+ */
+</pre>
+Function comment example:
+<pre>
+ /**
+ * Create and initialize a new buffer object. Called via the
+ * ctx->Driver.CreateObject() driver callback function.
+ * \param name integer name of the object
+ * \param type one of GL_FOO, GL_BAR, etc.
+ * \return pointer to new object or NULL if error
+ */
+ struct gl_object *
+ _mesa_create_object(GLuint name, GLenum type)
+ {
+ /* function body */
+ }
</pre>
-<p>
-Here's the GNU indent command which will best approximate my preferred style:
-(Note that it won't format switch statements in the preferred way)
-</p>
+<li>Put the function return type and qualifiers on one line and the function
+name and parameters on the next, as seen above. This makes it easy to use
+<code>grep ^function_name dir/*</code> to find function definitions. Also,
+the opening brace goes on the next line by itself (see above.)
+
+<li>Function names follow various conventions depending on the type of function:
<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+ glFooBar() - a public GL entry point (in glapi_dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
</pre>
+<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
+words.
+<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
+while gallium typically uses underscores (Ex: "local_var_name").
+<li>Global variables are almost never used because Mesa should be thread-safe.
-<p>
-Local variable name example: localVarName (no underscores)
-</p>
+<li>Booleans. Places that are not directly visible to the GL API
+should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
+<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
+<tt>GL_FALSE</tt>. In C code, this may mean that
+<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
+<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
+src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
-<p>
-Constants and macros are ALL_UPPERCASE, with _ between words
-</p>
+</ul>
+
+
+<h2 id="submitting">Submitting patches</h2>
<p>
-Global variables are not allowed.
+The basic guidelines for submitting patches are:
</p>
+<ul>
+<li>Patches should be sufficiently tested before submitting.
+<li>Code patches should follow Mesa coding conventions.
+<li>Whenever possible, patches should only effect individual Mesa/Gallium
+components.
+<li>Patches should never introduce build breaks and should be bisectable (see
+<code>git bisect</code>.)
+<li>Patches should be properly formatted (see below).
+<li>Patches should be submitted to mesa-dev for review using
+<code>git send-email</code>.
+<li>Patches should not mix code changes with code formatting changes (except,
+perhaps, in very trivial cases.)
+</ul>
+
+<h3>Patch formatting</h3>
+
<p>
-Function name examples:
+The basic rules for patch formatting are:
</p>
+
+<ul>
+<li>Lines should be limited to 75 characters or less so that git logs
+displayed in 80-column terminals avoid line wrapping. Note that git
+log uses 4 spaces of indentation (4 + 75 &lt; 80).
+<li>The first line should be a short, concise summary of the change prefixed
+with a module name. Examples:
+<pre>
+ mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
+
+ gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
+
+ i965: Fix missing type in local variable declaration.
+</pre>
+<li>Subsequent patch comments should describe the change in more detail,
+if needed. For example:
+<pre>
+ i965: Remove end-of-thread SEND alignment code.
+
+ This was present in Eric's initial implementation of the compaction code
+ for Sandybridge (commit 077d01b6). There is no documentation saying this
+ is necessary, and removing it causes no regressions in piglit on any
+ platform.
+</pre>
+<li>A "Signed-off-by:" line is not required, but not discouraged either.
+<li>If a patch address a bugzilla issue, that should be noted in the
+patch comment. For example:
+<pre>
+ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
+</pre>
+<li>If there have been several revisions to a patch during the review
+process, they should be noted such as in this example:
<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
+ st/mesa: add ARB_texture_stencil8 support (v4)
+
+ if we support stencil texturing, enable texture_stencil8
+ there is no requirement to support native S8 for this,
+ the texture can be converted to x24s8 fine.
+
+ v2: fold fixes from Marek in:
+ a) put S8 last in the list
+ b) fix renderable to always test for d/s renderable
+ fixup the texture case to use a stencil only format
+ for picking the format for the texture view.
+ v3: hit fallback for getteximage
+ v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
+<li>If someone tested your patch, document it with a line like this:
+<pre>
+ Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
+</pre>
+<li>If the patch was reviewed (usually the case) or acked by someone,
+that should be documented with:
+<pre>
+ Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
+ Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
+</pre>
+</ul>
+
+
+
+<h3>Testing Patches</h3>
<p>
-Places that are not directly visible to the GL API should prefer the use
-of <tt>bool</tt>, <tt>true</tt>, and
-<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
-<tt>GL_FALSE</tt>. In C code, this may mean that
-<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
-<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
-src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
+It should go without saying that patches must be tested. In general,
+do whatever testing is prudent.
