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author | marha <marha@users.sourceforge.net> | 2013-01-16 08:28:39 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-01-16 08:28:39 +0100 |
commit | 92bd40b3fc3830028340969f2cc5c6a0720c4450 (patch) | |
tree | 538a7f953afd9b5cf38e1a24e20b5be333053f92 /mesalib/src/gallium/auxiliary/util/u_simple_shaders.c | |
parent | 2fe4d492f39a5a5b67c4444805f7b1eaa1e745a9 (diff) | |
download | vcxsrv-92bd40b3fc3830028340969f2cc5c6a0720c4450.tar.gz vcxsrv-92bd40b3fc3830028340969f2cc5c6a0720c4450.tar.bz2 vcxsrv-92bd40b3fc3830028340969f2cc5c6a0720c4450.zip |
libxtrans fontconfig glproto libX11 libXau libXext libXft libXinerama
libXmu libfontenc mesa xkeyboard-config
libxtrans: d9f3728ff74ceb956f6cf8dc24b38611f9a4868a
fontconfig: ec5ca08c807585a9230f83c95f7cca6b7065b142
glproto: 8e3407e02980d088e20041e79bdcdd3737e7827e
libX11: f57fd760cba92ad846917f21e94e73e9c846185f
libXau: 1a8a1b2c68967b48c07b56142799b1020f017027
libXext: 8eee1236041d46a21faba32e0d27c26985267d89
libXft: c5e760a239afc62a1c75e0509868e35957c8df52
libXinerama: 470b9356af961ff7d3968b164aa73872b49a5dcc
libXmu: 474d22468c90f99104873b4c5fd7b0f0d2cbf823
libfontenc: 0c3518df24192f18f15ce91c2868560a5973a3dc
mesa: 3c00a52f7e02007f40fa53a06fad517bed0328ff
xkeyboard-config: 8a117fbd4a029b952afcfe362931628dccf496e4
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_simple_shaders.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_simple_shaders.c | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c index 5f0134d70..7e3666122 100644 --- a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c @@ -316,13 +316,39 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe, /** - * Make simple fragment color pass-through shader. + * Make simple fragment color pass-through shader that replicates OUT[0] + * to all bound colorbuffers. */ void * -util_make_fragment_passthrough_shader(struct pipe_context *pipe) +util_make_fragment_passthrough_shader(struct pipe_context *pipe, + int input_semantic, + int input_interpolate) { - return util_make_fragment_cloneinput_shader(pipe, 1, TGSI_SEMANTIC_COLOR, - TGSI_INTERPOLATE_PERSPECTIVE); + static const char shader_templ[] = + "FRAG\n" + "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" + "DCL IN[0], %s[0], %s\n" + "DCL OUT[0], COLOR[0]\n" + + "MOV OUT[0], IN[0]\n" + "END\n"; + + char text[sizeof(shader_templ)+100]; + struct tgsi_token tokens[1000]; + struct pipe_shader_state state = {tokens}; + + sprintf(text, shader_templ, tgsi_semantic_names[input_semantic], + tgsi_interpolate_names[input_interpolate]); + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) { + assert(0); + return NULL; + } +#if 0 + tgsi_dump(state.tokens, 0); +#endif + + return pipe->create_fs_state(pipe, &state); } |