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author | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
commit | 462f18c7b25fe3e467f837647d07ab0a78aa8d2b (patch) | |
tree | fc8013c0a1bac05a1945846c1697e973f4c35013 /mesalib/src/gallium/auxiliary/util/u_tests.c | |
parent | 36f711ee12b6dd5184198abed3aa551efb585587 (diff) | |
download | vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.gz vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.bz2 vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.zip |
Merged origin/release (checked in because wanted to merge new stuff)
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_tests.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_tests.c | 302 |
1 files changed, 252 insertions, 50 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_tests.c b/mesalib/src/gallium/auxiliary/util/u_tests.c index c0f6327b6..fe549723c 100644 --- a/mesalib/src/gallium/auxiliary/util/u_tests.c +++ b/mesalib/src/gallium/auxiliary/util/u_tests.c @@ -30,9 +30,13 @@ #include "util/u_draw_quad.h" #include "util/u_format.h" #include "util/u_inlines.h" +#include "util/u_memory.h" #include "util/u_simple_shaders.h" #include "util/u_surface.h" +#include "util/u_string.h" #include "util/u_tile.h" +#include "tgsi/tgsi_strings.h" +#include "tgsi/tgsi_text.h" #include "cso_cache/cso_context.h" #include <stdio.h> @@ -138,15 +142,70 @@ util_set_interleaved_vertex_elements(struct cso_context *cso, free(velem); } +static void * +util_set_passthrough_vertex_shader(struct cso_context *cso, + struct pipe_context *ctx, + bool window_space) +{ + static const uint vs_attribs[] = { + TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC + }; + static const uint vs_indices[] = {0, 0}; + void *vs; + + vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, + window_space); + cso_set_vertex_shader_handle(cso, vs); + return vs; +} + +static void +util_set_common_states_and_clear(struct cso_context *cso, struct pipe_context *ctx, + struct pipe_resource *cb) +{ + static const float clear_color[] = {0.1, 0.1, 0.1, 0.1}; + + util_set_framebuffer_cb0(cso, ctx, cb); + util_set_blend_normal(cso); + util_set_dsa_disable(cso); + util_set_rasterizer_normal(cso); + util_set_max_viewport(cso, cb); + + ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0); +} + +static void +util_draw_fullscreen_quad(struct cso_context *cso) +{ + static float vertices[] = { + -1, -1, 0, 1, 0, 0, 0, 0, + -1, 1, 0, 1, 0, 1, 0, 0, + 1, 1, 0, 1, 1, 1, 0, 0, + 1, -1, 0, 1, 1, 0, 0, 0 + }; + util_set_interleaved_vertex_elements(cso, 2); + util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); +} + +/** + * Probe and test if the rectangle contains the expected color. + * + * If "num_expected_colors" > 1, at least one expected color must match + * the probed color. "expected" should be an array of 4*num_expected_colors + * floats. + */ static bool -util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex, - unsigned offx, unsigned offy, unsigned w, unsigned h, - const float *expected) +util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex, + unsigned offx, unsigned offy, unsigned w, + unsigned h, + const float *expected, + unsigned num_expected_colors) { struct pipe_transfer *transfer; void *map; float *pixels = malloc(w * h * 4 * sizeof(float)); - int x,y,c; + int x,y,e,c; bool pass = true; map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ, @@ -154,21 +213,31 @@ util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex, pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels); pipe_transfer_unmap(ctx, transfer); - for (y = 0; y < h; y++) { - for (x = 0; x < w; x++) { - float *probe = &pixels[(y*w + x)*4]; - - for (c = 0; c < 4; c++) - if (fabs(probe[c] - expected[c]) >= TOLERANCE) { - printf("Probe