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authormarha <marha@users.sourceforge.net>2014-08-22 21:55:11 +0200
committermarha <marha@users.sourceforge.net>2014-08-22 21:55:11 +0200
commit6c0c95d6045d2d2b4e6a3a2f11457850031c57bc (patch)
tree32dfc45d688fa198bf0d41597e82589890012cf1 /mesalib/src/gallium/auxiliary/util/u_format.csv
parentfdbedba4d50e1b28b0249c83ba11c029f096e400 (diff)
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fontconfig libxcb/xcb-proto mesa xkeyboard-config git update 22 Aug 2014
libxcb/xcb-proto commit 8e3db42d67a0035bb16d16da28bd5eea7a269178 xkeyboard-config commit 10fce2c2baae471795d069f3a5f1307eedb9ff0a fontconfig commit 286cdc9c10b0453c25950103b6a1f7170d15bfdc mesa commit 97d03b9366bfa55b27feb92aa5afacd9c5f6f421
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_format.csv')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_format.csv6
1 files changed, 6 insertions, 0 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_format.csv b/mesalib/src/gallium/auxiliary/util/u_format.csv
index 8aa5c364d..17034049d 100644
--- a/mesalib/src/gallium/auxiliary/util/u_format.csv
+++ b/mesalib/src/gallium/auxiliary/util/u_format.csv
@@ -160,6 +160,7 @@ PIPE_FORMAT_R8G8Bx_SNORM , other, 1, 1, sn8 , sn8 , , , x
# - http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
# - http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt
# - http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt
+# - http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt
# - http://www.khronos.org/registry/gles/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt
# - http://msdn.microsoft.com/en-us/library/bb694531.aspx
PIPE_FORMAT_DXT1_RGB , s3tc, 4, 4, x64 , , , , xyz1, rgb
@@ -183,6 +184,11 @@ PIPE_FORMAT_LATC2_SNORM , rgtc, 4, 4, x128, , , , xxxy, rg
PIPE_FORMAT_ETC1_RGB8 , etc, 4, 4, x64, , , , xyz1, rgb
+PIPE_FORMAT_BPTC_RGBA_UNORM , bptc, 4, 4, x128, , , , xyzw, rgb
+PIPE_FORMAT_BPTC_SRGBA , bptc, 4, 4, x128, , , , xyzw, srgb
+PIPE_FORMAT_BPTC_RGB_FLOAT , bptc, 4, 4, x128, , , , xyz1, rgb
+PIPE_FORMAT_BPTC_RGB_UFLOAT , bptc, 4, 4, x128, , , , xyz1, rgb
+
# Straightforward D3D10-like formats (also used for
# vertex buffer element description)
#