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authormarha <marha@users.sourceforge.net>2012-08-07 07:51:02 +0200
committermarha <marha@users.sourceforge.net>2012-08-07 07:51:02 +0200
commitf8e35ebbe71eed74ccf68af8ccda4182f1edc7f0 (patch)
tree0451299b4aaaaf6d2423d1faf07dc9f35c9f80d8 /mesalib/src/gallium/auxiliary
parent18e75aa6ae27a6e44d93babd96afbbe0cd6077c8 (diff)
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mesa xserver xkeyboard-config git update 7 Aug 2012
Diffstat (limited to 'mesalib/src/gallium/auxiliary')
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.c53
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c134
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.h40
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_format_tests.c13
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c17
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_surface.c6
6 files changed, 161 insertions, 102 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c
index b52f4c092..3887e65fb 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.c
@@ -478,10 +478,11 @@ util_blit_pixels(struct blit_state *ctx,
/*
* Check for simple case: no format conversion, no flipping, no stretching,
- * no overlapping.
+ * no overlapping, same number of samples.
* Filter mode should not matter since there's no stretching.
*/
if (formats_compatible(src_format, dst_format) &&
+ src_tex->nr_samples == dst->texture->nr_samples &&
is_stencil == blit_stencil &&
is_depth == blit_depth &&
srcX0 < srcX1 &&
@@ -506,6 +507,12 @@ util_blit_pixels(struct blit_state *ctx,
return;
}
+ /* XXX Reading multisample textures is unimplemented. */
+ assert(src_tex->nr_samples <= 1);
+ if (src_tex->nr_samples > 1) {
+ return;
+ }
+
/* It's a mistake to call this function with a stencil format and
* without shader stencil export. We don't do software fallbacks here.
* Ignore stencil and only copy depth.
@@ -648,8 +655,9 @@ util_blit_pixels(struct blit_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
@@ -665,6 +673,7 @@ util_blit_pixels(struct blit_state *ctx,
else
cso_set_blend(ctx->cso, &ctx->blend_keep_color);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -680,17 +689,17 @@ util_blit_pixels(struct blit_state *ctx,
* we blit.
*/
if (blit_depth && blit_stencil) {
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
/* don't filter stencil */
ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, 1, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil);
set_depthstencil_fragment_shader(ctx, sampler_view->texture->target);
}
else if (blit_depth) {
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth);
set_depth_fragment_shader(ctx, sampler_view->texture->target);
}
@@ -698,17 +707,17 @@ util_blit_pixels(struct blit_state *ctx,
/* don't filter stencil */
ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil);
set_stencil_fragment_shader(ctx, sampler_view->texture->target);
}
else { /* color */
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
set_fragment_shader(ctx, writemask, sampler_view->texture->target);
}
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
/* textures */
if (blit_depth && blit_stencil) {
@@ -722,12 +731,12 @@ util_blit_pixels(struct blit_state *ctx,
views[0] = sampler_view;
views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ);
- cso_set_fragment_sampler_views(ctx->cso, 2, views);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views);
pipe_sampler_view_reference(&views[1], NULL);
}
else {
- cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
}
/* viewport */
@@ -777,8 +786,9 @@ util_blit_pixels(struct blit_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -849,8 +859,9 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
@@ -863,6 +874,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend_write_color);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -871,8 +883,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
ctx->sampler.normalized_coords = normalized;
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
/* viewport */
ctx->viewport.scale[0] = 0.5f * dst->width;
@@ -886,7 +898,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_viewport(ctx->cso, &ctx->viewport);
/* texture */
- cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
/* shaders */
set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
@@ -921,8 +933,9 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index b31ac2d5c..fa71f25ea 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -439,6 +439,12 @@ static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
ctx->base.saved_blend_state = INVALID_PTR;
+ /* Sample mask. */
+ if (ctx->base.is_sample_mask_saved) {
+ pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
+ ctx->base.is_sample_mask_saved = FALSE;
+ }
+
/* Miscellaneous states. */
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
@@ -848,6 +854,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
}
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, width, height);
@@ -925,66 +932,89 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
}
+boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src,
+ unsigned mask)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_screen *screen = ctx->base.pipe->screen;
+
+ if (dst) {
+ unsigned bind;
+ boolean is_stencil;
+ const struct util_format_description *desc =
+ util_format_description(dst->format);
+
