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authormarha <marha@users.sourceforge.net>2014-02-07 23:28:38 +0100
committermarha <marha@users.sourceforge.net>2014-02-07 23:38:15 +0100
commit982ac918afe6a1c02d5cf735d7b6c56443a048cc (patch)
treee737eb3f7bb18d933e14f0967c1c1aa5ce5e06f6 /mesalib/include/HaikuGL
parent30af30b78075159fce477ae99cc72540133714d0 (diff)
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xkbcomp xkeyboard-config libxcb libxtrans fontconfig libX11 libxcb mesa xserver git update 7 Feb 2014
Update to openssl1.0.1f xserver commit 83e38eb73fd8c852513aac2da2975b4c01070ec2 libxcb commit d7eb0bdf3b5b11ee9f40ee5e73df8fc0bdfa59f3 xkeyboard-config commit 7596672b96315465df8d8d691e3a567a52f70743 libX11 commit aacf95dacc7c598e7297894580d4d655593813b2 xkbcomp commit 31b90ee4ffc774e0da540277907fc5540c0b012c libxtrans commit 3f0de269abe59353acbd7a5587d68ce0da91db67 fontconfig commit e310d2fac2d874d5aa76c609df70cc7b871c0b6d mesa commit dd2229d4c68ed78a50104637aef904f8ab6d7dd3
Diffstat (limited to 'mesalib/include/HaikuGL')
-rw-r--r--mesalib/include/HaikuGL/GLRenderer.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/include/HaikuGL/GLRenderer.h b/mesalib/include/HaikuGL/GLRenderer.h
index 7ffcc34bb..a93113b17 100644
--- a/mesalib/include/HaikuGL/GLRenderer.h
+++ b/mesalib/include/HaikuGL/GLRenderer.h
@@ -25,7 +25,7 @@ class BGLRenderer
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
-
+
public:
BGLRenderer(BGLView *view, ulong bgl_options,
BGLDispatcher *dispatcher);
@@ -36,14 +36,14 @@ public:
virtual void LockGL();
virtual void UnlockGL();
-
+
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
- virtual void FrameResized(float width, float height);
-
+ virtual void FrameResized(float width, float height);
+
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
@@ -61,7 +61,7 @@ private:
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
- volatile int32 fRefCount; // How much we're still usefull?
+ int32 fRefCount; // How much we're still useful
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher