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author | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
commit | 85ef9930f56bf15181f9a0b238f03d55303cf411 (patch) | |
tree | 63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/progs/util/dumpstate.c | |
parent | 94810d19989336862251dbf69c3f3acb18a9b06d (diff) | |
download | vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2 vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip |
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/progs/util/dumpstate.c')
-rw-r--r-- | mesalib/progs/util/dumpstate.c | 1959 |
1 files changed, 0 insertions, 1959 deletions
diff --git a/mesalib/progs/util/dumpstate.c b/mesalib/progs/util/dumpstate.c deleted file mode 100644 index 4c039a40f..000000000 --- a/mesalib/progs/util/dumpstate.c +++ /dev/null @@ -1,1959 +0,0 @@ - -/* - * - * From: Stephane Rehel <rehel@worldnet.fr> - * Date: Mon, 31 May 1999 18:40:54 -0400 - * To: Paul Brian <brianp@ra.avid.com> - * Subject: OpenGL State Dump Function - * - * Here is a function that dumps the current OpenGL state. I wrote it - * some time ago. - * - * In the attachment: - * + the code itself - * + its output - * - * I think Mesa is wrong on some getBooleanv(). For example, GL_VERTEX_ARRAY - * is queried by IsEnabled() (cf. p. 196 of the spec). But on page 193 - * we can read that all the boolean attribs that can be queried by IsEnabled() - * can also be queried by IsEnabled(). - * - * I had duplicated all the enums (LOCAL_*) so that the code can run on any - * OpenGL version, even if an enum is not recognized. - * - * The code can be shipped in the public domain. - * - * Stephane. - */ - - -/* - * Stephane Rehel - * Creation: February 5 1999 - */ - -#include <stdio.h> -#include <GL/gl.h> - -/***************************************************************************/ - -enum { - /* Data types */ - LOCAL_GL_BYTE = 0x1400, - LOCAL_GL_UNSIGNED_BYTE = 0x1401, - LOCAL_GL_SHORT = 0x1402, - LOCAL_GL_UNSIGNED_SHORT = 0x1403, - LOCAL_GL_INT = 0x1404, - LOCAL_GL_UNSIGNED_INT = 0x1405, - LOCAL_GL_FLOAT = 0x1406, - LOCAL_GL_DOUBLE = 0x140A, - LOCAL_GL_2_BYTES = 0x1407, - LOCAL_GL_3_BYTES = 0x1408, - LOCAL_GL_4_BYTES = 0x1409, - - /* Primitives */ - LOCAL_GL_LINES = 0x0001, - LOCAL_GL_POINTS = 0x0000, - LOCAL_GL_LINE_STRIP = 0x0003, - LOCAL_GL_LINE_LOOP = 0x0002, - LOCAL_GL_TRIANGLES = 0x0004, - LOCAL_GL_TRIANGLE_STRIP = 0x0005, - LOCAL_GL_TRIANGLE_FAN = 0x0006, - LOCAL_GL_QUADS = 0x0007, - LOCAL_GL_QUAD_STRIP = 0x0008, - LOCAL_GL_POLYGON = 0x0009, - LOCAL_GL_EDGE_FLAG = 0x0B43, - - /* Vertex Arrays */ - LOCAL_GL_VERTEX_ARRAY = 0x8074, - LOCAL_GL_NORMAL_ARRAY = 0x8075, - LOCAL_GL_COLOR_ARRAY = 0x8076, - LOCAL_GL_INDEX_ARRAY = 0x8077, - LOCAL_GL_TEXTURE_COORD_ARRAY = 0x8078, - LOCAL_GL_EDGE_FLAG_ARRAY = 0x8079, - LOCAL_GL_VERTEX_ARRAY_SIZE = 0x807A, - LOCAL_GL_VERTEX_ARRAY_TYPE = 0x807B, - LOCAL_GL_VERTEX_ARRAY_STRIDE = 0x807C, - LOCAL_GL_NORMAL_ARRAY_TYPE = 0x807E, - LOCAL_GL_NORMAL_ARRAY_STRIDE = 0x807F, - LOCAL_GL_COLOR_ARRAY_SIZE = 0x8081, - LOCAL_GL_COLOR_ARRAY_TYPE = 0x8082, - LOCAL_GL_COLOR_ARRAY_STRIDE = 0x8083, - LOCAL_GL_INDEX_ARRAY_TYPE = 0x8085, - LOCAL_GL_INDEX_ARRAY_STRIDE = 0x8086, - LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, - LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, - LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, - LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, - LOCAL_GL_VERTEX_ARRAY_POINTER = 0x808E, - LOCAL_GL_NORMAL_ARRAY_POINTER = 0x808F, - LOCAL_GL_COLOR_ARRAY_POINTER = 0x8090, - LOCAL_GL_INDEX_ARRAY_POINTER = 0x8091, - LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, - LOCAL_GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, - LOCAL_GL_V2F = 0x2A20, - LOCAL_GL_V3F = 0x2A21, - LOCAL_GL_C4UB_V2F = 0x2A22, - LOCAL_GL_C4UB_V3F = 0x2A23, - LOCAL_GL_C3F_V3F = 0x2A24, - LOCAL_GL_N3F_V3F = 0x2A25, - LOCAL_GL_C4F_N3F_V3F = 0x2A26, - LOCAL_GL_T2F_V3F = 0x2A27, - LOCAL_GL_T4F_V4F = 0x2A28, - LOCAL_GL_T2F_C4UB_V3F = 0x2A29, - LOCAL_GL_T2F_C3F_V3F = 0x2A2A, - LOCAL_GL_T2F_N3F_V3F = 0x2A2B, - LOCAL_GL_T2F_C4F_N3F_V3F = 0x2A2C, - LOCAL_GL_T4F_C4F_N3F_V4F = 0x2A2D, - - /* Matrix Mode */ - LOCAL_GL_MATRIX_MODE = 0x0BA0, - LOCAL_GL_MODELVIEW = 0x1700, - LOCAL_GL_PROJECTION = 0x1701, - LOCAL_GL_TEXTURE = 0x1702, - - /* Points */ - LOCAL_GL_POINT_SMOOTH = 0x0B10, - LOCAL_GL_POINT_SIZE = 0x0B11, - LOCAL_GL_POINT_SIZE_GRANULARITY = 0x0B13, - LOCAL_GL_POINT_SIZE_RANGE = 0x0B12, - - /* Lines */ - LOCAL_GL_LINE_SMOOTH = 0x0B20, - LOCAL_GL_LINE_STIPPLE = 0x0B24, - LOCAL_GL_LINE_STIPPLE_PATTERN = 0x0B25, - LOCAL_GL_LINE_STIPPLE_REPEAT = 0x0B26, - LOCAL_GL_LINE_WIDTH = 0x0B21, - LOCAL_GL_LINE_WIDTH_GRANULARITY = 0x0B23, - LOCAL_GL_LINE_WIDTH_RANGE = 0x0B22, - - /* Polygons */ - LOCAL_GL_POINT = 0x1B00, - LOCAL_GL_LINE = 0x1B01, - LOCAL_GL_FILL = 0x1B02, - LOCAL_GL_CCW = 0x0901, - LOCAL_GL_CW = 0x0900, - LOCAL_GL_FRONT = 0x0404, - LOCAL_GL_BACK = 0x0405, - LOCAL_GL_CULL_FACE = 0x0B44, - LOCAL_GL_CULL_FACE_MODE = 0x0B45, - LOCAL_GL_POLYGON_SMOOTH = 0x0B41, - LOCAL_GL_POLYGON_STIPPLE = 0x0B42, - LOCAL_GL_FRONT_FACE = 0x0B46, - LOCAL_GL_POLYGON_MODE = 0x0B40, - LOCAL_GL_POLYGON_OFFSET_FACTOR = 0x8038, - LOCAL_GL_POLYGON_OFFSET_UNITS = 0x2A00, - LOCAL_GL_POLYGON_OFFSET_POINT = 0x2A01, - LOCAL_GL_POLYGON_OFFSET_LINE = 0x2A02, - LOCAL_GL_POLYGON_OFFSET_FILL = 0x8037, - - /* Display Lists */ - LOCAL_GL_COMPILE = 0x1300, - LOCAL_GL_COMPILE_AND_EXECUTE = 0x1301, - LOCAL_GL_LIST_BASE = 0x0B32, - LOCAL_GL_LIST_INDEX = 0x0B33, - LOCAL_GL_LIST_MODE = 0x0B30, - - /* Depth buffer */ - LOCAL_GL_NEVER = 0x0200, - LOCAL_GL_LESS = 0x0201, - LOCAL_GL_GEQUAL = 0x0206, - LOCAL_GL_LEQUAL = 0x0203, - LOCAL_GL_GREATER = 0x0204, - LOCAL_GL_NOTEQUAL = 0x0205, - LOCAL_GL_EQUAL = 0x0202, - LOCAL_GL_ALWAYS = 0x0207, - LOCAL_GL_DEPTH_TEST = 0x0B71, - LOCAL_GL_DEPTH_BITS = 0x0D56, - LOCAL_GL_DEPTH_CLEAR_VALUE = 0x0B73, - LOCAL_GL_DEPTH_FUNC = 0x0B74, - LOCAL_GL_DEPTH_RANGE = 0x0B70, - LOCAL_GL_DEPTH_WRITEMASK = 0x0B72, - LOCAL_GL_DEPTH_COMPONENT = 0x1902, - - /* Lighting */ - LOCAL_GL_LIGHTING = 0x0B50, - LOCAL_GL_LIGHT0 = 0x4000, - LOCAL_GL_LIGHT1 = 0x4001, - LOCAL_GL_LIGHT2 = 0x4002, - LOCAL_GL_LIGHT3 = 0x4003, - LOCAL_GL_LIGHT4 = 0x4004, - LOCAL_GL_LIGHT5 = 0x4005, - LOCAL_GL_LIGHT6 = 0x4006, - LOCAL_GL_LIGHT7 = 0x4007, - LOCAL_GL_SPOT_EXPONENT = 0x1205, - LOCAL_GL_SPOT_CUTOFF = 0x1206, - LOCAL_GL_CONSTANT_ATTENUATION = 0x1207, - LOCAL_GL_LINEAR_ATTENUATION = 0x1208, - LOCAL_GL_QUADRATIC_ATTENUATION = 0x1209, - LOCAL_GL_AMBIENT = 0x1200, - LOCAL_GL_DIFFUSE = 0x1201, - LOCAL_GL_SPECULAR = 0x1202, - LOCAL_GL_SHININESS = 0x1601, - LOCAL_GL_EMISSION = 0x1600, - LOCAL_GL_POSITION = 0x1203, - LOCAL_GL_SPOT_DIRECTION = 0x1204, - LOCAL_GL_AMBIENT_AND_DIFFUSE = 0x1602, - LOCAL_GL_COLOR_INDEXES = 0x1603, - LOCAL_GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, - LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, - LOCAL_GL_LIGHT_MODEL_AMBIENT = 0x0B53, - LOCAL_GL_FRONT_AND_BACK = 