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author | marha <marha@users.sourceforge.net> | 2011-02-01 10:02:38 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-02-01 10:02:38 +0000 |
commit | 0bf07d32cbd460220c67d726900772cf3692746d (patch) | |
tree | ba6b1e1937e42744591715078444891d4ade5b1e /mesalib/src/glsl/SConscript | |
parent | cacf23d832a26e35851c9cc666304ac72cf8fe34 (diff) | |
download | vcxsrv-0bf07d32cbd460220c67d726900772cf3692746d.tar.gz vcxsrv-0bf07d32cbd460220c67d726900772cf3692746d.tar.bz2 vcxsrv-0bf07d32cbd460220c67d726900772cf3692746d.zip |
libX11 libXinerama mesa git update 1 Feb 2011
Diffstat (limited to 'mesalib/src/glsl/SConscript')
-rw-r--r-- | mesalib/src/glsl/SConscript | 22 |
1 files changed, 3 insertions, 19 deletions
diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript index 5885e4b4f..2cc7b0eda 100644 --- a/mesalib/src/glsl/SConscript +++ b/mesalib/src/glsl/SConscript @@ -7,14 +7,12 @@ from sys import executable as python_cmd env = env.Clone() env.Prepend(CPPPATH = [ + '#include', '#src/mapi', '#src/mesa', '#src/glsl', ]) -if env['platform'] == 'windows': - env.Prepend(CPPPATH = ['#src/talloc']) - sources = [ 'glcpp/glcpp-lex.c', 'glcpp/glcpp-parse.c', @@ -77,6 +75,7 @@ sources = [ 'opt_structure_splitting.cpp', 'opt_swizzle_swizzle.cpp', 'opt_tree_grafting.cpp', + 'ralloc.c', 's_expression.cpp', 'strtod.c', ] @@ -87,13 +86,6 @@ if env['platform'] == common.host_platform: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) - if env['platform'] == 'windows': - env.Prepend(CPPPATH = ['#src/talloc']) - env.Prepend(LIBS = [talloc]) - else: - env.Prepend(CPPPATH = ['#include']) - env.Prepend(LIBS = ['talloc']) - builtin_compiler = env.Program( target = 'builtin_compiler', source = sources + ['main.cpp', 'builtin_stubs.cpp', @@ -110,14 +102,6 @@ if env['platform'] == common.host_platform: env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) - if env['msvc']: - # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure - # talloc.dll is on the same dir as builtin_function. - talloc_dll_src = talloc.dir.File('talloc.dll') - talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') - talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) - env.Depends('builtin_function.cpp', talloc_dll) - Export('builtin_glsl_function') if common.cross_compiling: @@ -142,7 +126,7 @@ if env['platform'] == 'windows': 'user32', ]) -env.Prepend(LIBS = [glsl, talloc]) +env.Prepend(LIBS = [glsl]) env.Program( target = 'glsl2', |