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authormarha <marha@users.sourceforge.net>2012-07-13 10:11:58 +0200
committermarha <marha@users.sourceforge.net>2012-07-13 10:11:58 +0200
commitf0a7d1d88be0c31bd471f4428c4493a93f2d9321 (patch)
tree15b5078011dc751f9c1a1bb21e51dc2e600ee205 /mesalib/src/gallium/auxiliary/util/u_blitter.h
parent165450290d6c26756ede118f52ba2164abce7c9a (diff)
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xserver mesa git update 13 Jul 2012
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h
index d4d30852b..2db984c8a 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h
@@ -169,8 +169,8 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* The same holds for depth-stencil formats with the exception that stencil
* cannot be copied unless you set ignore_stencil to FALSE. In that case,
* a software fallback path is taken and both surfaces must be of the same
- * format.
- * XXX implement hw-accel stencil copy using shader stencil export.
+ * format. If the shader stencil export is supported, stencil copy is always
+ * accelerated.
*
* Use pipe_screen->is_format_supported to know your options.
*