color at (%i,%i), ", offx+x, offy+y); - printf("Expected: %.3f, %.3f, %.3f, %.3f, ", - expected[0], expected[1], expected[2], expected[3]); - printf("Got: %.3f, %.3f, %.3f, %.3f\n", - probe[0], probe[1], probe[2], probe[2]); - pass = false; - goto done; + for (e = 0; e < num_expected_colors; e++) { + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) { + float *probe = &pixels[(y*w + x)*4]; + + for (c = 0; c < 4; c++) { + if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) { + if (e < num_expected_colors-1) + goto next_color; /* test the next expected color */ + + printf("Probe color at (%i,%i), ", offx+x, offy+y); + printf("Expected: %.3f, %.3f, %.3f, %.3f, ", + expected[e*4], expected[e*4+1], + expected[e*4+2], expected[e*4+3]); + printf("Got: %.3f, %.3f, %.3f, %.3f\n", + probe[0], probe[1], probe[2], probe[2]); + pass = false; + goto done; + } } + } } + break; /* this color was successful */ + + next_color:; } done: @@ -176,6 +245,37 @@ done: return pass; } +static bool +util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex, + unsigned offx, unsigned offy, unsigned w, unsigned h, + const float *expected) +{ + return util_probe_rect_rgba_multi(ctx, tex, offx, offy, w, h, expected, 1); +} + +enum { + SKIP = -1, + FAIL = 0, /* also "false" */ + PASS = 1 /* also "true" */ +}; + +static void +util_report_result_helper(int status, const char *name, ...) +{ + char buf[256]; + va_list ap; + + va_start(ap, name); + util_vsnprintf(buf, sizeof(buf), name, ap); + va_end(ap); + + printf("Test(%s) = %s\n", buf, + status == SKIP ? "skip" : + status == PASS ? "pass" : "fail"); +} + +#define util_report_result(status) util_report_result_helper(status, __func__) + /** * Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION. * @@ -196,38 +296,18 @@ tgsi_vs_window_space_position(struct pipe_context *ctx) struct pipe_resource *cb; void *fs, *vs; bool pass = true; - - static uint vs_attribs[] = { - TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC - }; - static uint vs_indices[] = {0, 0}; - static float vertices[] = { - 0, 0, 0, 0, 1, 0, 0, 1, - 0, 256, 0, 0, 1, 0, 0, 1, - 256, 256, 0, 0, 1, 0, 0, 1, - 256, 0, 0, 0, 1, 0, 0, 1, - }; - static float red[] = {1, 0, 0, 1}; - static float clear_color[] = {0.1, 0.1, 0.1, 0.1}; + static const float red[] = {1, 0, 0, 1}; if (!ctx->screen->get_param(ctx->screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) { - printf("Test(%s) = skip\n", __func__); + util_report_result(SKIP); return; } cso = cso_create_context(ctx); cb = util_create_texture2d(ctx->screen, 256, 256, PIPE_FORMAT_R8G8B8A8_UNORM); - - /* Set states. */ - util_set_framebuffer_cb0(cso, ctx, cb); - util_set_blend_normal(cso); - util_set_dsa_disable(cso); - util_set_rasterizer_normal(cso); - util_set_max_viewport(cso, cb); - util_set_interleaved_vertex_elements(cso, 2); + util_set_common_states_and_clear(cso, ctx, cb); /* Fragment shader. */ fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC, @@ -235,26 +315,138 @@ tgsi_vs_window_space_position(struct pipe_context *ctx) cso_set_fragment_shader_handle(cso, fs); /* Vertex shader. */ - vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, - TRUE); - cso_set_vertex_shader_handle(cso, vs); - - /* Clear and draw. */ - ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0); - util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); + vs = util_set_passthrough_vertex_shader(cso, ctx, true); + + /* Draw. */ + { + static float vertices[] = { + 0, 0, 0, 0, 1, 0, 0, 1, + 0, 256, 0, 0, 1, 0, 0, 1, + 256, 256, 0, 0, 1, 0, 0, 1, + 256, 0, 0, 0, 1, 0, 0, 1, + }; + util_set_interleaved_vertex_elements(cso, 2); + util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); + } /* Probe pixels. */ pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0, cb->height0, red); /* Cleanup. */ - cso_release_all(cso); cso_destroy_context(cso); ctx->delete_vs_state(ctx, vs); ctx->delete_fs_state(ctx, fs); pipe_resource_reference(&cb, NULL); - printf("Test(%s) = %s\n", __func__, pass ? "pass" : "fail"); + util_report_result(pass); +} + +static void +null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target) +{ + struct cso_context *cso; + struct pipe_resource *cb; + void *fs, *vs; + bool pass = true; + /* 2 expected colors: */ + static const float expected_tex[] = {0, 0, 0, 1, + 0, 0, 0, 0}; + static const float expected_buf[] = {0, 0, 0, 0}; + const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? + expected_buf : expected_tex; + unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2; + + if (tgsi_tex_target == TGSI_TEXTURE_BUFFER && + !ctx->screen->get_param(ctx->screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) { + util_report_result_helper(SKIP, "%s: %s", __func__, + tgsi_texture_names[tgsi_tex_target]); + return; + } + + cso = cso_create_context(ctx); + cb = util_create_texture2d(ctx->screen, 256, 256, + PIPE_FORMAT_R8G8B8A8_UNORM); + util_set_common_states_and_clear(cso, ctx, cb); + + ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL); + + /* Fragment shader. */ + fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, + TGSI_INTERPOLATE_LINEAR); + cso_set_fragment_shader_handle(cso, fs); + + /* Vertex shader. */ + vs = util_set_passthrough_vertex_shader(cso, ctx, false); + util_draw_fullscreen_quad(cso); + + /* Probe pixels. */ + pass = pass && util_probe_rect_rgba_multi(ctx, cb, 0, 0, + cb->width0, cb->height0, expected, + num_expected); + + /* Cleanup. */ + cso_destroy_context(cso); + ctx->delete_vs_state(ctx, vs); + ctx->delete_fs_state(ctx, fs); + pipe_resource_reference(&cb, NULL); + + util_report_result_helper(pass, "%s: %s", __func__, + tgsi_texture_names[tgsi_tex_target]); +} + +static void +null_constant_buffer(struct pipe_context *ctx) +{ + struct cso_context *cso; + struct pipe_resource *cb; + void *fs, *vs; + bool pass = true; + static const float zero[] = {0, 0, 0, 0}; + + cso = cso_create_context(ctx); + cb = util_create_texture2d(ctx->screen, 256, 256, + PIPE_FORMAT_R8G8B8A8_UNORM); + util_set_common_states_and_clear(cso, ctx, cb); + + ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT, 0, NULL); + + /* Fragment shader. */ + { + static const char *text = /* I don't like ureg... */ + "FRAG\n" + "DCL CONST[0]\n" + "DCL OUT[0], COLOR\n" + + "MOV OUT[0], CONST[0]\n" + "END\n"; + struct tgsi_token tokens[1000]; + struct pipe_shader_state state = {tokens}; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) { + puts("Can't compile a fragment shader."); + util_report_result(FAIL); + return; + } + fs = ctx->create_fs_state(ctx, &state); + cso_set_fragment_shader_handle(cso, fs); + } + + /* Vertex shader. */ + vs = util_set_passthrough_vertex_shader(cso, ctx, false); + util_draw_fullscreen_quad(cso); + + /* Probe pixels. */ + pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0, + cb->height0, zero); + + /* Cleanup. */ + cso_destroy_context(cso); + ctx->delete_vs_state(ctx, vs); + ctx->delete_fs_state(ctx, fs); + pipe_resource_reference(&cb, NULL); + + util_report_result(pass); } /** @@ -262,7 +454,17 @@ tgsi_vs_window_space_position(struct pipe_context *ctx) * context_create. */ void -util_run_tests(struct pipe_context *ctx) +util_run_tests(struct pipe_screen *screen) { + struct pipe_context *ctx = screen->context_create(screen, NULL); + tgsi_vs_window_space_position(ctx); + null_sampler_view(ctx, TGSI_TEXTURE_2D); + null_sampler_view(ctx, TGSI_TEXTURE_BUFFER); + null_constant_buffer(ctx); + + ctx->destroy(ctx); + + puts("Done. Exiting.."); + exit(0); } |