+ is_stencil = util_format_has_stencil(desc);
+
+ /* Stencil export must be supported for stencil copy. */
+ if ((mask & PIPE_MASK_S) && is_stencil && !ctx->has_stencil_export) {
+ return FALSE;
+ }
+
+ if (is_stencil || util_format_has_depth(desc))
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+
+ if (!screen->is_format_supported(screen, dst->format, dst->target,
+ dst->nr_samples, bind)) {
+ return FALSE;
+ }
+ }
+
+ if (src) {
+ if (!screen->is_format_supported(screen, src->format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ return FALSE;
+ }
+
+ /* Check stencil sampler support for stencil copy. */
+ if (util_format_has_stencil(util_format_description(src->format))) {
+ enum pipe_format stencil_format =
+ util_format_stencil_only(src->format);
+ assert(stencil_format != PIPE_FORMAT_NONE);
+
+ if (stencil_format != src->format &&
+ !screen->is_format_supported(screen, stencil_format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ return FALSE;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
- unsigned dstlevel,
+ unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil)
+ unsigned src_level,
+ const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_screen *screen = pipe->screen;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
- unsigned bind;
- boolean is_stencil, is_depth;
- const struct util_format_description *src_desc =
- util_format_description(src->format);
- /* Give up if textures are not set. */
assert(dst && src);
- if (!dst || !src)
- return;
-
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
- /* Is this a ZS format? */
- is_depth = util_format_has_depth(src_desc);
- is_stencil = util_format_has_stencil(src_desc);
-
- if (is_depth || is_stencil)
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* Check if we can sample from and render to the surfaces. */
- /* (assuming copying a stencil buffer is not possible) */
- if ((!ignore_stencil && is_stencil && !ctx->has_stencil_export) ||
- !screen->is_format_supported(screen, dst->format, dst->target,
- dst->nr_samples, bind) ||
- !screen->is_format_supported(screen, src->format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- blitter_set_running_flag(ctx);
- util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
- src, srclevel, srcbox);
- blitter_unset_running_flag(ctx);
- return;
- }
-
/* Initialize the surface. */
- util_blitter_default_dst_texture(&dst_templ, dst, dstlevel, dstz, srcbox);
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, srcbox);
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, srclevel);
+ util_blitter_default_src_texture(&src_templ, src, src_level);
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
- srcbox, src->width0, src->height0);
+ srcbox, src->width0, src->height0,
+ PIPE_MASK_RGBAZS);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
@@ -995,7 +1025,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0)
+ unsigned src_width0, unsigned src_height0,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
@@ -1003,19 +1034,19 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
enum pipe_texture_target src_target = src->texture->target;
unsigned width = srcbox->width;
unsigned height = srcbox->height;
- boolean is_stencil, is_depth;
+ boolean blit_stencil, blit_depth;
const struct util_format_description *src_desc =
util_format_description(src->format);
- is_depth = util_format_has_depth(src_desc);
- is_stencil = util_format_has_stencil(src_desc);
+ blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z);
+ blit_stencil = util_format_has_stencil(src_desc) && (mask & PIPE_MASK_S);
/* If you want a fallback for stencil copies,
* use util_blitter_copy_texture. */
- if (is_stencil && !ctx->has_stencil_export) {
- is_stencil = FALSE;
+ if (blit_stencil && !ctx->has_stencil_export) {
+ blit_stencil = FALSE;
- if (!is_depth)
+ if (!blit_depth)
return;
}
@@ -1039,15 +1070,15 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
fb_state.width = dst->width;
fb_state.height = dst->height;
- if (is_depth || is_stencil) {
+ if (blit_depth || blit_stencil) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depthstencil(ctx, src_target));
- } else if (is_depth) {
+ } else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
@@ -1072,7 +1103,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
fb_state.zsbuf = 0;
}
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
/* Setup two samplers, one for depth and the other one for stencil. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *views[2];
@@ -1096,6 +1127,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
@@ -1183,6 +1215,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
@@ -1248,6 +1281,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
fb_state.cbufs[0] = 0;
fb_state.zsbuf = dstsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h
index 2db984c8a..7600391c5 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h
@@ -94,6 +94,8 @@ struct blitter_context
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
struct pipe_viewport_state saved_viewport;
+ boolean is_sample_mask_saved;
+ unsigned saved_sample_mask;
int saved_num_sampler_states;
void *saved_sampler_states[PIPE_MAX_SAMPLERS];
@@ -159,6 +161,16 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
double depth, void *custom_dsa);
/**
+ * Check if the blitter (with the help of the driver) can blit between
+ * the two resources.
