aboutsummaryrefslogtreecommitdiff
path: root/mesalib/progs/util/shaderutil.h
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
committermarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
commita0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch)
treef5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/progs/util/shaderutil.h
parentc73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff)
downloadvcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.gz
vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.bz2
vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.zip
Added MesaLib-7.6
Diffstat (limited to 'mesalib/progs/util/shaderutil.h')
-rw-r--r--mesalib/progs/util/shaderutil.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/mesalib/progs/util/shaderutil.h b/mesalib/progs/util/shaderutil.h
new file mode 100644
index 000000000..98c718115
--- /dev/null
+++ b/mesalib/progs/util/shaderutil.h
@@ -0,0 +1,63 @@
+#ifndef SHADER_UTIL_H
+#define SHADER_UTIL_H
+
+
+
+struct uniform_info
+{
+ const char *name;
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
+ GLfloat value[4];
+ GLint location; /**< filled in by InitUniforms() */
+};
+
+#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
+
+
+struct attrib_info
+{
+ const char *name;
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
+ GLint location;
+};
+
+
+extern GLboolean
+ShadersSupported(void);
+
+extern GLuint
+CompileShaderText(GLenum shaderType, const char *text);
+
+extern GLuint
+CompileShaderFile(GLenum shaderType, const char *filename);
+
+extern GLuint
+LinkShaders(GLuint vertShader, GLuint fragShader);
+
+extern GLboolean
+ValidateShaderProgram(GLuint program);
+
+extern GLdouble
+GetShaderCompileTime(void);
+
+extern GLdouble
+GetShaderLinkTime(void);
+
+extern void
+SetUniformValues(GLuint program, struct uniform_info uniforms[]);
+
+extern GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[]);
+
+extern void
+PrintUniforms(const struct uniform_info uniforms[]);
+
+extern GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[]);
+
+extern void
+PrintAttribs(const struct attrib_info attribs[]);
+
+#endif /* SHADER_UTIL_H */