0x0408, - LOCAL_GL_SHADE_MODEL = 0x0B54, - LOCAL_GL_FLAT = 0x1D00, - LOCAL_GL_SMOOTH = 0x1D01, - LOCAL_GL_COLOR_MATERIAL = 0x0B57, - LOCAL_GL_COLOR_MATERIAL_FACE = 0x0B55, - LOCAL_GL_COLOR_MATERIAL_PARAMETER = 0x0B56, - LOCAL_GL_NORMALIZE = 0x0BA1, - - /* User clipping planes */ - LOCAL_GL_CLIP_PLANE0 = 0x3000, - LOCAL_GL_CLIP_PLANE1 = 0x3001, - LOCAL_GL_CLIP_PLANE2 = 0x3002, - LOCAL_GL_CLIP_PLANE3 = 0x3003, - LOCAL_GL_CLIP_PLANE4 = 0x3004, - LOCAL_GL_CLIP_PLANE5 = 0x3005, - - /* Accumulation buffer */ - LOCAL_GL_ACCUM_RED_BITS = 0x0D58, - LOCAL_GL_ACCUM_GREEN_BITS = 0x0D59, - LOCAL_GL_ACCUM_BLUE_BITS = 0x0D5A, - LOCAL_GL_ACCUM_ALPHA_BITS = 0x0D5B, - LOCAL_GL_ACCUM_CLEAR_VALUE = 0x0B80, - LOCAL_GL_ACCUM = 0x0100, - LOCAL_GL_ADD = 0x0104, - LOCAL_GL_LOAD = 0x0101, - LOCAL_GL_MULT = 0x0103, - LOCAL_GL_RETURN = 0x0102, - - /* Alpha testing */ - LOCAL_GL_ALPHA_TEST = 0x0BC0, - LOCAL_GL_ALPHA_TEST_REF = 0x0BC2, - LOCAL_GL_ALPHA_TEST_FUNC = 0x0BC1, - - /* Blending */ - LOCAL_GL_BLEND = 0x0BE2, - LOCAL_GL_BLEND_SRC = 0x0BE1, - LOCAL_GL_BLEND_DST = 0x0BE0, - LOCAL_GL_ZERO = 0, - LOCAL_GL_ONE = 1, - LOCAL_GL_SRC_COLOR = 0x0300, - LOCAL_GL_ONE_MINUS_SRC_COLOR = 0x0301, - LOCAL_GL_DST_COLOR = 0x0306, - LOCAL_GL_ONE_MINUS_DST_COLOR = 0x0307, - LOCAL_GL_SRC_ALPHA = 0x0302, - LOCAL_GL_ONE_MINUS_SRC_ALPHA = 0x0303, - LOCAL_GL_DST_ALPHA = 0x0304, - LOCAL_GL_ONE_MINUS_DST_ALPHA = 0x0305, - LOCAL_GL_SRC_ALPHA_SATURATE = 0x0308, - LOCAL_GL_CONSTANT_COLOR = 0x8001, - LOCAL_GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, - LOCAL_GL_CONSTANT_ALPHA = 0x8003, - LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, - - /* Render Mode */ - LOCAL_GL_FEEDBACK = 0x1C01, - LOCAL_GL_RENDER = 0x1C00, - LOCAL_GL_SELECT = 0x1C02, - - /* Feedback */ - LOCAL_GL_2D = 0x0600, - LOCAL_GL_3D = 0x0601, - LOCAL_GL_3D_COLOR = 0x0602, - LOCAL_GL_3D_COLOR_TEXTURE = 0x0603, - LOCAL_GL_4D_COLOR_TEXTURE = 0x0604, - LOCAL_GL_POINT_TOKEN = 0x0701, - LOCAL_GL_LINE_TOKEN = 0x0702, - LOCAL_GL_LINE_RESET_TOKEN = 0x0707, - LOCAL_GL_POLYGON_TOKEN = 0x0703, - LOCAL_GL_BITMAP_TOKEN = 0x0704, - LOCAL_GL_DRAW_PIXEL_TOKEN = 0x0705, - LOCAL_GL_COPY_PIXEL_TOKEN = 0x0706, - LOCAL_GL_PASS_THROUGH_TOKEN = 0x0700, - LOCAL_GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, - LOCAL_GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, - LOCAL_GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, - - /* Selection */ - LOCAL_GL_SELECTION_BUFFER_POINTER = 0x0DF3, - LOCAL_GL_SELECTION_BUFFER_SIZE = 0x0DF4, - - /* Fog */ - LOCAL_GL_FOG = 0x0B60, - LOCAL_GL_FOG_MODE = 0x0B65, - LOCAL_GL_FOG_DENSITY = 0x0B62, - LOCAL_GL_FOG_COLOR = 0x0B66, - LOCAL_GL_FOG_INDEX = 0x0B61, - LOCAL_GL_FOG_START = 0x0B63, - LOCAL_GL_FOG_END = 0x0B64, - LOCAL_GL_LINEAR = 0x2601, - LOCAL_GL_EXP = 0x0800, - LOCAL_GL_EXP2 = 0x0801, - - /* Logic Ops */ - LOCAL_GL_LOGIC_OP = 0x0BF1, - LOCAL_GL_INDEX_LOGIC_OP = 0x0BF1, - LOCAL_GL_COLOR_LOGIC_OP = 0x0BF2, - LOCAL_GL_LOGIC_OP_MODE = 0x0BF0, - LOCAL_GL_CLEAR = 0x1500, - LOCAL_GL_SET = 0x150F, - LOCAL_GL_COPY = 0x1503, - LOCAL_GL_COPY_INVERTED = 0x150C, - LOCAL_GL_NOOP = 0x1505, - LOCAL_GL_INVERT = 0x150A, - LOCAL_GL_AND = 0x1501, - LOCAL_GL_NAND = 0x150E, - LOCAL_GL_OR = 0x1507, - LOCAL_GL_NOR = 0x1508, - LOCAL_GL_XOR = 0x1506, - LOCAL_GL_EQUIV = 0x1509, - LOCAL_GL_AND_REVERSE = 0x1502, - LOCAL_GL_AND_INVERTED = 0x1504, - LOCAL_GL_OR_REVERSE = 0x150B, - LOCAL_GL_OR_INVERTED = 0x150D, - - /* Stencil */ - LOCAL_GL_STENCIL_TEST = 0x0B90, - LOCAL_GL_STENCIL_WRITEMASK = 0x0B98, - LOCAL_GL_STENCIL_BITS = 0x0D57, - LOCAL_GL_STENCIL_FUNC = 0x0B92, - LOCAL_GL_STENCIL_VALUE_MASK = 0x0B93, - LOCAL_GL_STENCIL_REF = 0x0B97, - LOCAL_GL_STENCIL_FAIL = 0x0B94, - LOCAL_GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, - LOCAL_GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, - LOCAL_GL_STENCIL_CLEAR_VALUE = 0x0B91, - LOCAL_GL_STENCIL_INDEX = 0x1901, - LOCAL_GL_KEEP = 0x1E00, - LOCAL_GL_REPLACE = 0x1E01, - LOCAL_GL_INCR = 0x1E02, - LOCAL_GL_DECR = 0x1E03, - - /* Buffers, Pixel Drawing/Reading */ - LOCAL_GL_NONE = 0, - LOCAL_GL_LEFT = 0x0406, - LOCAL_GL_RIGHT = 0x0407, - /*LOCAL_GL_FRONT = 0x0404, */ - /*LOCAL_GL_BACK = 0x0405, */ - /*LOCAL_GL_FRONT_AND_BACK = 0x0408, */ - LOCAL_GL_FRONT_LEFT = 0x0400, - LOCAL_GL_FRONT_RIGHT = 0x0401, - LOCAL_GL_BACK_LEFT = 0x0402, - LOCAL_GL_BACK_RIGHT = 0x0403, - LOCAL_GL_AUX0 = 0x0409, - LOCAL_GL_AUX1 = 0x040A, - LOCAL_GL_AUX2 = 0x040B, - LOCAL_GL_AUX3 = 0x040C, - LOCAL_GL_COLOR_INDEX = 0x1900, - LOCAL_GL_RED = 0x1903, - LOCAL_GL_GREEN = 0x1904, - LOCAL_GL_BLUE = 0x1905, - LOCAL_GL_ALPHA = 0x1906, - LOCAL_GL_LUMINANCE = 0x1909, - LOCAL_GL_LUMINANCE_ALPHA = 0x190A, - LOCAL_GL_ALPHA_BITS = 0x0D55, - LOCAL_GL_RED_BITS = 0x0D52, - LOCAL_GL_GREEN_BITS = 0x0D53, - LOCAL_GL_BLUE_BITS = 0x0D54, - LOCAL_GL_INDEX_BITS = 0x0D51, - LOCAL_GL_SUBPIXEL_BITS = 0x0D50, - LOCAL_GL_AUX_BUFFERS = 0x0C00, - LOCAL_GL_READ_BUFFER = 0x0C02, - LOCAL_GL_DRAW_BUFFER = 0x0C01, - LOCAL_GL_DOUBLEBUFFER = 0x0C32, - LOCAL_GL_STEREO = 0x0C33, - LOCAL_GL_BITMAP = 0x1A00, - LOCAL_GL_COLOR = 0x1800, - LOCAL_GL_DEPTH = 0x1801, - LOCAL_GL_STENCIL = 0x1802, - LOCAL_GL_DITHER = 0x0BD0, - LOCAL_GL_RGB = 0x1907, - LOCAL_GL_RGBA = 0x1908, - - /* Implementation limits */ - LOCAL_GL_MAX_LIST_NESTING = 0x0B31, - LOCAL_GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, - LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, - LOCAL_GL_MAX_NAME_STACK_DEPTH = 0x0D37, - LOCAL_GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, - LOCAL_GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, - LOCAL_GL_MAX_EVAL_ORDER = 0x0D30, - LOCAL_GL_MAX_LIGHTS = 0x0D31, - LOCAL_GL_MAX_CLIP_PLANES = 0x0D32, - LOCAL_GL_MAX_TEXTURE_SIZE = 0x0D33, - LOCAL_GL_MAX_PIXEL_MAP_TABLE = 0x0D34, - LOCAL_GL_MAX_VIEWPORT_DIMS = 0x0D3A, - LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, - - /* Gets */ - LOCAL_GL_ATTRIB_STACK_DEPTH = 0x0BB0, - LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, - LOCAL_GL_COLOR_CLEAR_VALUE = 0x0C22, - LOCAL_GL_COLOR_WRITEMASK = 0x0C23, - LOCAL_GL_CURRENT_INDEX = 0x0B01, - LOCAL_GL_CURRENT_COLOR = 0x0B00, - LOCAL_GL_CURRENT_NORMAL = 0x0B02, - LOCAL_GL_CURRENT_RASTER_COLOR = 0x0B04, - LOCAL_GL_CURRENT_RASTER_DISTANCE = 0x0B09, - LOCAL_GL_CURRENT_RASTER_INDEX = 0x0B05, - LOCAL_GL_CURRENT_RASTER_POSITION = 0x0B07, - LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, - LOCAL_GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, - LOCAL_GL_CURRENT_TEXTURE_COORDS = 0x0B03, - LOCAL_GL_INDEX_CLEAR_VALUE = 0x0C20, - LOCAL_GL_INDEX_MODE = 0x0C30, - LOCAL_GL_INDEX_WRITEMASK = 0x0C21, - LOCAL_GL_MODELVIEW_MATRIX = 0x0BA6, - LOCAL_GL_MODELVIEW_STACK_DEPTH = 0x0BA3, - LOCAL_GL_NAME_STACK_DEPTH = 0x0D70, - LOCAL_GL_PROJECTION_MATRIX = 0x0BA7, - LOCAL_GL_PROJECTION_STACK_DEPTH = 0x0BA4, - LOCAL_GL_RENDER_MODE = 0x0C40, - LOCAL_GL_RGBA_MODE = 0x0C31, - LOCAL_GL_TEXTURE_MATRIX = 0x0BA8, - LOCAL_GL_TEXTURE_STACK_DEPTH = 0x0BA5, - LOCAL_GL_VIEWPORT = 0x0BA2, - - - /* Evaluators */ - LOCAL_GL_AUTO_NORMAL = 0x0D80, - LOCAL_GL_MAP1_COLOR_4 = 0x0D90, - LOCAL_GL_MAP1_GRID_DOMAIN = 0x0DD0, - LOCAL_GL_MAP1_GRID_SEGMENTS = 0x0DD1, - LOCAL_GL_MAP1_INDEX = 0x0D91, - LOCAL_GL_MAP1_NORMAL = 0x0D92, - LOCAL_GL_MAP1_TEXTURE_COORD_1 = 0x0D93, - LOCAL_GL_MAP1_TEXTURE_COORD_2 = 0x0D94, - LOCAL_GL_MAP1_TEXTURE_COORD_3 = 0x0D95, - LOCAL_GL_MAP1_TEXTURE_COORD_4 = 0x0D96, - LOCAL_GL_MAP1_VERTEX_3 = 0x0D97, - LOCAL_GL_MAP1_VERTEX_4 = 0x0D98, - LOCAL_GL_MAP2_COLOR_4 = 0x0DB0, - LOCAL_GL_MAP2_GRID_DOMAIN = 0x0DD2, - LOCAL_GL_MAP2_GRID_SEGMENTS = 0x0DD3, - LOCAL_GL_MAP2_INDEX = 0x0DB1, - LOCAL_GL_MAP2_NORMAL = 0x0DB2, - LOCAL_GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, - LOCAL_GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, - LOCAL_GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, - LOCAL_GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, - LOCAL_GL_MAP2_VERTEX_3 = 0x0DB7, - LOCAL_GL_MAP2_VERTEX_4 = 0x0DB8, - LOCAL_GL_COEFF = 0x0A00, - LOCAL_GL_DOMAIN = 0x0A02, - LOCAL_GL_ORDER = 0x0A01, - - /* Hints */ - LOCAL_GL_FOG_HINT = 0x0C54, - LOCAL_GL_LINE_SMOOTH_HINT = 0x0C52, - LOCAL_GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, - LOCAL_GL_POINT_SMOOTH_HINT = 0x0C51, - LOCAL_GL_POLYGON_SMOOTH_HINT = 0x0C53, - LOCAL_GL_DONT_CARE = 0x1100, - LOCAL_GL_FASTEST = 0x1101, - LOCAL_GL_NICEST = 0x1102, - - /* Scissor box */ - LOCAL_GL_SCISSOR_TEST = 0x0C11, - LOCAL_GL_SCISSOR_BOX = 0x0C10, - - /* Pixel Mode / Transfer */ - LOCAL_GL_MAP_COLOR = 0x0D10, - LOCAL_GL_MAP_STENCIL = 0x0D11, - LOCAL_GL_INDEX_SHIFT = 0x0D12, - LOCAL_GL_INDEX_OFFSET = 0x0D13, - LOCAL_GL_RED_SCALE = 0x0D14, - LOCAL_GL_RED_BIAS = 0x0D15, - LOCAL_GL_GREEN_SCALE = 0x0D18, - LOCAL_GL_GREEN_BIAS = 0x0D19, - LOCAL_GL_BLUE_SCALE = 0x0D1A, - LOCAL_GL_BLUE_BIAS = 0x0D1B, - LOCAL_GL_ALPHA_SCALE = 0x0D1C, - LOCAL_GL_ALPHA_BIAS = 0x0D1D, - LOCAL_GL_DEPTH_SCALE = 0x0D1E, - LOCAL_GL_DEPTH_BIAS = 0x0D1F, - LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, - LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, - LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, - LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, - LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, - LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, - LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, - LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, - LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, - LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, - LOCAL_GL_PIXEL_MAP_S_TO_S = 0x0C71, - LOCAL_GL_PIXEL_MAP_I_TO_I = 0x0C70, - LOCAL_GL_PIXEL_MAP_I_TO_R = 0x0C72, - LOCAL_GL_PIXEL_MAP_I_TO_G = 0x0C73, - LOCAL_GL_PIXEL_MAP_I_TO_B = 0x0C74, - LOCAL_GL_PIXEL_MAP_I_TO_A = 0x0C75, - LOCAL_GL_PIXEL_MAP_R_TO_R = 0x0C76, - LOCAL_GL_PIXEL_MAP_G_TO_G = 0x0C77, - LOCAL_GL_PIXEL_MAP_B_TO_B = 0x0C78, - LOCAL_GL_PIXEL_MAP_A_TO_A = 0x0C79, - LOCAL_GL_PACK_ALIGNMENT = 0x0D05, - LOCAL_GL_PACK_LSB_FIRST = 0x0D01, - LOCAL_GL_PACK_ROW_LENGTH = 0x0D02, - LOCAL_GL_PACK_SKIP_PIXELS = 0x0D04, - LOCAL_GL_PACK_SKIP_ROWS = 0x0D03, - LOCAL_GL_PACK_SWAP_BYTES = 0x0D00, - LOCAL_GL_UNPACK_ALIGNMENT = 0x0CF5, - LOCAL_GL_UNPACK_LSB_FIRST = 0x0CF1, - LOCAL_GL_UNPACK_ROW_LENGTH = 0x0CF2, - LOCAL_GL_UNPACK_SKIP_PIXELS = 0x0CF4, - LOCAL_GL_UNPACK_SKIP_ROWS = 0x0CF3, - LOCAL_GL_UNPACK_SWAP_BYTES = 0x0CF0, - LOCAL_GL_ZOOM_X = 0x0D16, - LOCAL_GL_ZOOM_Y = 0x0D17, - - /* Texture mapping */ - LOCAL_GL_TEXTURE_ENV = 0x2300, - LOCAL_GL_TEXTURE_ENV_MODE = 0x2200, - LOCAL_GL_TEXTURE_1D = 0x0DE0, - LOCAL_GL_TEXTURE_2D = 0x0DE1, - LOCAL_GL_TEXTURE_WRAP_S = 0x2802, - LOCAL_GL_TEXTURE_WRAP_T = 0x2803, - LOCAL_GL_TEXTURE_MAG_FILTER = 0x2800, - LOCAL_GL_TEXTURE_MIN_FILTER = 0x2801, - LOCAL_GL_TEXTURE_ENV_COLOR = 0x2201, - LOCAL_GL_TEXTURE_GEN_S = 0x0C60, - LOCAL_GL_TEXTURE_GEN_T = 0x0C61, - LOCAL_GL_TEXTURE_GEN_MODE = 0x2500, - LOCAL_GL_TEXTURE_BORDER_COLOR = 0x1004, - LOCAL_GL_TEXTURE_WIDTH = 0x1000, - LOCAL_GL_TEXTURE_HEIGHT = 0x1001, - LOCAL_GL_TEXTURE_BORDER = 0x1005, - LOCAL_GL_TEXTURE_COMPONENTS = 0x1003, - LOCAL_GL_TEXTURE_RED_SIZE = 0x805C, - LOCAL_GL_TEXTURE_GREEN_SIZE = 0x805D, - LOCAL_GL_TEXTURE_BLUE_SIZE = 0x805E, - LOCAL_GL_TEXTURE_ALPHA_SIZE = 0x805F, - LOCAL_GL_TEXTURE_LUMINANCE_SIZE = 0x8060, - LOCAL_GL_TEXTURE_INTENSITY_SIZE = 0x8061, - LOCAL_GL_NEAREST_MIPMAP_NEAREST = 0x2700, - LOCAL_GL_NEAREST_MIPMAP_LINEAR = 0x2702, - LOCAL_GL_LINEAR_MIPMAP_NEAREST = 0x2701, - LOCAL_GL_LINEAR_MIPMAP_LINEAR = 0x2703, - LOCAL_GL_OBJECT_LINEAR = 0x2401, - LOCAL_GL_OBJECT_PLANE = 0x2501, - LOCAL_GL_EYE_LINEAR = 0x2400, - LOCAL_GL_EYE_PLANE = 0x2502, - LOCAL_GL_SPHERE_MAP = 0x2402, - LOCAL_GL_DECAL = 0x2101, - LOCAL_GL_MODULATE = 0x2100, - LOCAL_GL_NEAREST = 0x2600, - LOCAL_GL_REPEAT = 0x2901, - LOCAL_GL_CLAMP = 0x2900, - LOCAL_GL_S = 0x2000, - LOCAL_GL_T = 0x2001, - LOCAL_GL_R = 0x2002, - LOCAL_GL_Q = 0x2003, - LOCAL_GL_TEXTURE_GEN_R = 0x0C62, - LOCAL_GL_TEXTURE_GEN_Q = 0x0C63, - - /* GL 1.1 texturing */ - LOCAL_GL_PROXY_TEXTURE_1D = 0x8063, - LOCAL_GL_PROXY_TEXTURE_2D = 0x8064, - LOCAL_GL_TEXTURE_PRIORITY = 0x8066, - LOCAL_GL_TEXTURE_RESIDENT = 0x8067, - LOCAL_GL_TEXTURE_BINDING_1D = 0x8068, - LOCAL_GL_TEXTURE_BINDING_2D = 0x8069, - LOCAL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003, - - /* GL 1.2 texturing */ - LOCAL_GL_PACK_SKIP_IMAGES = 0x806B, - LOCAL_GL_PACK_IMAGE_HEIGHT = 0x806C, - LOCAL_GL_UNPACK_SKIP_IMAGES = 0x806D, - LOCAL_GL_UNPACK_IMAGE_HEIGHT = 0x806E, - LOCAL_GL_TEXTURE_3D = 0x806F, - LOCAL_GL_PROXY_TEXTURE_3D = 0x8070, - LOCAL_GL_TEXTURE_DEPTH = 0x8071, - LOCAL_GL_TEXTURE_WRAP_R = 0x8072, - LOCAL_GL_MAX_3D_TEXTURE_SIZE = 0x8073, - LOCAL_GL_TEXTURE_BINDING_3D = 0x806A, - - /* Internal texture formats (GL 1.1) */ - LOCAL_GL_ALPHA4 = 0x803B, - LOCAL_GL_ALPHA8 = 0x803C, - LOCAL_GL_ALPHA12 = 0x803D, - LOCAL_GL_ALPHA16 = 0x803E, - LOCAL_GL_LUMINANCE4 = 0x803F, - LOCAL_GL_LUMINANCE8 = 0x8040, - LOCAL_GL_LUMINANCE12 = 0x8041, - LOCAL_GL_LUMINANCE16 = 0x8042, - LOCAL_GL_LUMINANCE4_ALPHA4 = 0x8043, - LOCAL_GL_LUMINANCE6_ALPHA2 = 0x8044, - LOCAL_GL_LUMINANCE8_ALPHA8 = 0x8045, - LOCAL_GL_LUMINANCE12_ALPHA4 = 0x8046, - LOCAL_GL_LUMINANCE12_ALPHA12 = 0x8047, - LOCAL_GL_LUMINANCE16_ALPHA16 = 0x8048, - LOCAL_GL_INTENSITY = 0x8049, - LOCAL_GL_INTENSITY4 = 0x804A, - LOCAL_GL_INTENSITY8 = 0x804B, - LOCAL_GL_INTENSITY12 = 0x804C, - LOCAL_GL_INTENSITY16 = 0x804D, - LOCAL_GL_R3_G3_B2 = 0x2A10, - LOCAL_GL_RGB4 = 0x804F, - LOCAL_GL_RGB5 = 0x8050, - LOCAL_GL_RGB8 = 0x8051, - LOCAL_GL_RGB10 = 0x8052, - LOCAL_GL_RGB12 = 0x8053, - LOCAL_GL_RGB16 = 0x8054, - LOCAL_GL_RGBA2 = 0x8055, - LOCAL_GL_RGBA4 = 0x8056, - LOCAL_GL_RGB5_A1 = 0x8057, - LOCAL_GL_RGBA8 = 0x8058, - LOCAL_GL_RGB10_A2 = 0x8059, - LOCAL_GL_RGBA12 = 0x805A, - LOCAL_GL_RGBA16 = 0x805B, - - /* Utility */ - LOCAL_GL_VENDOR = 0x1F00, - LOCAL_GL_RENDERER = 0x1F01, - LOCAL_GL_VERSION = 0x1F02, - LOCAL_GL_EXTENSIONS = 0x1F03, - - /* Errors */ - LOCAL_GL_INVALID_VALUE = 0x0501, - LOCAL_GL_INVALID_ENUM = 0x0500, - LOCAL_GL_INVALID_OPERATION = 0x0502, - LOCAL_GL_STACK_OVERFLOW = 0x0503, - LOCAL_GL_STACK_UNDERFLOW = 0x0504, - LOCAL_GL_OUT_OF_MEMORY = 0x0505, - - /* - * Extensions - */ - - /* LOCAL_GL_EXT_blend_minmax and LOCAL_GL_EXT_blend_color */ - LOCAL_GL_CONSTANT_COLOR_EXT = 0x8001, - LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, - LOCAL_GL_CONSTANT_ALPHA_EXT = 0x8003, - LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, - LOCAL_GL_BLEND_EQUATION_EXT = 0x8009, - LOCAL_GL_MIN_EXT = 0x8007, - LOCAL_GL_MAX_EXT = 0x8008, - LOCAL_GL_FUNC_ADD_EXT = 0x8006, - LOCAL_GL_FUNC_SUBTRACT_EXT = 0x800A, - LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, - LOCAL_GL_BLEND_COLOR_EXT = 0x8005, - - /* LOCAL_GL_EXT_polygon_offset */ - LOCAL_GL_POLYGON_OFFSET_EXT = 0x8037, - LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, - LOCAL_GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, - - /* LOCAL_GL_EXT_vertex_array */ - LOCAL_GL_VERTEX_ARRAY_EXT = 0x8074, - LOCAL_GL_NORMAL_ARRAY_EXT = 0x8075, - LOCAL_GL_COLOR_ARRAY_EXT = 0x8076, - LOCAL_GL_INDEX_ARRAY_EXT = 0x8077, - LOCAL_GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, - LOCAL_GL_EDGE_FLAG_ARRAY_EXT = 0x8079, - LOCAL_GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, - LOCAL_GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, - LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, - LOCAL_GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, - LOCAL_GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, - LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, - LOCAL_GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, - LOCAL_GL_COLOR_ARRAY_SIZE_EXT = 0x8081, - LOCAL_GL_COLOR_ARRAY_TYPE_EXT = 0x8082, - LOCAL_GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, - LOCAL_GL_COLOR_ARRAY_COUNT_EXT = 0x8084, - LOCAL_GL_INDEX_ARRAY_TYPE_EXT = 0x8085, - LOCAL_GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, - LOCAL_GL_INDEX_ARRAY_COUNT_EXT = 0x8087, - LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, - LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, - LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, - LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, - LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, - LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, - LOCAL_GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, - LOCAL_GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, - LOCAL_GL_COLOR_ARRAY_POINTER_EXT = 0x8090, - LOCAL_GL_INDEX_ARRAY_POINTER_EXT = 0x8091, - LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, - LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, - - /* LOCAL_GL_EXT_texture_object */ - LOCAL_GL_TEXTURE_PRIORITY_EXT = 0x8066, - LOCAL_GL_TEXTURE_RESIDENT_EXT = 0x8067, - LOCAL_GL_TEXTURE_1D_BINDING_EXT = 0x8068, - LOCAL_GL_TEXTURE_2D_BINDING_EXT = 0x8069, - - /* LOCAL_GL_EXT_texture3D */ - LOCAL_GL_PACK_SKIP_IMAGES_EXT = 0x806B, - LOCAL_GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, - LOCAL_GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, - LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, - LOCAL_GL_TEXTURE_3D_EXT = 0x806F, - LOCAL_GL_PROXY_TEXTURE_3D_EXT = 0x8070, - LOCAL_GL_TEXTURE_DEPTH_EXT = 0x8071, - LOCAL_GL_TEXTURE_WRAP_R_EXT = 0x8072, - LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, - LOCAL_GL_TEXTURE_3D_BINDING_EXT = 0x806A, - - /* LOCAL_GL_EXT_paletted_texture */ - LOCAL_GL_TABLE_TOO_LARGE_EXT = 0x8031, - LOCAL_GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, - LOCAL_GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, - LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, - LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, - LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, - LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, - LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, - LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, - LOCAL_GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, - LOCAL_GL_COLOR_INDEX1_EXT = 0x80E2, - LOCAL_GL_COLOR_INDEX2_EXT = 0x80E3, - LOCAL_GL_COLOR_INDEX4_EXT = 0x80E4, - LOCAL_GL_COLOR_INDEX8_EXT = 0x80E5, - LOCAL_GL_COLOR_INDEX12_EXT = 0x80E6, - LOCAL_GL_COLOR_INDEX16_EXT = 0x80E7, - - /* LOCAL_GL_EXT_shared_texture_palette */ - LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, - - /* LOCAL_GL_EXT_point_parameters */ - LOCAL_GL_POINT_SIZE_MIN_EXT = 0x8126, - LOCAL_GL_POINT_SIZE_MAX_EXT = 0x8127, - LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - LOCAL_GL_DISTANCE_ATTENUATION_EXT = 0x8129, - - /* LOCAL_GL_EXT_rescale_normal */ - LOCAL_GL_RESCALE_NORMAL_EXT = 0x803A, - - /* LOCAL_GL_EXT_abgr */ - LOCAL_GL_ABGR_EXT = 0x8000, - - /* LOCAL_GL_SGIS_multitexture */ - LOCAL_GL_SELECTED_TEXTURE_SGIS = 0x835C, - LOCAL_GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835D, - LOCAL_GL_MAX_TEXTURES_SGIS = 0x835E, - LOCAL_GL_TEXTURE0_SGIS = 0x835F, - LOCAL_GL_TEXTURE1_SGIS = 0x8360, - LOCAL_GL_TEXTURE2_SGIS = 0x8361, - LOCAL_GL_TEXTURE3_SGIS = 0x8362, - LOCAL_GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363, - - /* LOCAL_GL_EXT_multitexture */ - LOCAL_GL_SELECTED_TEXTURE_EXT = 0x83C0, - LOCAL_GL_SELECTED_TEXTURE_COORD_SET_EXT = 0x83C1, - LOCAL_GL_SELECTED_TEXTURE_TRANSFORM_EXT = 0x83C2, - LOCAL_GL_MAX_TEXTURES_EXT = 0x83C3, - LOCAL_GL_MAX_TEXTURE_COORD_SETS_EXT = 0x83C4, - LOCAL_GL_TEXTURE_ENV_COORD_SET_EXT = 0x83C5, - LOCAL_GL_TEXTURE0_EXT = 0x83C6, - LOCAL_GL_TEXTURE1_EXT = 0x83C7, - LOCAL_GL_TEXTURE2_EXT = 0x83C8, - LOCAL_GL_TEXTURE3_EXT = 0x83C9, - - /* LOCAL_GL_SGIS_texture_edge_clamp */ - LOCAL_GL_CLAMP_TO_EDGE_SGIS = 0x812F, - - /* OpenGL 1.2 */ - LOCAL_GL_RESCALE_NORMAL = 0x803A, - LOCAL_GL_CLAMP_TO_EDGE = 0x812F, - LOCAL_GL_MAX_ELEMENTS_VERTICES = 0xF0E8, - LOCAL_GL_MAX_ELEMENTS_INDICES = 0xF0E9, - LOCAL_GL_BGR = 0x80E0, - LOCAL_GL_BGRA = 0x80E1, - LOCAL_GL_UNSIGNED_BYTE_3_3_2 = 0x8032, - LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, - LOCAL_GL_UNSIGNED_SHORT_5_6_5 = 0x8363, - LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, - LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, - LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, - LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - LOCAL_GL_UNSIGNED_INT_8_8_8_8 = 0x8035, - LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, - LOCAL_GL_UNSIGNED_INT_10_10_10_2 = 0x8036, - LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, - LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, - LOCAL_GL_SINGLE_COLOR = 0x81F9, - LOCAL_GL_SEPARATE_SPECULAR_COLOR = 0x81FA, - LOCAL_GL_TEXTURE_MIN_LOD = 0x813A, - LOCAL_GL_TEXTURE_MAX_LOD = 0x813B, - LOCAL_GL_TEXTURE_BASE_LEVEL = 0x813C, - LOCAL_GL_TEXTURE_MAX_LEVEL = 0x813D -}; - -typedef struct { GLenum e; const char* name; } ENUM; -#define EDEF(VAR) { (GLenum)(LOCAL_GL_##VAR), #VAR } - -static ENUM