+ * The mask is a combination of the PIPE_MASK_* flags.
+ * Set to PIPE_MASK_RGBAZS if unsure.
+ */
+boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src,
+ unsigned mask);
+/**
* Copy a block of pixels from one surface to another.
*
* You can copy from any color format to any other color format provided
@@ -166,13 +178,6 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
- * The same holds for depth-stencil formats with the exception that stencil
- * cannot be copied unless you set ignore_stencil to FALSE. In that case,
- * a software fallback path is taken and both surfaces must be of the same
- * format. If the shader stencil export is supported, stencil copy is always
- * accelerated.
- *
- * Use pipe_screen->is_format_supported to know your options.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
@@ -185,12 +190,11 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
*/
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
- unsigned dstlevel,
+ unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil);
+ unsigned src_level,
+ const struct pipe_box *srcbox);
/**
* Same as util_blitter_copy_texture, but dst and src are pipe_surface and
@@ -207,6 +211,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
* coordinates. The dst dimensions are supplied through pipe_surface::width
* and height.
*
+ * The mask is a combination of the PIPE_MASK_* flags.
+ * Set to PIPE_MASK_RGBAZS if unsure.
+ *
* NOTE: There are no checks whether the blit is actually supported.
*/
void util_blitter_copy_texture_view(struct blitter_context *blitter,
@@ -214,7 +221,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0);
+ unsigned src_width0, unsigned src_height0,
+ unsigned mask);
/**
* Helper function to initialize a view for copy_texture_view.
@@ -418,6 +426,14 @@ util_blitter_save_so_targets(struct blitter_context *blitter,
targets[i]);
}
+static INLINE void
+util_blitter_save_sample_mask(struct blitter_context *blitter,
+ unsigned sample_mask)
+{
+ blitter->is_sample_mask_saved = TRUE;
+ blitter->saved_sample_mask = sample_mask;
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_format_tests.c b/mesalib/src/gallium/auxiliary/util/u_format_tests.c
index d34860886..26e7acb62 100644
--- a/mesalib/src/gallium/auxiliary/util/u_format_tests.c
+++ b/mesalib/src/gallium/auxiliary/util/u_format_tests.c
@@ -26,6 +26,7 @@
**************************************************************************/
+#include <math.h>
#include <float.h>
#include "pipe/p_config.h"
@@ -66,14 +67,6 @@
{{ 0, 0, 0, 0}, { 0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}
-#ifdef __GNUC__
-#define NAN __builtin_nan("")
-#define INF __builtin_inf()
-#else
-#define NAN (0.0 / 0.0)
-#define INF (1.0 / 0.0)
-#endif
-
/**
* Test cases.
*
@@ -911,8 +904,8 @@ util_format_test_cases[] =
{PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xffff), UNPACKED_1x1( -NAN, 0.0, 0.0, 1.0)},
/* Inf */
- {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c00), UNPACKED_1x1( INF, 0.0, 0.0, 1.0)},
- {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xfc00), UNPACKED_1x1( -INF, 0.0, 0.0, 1.0)},
+ {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c00), UNPACKED_1x1( INFINITY, 0.0, 0.0, 1.0)},
+ {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xfc00), UNPACKED_1x1( -INFINITY, 0.0, 0.0, 1.0)},
#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
index a96cf6a30..c82c52c84 100644
--- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1573,8 +1573,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
@@ -1590,6 +1591,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth :
&ctx->dsa_keep_depth);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -1675,10 +1677,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
*/
ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
ctx->sampler.lod_bias = (float) srcLevel;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_set_fragment_sampler_views(ctx->cso, 1, &psv);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &psv);
/* quad coords in clip coords */
offset = set_vertex_data(ctx,
@@ -1703,8 +1705,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
diff --git a/mesalib/src/gallium/auxiliary/util/u_surface.c b/mesalib/src/gallium/auxiliary/util/u_surface.c
index a541a38ff..fcfff148f 100644
--- a/mesalib/src/gallium/auxiliary/util/u_surface.c
+++ b/mesalib/src/gallium/auxiliary/util/u_surface.c
@@ -160,12 +160,12 @@ util_resource_copy_region(struct pipe_context *pipe,
unsigned h = src_box->height;
assert(src && dst);
- assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
- (src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));
-
if (!src || !dst)
return;
+ assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
+ (src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));
+
src_format = src->format;
dst_format = dst->format;