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authormarha <marha@users.sourceforge.net>2015-01-04 16:25:32 +0100
committermarha <marha@users.sourceforge.net>2015-01-04 16:25:32 +0100
commit5e5a48ff8cd08f123601cd0625ca62a86675aac9 (patch)
treeea1c2cee139e8e1ce389a7f956e9874db1e0a650 /mesalib/src/glsl/Makefile.sources
parenta1011d63ffb5cc4f41bf0f4622ee3f1493d419d9 (diff)
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fontconfig libX11 mesa xserver git update 4 Jan 2015
xserver commit dc777c346d5d452a53b13b917c45f6a1bad2f20b libX11 commit 446f5f7f41317a85a0cd0efa5e6a1b37bc99fba2 fontconfig commit 4420b27c074821a1d1f9d6ebe822a610176a417d mesa commit 48094d0e6554a9df36bf00fc2793ade46cf92406
Diffstat (limited to 'mesalib/src/glsl/Makefile.sources')
-rw-r--r--mesalib/src/glsl/Makefile.sources31
1 files changed, 29 insertions, 2 deletions
diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources
index 676fa0d7a..e2acbac25 100644
--- a/mesalib/src/glsl/Makefile.sources
+++ b/mesalib/src/glsl/Makefile.sources
@@ -6,6 +6,7 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl
# libglcpp
LIBGLCPP_FILES = \
+ $(GLSL_SRCDIR)/glcpp/glcpp.h \
$(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
@@ -15,47 +16,70 @@ LIBGLCPP_GENERATED_FILES = \
# libglsl
LIBGLSL_FILES = \
+ $(GLSL_SRCDIR)/ast.h \
$(GLSL_SRCDIR)/ast_array_index.cpp \
$(GLSL_SRCDIR)/ast_expr.cpp \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \
$(GLSL_SRCDIR)/ast_type.cpp \
$(GLSL_SRCDIR)/builtin_functions.cpp \
+ $(GLSL_SRCDIR)/builtin_type_macros.h \
$(GLSL_SRCDIR)/builtin_types.cpp \
$(GLSL_SRCDIR)/builtin_variables.cpp \
$(GLSL_SRCDIR)/glsl_parser_extras.cpp \
- $(GLSL_SRCDIR)/glsl_types.cpp \
+ $(GLSL_SRCDIR)/glsl_parser_extras.h \
$(GLSL_SRCDIR)/glsl_symbol_table.cpp \
+ $(GLSL_SRCDIR)/glsl_symbol_table.h \
+ $(GLSL_SRCDIR)/glsl_types.cpp \
+ $(GLSL_SRCDIR)/glsl_types.h \
$(GLSL_SRCDIR)/hir_field_selection.cpp \
$(GLSL_SRCDIR)/ir_basic_block.cpp \
+ $(GLSL_SRCDIR)/ir_basic_block.h \
$(GLSL_SRCDIR)/ir_builder.cpp \
+ $(GLSL_SRCDIR)/ir_builder.h \
$(GLSL_SRCDIR)/ir_clone.cpp \
$(GLSL_SRCDIR)/ir_constant_expression.cpp \
$(GLSL_SRCDIR)/ir.cpp \
+ $(GLSL_SRCDIR)/ir.h \
$(GLSL_SRCDIR)/ir_equals.cpp \
$(GLSL_SRCDIR)/ir_expression_flattening.cpp \
+ $(GLSL_SRCDIR)/ir_expression_flattening.h \
$(GLSL_SRCDIR)/ir_function_can_inline.cpp \
$(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
+ $(GLSL_SRCDIR)/ir_function_inlining.h \
$(GLSL_SRCDIR)/ir_function.cpp \
$(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \
+ $(GLSL_SRCDIR)/ir_hierarchical_visitor.h \
$(GLSL_SRCDIR)/ir_hv_accept.cpp \
$(GLSL_SRCDIR)/ir_import_prototypes.cpp \
+ $(GLSL_SRCDIR)/ir_optimization.h \
$(GLSL_SRCDIR)/ir_print_visitor.cpp \
+ $(GLSL_SRCDIR)/ir_print_visitor.h \
$(GLSL_SRCDIR)/ir_reader.cpp \
+ $(GLSL_SRCDIR)/ir_reader.h \
$(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \
+ $(GLSL_SRCDIR)/ir_rvalue_visitor.h \
$(GLSL_SRCDIR)/ir_set_program_inouts.cpp \
+ $(GLSL_SRCDIR)/ir_uniform.h \
$(GLSL_SRCDIR)/ir_validate.cpp \
$(GLSL_SRCDIR)/ir_variable_refcount.cpp \
+ $(GLSL_SRCDIR)/ir_variable_refcount.h \
+ $(GLSL_SRCDIR)/ir_visitor.h \
$(GLSL_SRCDIR)/linker.cpp \
+ $(GLSL_SRCDIR)/linker.h \
$(GLSL_SRCDIR)/link_atomics.cpp \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_interface_blocks.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \
+ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.h \
$(GLSL_SRCDIR)/link_uniform_blocks.cpp \
$(GLSL_SRCDIR)/link_varyings.cpp \
+ $(GLSL_SRCDIR)/link_varyings.h \
+ $(GLSL_SRCDIR)/list.h \
$(GLSL_SRCDIR)/loop_analysis.cpp \
+ $(GLSL_SRCDIR)/loop_analysis.h \
$(GLSL_SRCDIR)/loop_controls.cpp \
$(GLSL_SRCDIR)/loop_unroll.cpp \
$(GLSL_SRCDIR)/lower_clip_distance.cpp \
@@ -105,12 +129,15 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
$(GLSL_SRCDIR)/opt_vectorize.cpp \
- $(GLSL_SRCDIR)/s_expression.cpp
+ $(GLSL_SRCDIR)/program.h \
+ $(GLSL_SRCDIR)/s_expression.cpp \
+ $(GLSL_SRCDIR)/s_expression.h
# glsl_compiler
GLSL_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
+ $(GLSL_SRCDIR)/standalone_scaffolding.h \
$(GLSL_SRCDIR)/main.cpp
# libglsl generated sources