enums[] = - { - EDEF(BYTE), - EDEF(UNSIGNED_BYTE), - EDEF(SHORT), - EDEF(UNSIGNED_SHORT), - EDEF(INT), - EDEF(UNSIGNED_INT), - EDEF(FLOAT), - EDEF(DOUBLE), - EDEF(2_BYTES), - EDEF(3_BYTES), - EDEF(4_BYTES), -/* - EDEF(LINES), - EDEF(POINTS), - EDEF(LINE_STRIP), - EDEF(LINE_LOOP), - EDEF(TRIANGLES), - EDEF(TRIANGLE_STRIP), - EDEF(TRIANGLE_FAN), - EDEF(QUADS), - EDEF(QUAD_STRIP), - EDEF(POLYGON), - EDEF(EDGE_FLAG), -*/ - EDEF(VERTEX_ARRAY), - EDEF(NORMAL_ARRAY), - EDEF(COLOR_ARRAY), - EDEF(INDEX_ARRAY), - EDEF(TEXTURE_COORD_ARRAY), - EDEF(EDGE_FLAG_ARRAY), - EDEF(VERTEX_ARRAY_SIZE), - EDEF(VERTEX_ARRAY_TYPE), - EDEF(VERTEX_ARRAY_STRIDE), - EDEF(NORMAL_ARRAY_TYPE), - EDEF(NORMAL_ARRAY_STRIDE), - EDEF(COLOR_ARRAY_SIZE), - EDEF(COLOR_ARRAY_TYPE), - EDEF(COLOR_ARRAY_STRIDE), - EDEF(INDEX_ARRAY_TYPE), - EDEF(INDEX_ARRAY_STRIDE), - EDEF(TEXTURE_COORD_ARRAY_SIZE), - EDEF(TEXTURE_COORD_ARRAY_TYPE), - EDEF(TEXTURE_COORD_ARRAY_STRIDE), - EDEF(EDGE_FLAG_ARRAY_STRIDE), - EDEF(VERTEX_ARRAY_POINTER), - EDEF(NORMAL_ARRAY_POINTER), - EDEF(COLOR_ARRAY_POINTER), - EDEF(INDEX_ARRAY_POINTER), - EDEF(TEXTURE_COORD_ARRAY_POINTER), - EDEF(EDGE_FLAG_ARRAY_POINTER), - EDEF(V2F), - EDEF(V3F), - EDEF(C4UB_V2F), - EDEF(C4UB_V3F), - EDEF(C3F_V3F), - EDEF(N3F_V3F), - EDEF(C4F_N3F_V3F), - EDEF(T2F_V3F), - EDEF(T4F_V4F), - EDEF(T2F_C4UB_V3F), - EDEF(T2F_C3F_V3F), - EDEF(T2F_N3F_V3F), - EDEF(T2F_C4F_N3F_V3F), - EDEF(T4F_C4F_N3F_V4F), - EDEF(MATRIX_MODE), - EDEF(MODELVIEW), - EDEF(PROJECTION), - EDEF(TEXTURE), - EDEF(POINT_SMOOTH), - EDEF(POINT_SIZE), - EDEF(POINT_SIZE_GRANULARITY), - EDEF(POINT_SIZE_RANGE), - EDEF(LINE_SMOOTH), - EDEF(LINE_STIPPLE), - EDEF(LINE_STIPPLE_PATTERN), - EDEF(LINE_STIPPLE_REPEAT), - EDEF(LINE_WIDTH), - EDEF(LINE_WIDTH_GRANULARITY), - EDEF(LINE_WIDTH_RANGE), - EDEF(POINT), - EDEF(LINE), - EDEF(FILL), - EDEF(CCW), - EDEF(CW), - EDEF(FRONT), - EDEF(BACK), - EDEF(CULL_FACE), - EDEF(CULL_FACE_MODE), - EDEF(POLYGON_SMOOTH), - EDEF(POLYGON_STIPPLE), - EDEF(FRONT_FACE), - EDEF(POLYGON_MODE), - EDEF(POLYGON_OFFSET_FACTOR), - EDEF(POLYGON_OFFSET_UNITS), - EDEF(POLYGON_OFFSET_POINT), - EDEF(POLYGON_OFFSET_LINE), - EDEF(POLYGON_OFFSET_FILL), - EDEF(COMPILE), - EDEF(COMPILE_AND_EXECUTE), - EDEF(LIST_BASE), - EDEF(LIST_INDEX), - EDEF(LIST_MODE), - EDEF(NEVER), - EDEF(LESS), - EDEF(GEQUAL), - EDEF(LEQUAL), - EDEF(GREATER), - EDEF(NOTEQUAL), - EDEF(EQUAL), - EDEF(ALWAYS), - EDEF(DEPTH_TEST), - EDEF(DEPTH_BITS), - EDEF(DEPTH_CLEAR_VALUE), - EDEF(DEPTH_FUNC), - EDEF(DEPTH_RANGE), - EDEF(DEPTH_WRITEMASK), - EDEF(DEPTH_COMPONENT), - EDEF(LIGHTING), - EDEF(LIGHT0), - EDEF(LIGHT1), - EDEF(LIGHT2), - EDEF(LIGHT3), - EDEF(LIGHT4), - EDEF(LIGHT5), - EDEF(LIGHT6), - EDEF(LIGHT7), - EDEF(SPOT_EXPONENT), - EDEF(SPOT_CUTOFF), - EDEF(CONSTANT_ATTENUATION), - EDEF(LINEAR_ATTENUATION), - EDEF(QUADRATIC_ATTENUATION), - EDEF(AMBIENT), - EDEF(DIFFUSE), - EDEF(SPECULAR), - EDEF(SHININESS), - EDEF(EMISSION), - EDEF(POSITION), - EDEF(SPOT_DIRECTION), - EDEF(AMBIENT_AND_DIFFUSE), - EDEF(COLOR_INDEXES), - EDEF(LIGHT_MODEL_TWO_SIDE), - EDEF(LIGHT_MODEL_LOCAL_VIEWER), - EDEF(LIGHT_MODEL_AMBIENT), - EDEF(FRONT_AND_BACK), - EDEF(SHADE_MODEL), - EDEF(FLAT), - EDEF(SMOOTH), - EDEF(COLOR_MATERIAL), - EDEF(COLOR_MATERIAL_FACE), - EDEF(COLOR_MATERIAL_PARAMETER), - EDEF(NORMALIZE), - EDEF(CLIP_PLANE0), - EDEF(CLIP_PLANE1), - EDEF(CLIP_PLANE2), - EDEF(CLIP_PLANE3), - EDEF(CLIP_PLANE4), - EDEF(CLIP_PLANE5), - EDEF(ACCUM_RED_BITS), - EDEF(ACCUM_GREEN_BITS), - EDEF(ACCUM_BLUE_BITS), - EDEF(ACCUM_ALPHA_BITS), - EDEF(ACCUM_CLEAR_VALUE), - EDEF(ACCUM), - EDEF(ADD), - EDEF(LOAD), - EDEF(MULT), - EDEF(RETURN), - EDEF(ALPHA_TEST), - EDEF(ALPHA_TEST_REF), - EDEF(ALPHA_TEST_FUNC), - EDEF(BLEND), - EDEF(BLEND_SRC), - EDEF(BLEND_DST), - EDEF(ZERO), - EDEF(ONE), - EDEF(SRC_COLOR), - EDEF(ONE_MINUS_SRC_COLOR), - EDEF(DST_COLOR), - EDEF(ONE_MINUS_DST_COLOR), - EDEF(SRC_ALPHA), - EDEF(ONE_MINUS_SRC_ALPHA), - EDEF(DST_ALPHA), - EDEF(ONE_MINUS_DST_ALPHA), - EDEF(SRC_ALPHA_SATURATE), - EDEF(CONSTANT_COLOR), - EDEF(ONE_MINUS_CONSTANT_COLOR), - EDEF(CONSTANT_ALPHA), - EDEF(ONE_MINUS_CONSTANT_ALPHA), - EDEF(FEEDBACK), - EDEF(RENDER), - EDEF(SELECT), - EDEF(2D), - EDEF(3D), - EDEF(3D_COLOR), - EDEF(3D_COLOR_TEXTURE), - EDEF(4D_COLOR_TEXTURE), - EDEF(POINT_TOKEN), - EDEF(LINE_TOKEN), - EDEF(LINE_RESET_TOKEN), - EDEF(POLYGON_TOKEN), - EDEF(BITMAP_TOKEN), - EDEF(DRAW_PIXEL_TOKEN), - EDEF(COPY_PIXEL_TOKEN), - EDEF(PASS_THROUGH_TOKEN), - EDEF(FEEDBACK_BUFFER_POINTER), - EDEF(FEEDBACK_BUFFER_SIZE), - EDEF(FEEDBACK_BUFFER_TYPE), - EDEF(SELECTION_BUFFER_POINTER), - EDEF(SELECTION_BUFFER_SIZE), - EDEF(FOG), - EDEF(FOG_MODE), - EDEF(FOG_DENSITY), - EDEF(FOG_COLOR), - EDEF(FOG_INDEX), - EDEF(FOG_START), - EDEF(FOG_END), - EDEF(LINEAR), - EDEF(EXP), - EDEF(EXP2), - EDEF(LOGIC_OP), - EDEF(INDEX_LOGIC_OP), - EDEF(COLOR_LOGIC_OP), - EDEF(LOGIC_OP_MODE), - EDEF(CLEAR), - EDEF(SET), - EDEF(COPY), - EDEF(COPY_INVERTED), - EDEF(NOOP), - EDEF(INVERT), - EDEF(AND), - EDEF(NAND), - EDEF(OR), - EDEF(NOR), - EDEF(XOR), - EDEF(EQUIV), - EDEF(AND_REVERSE), - EDEF(AND_INVERTED), - EDEF(OR_REVERSE), - EDEF(OR_INVERTED), - EDEF(STENCIL_TEST), - EDEF(STENCIL_WRITEMASK), - EDEF(STENCIL_BITS), - EDEF(STENCIL_FUNC), - EDEF(STENCIL_VALUE_MASK), - EDEF(STENCIL_REF), - EDEF(STENCIL_FAIL), - EDEF(STENCIL_PASS_DEPTH_PASS), - EDEF(STENCIL_PASS_DEPTH_FAIL), - EDEF(STENCIL_CLEAR_VALUE), - EDEF(STENCIL_INDEX), - EDEF(KEEP), - EDEF(REPLACE), - EDEF(INCR), - EDEF(DECR), - EDEF(NONE), - EDEF(LEFT), - EDEF(RIGHT), - EDEF(FRONT_LEFT), - EDEF(FRONT_RIGHT), - EDEF(BACK_LEFT), - EDEF(BACK_RIGHT), - EDEF(AUX0), - EDEF(AUX1), - EDEF(AUX2), - EDEF(AUX3), - EDEF(COLOR_INDEX), - EDEF(RED), - EDEF(GREEN), - EDEF(BLUE), - EDEF(ALPHA), - EDEF(LUMINANCE), - EDEF(LUMINANCE_ALPHA), - EDEF(ALPHA_BITS), - EDEF(RED_BITS), - EDEF(GREEN_BITS), - EDEF(BLUE_BITS), - EDEF(INDEX_BITS), - EDEF(SUBPIXEL_BITS), - EDEF(AUX_BUFFERS), - EDEF(READ_BUFFER), - EDEF(DRAW_BUFFER), - EDEF(DOUBLEBUFFER), - EDEF(STEREO), - EDEF(BITMAP), - EDEF(COLOR), - EDEF(DEPTH), - EDEF(STENCIL), - EDEF(DITHER), - EDEF(RGB), - EDEF(RGBA), - EDEF(MAX_LIST_NESTING), - EDEF(MAX_ATTRIB_STACK_DEPTH), - EDEF(MAX_MODELVIEW_STACK_DEPTH), - EDEF(MAX_NAME_STACK_DEPTH), - EDEF(MAX_PROJECTION_STACK_DEPTH), - EDEF(MAX_TEXTURE_STACK_DEPTH), - EDEF(MAX_EVAL_ORDER), - EDEF(MAX_LIGHTS), - EDEF(MAX_CLIP_PLANES), - EDEF(MAX_TEXTURE_SIZE), - EDEF(MAX_PIXEL_MAP_TABLE), - EDEF(MAX_VIEWPORT_DIMS), - EDEF(MAX_CLIENT_ATTRIB_STACK_DEPTH), - EDEF(ATTRIB_STACK_DEPTH), - EDEF(CLIENT_ATTRIB_STACK_DEPTH), - EDEF(COLOR_CLEAR_VALUE), - EDEF(COLOR_WRITEMASK), - EDEF(CURRENT_INDEX), - EDEF(CURRENT_COLOR), - EDEF(CURRENT_NORMAL), - EDEF(CURRENT_RASTER_COLOR), - EDEF(CURRENT_RASTER_DISTANCE), - EDEF(CURRENT_RASTER_INDEX), - EDEF(CURRENT_RASTER_POSITION), - EDEF(CURRENT_RASTER_TEXTURE_COORDS), - EDEF(CURRENT_RASTER_POSITION_VALID), - EDEF(CURRENT_TEXTURE_COORDS), - EDEF(INDEX_CLEAR_VALUE), - EDEF(INDEX_MODE), - EDEF(INDEX_WRITEMASK), - EDEF(MODELVIEW_MATRIX), - EDEF(MODELVIEW_STACK_DEPTH), - EDEF(NAME_STACK_DEPTH), - EDEF(PROJECTION_MATRIX), - EDEF(PROJECTION_STACK_DEPTH), - EDEF(RENDER_MODE), - EDEF(RGBA