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author | marha <marha@users.sourceforge.net> | 2013-06-04 09:07:26 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-06-04 09:07:26 +0200 |
commit | 150771e7aabf4c864b0b970c5b8d773634793abe (patch) | |
tree | 3d544cc0d8d06dd70e843d6ca7e4b0ef421d2758 /mesalib/src/gallium/auxiliary/util/u_prim.h | |
parent | fbe681216618af573ce29ca03b382b39b5919a52 (diff) | |
download | vcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.tar.gz vcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.tar.bz2 vcxsrv-150771e7aabf4c864b0b970c5b8d773634793abe.zip |
xwininfo fontconfig libX11 libXau libXdmcp libXext mesa libXinerama libxcb libxcb/xcb-proto libfontenc pixman xkbcomp mkfontscale xkeyboard-config git update 4 Jun 2013
xserver commit c21344add2fc589df83b29be5831c36a372201bd
libxcb commit 9ae84ad187e2ba440c40f44b8eb21c82c2fdbf12
libxcb/xcb-proto commit bdfedfa57a13ff805580cfacafc70f9cc55df363
xkeyboard-config commit dad9ade4e83d1ef5a517fcc4cc9ad3a79b47acce
libX11 commit 8496122eb00ce6cd5d2308ee54f64b68c378e455
libXdmcp commit 0b443c1b769b9c9a3b45b4252afe07e18b709ff4
libXext commit d8366afbb0d2e4fbb1e419b1187f490522270bea
libfontenc commit 3acba630d8b57084f7e92c15732408711ed5137a
libXinerama commit 6e1d1dc328ba8162bba2f4694e7f3c706a1491ff
libXau commit 899790011304c4029e15abf410e49ce7cec17e0a
xkbcomp commit ed582f4fccd4e23abcfba8b3b03649fea6414f44
pixman commit 2acfac5f8e097ee2ae225d986f981b55d65dd152
mkfontscale commit 19e2cb7c6a3ec2c5b1bc0d24866fa685eef0ee13
xwininfo commit ba0d1b0da21d2dbdd81098ed5778f3792b472e13
fontconfig commit cd9b1033a68816a7acfbba1718ba0aa5888f6ec7
mesa commit 7bafd88c153e395274b632e7eae4bc9fc3aec1d2
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_prim.h')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_prim.h | 227 |
1 files changed, 141 insertions, 86 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_prim.h b/mesalib/src/gallium/auxiliary/util/u_prim.h index d62c636f2..8f444a305 100644 --- a/mesalib/src/gallium/auxiliary/util/u_prim.h +++ b/mesalib/src/gallium/auxiliary/util/u_prim.h @@ -26,8 +26,8 @@ **************************************************************************/ -#ifndef U_BLIT_H -#define U_BLIT_H +#ifndef U_PRIM_H +#define U_PRIM_H #include "pipe/p_defines.h" @@ -37,95 +37,125 @@ extern "C" { #endif -static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) -{ - boolean ok = TRUE; +struct u_prim_vertex_count { + int min; + int incr; +}; - switch (pipe_prim) { - case PIPE_PRIM_POINTS: - ok = (nr >= 1); - break; - case PIPE_PRIM_LINES: - ok = (nr >= 2); - break; - case PIPE_PRIM_LINE_STRIP: +/** + * Decompose a primitive that is a loop, a strip, or a fan. Return the + * original primitive if it is already decomposed. + */ +static INLINE unsigned +u_decomposed_prim(unsigned prim) +{ + switch (prim) { case PIPE_PRIM_LINE_LOOP: - ok = (nr >= 2); - break; - case PIPE_PRIM_TRIANGLES: - ok = (nr >= 3); - break; + case PIPE_PRIM_LINE_STRIP: + return PIPE_PRIM_LINES; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: - case PIPE_PRIM_POLYGON: - ok = (nr >= 3); - break; - case PIPE_PRIM_QUADS: - ok = (nr >= 4); - break; + return PIPE_PRIM_TRIANGLES; case PIPE_PRIM_QUAD_STRIP: - ok = (nr >= 4); - break; + return PIPE_PRIM_QUADS; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return PIPE_PRIM_LINES_ADJACENCY; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return PIPE_PRIM_TRIANGLES_ADJACENCY; default: - ok = 0; - break; + return prim; } +} - return ok; +/** + * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and + * PIPE_PRIM_TRIANGLES. + */ +static INLINE unsigned +u_reduced_prim(unsigned prim) +{ + switch (prim) { + case PIPE_PRIM_POINTS: + return PIPE_PRIM_POINTS; + case PIPE_PRIM_LINES: + case PIPE_PRIM_LINE_LOOP: + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return PIPE_PRIM_LINES; + default: + return PIPE_PRIM_TRIANGLES; + } } +/** + * Re-assemble a primitive to remove its adjacency. + */ +static INLINE unsigned +u_assembled_prim(unsigned prim) +{ + switch (prim) { + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return PIPE_PRIM_LINES; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return PIPE_PRIM_TRIANGLES; + default: + return prim; + } +} -static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr ) +/** + * Return the vertex count information for a primitive. + * + * Note that if this function is called directly or indirectly anywhere in a + * source file, it will increase the size of the binary slightly more than + * expected because of the use of a table. + */ +static INLINE const struct u_prim_vertex_count * +u_prim_vertex_count(unsigned prim) { - boolean ok = TRUE; - const static unsigned values[][2] = { - { 1, 0 }, /* PIPE_PRIM_POINTS */ + static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = { + { 1, 1 }, /* PIPE_PRIM_POINTS */ { 2, 2 }, /* PIPE_PRIM_LINES */ - { 2, 0 }, /* PIPE_PRIM_LINE_LOOP */ - { 2, 0 }, /* PIPE_PRIM_LINE_STRIP */ + { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */ + { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */ { 3, 3 }, /* PIPE_PRIM_TRIANGLES */ - { 3, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP */ - { 3, 0 }, /* PIPE_PRIM_TRIANGLE_FAN */ - { 4, 4 }, /* PIPE_PRIM_TRIANGLE_QUADS */ - { 4, 2 }, /* PIPE_PRIM_TRIANGLE_QUAD_STRIP */ - { 3, 0 }, /* PIPE_PRIM_TRIANGLE_POLYGON */ + { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */ + { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */ + { 4, 4 }, /* PIPE_PRIM_QUADS */ + { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */ + { 3, 1 }, /* PIPE_PRIM_POLYGON */ { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */ - { 4, 0 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */ - { 6, 5 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */ - { 4, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */ + { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */ + { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */ + { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */ }; - if (unlikely(pipe_prim >= PIPE_PRIM_MAX)) { - *nr = 0; - return FALSE; - } - - ok = (*nr >= values[pipe_prim][0]); - if (values[pipe_prim][1]) - *nr -= (*nr % values[pipe_prim][1]); + return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL; +} - if (!ok) - *nr = 0; +static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) +{ + const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); - return ok; + return (count && nr >= count->min); } -static INLINE unsigned u_reduced_prim( unsigned pipe_prim ) +static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr ) { - switch (pipe_prim) { - case PIPE_PRIM_POINTS: - return PIPE_PRIM_POINTS; + const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); - case PIPE_PRIM_LINES: - case PIPE_PRIM_LINES_ADJACENCY: - case PIPE_PRIM_LINE_STRIP: - case PIPE_PRIM_LINE_STRIP_ADJACENCY: - case PIPE_PRIM_LINE_LOOP: - return PIPE_PRIM_LINES; - - default: - return PIPE_PRIM_TRIANGLES; + if (count && *nr >= count->min) { + if (count->incr > 1) + *nr -= (*nr % count->incr); + return TRUE; + } + else { + *nr = 0; + return FALSE; } } @@ -165,46 +195,71 @@ u_vertices_per_prim(int primitive) /** * Returns the number of decomposed primitives for the given * vertex count. - * Geometry shader is invoked once for each triangle in + * Parts of the pipline are invoked once for each triangle in * triangle strip, triangle fans and triangles and once - * for each line in line strip, line loop, lines. + * for each line in line strip, line loop, lines. Also + * statistics depend on knowing the exact number of decomposed + * primitives for a set of vertices. */ static INLINE unsigned -u_gs_prims_for_vertices(int primitive, int vertices) +u_decomposed_prims_for_vertices(int primitive, int vertices) { - switch(primitive) { + switch (primitive) { case PIPE_PRIM_POINTS: return vertices; case PIPE_PRIM_LINES: return vertices / 2; case PIPE_PRIM_LINE_LOOP: - return vertices; + return (vertices >= 2) ? vertices : 0; case PIPE_PRIM_LINE_STRIP: - return vertices - 1; + return (vertices >= 2) ? vertices - 1 : 0; case PIPE_PRIM_TRIANGLES: - return vertices / 3; + return vertices / 3; case PIPE_PRIM_TRIANGLE_STRIP: - return vertices - 2; + return (vertices >= 3) ? vertices - 2 : 0; case PIPE_PRIM_TRIANGLE_FAN: - return vertices - 2; + return (vertices >= 3) ? vertices - 2 : 0; case PIPE_PRIM_LINES_ADJACENCY: - return vertices / 2; + return vertices / 4; case PIPE_PRIM_LINE_STRIP_ADJACENCY: - return vertices - 1; + return (vertices >= 4) ? vertices - 3 : 0; case PIPE_PRIM_TRIANGLES_ADJACENCY: - return vertices / 3; + return vertices / 6; case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: - return vertices - 2; - - /* following primitives should never be used - * with geometry shaders abd their size is - * undefined */ + return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0; + case PIPE_PRIM_QUADS: + return vertices / 4; + case PIPE_PRIM_QUAD_STRIP: + return (vertices >= 4) ? (vertices - 2) / 2 : 0; + /* Polygons can't be decomposed + * because the number of their vertices isn't known so + * for them and whatever else we don't recognize just + * return 1 if the number of vertices is greater than + * or equal to 3 and zero otherwise */ case PIPE_PRIM_POLYGON: + default: + debug_printf("Invalid decomposition primitive!\n"); + return (vertices >= 3) ? 1 : 0; + } +} + +/** + * Returns the number of reduced/tessellated primitives for the given vertex + * count. Each quad is treated as two triangles. Polygons are treated as + * triangle fans. + */ +static INLINE unsigned +u_reduced_prims_for_vertices(int primitive, int vertices) +{ + switch (primitive) { case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: + return u_decomposed_prims_for_vertices(primitive, vertices) * 2; + case PIPE_PRIM_POLYGON: + primitive = PIPE_PRIM_TRIANGLE_FAN; + /* fall through */ default: - debug_printf("Unrecognized geometry shader primitive"); - return 3; + return u_decomposed_prims_for_vertices(primitive, vertices); } } |