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authormarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
committermarha <marha@users.sourceforge.net>2010-11-22 19:42:40 +0000
commit85ef9930f56bf15181f9a0b238f03d55303cf411 (patch)
tree63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/progs/util/glstate.c
parent94810d19989336862251dbf69c3f3acb18a9b06d (diff)
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Updated to mesalib 7.9
Diffstat (limited to 'mesalib/progs/util/glstate.c')
-rw-r--r--mesalib/progs/util/glstate.c502
1 files changed, 0 insertions, 502 deletions
diff --git a/mesalib/progs/util/glstate.c b/mesalib/progs/util/glstate.c
deleted file mode 100644
index 21d7e4552..000000000
--- a/mesalib/progs/util/glstate.c
+++ /dev/null
@@ -1,502 +0,0 @@
-
-/*
- * Print GL state information (for debugging)
- * Copyright (C) 1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
- *
- * Revision 1.4 1999/06/19 01:36:43 brianp
- * more features added
- *
- * Revision 1.3 1999/02/24 05:16:20 brianp
- * added still more records to EnumTable
- *
- * Revision 1.2 1998/11/24 03:47:54 brianp
- * added more records to EnumTable
- *
- * Revision 1.1 1998/11/24 03:41:16 brianp
- * Initial revision
- *
- */
-
-
-
-#include <assert.h>
-#include <GL/gl.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "glstate.h"
-
-
-#define FLOAT 1
-#define INT 2
-#define DOUBLE 3
-#define BOOLEAN 4
-#define ENUM 5
-#define VOID 6
-#define LAST_TOKEN ~0
-
-
-struct EnumRecord {
- GLenum enumerator; /* GLenum constant */
- const char *string; /* string name */
- int getType; /* INT, FLOAT, DOUBLE, BOOLEAN, ENUM, or VOID */
- int getCount; /* number of values returned by the glGet*v() call */
-};
-
-
-/* XXX Lots more records to add here! Help, anyone? */
-
-static struct EnumRecord EnumTable[] = {
- { GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", INT, 1 },
- { GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", INT, 1 },
- { GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", INT, 1 },
- { GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", INT, 1 },
- { GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", FLOAT, 4 },
- { GL_ALPHA_BIAS, "GL_ALPHA_BIAS", FLOAT, 1 },
- { GL_ALPHA_BITS, "GL_ALPHA_BITS", INT, 1 },
- { GL_ALPHA_SCALE, "GL_ALPHA_SCALE", FLOAT, 1 },
- { GL_ALPHA_TEST, "GL_ALPHA_TEST", BOOLEAN, 1 },
- { GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", ENUM, 1 },
- { GL_ALWAYS, "GL_ALWAYS", ENUM, 0 },
- { GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", FLOAT, 1 },
- { GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", INT, 1 },
- { GL_AUTO_NORMAL, "GL_AUTO_NORMAL", BOOLEAN, 1 },
- { GL_AUX_BUFFERS, "GL_AUX_BUFFERS", INT, 1 },
- { GL_BLEND, "GL_BLEND", BOOLEAN, 1 },
- { GL_BLEND_DST, "GL_BLEND_DST", ENUM, 1 },
- { GL_BLEND_SRC, "GL_BLEND_SRC", ENUM, 1 },
- { GL_BLUE_BIAS, "GL_BLUE_BIAS", FLOAT, 1 },
- { GL_BLUE_BITS, "GL_BLUE_BITS", INT, 1 },
- { GL_BLUE_SCALE, "GL_BLUE_SCALE", FLOAT, 1 },
-
- { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE", ENUM, 0 },
- { GL_CLEAR, "GL_CLEAR", ENUM, 0 },
- { GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT, 1 },
- { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", BOOLEAN, 1 },
- { GL_CLIP_PLANE1, "GL_CLIP_PLANE1", BOOLEAN, 1 },
- { GL_CLIP_PLANE2, "GL_CLIP_PLANE2", BOOLEAN, 1 },
- { GL_CLIP_PLANE3, "GL_CLIP_PLANE3", BOOLEAN, 1 },
- { GL_CLIP_PLANE4, "GL_CLIP_PLANE4", BOOLEAN, 1 },
- { GL_CLIP_PLANE5, "GL_CLIP_PLANE5", BOOLEAN, 1 },
- { GL_COEFF, "GL_COEEF", ENUM, 0 },
- { GL_COLOR, "GL_COLOR", ENUM, 0 },
- { GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT", ENUM, 0 },
- { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", FLOAT, 4 },
- { GL_COLOR_INDEX, "GL_COLOR_INDEX", ENUM, 0 },
- { GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", BOOLEAN, 1 },
- { GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", ENUM, 1 },
- { GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", ENUM, 1 },
- { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", BOOLEAN, 4 },
- { GL_COMPILE, "GL_COMPILE", ENUM, 0 },
- { GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE", ENUM, 0 },
- { GL_COPY, "GL_COPY", ENUM, 0 },
- { GL_COPY_INVERTED, "GL_COPY_INVERTED", ENUM, 0 },
- { GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN", ENUM, 0 },
- { GL_CULL_FACE, "GL_CULL_FACE", BOOLEAN, 1 },
- { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", ENUM, 1 },
- { GL_CURRENT_BIT, "GL_CURRENT_BIT", ENUM, 0 },
- { GL_CURRENT_COLOR, "GL_CURRENT_COLOR", FLOAT, 4 },
- { GL_CURRENT_INDEX, "GL_CURRENT_INDEX", INT, 1 },
- { GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", FLOAT, 3 },
- { GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", FLOAT, 4 },
- { GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", FLOAT, 1 },
- { GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", INT, 1 },
- { GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", FLOAT, 4 },
- { GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", FLOAT, 4 },
- { GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", BOOLEAN, 1 },
- { GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", FLOAT, 4 },
- { GL_CW, "GL_CW", ENUM, 0 },
- { GL_CCW, "GL_CCW", ENUM, 0 },
-
- { GL_DECAL, "GL_DECAL", ENUM, 0 },
- { GL_DECR, "GL_DECR", ENUM, 0 },
- { GL_DEPTH, "GL_DEPTH", ENUM, 0 },
- { GL_DEPTH_BIAS, "GL_DEPTH_BIAS", FLOAT, 1 },
- { GL_DEPTH_BITS, "GL_DEPTH_BITS", INT, 1 },
- { GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT", ENUM, 0 },
- { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", FLOAT, 1 },
- { GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT", ENUM, 0 },
- { GL_DEPTH_FUNC, "GL_DEPTH_FUNC", ENUM, 1 },
- { GL_DEPTH_RANGE, "GL_DEPTH_RANGE", FLOAT, 2 },
- { GL_DEPTH_SCALE, "GL_DEPTH_SCALE", FLOAT, 1 },
- { GL_DEPTH_TEST, "GL_DEPTH_TEST", ENUM, 1 },
- { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", BOOLEAN, 1 },
- { GL_DIFFUSE, "GL_DIFFUSE", ENUM, 0 }, /*XXX*/
- { GL_DITHER, "GL_DITHER", BOOLEAN, 1 },
- { GL_DOMAIN, "GL_DOMAIN", ENUM, 0 },
- { GL_DONT_CARE, "GL_DONT_CARE", ENUM, 0 },
- { GL_DOUBLE, "GL_DOUBLE", ENUM, 0 },
- { GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", BOOLEAN, 1},
- { GL_DRAW_BUFFER, "GL_DRAW_BUFFER", ENUM, 1 },
- { GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN", ENUM, 0 },
- { GL_DST_ALPHA, "GL_DST_ALPHA", ENUM, 0 },