_MODE), - EDEF(TEXTURE_MATRIX), - EDEF(TEXTURE_STACK_DEPTH), - EDEF(VIEWPORT), - EDEF(AUTO_NORMAL), - EDEF(MAP1_COLOR_4), - EDEF(MAP1_GRID_DOMAIN), - EDEF(MAP1_GRID_SEGMENTS), - EDEF(MAP1_INDEX), - EDEF(MAP1_NORMAL), - EDEF(MAP1_TEXTURE_COORD_1), - EDEF(MAP1_TEXTURE_COORD_2), - EDEF(MAP1_TEXTURE_COORD_3), - EDEF(MAP1_TEXTURE_COORD_4), - EDEF(MAP1_VERTEX_3), - EDEF(MAP1_VERTEX_4), - EDEF(MAP2_COLOR_4), - EDEF(MAP2_GRID_DOMAIN), - EDEF(MAP2_GRID_SEGMENTS), - EDEF(MAP2_INDEX), - EDEF(MAP2_NORMAL), - EDEF(MAP2_TEXTURE_COORD_1), - EDEF(MAP2_TEXTURE_COORD_2), - EDEF(MAP2_TEXTURE_COORD_3), - EDEF(MAP2_TEXTURE_COORD_4), - EDEF(MAP2_VERTEX_3), - EDEF(MAP2_VERTEX_4), - EDEF(COEFF), - EDEF(DOMAIN), - EDEF(ORDER), - EDEF(FOG_HINT), - EDEF(LINE_SMOOTH_HINT), - EDEF(PERSPECTIVE_CORRECTION_HINT), - EDEF(POINT_SMOOTH_HINT), - EDEF(POLYGON_SMOOTH_HINT), - EDEF(DONT_CARE), - EDEF(FASTEST), - EDEF(NICEST), - EDEF(SCISSOR_TEST), - EDEF(SCISSOR_BOX), - EDEF(MAP_COLOR), - EDEF(MAP_STENCIL), - EDEF(INDEX_SHIFT), - EDEF(INDEX_OFFSET), - EDEF(RED_SCALE), - EDEF(RED_BIAS), - EDEF(GREEN_SCALE), - EDEF(GREEN_BIAS), - EDEF(BLUE_SCALE), - EDEF(BLUE_BIAS), - EDEF(ALPHA_SCALE), - EDEF(ALPHA_BIAS), - EDEF(DEPTH_SCALE), - EDEF(DEPTH_BIAS), - EDEF(PIXEL_MAP_S_TO_S_SIZE), - EDEF(PIXEL_MAP_I_TO_I_SIZE), - EDEF(PIXEL_MAP_I_TO_R_SIZE), - EDEF(PIXEL_MAP_I_TO_G_SIZE), - EDEF(PIXEL_MAP_I_TO_B_SIZE), - EDEF(PIXEL_MAP_I_TO_A_SIZE), - EDEF(PIXEL_MAP_R_TO_R_SIZE), - EDEF(PIXEL_MAP_G_TO_G_SIZE), - EDEF(PIXEL_MAP_B_TO_B_SIZE), - EDEF(PIXEL_MAP_A_TO_A_SIZE), - EDEF(PIXEL_MAP_S_TO_S), - EDEF(PIXEL_MAP_I_TO_I), - EDEF(PIXEL_MAP_I_TO_R), - EDEF(PIXEL_MAP_I_TO_G), - EDEF(PIXEL_MAP_I_TO_B), - EDEF(PIXEL_MAP_I_TO_A), - EDEF(PIXEL_MAP_R_TO_R), - EDEF(PIXEL_MAP_G_TO_G), - EDEF(PIXEL_MAP_B_TO_B), - EDEF(PIXEL_MAP_A_TO_A), - EDEF(PACK_ALIGNMENT), - EDEF(PACK_LSB_FIRST), - EDEF(PACK_ROW_LENGTH), - EDEF(PACK_SKIP_PIXELS), - EDEF(PACK_SKIP_ROWS), - EDEF(PACK_SWAP_BYTES), - EDEF(UNPACK_ALIGNMENT), - EDEF(UNPACK_LSB_FIRST), - EDEF(UNPACK_ROW_LENGTH), - EDEF(UNPACK_SKIP_PIXELS), - EDEF(UNPACK_SKIP_ROWS), - EDEF(UNPACK_SWAP_BYTES), - EDEF(ZOOM_X), - EDEF(ZOOM_Y), - EDEF(TEXTURE_ENV), - EDEF(TEXTURE_ENV_MODE), - EDEF(TEXTURE_1D), - EDEF(TEXTURE_2D), - EDEF(TEXTURE_WRAP_S), - EDEF(TEXTURE_WRAP_T), - EDEF(TEXTURE_MAG_FILTER), - EDEF(TEXTURE_MIN_FILTER), - EDEF(TEXTURE_ENV_COLOR), - EDEF(TEXTURE_GEN_S), - EDEF(TEXTURE_GEN_T), - EDEF(TEXTURE_GEN_MODE), - EDEF(TEXTURE_BORDER_COLOR), - EDEF(TEXTURE_WIDTH), - EDEF(TEXTURE_HEIGHT), - EDEF(TEXTURE_BORDER), - EDEF(TEXTURE_COMPONENTS), - EDEF(TEXTURE_RED_SIZE), - EDEF(TEXTURE_GREEN_SIZE), - EDEF(TEXTURE_BLUE_SIZE), - EDEF(TEXTURE_ALPHA_SIZE), - EDEF(TEXTURE_LUMINANCE_SIZE), - EDEF(TEXTURE_INTENSITY_SIZE), - EDEF(NEAREST_MIPMAP_NEAREST), - EDEF(NEAREST_MIPMAP_LINEAR), - EDEF(LINEAR_MIPMAP_NEAREST), - EDEF(LINEAR_MIPMAP_LINEAR), - EDEF(OBJECT_LINEAR), - EDEF(OBJECT_PLANE), - EDEF(EYE_LINEAR), - EDEF(EYE_PLANE), - EDEF(SPHERE_MAP), - EDEF(DECAL), - EDEF(MODULATE), - EDEF(NEAREST), - EDEF(REPEAT), - EDEF(CLAMP), - EDEF(S), - EDEF(T), - EDEF(R), - EDEF(Q), - EDEF(TEXTURE_GEN_R), - EDEF(TEXTURE_GEN_Q), - EDEF(PROXY_TEXTURE_1D), - EDEF(PROXY_TEXTURE_2D), - EDEF(TEXTURE_PRIORITY), - EDEF(TEXTURE_RESIDENT), - EDEF(TEXTURE_BINDING_1D), - EDEF(TEXTURE_BINDING_2D), - EDEF(TEXTURE_INTERNAL_FORMAT), - EDEF(PACK_SKIP_IMAGES), - EDEF(PACK_IMAGE_HEIGHT), - EDEF(UNPACK_SKIP_IMAGES), - EDEF(UNPACK_IMAGE_HEIGHT), - EDEF(TEXTURE_3D), - EDEF(PROXY_TEXTURE_3D), - EDEF(TEXTURE_DEPTH), - EDEF(TEXTURE_WRAP_R), - EDEF(MAX_3D_TEXTURE_SIZE), - EDEF(TEXTURE_BINDING_3D), - EDEF(ALPHA4), - EDEF(ALPHA8), - EDEF(ALPHA12), - EDEF(ALPHA16), - EDEF(LUMINANCE4), - EDEF(LUMINANCE8), - EDEF(LUMINANCE12), - EDEF(LUMINANCE16), - EDEF(LUMINANCE4_ALPHA4), - EDEF(LUMINANCE6_ALPHA2), - EDEF(LUMINANCE8_ALPHA8), - EDEF(LUMINANCE12_ALPHA4), - EDEF(LUMINANCE12_ALPHA12), - EDEF(LUMINANCE16_ALPHA16), - EDEF(INTENSITY), - EDEF(INTENSITY4), - EDEF(INTENSITY8), - EDEF(INTENSITY12), - EDEF(INTENSITY16), - EDEF(R3_G3_B2), - EDEF(RGB4), - EDEF(RGB5), - EDEF(RGB8), - EDEF(RGB10), - EDEF(RGB12), - EDEF(RGB16), - EDEF(RGBA2), - EDEF(RGBA4), - EDEF(RGB5_A1), - EDEF(RGBA8), - EDEF(RGB10_A2), - EDEF(RGBA12), - EDEF(RGBA16), - EDEF(VENDOR), - EDEF(RENDERER), - EDEF(VERSION), - EDEF(EXTENSIONS), - EDEF(INVALID_VALUE), - EDEF(INVALID_ENUM), - EDEF(INVALID_OPERATION), - EDEF(STACK_OVERFLOW), - EDEF(STACK_UNDERFLOW), - EDEF(OUT_OF_MEMORY), - - /* extensions */ - EDEF(CONSTANT_COLOR_EXT), - EDEF(ONE_MINUS_CONSTANT_COLOR_EXT), - EDEF(CONSTANT_ALPHA_EXT), - EDEF(ONE_MINUS_CONSTANT_ALPHA_EXT), - EDEF(BLEND_EQUATION_EXT), - EDEF(MIN_EXT), - EDEF(MAX_EXT), - EDEF(FUNC_ADD_EXT), - EDEF(FUNC_SUBTRACT_EXT), - EDEF(FUNC_REVERSE_SUBTRACT_EXT), - EDEF(BLEND_COLOR_EXT), - EDEF(POLYGON_OFFSET_EXT), - EDEF(POLYGON_OFFSET_FACTOR_EXT), - EDEF(POLYGON_OFFSET_BIAS_EXT), - EDEF(VERTEX_ARRAY_EXT), - EDEF(NORMAL_ARRAY_EXT), - EDEF(COLOR_ARRAY_EXT), - EDEF(INDEX_ARRAY_EXT), - EDEF(TEXTURE_COORD_ARRAY_EXT), - EDEF(EDGE_FLAG_ARRAY_EXT), - EDEF(VERTEX_ARRAY_SIZE_EXT), - EDEF(VERTEX_ARRAY_TYPE_EXT), - EDEF(VERTEX_ARRAY_STRIDE_EXT), - EDEF(VERTEX_ARRAY_COUNT_EXT), - EDEF(NORMAL_ARRAY_TYPE_EXT), - EDEF(NORMAL_ARRAY_STRIDE_EXT), - EDEF(NORMAL_ARRAY_COUNT_EXT), - EDEF(COLOR_ARRAY_SIZE_EXT), - EDEF(COLOR_ARRAY_TYPE_EXT), - EDEF(COLOR_ARRAY_STRIDE_EXT), - EDEF(COLOR_ARRAY_COUNT_EXT), - EDEF(INDEX_ARRAY_TYPE_EXT), - EDEF(INDEX_ARRAY_STRIDE_EXT), - EDEF(INDEX_ARRAY_COUNT_EXT), - EDEF(TEXTURE_COORD_ARRAY_SIZE_EXT), - EDEF(TEXTURE_COORD_ARRAY_TYPE_EXT), - EDEF(TEXTURE_COORD_ARRAY_STRIDE_EXT), - EDEF(TEXTURE_COORD_ARRAY_COUNT_EXT), - EDEF(EDGE_FLAG_ARRAY_STRIDE_EXT), - EDEF(EDGE_FLAG_ARRAY_COUNT_EXT), - EDEF(VERTEX_ARRAY_POINTER_EXT), - EDEF(NORMAL_ARRAY_POINTER_EXT), - EDEF(COLOR_ARRAY_POINTER_EXT), - EDEF(INDEX_ARRAY_POINTER_EXT), - EDEF(TEXTURE_COORD_ARRAY_POINTER_EXT), - EDEF(EDGE_FLAG_ARRAY_POINTER_EXT), - EDEF(TEXTURE_PRIORITY_EXT), - EDEF(TEXTURE_RESIDENT_EXT), - EDEF(TEXTURE_1D_BINDING_EXT), - EDEF(TEXTURE_2D_BINDING_EXT), - EDEF(PACK_SKIP_IMAGES_EXT), - EDEF(PACK_IMAGE_HEIGHT_EXT), - EDEF(UNPACK_SKIP_IMAGES_EXT), - EDEF(UNPACK_IMAGE_HEIGHT_EXT), - EDEF(TEXTURE_3D_EXT), - EDEF(PROXY_TEXTURE_3D_EXT), - EDEF(TEXTURE_DEPTH_EXT), - EDEF(TEXTURE_WRAP_R_EXT), - EDEF(MAX_3D_TEXTURE_SIZE_EXT), - EDEF(TEXTURE_3D_BINDING_EXT), - EDEF(TABLE_TOO_LARGE_EXT), - EDEF(COLOR_TABLE_FORMAT_EXT), - EDEF(COLOR_TABLE_WIDTH_EXT), - EDEF(COLOR_TABLE_RED_SIZE_EXT), - EDEF(COLOR_TABLE_GREEN_SIZE_EXT), - EDEF(COLOR_TABLE_BLUE_SIZE_EXT), - EDEF(COLOR_TABLE_ALPHA_SIZE_EXT), - EDEF(COLOR_TABLE_LUMINANCE_SIZE_EXT), - EDEF(COLOR_TABLE_INTENSITY_SIZE_EXT), - EDEF(TEXTURE_INDEX_SIZE_EXT), - EDEF(COLOR_INDEX1_EXT), - EDEF(COLOR_INDEX2_EXT), - EDEF(COLOR_INDEX4_EXT), - EDEF(COLOR_INDEX8_EXT), - EDEF(COLOR_INDEX12_EXT), - EDEF(COLOR_INDEX16_EXT), - EDEF(SHARED_TEXTURE_PALETTE_EXT), - EDEF(POINT_SIZE_MIN_EXT), - EDEF(POINT_SIZE_MAX_EXT), - EDEF(POINT_FADE_THRESHOLD_SIZE_EXT), - EDEF(DISTANCE_ATTENUATION_EXT), - EDEF(RESCALE_NORMAL_EXT), - EDEF(ABGR_EXT), - EDEF(SELECTED_TEXTURE_SGIS), - EDEF(SELECTED_TEXTURE_COORD_SET_SGIS), - EDEF(MAX_TEXTURES_SGIS), - EDEF(TEXTURE0_SGIS), - EDEF(TEXTURE1_SGIS), - EDEF(TEXTURE2_SGIS), - EDEF(TEXTURE3_SGIS), - EDEF(TEXTURE_COORD_SET_SOURCE_SGIS), - EDEF(SELECTED_TEXTURE_EXT), - EDEF(SELECTED_TEXTURE_COORD_SET_EXT), - EDEF(SELECTED_TEXTURE_TRANSFORM_EXT), - EDEF(MAX_TEXTURES_EXT), - EDEF(MAX_TEXTURE_COORD_SETS_EXT), - EDEF(TEXTURE_ENV_COORD_SET_EXT), - EDEF(TEXTURE0_EXT), - EDEF(TEXTURE1_EXT), - EDEF(TEXTURE2_EXT), - EDEF(TEXTURE3_EXT), - EDEF(CLAMP_TO_EDGE_SGIS), - EDEF(RESCALE_NORMAL), - EDEF(CLAMP_TO_EDGE), - EDEF(MAX_ELEMENTS_VERTICES), - EDEF(MAX_ELEMENTS_INDICES), - EDEF(BGR), - EDEF(BGRA), - EDEF(UNSIGNED_BYTE_3_3_2), - EDEF(UNSIGNED_BYTE_2_3_3_REV), - EDEF(UNSIGNED_SHORT_5_6_5), - EDEF(UNSIGNED_SHORT_5_6_5_REV), - EDEF(UNSIGNED_SHORT_4_4_4_4), - EDEF(UNSIGNED_SHORT_4_4_4_4_REV), - EDEF(UNSIGNED_SHORT_5_5_5_1), - EDEF(UNSIGNED_SHORT_1_5_5_5_REV), - EDEF(UNSIGNED_INT_8_8_8_8), - EDEF(UNSIGNED_INT_8_8_8_8_REV), - EDEF(UNSIGNED_INT_10_10_10_2), - EDEF(UNSIGNED_INT_2_10_10_10_REV), - EDEF(LIGHT_MODEL_COLOR_CONTROL), - EDEF(SINGLE_COLOR), - EDEF(SEPARATE_SPECULAR_COLOR), - EDEF(TEXTURE_MIN_LOD), - EDEF(TEXTURE_MAX_LOD), - EDEF(TEXTURE_BASE_LEVEL), - EDEF(TEXTURE_MAX_LEVEL) -}; - -#undef EDEF - -#define N_ENUMS (sizeof(enums) / sizeof(ENUM)) - -/***************************************************************************/ - -static void print_enum_name( FILE* OUT, GLenum e ) -{ - int i, found= 0; - for( i= 0; i < N_ENUMS; ++i ) - { - if( enums[i].e == e ) - { - if( found ) - fprintf( OUT, "/" ); - found= 1; - fprintf( OUT, "%s", enums[i].name ); - } - } - if( ! found ) - fprintf( OUT, "*UNKNOWN* [%04x]", (int)e ); - fprintf( OUT, "\n" ); -} - -#define BOOL_STRING(b) (b ? "true" : "false") - -#define VAR_ENUM(VAR) \ - { \ - GLint e= 0; \ - glGetIntegerv(GL_##VAR,&e); \ - fprintf( OUT, "%s: ", #VAR ); \ - print_enum_name( OUT, (GLenum) e ); \ - } - -#define VAR_FLOAT4(VAR) \ - { \ - GLfloat f[4]; \ - f[0]= f[1]= f[2]= f[3]= 0.0; \ - glGetFloatv(GL_##VAR,f); \ - fprintf( OUT, "%s: [%f %f %f %f]\n", \ - #VAR, f[0], f[1], f[2], f[3] ); \ - } - -#define VAR_MAT_FLOAT4(VAR) \ - { \ - GLfloat f[4]; \ - f[0]= f[1]= f[2]= f[3]= 0.0; \ - glGetMaterialfv(GL_FRONT,GL_##VAR,f); \ - fprintf( OUT, "FRONT_%s: [%f %f %f %f]\n", \ - #VAR, f[0], f[1], f[2], f[3] ); \ - glGetMaterialfv(GL_BACK,GL_##VAR,f); \ - fprintf( OUT, " BACK_%s: [%f %f %f %f]\n", \ - #VAR, f[0], f[1], f[2], f[3] ); \ - } - -#define VAR_LIGHT_FLOAT4(LIGHT,VAR) \ - { \ - GLfloat f[4]; \ - f[0]= f[1]= f[2]= f[3]= 0.0; \ - glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \ - fprintf( OUT, "LIGHT%d.%s: [%f %f %f %f]\n", \ - LIGHT, #VAR, f[0], f[1], f[2], f[3] ); \ - } - -#define VAR_LIGHT_FLOAT3(LIGHT,VAR) \ - { \ - GLfloat f[3]; \ - f[0]= f[1]= f[2]= 0.0; \ - glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \ - fprintf( OUT, "LIGHT%d.%s: [%f %f %f]\n", \ - LIGHT, #VAR, f[0], f[1], f[2] ); \ - } - -#define VAR_FLOAT3(VAR) \ - { \ - GLfloat f[3]; \ - f[0]= f[1]= f[2]= 0.0; \ - glGetFloatv(GL_##VAR,f) ; \ - fprintf( OUT, "%s: [%f %f %f]\n", \ - #VAR, f[0], f[1], f[2] ); \ - } -#define VAR_FLOAT2(VAR) \ - { \ - GLfloat f[2]; \ - f[0]= f[1]= 0.0; \ - glGetFloatv(GL_##VAR,f); \ - fprintf( OUT, "%s: [%f %f]\n", \ - #VAR, f[0], f[1] ); \ - } - -#define VAR_COLOR(VAR) VAR_FLOAT4(VAR) -#define VAR_TEXCOORD(VAR) VAR_FLOAT4(VAR) -#define VAR_NORMAL(VAR) VAR_FLOAT3(VAR) - -#define VAR_MAT_COLOR(VAR) VAR_MAT_FLOAT4(VAR) -#define VAR_LIGHT_COLOR(LIGHT,VAR) VAR_LIGHT_FLOAT4(LIGHT,VAR) - -#define VAR_FLOAT(VAR) \ - { \ - GLfloat f= 0.0; \ - glGetFloatv(GL_##VAR,&f); \ - fprintf( OUT, "%s: %f\n", #VAR, f ); \ - } - -#define VAR_MAT_FLOAT(VAR) \ - { \ - GLfloat f= 0.0; \ - glGetMaterialfv(GL_FRONT,GL_##VAR,&f); \ - fprintf( OUT, "FRONT_%s: %f\n", #VAR, f ); \ - glGetMaterialfv(GL_BACK,GL_##VAR,&f); \ - fprintf( OUT, " BACK_%s: %f\n", #VAR, f ); \ - } - -#define VAR_LIGHT_FLOAT(LIGHT,VAR) \ - { \ - GLfloat f= 0.0; \ - glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,&f); \ - fprintf( OUT, "LIGHT%d.%s: %f\n", \ - LIGHT, #VAR, f ); \ - } - -#define VAR_INT(VAR) \ - { \ - GLint i= 0; \ - glGetIntegerv(GL_##VAR,&i); \ - fprintf( OUT, "%s: %d\n", #VAR, (int)i ); \ - } -#define VAR_INTEGER(VAR) VAR_INT(VAR) -#define VAR_INDEX(VAR) VAR_INT(VAR) -#define VAR_HEXINT(VAR) \ - { \ - GLint i= 0; \ - glGetIntegerv(GL_##VAR,&i); \ - fprintf( OUT, "%s: 0x%04x\n", #VAR, (int)i ); \ - } -#define VAR_INT4(VAR) \ - { \ - GLint i[4]; \ - i[0]= i[1]= i[2]= i[3]= 0; \ - glGetIntegerv(GL_##VAR,i); \ - fprintf( OUT, "%s: [%d %d %d %d]\n", \ - #VAR, (int)i[0], (int)i[1], (int)i[2], (int)i[3] ); \ - } -#define VAR_BOOL(VAR) \ - { \ - GLboolean b= 0; \ - glGetBooleanv(GL_##VAR,&b); \ - fprintf( OUT, "%s: %s\n", #VAR, BOOL_STRING(b) ); \ - } -#define VAR_BOOL4(VAR) \ - { \ - GLboolean b[4]; \ - b[0]= b[1]= b[2]= b[3]= 0; \ - glGetBooleanv(GL_##VAR,b); \ - fprintf( OUT, "%s: [%s %s %s %s]\n", \ - #VAR, \ - BOOL_STRING(b[0]), \ - BOOL_STRING(b[1]), \ - BOOL_STRING(b[2]), \ - BOOL_STRING(b[3]) ); \ - } -#define VAR_PTR(VAR) \ - { \ - GLvoid* p= 0; \ - glGetPointerv(GL_##VAR,&p); \ - fprintf( OUT, "%s: %p\n", #VAR, p ); \ - } -#define VAR_MATRIX(VAR) \ - { \ - GLfloat m[16]; \ - int i; \ - for( i= 0; i < 16; ++i ) m[i]= 0.0; \ - glGetFloatv(GL_##VAR,m); \ - fprintf( OUT, \ - "%s:\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f -%+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n", \ - #VAR, \ - m[0+0*4], m[0+1*4], m[0+2*4], m[0+3*4], \ - m[1+0*4], m[1+1*4], m[1+2*4], m[1+3*4], \ - m[2+0*4], m[2+1*4], m[2+2*4], m[2+3*4], \ - m[3+0*4], m[3+1*4], m[3+2*4], m[3+3*4] ); \ - } - -/***************************************************************************/ - -/* -#define OUT stderr -*/ -void dump_opengl_state( FILE* OUT ) -{ - int i; - GLint n_lights= 0; - - glGetIntegerv( GL_MAX_LIGHTS, &n_lights ); - - VAR_COLOR(CURRENT_COLOR) - VAR_INDEX(CURRENT_INDEX) - VAR_TEXCOORD(CURRENT_TEXTURE_COORDS) - VAR_NORMAL(CURRENT_NORMAL) - VAR_FLOAT4(CURRENT_RASTER_POSITION) - VAR_FLOAT(CURRENT_RASTER_DISTANCE) - VAR_COLOR(CURRENT_RASTER_COLOR) - VAR_INDEX(CURRENT_RASTER_INDEX) - VAR_TEXCOORD(CURRENT_RASTER_TEXTURE_COORDS) - VAR_BOOL(CURRENT_RASTER_POSITION_VALID) - VAR_BOOL(EDGE_FLAG) - - VAR_BOOL (VERTEX_ARRAY) - VAR_INTEGER(VERTEX_ARRAY_SIZE) - VAR_ENUM (VERTEX_ARRAY_TYPE) - VAR_INTEGER(VERTEX_ARRAY_STRIDE) - VAR_PTR (VERTEX_ARRAY_POINTER) - - VAR_BOOL (NORMAL_ARRAY) - VAR_ENUM (NORMAL_ARRAY_TYPE) - VAR_INTEGER(NORMAL_ARRAY_STRIDE) - VAR_PTR (NORMAL_ARRAY_POINTER) - - VAR_BOOL (COLOR_ARRAY) - VAR_INTEGER(COLOR_ARRAY_SIZE) - VAR_ENUM (COLOR_ARRAY_TYPE) - VAR_INTEGER(COLOR_ARRAY_STRIDE) - VAR_PTR (COLOR_ARRAY_POINTER) - - VAR_BOOL (INDEX_ARRAY) - VAR_ENUM (INDEX_ARRAY_TYPE) - VAR_INTEGER(INDEX_ARRAY_STRIDE) - VAR_PTR (INDEX_ARRAY_POINTER) - - VAR_BOOL (TEXTURE_COORD_ARRAY) - VAR_INTEGER(TEXTURE_COORD_ARRAY_SIZE) - VAR_ENUM (TEXTURE_COORD_ARRAY_TYPE) - VAR_INTEGER(TEXTURE_COORD_ARRAY_STRIDE) - VAR_PTR (TEXTURE_COORD_ARRAY_POINTER) - - VAR_BOOL (EDGE_FLAG_ARRAY) - VAR_INTEGER(EDGE_FLAG_ARRAY_STRIDE) - VAR_PTR (EDGE_FLAG_ARRAY_POINTER) - - VAR_MATRIX(MODELVIEW_MATRIX) - VAR_MATRIX(PROJECTION_MATRIX) - VAR_MATRIX(TEXTURE_MATRIX) - VAR_INT4(VIEWPORT) - VAR_FLOAT2(DEPTH_RANGE) - VAR_INT(MODELVIEW_STACK_DEPTH) - VAR_INT(PROJECTION_STACK_DEPTH) - VAR_INT(TEXTURE_STACK_DEPTH) - VAR_ENUM(MATRIX_MODE) - VAR_BOOL(NORMALIZE) - VAR_BOOL(RESCALE_NORMAL_EXT) - VAR_BOOL(CLIP_PLANE0) - VAR_BOOL(CLIP_PLANE1) - VAR_BOOL(CLIP_PLANE2) - VAR_BOOL(CLIP_PLANE3) - VAR_BOOL(CLIP_PLANE4) - VAR_BOOL(CLIP_PLANE5) - /* + glGetClipPlane() */ - - VAR_COLOR(FOG_COLOR) - VAR_INDEX(FOG_INDEX) - VAR_FLOAT(FOG_DENSITY) - VAR_FLOAT(FOG_START) - VAR_FLOAT(FOG_END) - VAR_ENUM(FOG_MODE) - VAR_BOOL(FOG) - VAR_ENUM(SHADE_MODEL) - - VAR_BOOL(LIGHTING) - VAR_BOOL(COLOR_MATERIAL) - VAR_ENUM(COLOR_MATERIAL_PARAMETER) - VAR_ENUM(COLOR_MATERIAL_FACE) - - VAR_MAT_COLOR(AMBIENT) - VAR_MAT_COLOR(DIFFUSE) - VAR_MAT_COLOR(SPECULAR) - VAR_MAT_COLOR(EMISSION) - VAR_MAT_FLOAT(SHININESS) - - VAR_COLOR(LIGHT_MODEL_AMBIENT) - VAR_BOOL(LIGHT_MODEL_LOCAL_VIEWER) - VAR_BOOL(LIGHT_MODEL_TWO_SIDE) -/* VAR_ENUM(LIGHT_MODEL_COLOR_CONTROL)*/ - - for( i= 0; i < n_lights; ++i ) - { - GLboolean b= 0; - - glGetBooleanv( GL_LIGHT0 + i, &b ); - fprintf( OUT, "LIGHT%d: %s\n", i, BOOL_STRING(b) ); - - if( ! b ) - continue; - - VAR_LIGHT_COLOR(i,AMBIENT) - VAR_LIGHT_COLOR(i,DIFFUSE) - VAR_LIGHT_COLOR(i,SPECULAR) - VAR_LIGHT_FLOAT4(i,POSITION) - VAR_LIGHT_FLOAT(i,CONSTANT_ATTENUATION) - VAR_LIGHT_FLOAT(i,LINEAR_ATTENUATION) - VAR_LIGHT_FLOAT(i,QUADRATIC_ATTENUATION) - VAR_LIGHT_FLOAT3(i,SPOT_DIRECTION) - VAR_LIGHT_FLOAT(i,SPOT_EXPONENT) - VAR_LIGHT_FLOAT(i,SPOT_CUTOFF) - /* COLOR_INDEXES */ - } - - VAR_FLOAT(POINT_SIZE) - VAR_BOOL(POINT_SMOOTH) - VAR_FLOAT(LINE_WIDTH) - VAR_BOOL(LINE_SMOOTH) - VAR_HEXINT(LINE_STIPPLE_PATTERN) - VAR_INT(LINE_STIPPLE_REPEAT) - VAR_BOOL(LINE_STIPPLE) - VAR_BOOL(CULL_FACE) - VAR_ENUM(CULL_FACE_MODE) - VAR_ENUM(FRONT_FACE) - VAR_BOOL(POLYGON_SMOOTH) - VAR_ENUM(POLYGON_MODE) - VAR_FLOAT(POLYGON_OFFSET_FACTOR) - VAR_FLOAT(POLYGON_OFFSET_UNITS) - VAR_BOOL(POLYGON_OFFSET_POINT) - VAR_BOOL(POLYGON_OFFSET_LINE) - VAR_BOOL(POLYGON_OFFSET_FILL) - /* GetPolygonStipple */ - VAR_BOOL(POLYGON_STIPPLE) - - VAR_BOOL(TEXTURE_1D) - VAR_BOOL(TEXTURE_2D) -/* VAR_BOOL(TEXTURE_3D)*/ - - VAR_INT(TEXTURE_BINDING_1D) - VAR_INT(TEXTURE_BINDING_2D) -/* VAR_INT(TEXTURE_BINDING_3D)*/ - - /* GetTexImage() */ - /* GetTexLevelParameter() */ - /* GetTexEnv() */ - - VAR_BOOL(TEXTURE_GEN_S) - VAR_BOOL(TEXTURE_GEN_T) - VAR_BOOL(TEXTURE_GEN_R) - VAR_BOOL(TEXTURE_GEN_Q) - - /* GetTexGen() */ - - VAR_BOOL(SCISSOR_TEST) - VAR_INT4(SCISSOR_BOX) - VAR_BOOL(ALPHA_TEST) - VAR_ENUM(ALPHA_TEST_FUNC) - VAR_FLOAT(ALPHA_TEST_REF) - VAR_BOOL(STENCIL_TEST) - VAR_ENUM(STENCIL_FUNC) - VAR_HEXINT(STENCIL_VALUE_MASK) - VAR_INT(STENCIL_REF) - VAR_ENUM(STENCIL_FAIL) - VAR_ENUM(STENCIL_PASS_DEPTH_FAIL) - VAR_ENUM(STENCIL_PASS_DEPTH_PASS) - VAR_BOOL(DEPTH_TEST) - VAR_ENUM(DEPTH_FUNC) - VAR_BOOL(BLEND) - VAR_ENUM(BLEND_SRC) - VAR_ENUM(BLEND_DST) - - VAR_BOOL(DITHER) - VAR_BOOL(LOGIC_OP) /* INDEX_LOGIC_OP */ - VAR_BOOL(COLOR_LOGIC_OP) - - VAR_ENUM(DRAW_BUFFER) - VAR_INT(INDEX_WRITEMASK) - VAR_BOOL4(COLOR_WRITEMASK) - VAR_BOOL(DEPTH_WRITEMASK) - VAR_HEXINT(STENCIL_WRITEMASK) - VAR_COLOR(COLOR_CLEAR_VALUE) - VAR_INDEX(INDEX_CLEAR_VALUE) - VAR_FLOAT(DEPTH_CLEAR_VALUE) - VAR_INT(STENCIL_CLEAR_VALUE) - VAR_FLOAT(ACCUM_CLEAR_VALUE) - - VAR_BOOL(UNPACK_SWAP_BYTES) - VAR_BOOL(UNPACK_LSB_FIRST) -#ifdef UNPACK_IMAGE_HEIGHT - VAR_INT(UNPACK_IMAGE_HEIGHT) -#endif -#ifdef UNPACK_SKIP_IMAGES - VAR_INT(UNPACK_SKIP_IMAGES) -#endif - VAR_INT(UNPACK_ROW_LENGTH) - VAR_INT(UNPACK_SKIP_ROWS) - VAR_INT(UNPACK_SKIP_PIXELS) - VAR_INT(UNPACK_ALIGNMENT) - - VAR_BOOL(PACK_SWAP_BYTES) - VAR_BOOL(PACK_LSB_FIRST) -#ifdef PACK_IMAGE_HEIGHT - VAR_INT(PACK_IMAGE_HEIGHT) -#endif -#ifdef PACK_SKIP_IMAGES - VAR_INT(PACK_SKIP_IMAGES) -#endif - VAR_INT(PACK_ROW_LENGTH) - VAR_INT(PACK_SKIP_ROWS) - VAR_INT(PACK_SKIP_PIXELS) - VAR_INT(PACK_ALIGNMENT) - - VAR_BOOL(MAP_COLOR) - VAR_BOOL(MAP_STENCIL) - VAR_INT(INDEX_SHIFT) - VAR_INT(INDEX_OFFSET) - VAR_FLOAT(RED_SCALE) - VAR_FLOAT(GREEN_SCALE) - VAR_FLOAT(BLUE_SCALE) - VAR_FLOAT(ALPHA_SCALE) - VAR_FLOAT(DEPTH_SCALE) - VAR_FLOAT(RED_BIAS) - VAR_FLOAT(GREEN_BIAS) - VAR_FLOAT(BLUE_BIAS) - VAR_FLOAT(ALPHA_BIAS) - VAR_FLOAT(DEPTH_BIAS) - - VAR_FLOAT(ZOOM_X) - VAR_FLOAT(ZOOM_Y) - - VAR_ENUM(READ_BUFFER) - - VAR_BOOL(AUTO_NORMAL) - - VAR_ENUM(PERSPECTIVE_CORRECTION_HINT) - VAR_ENUM(POINT_SMOOTH_HINT) - VAR_ENUM(LINE_SMOOTH_HINT) - VAR_ENUM(POLYGON_SMOOTH_HINT) - VAR_ENUM(FOG_HINT) - - VAR_INT(MAX_LIGHTS) - VAR_INT(MAX_CLIP_PLANES) - VAR_INT(MAX_MODELVIEW_STACK_DEPTH) - VAR_INT(MAX_PROJECTION_STACK_DEPTH) - VAR_INT(MAX_TEXTURE_STACK_DEPTH) - VAR_INT(SUBPIXEL_BITS) -#ifdef GL_MAX_3D_TEXTURE_SIZE - VAR_INT(MAX_3D_TEXTURE_SIZE) -#endif - VAR_INT(MAX_TEXTURE_SIZE) - VAR_INT(MAX_PIXEL_MAP_TABLE) - VAR_INT(MAX_NAME_STACK_DEPTH) - VAR_INT(MAX_LIST_NESTING) - VAR_INT(MAX_EVAL_ORDER) - VAR_INT(MAX_VIEWPORT_DIMS) - VAR_INT(MAX_ATTRIB_STACK_DEPTH) - VAR_INT(MAX_CLIENT_ATTRIB_STACK_DEPTH) - VAR_INT(AUX_BUFFERS) - VAR_BOOL(RGBA_MODE) - VAR_BOOL(INDEX_MODE) - VAR_BOOL(DOUBLEBUFFER) - VAR_BOOL(STEREO) -#ifdef GL_ALIASED_POINT_SIZE_RANGE - VAR_FLOAT2(ALIASED_POINT_SIZE_RANGE) -#endif -#ifdef GL_POINT_SIZE_RANGE - VAR_FLOAT2(POINT_SIZE_RANGE) /* SMOOTH_POINT_SIZE_RANGE */ -#endif - VAR_FLOAT(POINT_SIZE_GRANULARITY) /* SMOOTH_POINT_SIZE_GRANULARITY */ -#ifdef GL_ALIASED_LINE_WIDTH_RANGE - VAR_FLOAT2(ALIASED_LINE_WIDTH_RANGE) -#endif - VAR_FLOAT2(LINE_WIDTH_RANGE) /* SMOOTH_LINE_WIDTH_RANGE */ - VAR_FLOAT(LINE_WIDTH_GRANULARITY) /* SMOOTH_LINE_WIDTH_GRANULARITY */ - -#ifdef GL_MAX_ELEMENTS_INDICES - VAR_INT(MAX_ELEMENTS_INDICES) -#endif -#ifdef GL_MAX_ELEMENTS_VERTICES - VAR_INT(MAX_ELEMENTS_VERTICES) -#endif - VAR_INT(RED_BITS) - VAR_INT(GREEN_BITS) - VAR_INT(BLUE_BITS) - VAR_INT(ALPHA_BITS) - VAR_INT(INDEX_BITS) - VAR_INT(DEPTH_BITS) - VAR_INT(STENCIL_BITS) - VAR_INT(ACCUM_RED_BITS) - VAR_INT(ACCUM_GREEN_BITS) - VAR_INT(ACCUM_BLUE_BITS) - VAR_INT(ACCUM_ALPHA_BITS) - - VAR_INT(LIST_BASE) - VAR_INT(LIST_INDEX) - VAR_ENUM(LIST_MODE) - VAR_INT(ATTRIB_STACK_DEPTH) - VAR_INT(CLIENT_ATTRIB_STACK_DEPTH) - VAR_INT(NAME_STACK_DEPTH) - VAR_ENUM(RENDER_MODE) - VAR_PTR(SELECTION_BUFFER_POINTER) - VAR_INT(SELECTION_BUFFER_SIZE) - VAR_PTR(FEEDBACK_BUFFER_POINTER) - VAR_INT(FEEDBACK_BUFFER_SIZE) - VAR_ENUM(FEEDBACK_BUFFER_TYPE) - - /* glGetError() */ -} - -/***************************************************************************/ - -/*#define TEST*/ -#ifdef TEST - -#include <GL/glut.h> - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 300); - glutInitDisplayMode(GLUT_RGB); - glutCreateWindow(argv[0]); - dump_opengl_state(stdout); - return 0; -} - -#endif - |