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author | marha <marha@users.sourceforge.net> | 2011-10-10 08:28:58 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-10-10 08:28:58 +0200 |
commit | baf98f9bb36f956245d83ecd04f90625d6d68d2b (patch) | |
tree | c4af86b7cdb9c57cc539fa0764050865233e3617 /mesalib/src/gallium/auxiliary/util/u_blitter.h | |
parent | 7fae5492e3ef8e5fa15f742be4c2a15b9782e89a (diff) | |
parent | afbd3947071a33f59dda122f1ac396442a02c128 (diff) | |
download | vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.tar.gz vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.tar.bz2 vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_blitter.h | 47 |
1 files changed, 34 insertions, 13 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h index a9ad02364..798096e74 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blitter.h +++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h @@ -89,7 +89,7 @@ struct blitter_context void *saved_dsa_state; /**< depth stencil alpha state */ void *saved_velem_state; /**< vertex elements state */ void *saved_rs_state; /**< rasterizer state */ - void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */ + void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */ struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */ @@ -126,24 +126,28 @@ struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter) } /* - * These states must be saved before any of the following functions is called: - * - blend state - * - depth stencil alpha state - * - rasterizer state - * - vertex shader - * - any other shader??? (XXX) - * - fragment shader + * These states must be saved before any of the following functions are called: * - vertex buffers * - vertex elements + * - vertex shader + * - geometry shader (if supported) + * - rasterizer state */ /** * Clear a specified set of currently bound buffers to specified values. + * + * These states must be saved in the blitter in addition to the state objects + * already required to be saved: + * - fragment shader + * - depth stencil alpha state + * - blend state */ void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil); @@ -155,7 +159,7 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter, * Copy a block of pixels from one surface to another. * * You can copy from any color format to any other color format provided - * the former can be sampled and the latter can be rendered to. Otherwise, + * the former can be sampled from and the latter can be rendered to. Otherwise, * a software fallback path is taken and both surfaces must be of the same * format. * @@ -163,14 +167,18 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter, * cannot be copied unless you set ignore_stencil to FALSE. In that case, * a software fallback path is taken and both surfaces must be of the same * format. + * XXX implement hw-accel stencil copy using shader stencil export. * * Use pipe_screen->is_format_supported to know your options. * * These states must be saved in the blitter in addition to the state objects * already required to be saved: - * - framebuffer state + * - fragment shader + * - depth stencil alpha state + * - blend state * - fragment sampler states * - fragment sampler textures + * - framebuffer state */ void util_blitter_copy_texture(struct blitter_context *blitter, struct pipe_resource *dst, @@ -186,6 +194,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter, * * These states must be saved in the blitter in addition to the state objects * already required to be saved: + * - fragment shader + * - depth stencil alpha state + * - blend state * - framebuffer state */ void util_blitter_clear_render_target(struct blitter_context *blitter, @@ -200,6 +211,9 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, * * These states must be saved in the blitter in addition to the state objects * already required to be saved: + * - fragment shader + * - depth stencil alpha state + * - blend state * - framebuffer state */ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, @@ -220,7 +234,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, * of the util_blitter_{clear, copy_region, fill_region} functions and then * forgotten. * - * CSOs not listed here are not affected by util_blitter. */ + * States not listed here are not affected by util_blitter. */ static INLINE void util_blitter_save_blend(struct blitter_context *blitter, @@ -272,6 +286,13 @@ void util_blitter_save_vertex_shader(struct blitter_context *blitter, } static INLINE +void util_blitter_save_geometry_shader(struct blitter_context *blitter, + void *gs) +{ + blitter->saved_gs = gs; +} + +static INLINE void util_blitter_save_framebuffer(struct blitter_context *blitter, const struct pipe_framebuffer_state *state) { @@ -322,8 +343,8 @@ util_blitter_save_fragment_sampler_views(struct blitter_context *blitter, static INLINE void util_blitter_save_vertex_buffers(struct blitter_context *blitter, - int num_vertex_buffers, - struct pipe_vertex_buffer *vertex_buffers) + int num_vertex_buffers, + struct pipe_vertex_buffer *vertex_buffers) { assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers)); |