- { GL_DST_COLOR, "GL_DST_COLOR", ENUM, 0 },
-
- { GL_EDGE_FLAG, "GL_EDGE_FLAG", BOOLEAN, 1 },
- /* XXX GL_EDGE_FLAG_ARRAY_* */
- { GL_EMISSION, "GL_EMISSION", ENUM, 0 }, /* XXX */
- { GL_ENABLE_BIT, "GL_ENABLE_BIT", ENUM, 0 },
- { GL_EQUAL, "GL_EQUAL", ENUM, 0 },
- { GL_EQUIV, "GL_EQUIV", ENUM, 0 },
- { GL_EVAL_BIT, "GL_EVAL_BIT", ENUM, 0 },
- { GL_EXP, "GL_EXP", ENUM, 0 },
- { GL_EXP2, "GL_EXP2", ENUM, 0 },
- { GL_EXTENSIONS, "GL_EXTENSIONS", ENUM, 0 },
- { GL_EYE_LINEAR, "GL_EYE_LINEAR", ENUM, 0 },
- { GL_EYE_PLANE, "GL_EYE_PLANE", ENUM, 0 },
-
- { GL_FALSE, "GL_FALSE", ENUM, 0 },
- { GL_FASTEST, "GL_FASTEST", ENUM, 0 },
- { GL_FEEDBACK, "GL_FEEDBACK", ENUM, 0 },
- { GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", VOID, 0 },
- { GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", INT, 1 },
- { GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", INT, 1 },
- { GL_FILL, "GL_FILL", ENUM, 0 },
- { GL_FLAT, "GL_FLAT", ENUM, 0 },
- { GL_FLOAT, "GL_FLOAT", ENUM, 0 },
- { GL_FOG, "GL_FOG", BOOLEAN, 1 },
- { GL_FOG_BIT, "GL_FOG_BIT", ENUM, 0 },
- { GL_FOG_COLOR, "GL_FOG_COLOR", FLOAT, 4 },
- { GL_FOG_DENSITY, "GL_FOG_DENSITY", FLOAT, 1 },
- { GL_FOG_END, "GL_FOG_END", FLOAT, 1 },
- { GL_FOG_HINT, "GL_FOG_HINT", ENUM, 1 },
- { GL_FOG_INDEX, "GL_FOG_INDEX", INT, 1 },
- { GL_FOG_MODE, "GL_FOG_MODE", ENUM, 1 },
- { GL_FOG_START, "GL_FOG_START", FLOAT, 1 },
- { GL_FRONT, "GL_FRONT", ENUM, 0 },
- { GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK", ENUM, 0 },
- { GL_FRONT_FACE, "GL_FRONT_FACE", ENUM, 1 },
- { GL_FRONT_LEFT, "GL_FRONT_LEFT", ENUM, 0 },
- { GL_FRONT_RIGHT, "GL_FRONT_RIGHT", ENUM, 0 },
-
- { GL_GEQUAL, "GL_GEQUAL", ENUM, 0 },
- { GL_GREATER, "GL_GREATER", ENUM, 0 },
- { GL_GREEN, "GL_GREEN", ENUM, 0 },
- { GL_GREEN_BIAS, "GL_GREEN_BIAS", FLOAT, 1 },
- { GL_GREEN_BITS, "GL_GREEN_BITS", INT, 1 },
- { GL_GREEN_SCALE, "GL_GREEN_SCALE", FLOAT, 1 },
-
-
-
- { GL_LESS, "GL_LESS", ENUM, 0 },
- { GL_LEQUAL, "GL_LEQUAL", ENUM, 0 },
- { GL_LIGHTING, "GL_LIGHTING", BOOLEAN, 1 },
- { GL_LINE_SMOOTH, "GL_LINE_SMOOTH", BOOLEAN, 1 },
- { GL_LINE_STIPPLE, "GL_LINE_STIPPLE", BOOLEAN, 1 },
- { GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", INT, 1 },
- { GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", INT, 1 },
- { GL_LINE_WIDTH, "GL_LINE_WIDTH", FLOAT, 1 },
-
- { GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", DOUBLE, 16 },
-
- { GL_NEVER, "GL_NEVER", ENUM, 0 },
- { GL_NOTEQUAL, "GL_NOTEQUAL", ENUM, 0 },
-
- { GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", FLOAT, 16 },
-
- { GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", INT, 1 },
- { GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", INT, 1 },
- { GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", INT, 1 },
- { GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", INT, 1 },
- { GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", INT, 1 },
- { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", INT, 1 },
-
- { GL_TRUE, "GL_TRUE", ENUM, 0 },
-
- { GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", INT, 1 },
- { GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", INT, 1 },
- { GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", INT, 1 },
- { GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", INT, 1 },
- { GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", INT, 1 },
- { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", INT, 1 },
-
- { GL_VIEWPORT, "GL_VIEWPORT", INT, 4 },
-
-
- /*
- * Extensions
- */
-
-#if defined(GL_EXT_blend_minmax)
- { GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT", ENUM, 1 },
-#endif
-#if defined(GL_EXT_blend_color)
- { GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT", FLOAT, 4 },
-#endif
-#if defined(GL_EXT_point_parameters)
- { GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT", FLOAT, 1 },
-#endif
-#if defined(GL_INGR_blend_func_separate)
- { GL_BLEND_SRC_RGB_INGR, "GL_BLEND_SRC_RGB_INGR", ENUM, 1 },
- { GL_BLEND_DST_RGB_INGR, "GL_BLEND_DST_RGB_INGR", ENUM, 1 },
- { GL_BLEND_SRC_ALPHA_INGR, "GL_BLEND_SRC_ALPHA_INGR", ENUM, 1 },
- { GL_BLEND_DST_ALPHA_INGR, "GL_BLEND_DST_ALPHA_INGR", ENUM, 1 },
-#endif
-
-
- { LAST_TOKEN, "", 0, 0 }
-};
-
-
-static const struct EnumRecord *FindRecord( GLenum var )
-{
- int i;
- for (i = 0; EnumTable[i].enumerator != LAST_TOKEN; i++) {
- if (EnumTable[i].enumerator == var) {
- return &EnumTable[i];
- }
- }
- return NULL;
-}
-
-
-
-/*
- * Return the string label for the given enum.
- */
-const char *GetEnumString( GLenum var )
-{
- const struct EnumRecord *rec = FindRecord(var);
- if (rec)
- return rec->string;
- else
- return NULL;
-}
-
-
-
-/*
- * Print current value of the given state variable.
- */
-void PrintState( int indent, GLenum var )
-{
- const struct EnumRecord *rec = FindRecord(var);
-
- while (indent-- > 0)
- putchar(' ');
-
- if (rec) {
- if (rec->getCount <= 0) {
- assert(rec->getType == ENUM);
- printf("%s is not a state variable\n", rec->string);
- }
- else {
- switch (rec->getType) {
- case INT:
- {
- GLint values[100];
- int i;
- glGetIntegerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%d ", values[i]);
- printf("\n");
- }
- break;
- case FLOAT:
- {
- GLfloat values[100];
- int i;
- glGetFloatv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%f ", values[i]);
- printf("\n");
- }
- break;
- case DOUBLE:
- {
- GLdouble values[100];
- int i;
- glGetDoublev(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%f ", (float) values[i]);
- printf("\n");
- }
- break;
- case BOOLEAN:
- {
- GLboolean values[100];
- int i;
- glGetBooleanv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%s ", values[i] ? "GL_TRUE" : "GL_FALSE");
- printf("\n");
- }
- break;
- case ENUM:
- {
- GLint values[100];
- int i;
- glGetIntegerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++) {
- const char *str = GetEnumString((GLenum) values[i]);
- if (str)
- printf("%s ", str);
- else
- printf("??? ");
- }
- printf("\n");
- }
- break;
- case VOID:
- {
- GLvoid *values[100];
- int i;
- glGetPointerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++) {
- printf("%p ", values[i]);
- }
- printf("\n");
- }
- break;
- default:
- printf("fatal error in PrintState()\n");
- abort();
- }
- }
- }
- else {
- printf("Unknown GLenum passed to PrintState()\n");
- }
-}
-
-
-
-/*
- * Print all glPixelStore-related state.