</p>
-<h2>Submitting patches</h2>
-
<p>
-You should always run the Mesa Testsuite before submitting patches.
-The Testsuite can be run using the 'make check' command. All tests
+You should always run the Mesa test suite before submitting patches.
+The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
+Whenever possible and applicable, test the patch with
+<a href="http://people.freedesktop.org/~nh/piglit/">Piglit</a> to
+check for regressions.
+</p>
+
+
+<h3>Mailing Patches</h3>
+
+<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
@@ -184,7 +266,32 @@ re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
-<h2>Marking a commit as a candidate for a stable branch</h2>
+<h3>Reviewing Patches</h3>
+
+<p>
+When you've reviewed a patch on the mailing list, please be unambiguous
+about your review. That is, state either
+<pre>
+ Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
+</pre>
+or
+<pre>
+ Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
+</pre>
+Rather than saying just "LGTM" or "Seems OK".
+</p>
+
+<p>
+If small changes are suggested, it's OK to say something like:
+<pre>
+ With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
+</pre>
+which tells the patch author that the patch can be committed, as long
+as the issues are resolved first.
+</p>
+
+
+<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
@@ -221,7 +328,7 @@ the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
-<h2>Criteria for accepting patches to the stable branch</h2>
+<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
@@ -306,7 +413,8 @@ be rejected:
regression that is unaacceptable for the stable branch.</li>
</ul>
-<h2>Making a New Mesa Release</h2>
+
+<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
@@ -456,7 +564,7 @@ Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
-<h3>Push all commits and the tag creates above</h3>
+<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
@@ -483,7 +591,7 @@ signatures to the freedesktop.org server:
mv ~/MesaLib-X.Y.Z* .
</pre>
-<h3>Back on mesa master, andd the new release notes into the tree</h3>
+<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
@@ -543,6 +651,56 @@ release announcement:
</pre>
</p>
+
+<h2 id="extensions">Adding Extensions</h2>
+
+<p>
+To add a new GL extension to Mesa you have to do at least the following.
+
+<ul>
+<li>
+ If glext.h doesn't define the extension, edit include/GL/gl.h and add
+ code like this:
+ <pre>
+ #ifndef GL_EXT_the_extension_name
+ #define GL_EXT_the_extension_name 1
+ /* declare the new enum tokens */
+ /* prototype the new functions */
+ /* TYPEDEFS for the new functions */
+ #endif
+ </pre>
+</li>
+<li>
+ In the src/mapi/glapi/gen/ directory, add the new extension functions and
+ enums to the gl_API.xml file.
+ Then, a bunch of source files must be regenerated by executing the
+ corresponding Python scripts.
+</li>
+<li>
+ Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
+</li>
+<li>
+ Update the <code>extensions.c</code> file.
+</li>
+<li>
+ From this point, the best way to proceed is to find another extension,
+ similar to the new one, that's already implemented in Mesa and use it
+ as an example.
+</li>
+<li>
+ If the new extension adds new GL state, the functions in get.c, enable.c
+ and attrib.c will most likely require new code.
+</li>
+<li>
+ The dispatch tests check_table.cpp and dispatch_sanity.cpp
+ should be updated with details about the new extensions functions. These
+ tests are run using 'make check'
+</li>
+</ul>
+
+
+
+
</div>
</body>
</html>
diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html
index 325e554df..252242495 100644
--- a/mesalib/docs/index.html
+++ b/mesalib/docs/index.html
@@ -16,6 +16,25 @@
<h1>News</h1>
+<h2>June 14, 2015</h2>
+<p>
+<a href="relnotes/10.6.0.html">Mesa 10.6.0</a> is released. This is a new
+development release. See the release notes for more information about
+the release.
+</p>
+
+<h2>June 07, 2015</h2>
+<p>
+<a href="relnotes/10.5.7.html">Mesa 10.5.7</a> is released.
+This is a bug-fix release.
+</p>
+
+<h2>May 23, 2015</h2>
+<p>
+<a href="relnotes/10.5.6.html">Mesa 10.5.6</a> is released.
+This is a bug-fix release.
+</p>
+
<h2>May 11, 2015</h2>
<p>
<a href="relnotes/10.5.5.html">Mesa 10.5.5</a> is released.
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 6ba9e5904..a037b9684 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -21,6 +21,9 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
+<li><a href="relnotes/10.6.0.html">10.6.0 release notes</a>
+<li><a href="relnotes/10.5.7.html">10.5.7 release notes</a>
+<li><a href="relnotes/10.5.6.html">10.5.6 release notes</a>
<li><a href="relnotes/10.5.5.html">10.5.5 release notes</a>
<li><a href="relnotes/10.5.4.html">10.5.4 release notes</a>
<li><a href="relnotes/10.5.3.html">10.5.3 release notes</a>
diff --git a/mesalib/docs/relnotes/10.5.6.html b/mesalib/docs/relnotes/10.5.6.html
new file mode 100644
index 000000000..0046b8ff9
--- /dev/null
+++ b/mesalib/docs/relnotes/10.5.6.html
@@ -0,0 +1,147 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1>
+
+<p>
+Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
+</p>
+<p>
+Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
+66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Alex Deucher (1):</p>
+<ul>
+ <li>radeonsi: add new bonaire pci id</li>
+</ul>
+
+<p>Axel Davy (2):</p>
+<ul>
+ <li>egl/wayland: properly destroy wayland objects</li>
+ <li>glx/dri3: Add additional check for gpu offloading case</li>
+</ul>
+
+<p>Emil Velikov (4):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.5.5 release</li>
+ <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li>
+ <li>targets/osmesa: drop the -module tag from LDFLAGS</li>
+ <li>Update version to 10.5.6</li>
+</ul>
+
+<p>Francisco Jerez (4):</p>
+<ul>
+ <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li>
+ <li>clover: Wrap event::_status in a method to prevent unlocked access.</li>
+ <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li>
+ <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li>
+</ul>
+
+<p>Fredrik Höglund (2):</p>
+<ul>
+ <li>main: Require that the texture exists in framebuffer_texture</li>
+ <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer &lt; 0</li>
+</ul>
+
+<p>Ilia Mirkin (7):</p>
+<ul>
+ <li>nv50/ir: only propagate saturate up if some actual folding took place</li>
+ <li>nv50: keep track of PGRAPH state in nv50_screen</li>
+ <li>nvc0: keep track of PGRAPH state in nvc0_screen</li>
+ <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li>
+ <li>nv50/ir: only enable mul saturate on G200+</li>
+ <li>st/mesa: make sure to create a "clean" bool when doing i2b</li>
+ <li>nvc0: switch mechanism for shader eviction to be a while loop</li>
+</ul>
+
+<p>Jeremy Huddleston Sequoia (2):</p>
+<ul>
+ <li>swrast: Build fix for darwin</li>
+ <li>darwin: Fix install name of libOSMesa</li>
+</ul>
+
+<p>Laura Ekstrand (2):</p>
+<ul>
+ <li>main: Fix an error generated by FramebufferTexture</li>
+ <li>main: Complete error conditions for glInvalidate*Framebuffer.</li>
+</ul>
+
+<p>Marta Lofstedt (1):</p>
+<ul>
+ <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li>
+</ul>
+
+<p>Rob Clark (2):</p>
+<ul>
+ <li>freedreno: enable a306</li>
+ <li>freedreno: fix bug in tile/slot calculation</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>draw: (trivial) fix out-of-bounds vector initialization</li>
+</ul>
+
+<p>Tim Rowley (1):</p>
+<ul>
+ <li>mesa: fix shininess check for ffvertex_prog v2</li>
+</ul>
+
+<p>Tom Stellard (2):</p>
+<ul>
+ <li>clover: Add a mutex to guard queue::queued_events</li>
+ <li>clover: Fix a bug with multi-threaded events v2</li>
+</ul>
+
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/relnotes/10.5.7.html b/mesalib/docs/relnotes/10.5.7.html
new file mode 100644
index 000000000..68c838549
--- /dev/null
+++ b/mesalib/docs/relnotes/10.5.7.html
@@ -0,0 +1,103 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>
+
+<p>
+Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
+</p>
+<p>
+Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
+04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Ben Widawsky (1):</p>
+<ul>
+ <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
+</ul>
+
+<p>Emil Velikov (4):</p>
+<ul>
+ <li>docs: Add sha256sums for the 10.5.6 release</li>
+ <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
+ <li>cherry-ignore: add clover build fix not applicable for 10.5</li>
+ <li>Update version to 10.5.7</li>
+</ul>
+
+<p>Ilia Mirkin (18):</p>
+<ul>
+ <li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
+ <li>nv50/ir: guess that the constant offset is the starting slot of array</li>
+ <li>nvc0/ir: LOAD's can't be used for shader inputs</li>
+ <li>nvc0: a geometry shader can have up to 1024 vertices output</li>
+ <li>nv50/ir: avoid messing up arg1 of PFETCH</li>
+ <li>nv30: don't leak fragprog consts</li>
+ <li>nv30: avoid leaking render state and draw shaders</li>
+ <li>nv30: fix clip plane uploads and enable changes</li>
+ <li>nv30/draw: avoid leaving stale pointers in draw state</li>
+ <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
+ <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
+ <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
+ <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
+ <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
+ <li>nv30/draw: allocate vertex buffers in gart</li>
+ <li>nv30/draw: switch varying hookup logic to know about texcoords</li>
+ <li>nv30: falling back to draw path for edgeflag does no good</li>
+ <li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
+</ul>
+
+<p>Jason Ekstrand (1):</p>
+<ul>
+ <li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>st/dri: fix postprocessing crash when there's no depth buffer</li>
+</ul>
+
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/relnotes/10.6.0.html b/mesalib/docs/relnotes/10.6.0.html
index 474a2c71f..ebd1f104d 100644
--- a/mesalib/docs/relnotes/10.6.0.html
+++ b/mesalib/docs/relnotes/10.6.0.html
@@ -14,7 +14,7 @@
<iframe src="../contents.html"></iframe>
<div class="content">
-<h1>Mesa 10.6.0 Release Notes / TBD</h1>
+<h1>Mesa 10.6.0 Release Notes / June 14, 2015</h1>
<p>
Mesa 10.6.0 is a new development release.
@@ -31,9 +31,10 @@ because compatibility contexts are not supported.
</p>
-<h2>MD5 checksums</h2>
+<h2>SHA256 checksums</h2>
<pre>
-TBD.
+9bc659abdba26202509304f259723aaa4343dba6aac4bd87d5baea11d23c8c63 mesa-10.6.0.tar.gz
+f37e2633978deed02ff0522abc36c709586e2b555fd439a82ab71dce2c866c76 mesa-10.6.0.tar.xz
</pre>
@@ -71,7 +72,246 @@ Note: some of the new features are only available with certain drivers.
<h2>Bug fixes</h2>
-TBD.
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=15006">Bug 15006</a> - translate &amp; rotate the line cause Aliasing</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27007">Bug 27007</a> - Lines disappear with GL_LINE_SMOOTH</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28832">Bug 28832</a> - piglit/general/line-aa-width fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60797">Bug 60797</a> - 1px lines in octave plot aliased to 0</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67564">Bug 67564</a> - HiZ buffers are much larger than necessary</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82668">Bug 82668</a> - Can't set int attributes to certain values on 32-bit</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82831">Bug 82831</a> - i965: Support GL_ARB_blend_func_extended in SIMD16</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83962">Bug 83962</a> - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86811">Bug 86811</a> - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp&quot;, line 1455: Error: Badly formed expression. (Oracle Studio)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86980">Bug 86980</a> - [swrast] piglit fp-rfl regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87258">Bug 87258</a> - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88521">Bug 88521</a> - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">Bug 88793</a> - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88815">Bug 88815</a> - Incorrect handling of GLSL #line directive</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">Bug 88905</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88999">Bug 88999</a> - [SKL] Compiz crashes after opening unity dash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89026">Bug 89026</a> - Renderbuffer layered state used for framebuffer completeness test</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89032">Bug 89032</a> - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89037">Bug 89037</a> - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89039">Bug 89039</a> - [SKL]etqw system hang</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89058">Bug 89058</a> - [SKL]Render error in some games (etqw-demo, nexuiz, portal)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89094">Bug 89094</a> - [SNB/IVB/HSW/BYT Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89112">Bug 89112</a> - u_atomic_test: u_atomic_test.c:124: test_atomic_8bits_bool: Assertion `r == 65 &amp;&amp; &quot;p_atomic_add&quot;' failed.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89118">Bug 89118</a> - [SKL Bisected]many Ogles3conform cases core dumped</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89210">Bug 89210</a> - GS statistics fail on SNB</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89218">Bug 89218</a> - lower_instructions.cpp:648:48: error: invalid suffix 'd' on floating constant</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89260">Bug 89260</a> - macros.h:34:25: fatal error: util/u_math.h: No such file or directory</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89311">Bug 89311</a> - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89312">Bug 89312</a> - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89315">Bug 89315</a> - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89317">Bug 89317</a> - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89342">Bug 89342</a> - main/light.c:159:62: error: 'M_PI' undeclared (first use in this function)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89343">Bug 89343</a> - compiler/tests/radeon_compiler_optimize_tests.c:43:3: error: implicit declaration of function ‘fprintf’ [-Werror=implicit-function-declaration]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89345">Bug 89345</a> - imports.h:452:58: error: expected declaration specifiers or '...' before 'va_list'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89364">Bug 89364</a> - c99_alloca.h:40:22: fatal error: alloca.h: No such file or directory</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89372">Bug 89372</a> - [softpipe] piglit glsl-1.50 generate-zero-primitives regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89387">Bug 89387</a> - Double delete in lp_bld_misc.cpp</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89416">Bug 89416</a> - UE4Editor crash after load project</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89430">Bug 89430</a> - [g965][bisected] arb_copy_image-targets gl_texture* tests fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89433">Bug 89433</a> - GCC 4.2 does not support -Wvla</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89455">Bug 89455</a> - [NVC0/Gallium] Unigine Heaven black and white boxes</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89477">Bug 89477</a> - include/no_extern_c.h:47:1: error: template with C linkage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89508">Bug 89508</a> - Bad int(floatBitsToInt(vec4))</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89569">Bug 89569</a> - Papo &amp; Yo crash on startup [HSW]</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89662">Bug 89662</a> - context.c:943: undefined reference to `_glapi_new_nop_table'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89670">Bug 89670</a> - cmod_propagation_test.andnz_one regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89679">Bug 89679</a> - [NV50] Portal/Half-Life 2 will not start (native Steam)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89689">Bug 89689</a> - [Regression] Weston on DRM backend won't start with new version of mesa</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89722">Bug 89722</a> - [ILK Bisected]Ogles2conform/ES2-CTS.gtf.GL.equal.equal_vec2_frag fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89726">Bug 89726</a> - [Bisected] dEQP-GLES3: uniform linking logic in the presence of structs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">Bug 89746</a> - Mesa and LLVM 3.6+ break opengl for genymotion</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89754">Bug 89754</a> - vertexAttrib fails WebGL Conformance test with mesa drivers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89758">Bug 89758</a> - pow WebGL Conformance test with mesa drivers</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89831">Bug 89831</a> - [r600] r600_asm.c:310:assign_alu_units: Assertion `0' failed.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89899">Bug 89899</a> - nir/nir_lower_tex_projector.c:112: error: unknown field ‘ssa’ specified in initializer</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89960">Bug 89960</a> - [softpipe] piglit copy-pixels regreession</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89961">Bug 89961</a> - [BDW/BSW Bisected]Synmark2_v6 OglDrvRes/OglDrvShComp/OglDrvState/OglPSPom Image Validation fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89963">Bug 89963</a> - lp_bld_debug.cpp:100:31: error: no matching function for call to ‘llvm::raw_ostream::raw_ostream()’</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90000">Bug 90000</a> - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90109">Bug 90109</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.uniform_block.random.basic_arrays.3 fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90114">Bug 90114</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">Bug 90130</a> - gl_PrimitiveId seems to reset at 340</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90149">Bug 90149</a> - [SNB+ Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformsiv_for_nonexistent_uniform_indices fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90153">Bug 90153</a> - [SKL Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_all_valid_basic_types fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90167">Bug 90167</a> - [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev regression</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90207">Bug 90207</a> - [r600g, bisected] regression: NI/Turks crash on WebGL Water (most WebGL stuff)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90213">Bug 90213</a> - glDrawPixels with GL_COLOR_INDEX never returns.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90243">Bug 90243</a> - [bisected] regression: spec.!opengl 3_2.get-active-attrib-returns-all-inputs</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90258">Bug 90258</a> - [IVB] spec.glsl-1_10.execution.fs-dfdy-accuracy fails intermittently</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">Bug 90397</a> - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90466">Bug 90466</a> - arm: linker error ndefined reference to `nir_metadata_preserve'</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90547">Bug 90547</a> - [BDW/BSW/SKL Bisected]Piglit/glean&#64;vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90580">Bug 90580</a> - [HSW bisected] integer multiplication bug</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90629">Bug 90629</a> - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width' failed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90830">Bug 90830</a> - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=9951">Bug 9951</a> - GL_LINE_SMOOTH and GL_POLYGON_SMOOTH with i965 driver</li>
+
+</ul>
+
<h2>Changes</h2>
diff --git a/mesalib/docs/relnotes/10.7.0.html b/mesalib/docs/relnotes/10.7.0.html
new file mode 100644
index 000000000..7518389ba
--- /dev/null
+++ b/mesalib/docs/relnotes/10.7.0.html
@@ -0,0 +1,60 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.7.0 Release Notes / TBD</h1>
+
+<p>
+Mesa 10.7.0 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 10.7.1.
+</p>
+<p>
+Mesa 10.7.0 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>GL_ARB_shader_stencil_export on llvmpipe</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+TBD.
+
+<h2>Changes</h2>
+
+TBD.
+
+</div>
+</body>
+</html>