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author | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
commit | 29b86f9852b2b7ecc31cdfee56679537e40bc6e2 (patch) | |
tree | 1e6ec8ccf2dbf773260a1953b8e13c49f9b7c5f5 /mesalib/include/GL/svgamesa.h | |
parent | 529236591df7366479a6fac30b387667678fd1ba (diff) | |
download | vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.gz vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.bz2 vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.zip |
svn merge -r524:HEAD "^/branches/released" .
Diffstat (limited to 'mesalib/include/GL/svgamesa.h')
-rw-r--r-- | mesalib/include/GL/svgamesa.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/mesalib/include/GL/svgamesa.h b/mesalib/include/GL/svgamesa.h deleted file mode 100644 index 67c0e4c5c..000000000 --- a/mesalib/include/GL/svgamesa.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * Copyright (C) 1995-2001 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA/Mesa interface for Linux. - */ - - -/* - * Intro to using the VGA/Mesa interface - * - * 1. #include the <vga.h> file - * 2. Call vga_init() to initialize the SVGA library. - * 3. Call vga_setmode() to specify the screen size and color depth. - * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit - * color Mesa assumes color index mode, if using 16-bit or deeper color - * Mesa assumes RGB mode. - * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. - * 6. You can now use the Mesa API functions. - * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) - * to restore the original text screen. - * - * Notes - * 1. You must run your executable as root (or use the set UID-bit) because - * the SVGA library requires it. - * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what - * has to be done yet. - */ - - -#ifndef SVGAMESA_H -#define SVGAMESA_H - - -#define SVGAMESA_MAJOR_VERSION 4 -#define SVGAMESA_MINOR_VERSION 0 - - -#ifdef __cplusplus -extern "C" { -#endif - - -#include "GL/gl.h" - - - -/* - * This is the SVGAMesa context 'handle': - */ -typedef struct svgamesa_context *SVGAMesaContext; - - - -/* - * doubleBuffer flag new in version 2.4 - */ -extern int SVGAMesaInit( int GraphMode ); - -extern int SVGAMesaClose( void ); - -extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); - -extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); - -extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); - -extern void SVGAMesaSwapBuffers( void ); - -extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); - -extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); - -#ifdef __cplusplus -} -#endif - - -#endif |