- * NOTE: Should write similar functions for lighting, texturing, etc.
- */
-void PrintPixelStoreState( void )
-{
- const GLenum enums[] = {
- GL_PACK_SWAP_BYTES,
- GL_PACK_LSB_FIRST,
- GL_PACK_ROW_LENGTH,
- GL_PACK_SKIP_PIXELS,
- GL_PACK_SKIP_ROWS,
- GL_PACK_ALIGNMENT,
- GL_UNPACK_SWAP_BYTES,
- GL_UNPACK_LSB_FIRST,
- GL_UNPACK_ROW_LENGTH,
- GL_UNPACK_SKIP_PIXELS,
- GL_UNPACK_SKIP_ROWS,
- GL_UNPACK_ALIGNMENT,
- 0
- };
- int i;
- printf("Pixel pack/unpack state:\n");
- for (i = 0; enums[i]; i++) {
- PrintState(3, enums[i]);
- }
-}
-
-
-
-
-/*
- * Print all state for the given attribute group.
- */
-void PrintAttribState( GLbitfield attrib )
-{
- static const GLenum depth_buffer_enums[] = {
- GL_DEPTH_FUNC,
- GL_DEPTH_CLEAR_VALUE,
- GL_DEPTH_TEST,
- GL_DEPTH_WRITEMASK,
- 0
- };
- static const GLenum fog_enums[] = {
- GL_FOG,
- GL_FOG_COLOR,
- GL_FOG_DENSITY,
- GL_FOG_START,
- GL_FOG_END,
- GL_FOG_INDEX,
- GL_FOG_MODE,
- 0
- };
- static const GLenum line_enums[] = {
- GL_LINE_SMOOTH,
- GL_LINE_STIPPLE,
- GL_LINE_STIPPLE_PATTERN,
- GL_LINE_STIPPLE_REPEAT,
- GL_LINE_WIDTH,
- 0
- };
-
- const GLenum *enumList = NULL;
-
- switch (attrib) {
- case GL_DEPTH_BUFFER_BIT:
- enumList = depth_buffer_enums;
- printf("GL_DEPTH_BUFFER_BIT state:\n");
- break;
- case GL_FOG_BIT:
- enumList = fog_enums;
- printf("GL_FOG_BIT state:\n");
- break;
- case GL_LINE_BIT:
- enumList = line_enums;
- printf("GL_LINE_BIT state:\n");
- break;
- default:
- printf("Bad value in PrintAttribState()\n");
- }
-
- if (enumList) {
- int i;
- for (i = 0; enumList[i]; i++)
- PrintState(3, enumList[i]);
- }
-}
-
-
-/*#define TEST*/
-#ifdef TEST
-
-#include <GL/glut.h>
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 300);
- glutInitDisplayMode(GLUT_RGB);
- glutCreateWindow(argv[0]);
- PrintAttribState(GL_DEPTH_BUFFER_BIT);
- PrintAttribState(GL_FOG_BIT);
- PrintAttribState(GL_LINE_BIT);
- PrintState(0, GL_ALPHA_BITS);
- PrintState(0, GL_VIEWPORT);
- PrintState(0, GL_ALPHA_TEST_FUNC);
- PrintState(0, GL_MODELVIEW_MATRIX);
- PrintState(0, GL_ALWAYS);
- PrintPixelStoreState();
- return 0;
-}
-
-#endif