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authormarha <marha@users.sourceforge.net>2010-04-12 09:53:17 +0000
committermarha <marha@users.sourceforge.net>2010-04-12 09:53:17 +0000
commit29b86f9852b2b7ecc31cdfee56679537e40bc6e2 (patch)
tree1e6ec8ccf2dbf773260a1953b8e13c49f9b7c5f5 /mesalib/include/GL/svgamesa.h
parent529236591df7366479a6fac30b387667678fd1ba (diff)
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svn merge -r524:HEAD "^/branches/released" .
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diff --git a/mesalib/include/GL/svgamesa.h b/mesalib/include/GL/svgamesa.h
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--- a/mesalib/include/GL/svgamesa.h
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@@ -1,97 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- * Copyright (C) 1995-2001 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * SVGA/Mesa interface for Linux.
- */
-
-
-/*
- * Intro to using the VGA/Mesa interface
- *
- * 1. #include the <vga.h> file
- * 2. Call vga_init() to initialize the SVGA library.
- * 3. Call vga_setmode() to specify the screen size and color depth.
- * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit
- * color Mesa assumes color index mode, if using 16-bit or deeper color
- * Mesa assumes RGB mode.
- * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
- * 6. You can now use the Mesa API functions.
- * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
- * to restore the original text screen.
- *
- * Notes
- * 1. You must run your executable as root (or use the set UID-bit) because
- * the SVGA library requires it.
- * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what
- * has to be done yet.
- */
-
-
-#ifndef SVGAMESA_H
-#define SVGAMESA_H
-
-
-#define SVGAMESA_MAJOR_VERSION 4
-#define SVGAMESA_MINOR_VERSION 0
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#include "GL/gl.h"
-
-
-
-/*
- * This is the SVGAMesa context 'handle':
- */
-typedef struct svgamesa_context *SVGAMesaContext;
-
-
-
-/*
- * doubleBuffer flag new in version 2.4
- */
-extern int SVGAMesaInit( int GraphMode );
-
-extern int SVGAMesaClose( void );
-
-extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
-
-extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
-
-extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
-
-extern void SVGAMesaSwapBuffers( void );
-
-extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue);
-
-extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif