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author | marha <marha@users.sourceforge.net> | 2013-01-28 07:58:44 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-01-28 07:58:44 +0100 |
commit | 39b49babc915183f4d712053b46f0e010427c191 (patch) | |
tree | b512cf3f17a0defe9e2cd6ababdc9f5337f93d0e /mesalib/src/glsl/ast_to_hir.cpp | |
parent | 3e3af07f7697e9d23dd62fcf8f3a055602ae3341 (diff) | |
parent | 69c8cec54b01ed522bf10baf20da70304bac701a (diff) | |
download | vcxsrv-39b49babc915183f4d712053b46f0e010427c191.tar.gz vcxsrv-39b49babc915183f4d712053b46f0e010427c191.tar.bz2 vcxsrv-39b49babc915183f4d712053b46f0e010427c191.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
mesa mkfontscale pixman git update 28 jan 2013
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 333 |
1 files changed, 210 insertions, 123 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index de3ce902e..49093d88f 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -857,14 +857,11 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) case GLSL_TYPE_ERROR: case GLSL_TYPE_VOID: case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_INTERFACE: /* I assume a comparison of a struct containing a sampler just * ignores the sampler present in the type. */ break; - - default: - assert(!"Should not get here."); - break; } if (cmp == NULL) @@ -1625,6 +1622,15 @@ ast_expression::hir(exec_list *instructions, } } else if (array->type->array_size() == 0) { _mesa_glsl_error(&loc, state, "unsized array index must be constant"); + } else if (array->type->is_array() + && array->type->fields.array->is_interface()) { + /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says: + * + * "All indexes used to index a uniform block array must be + * constant integral expressions." + */ + _mesa_glsl_error(&loc, state, + "uniform block array index must be constant"); } else { if (array->type->is_array()) { /* whole_variable_referenced can return NULL if the array is a @@ -1924,11 +1930,11 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target) { switch (target) { case vertex_shader: - return var->mode == ir_var_out; + return var->mode == ir_var_shader_out; case fragment_shader: - return var->mode == ir_var_in; + return var->mode == ir_var_shader_in; default: - return var->mode == ir_var_out || var->mode == ir_var_in; + return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in; } } @@ -1997,13 +2003,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * the setting alone. */ if (qual->flags.q.in && qual->flags.q.out) - var->mode = ir_var_inout; - else if (qual->flags.q.attribute || qual->flags.q.in + var->mode = ir_var_function_inout; + else if (qual->flags.q.in) + var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in; + else if (qual->flags.q.attribute || (qual->flags.q.varying && (state->target == fragment_shader))) - var->mode = ir_var_in; - else if (qual->flags.q.out - || (qual->flags.q.varying && (state->target == vertex_shader))) - var->mode = ir_var_out; + var->mode = ir_var_shader_in; + else if (qual->flags.q.out) + var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out; + else if (qual->flags.q.varying && (state->target == vertex_shader)) + var->mode = ir_var_shader_out; else if (qual->flags.q.uniform) var->mode = ir_var_uniform; @@ -2028,10 +2037,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * Similar text exists in the section on vertex shader outputs. * * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES - * 3.00 spec claims to allow structs as well. However, this is likely - * an error, since section 11 of the spec ("Counting of Inputs and - * Outputs") enumerates all possible types of interstage linkage - * variables, and it does not mention structs. + * 3.00 spec allows structs as well. Varying structs are also allowed + * in GLSL 1.50. */ switch (var->type->get_scalar_type()->base_type) { case GLSL_TYPE_FLOAT: @@ -2046,6 +2053,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, state->get_version_string()); break; case GLSL_TYPE_STRUCT: + if (state->is_version(150, 300)) + break; _mesa_glsl_error(loc, state, "varying variables may not be of type struct"); break; @@ -2058,15 +2067,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (state->all_invariant && (state->current_function == NULL)) { switch (state->target) { case vertex_shader: - if (var->mode == ir_var_out) + if (var->mode == ir_var_shader_out) var->invariant = true; break; case geometry_shader: - if ((var->mode == ir_var_in) || (var->mode == ir_var_out)) + if ((var->mode == ir_var_shader_in) + || (var->mode == ir_var_shader_out)) var->invariant = true; break; case fragment_shader: - if (var->mode == ir_var_in) + if (var->mode == ir_var_shader_in) var->invariant = true; break; } @@ -2082,8 +2092,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->interpolation = INTERP_QUALIFIER_NONE; if (var->interpolation != INTERP_QUALIFIER_NONE && - !(state->target == vertex_shader && var->mode == ir_var_out) && - !(state->target == fragment_shader && var->mode == ir_var_in)) { + !(state->target == vertex_shader && var->mode == ir_var_shader_out) && + !(state->target == fragment_shader && var->mode == ir_var_shader_in)) { _mesa_glsl_error(loc, state, "interpolation qualifier `%s' can only be applied to " "vertex shader outputs and fragment shader inputs.", @@ -2116,7 +2126,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, */ switch (state->target) { case vertex_shader: - if (!global_scope || (var->mode != ir_var_in)) { + if (!global_scope || (var->mode != ir_var_shader_in)) { fail = true; string = "input"; } @@ -2129,7 +2139,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, break; case fragment_shader: - if (!global_scope || (var->mode != ir_var_out)) { + if (!global_scope || (var->mode != ir_var_shader_out)) { fail = true; string = "output"; } @@ -2440,7 +2450,7 @@ process_initializer(ir_variable *var, ast_declaration *decl, "cannot initialize samplers"); } - if ((var->mode == ir_var_in) && (state->current_function == NULL)) { + if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize %s shader input / %s", _mesa_glsl_shader_target_name(state->target), @@ -2579,12 +2589,12 @@ ast_declarator_list::hir(exec_list *instructions, "Undeclared variable `%s' cannot be marked " "invariant\n", decl->identifier); } else if ((state->target == vertex_shader) - && (earlier->mode != ir_var_out)) { + && (earlier->mode != ir_var_shader_out)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only\n", decl->identifier); } else if ((state->target == fragment_shader) - && (earlier->mode != ir_var_in)) { + && (earlier->mode != ir_var_shader_in)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only\n", decl->identifier); @@ -2707,16 +2717,13 @@ ast_declarator_list::hir(exec_list *instructions, & loc, this->ubo_qualifiers_valid, false); if (this->type->qualifier.flags.q.invariant) { - if ((state->target == vertex_shader) && !(var->mode == ir_var_out || - var->mode == ir_var_inout)) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature outval - */ + if ((state->target == vertex_shader) && + var->mode != ir_var_shader_out) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only\n", var->name); } else if ((state->target == fragment_shader) && - !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + var->mode != ir_var_shader_in) { /* FINISHME: Note that this doesn't work for invariant on * a function signature inval */ @@ -2753,7 +2760,7 @@ ast_declarator_list::hir(exec_list *instructions, "global scope%s", mode, var->name, extra); } - } else if (var->mode == ir_var_in) { + } else if (var->mode == ir_var_shader_in) { var->read_only = true; if (state->target == vertex_shader) { @@ -2833,7 +2840,7 @@ ast_declarator_list::hir(exec_list *instructions, && state->target == vertex_shader && state->current_function == NULL && var->type->is_integer() - && var->mode == ir_var_out + && var->mode == ir_var_shader_out && var->interpolation != INTERP_QUALIFIER_FLAT) { _mesa_glsl_error(&loc, state, "If a vertex output is an integer, " @@ -3137,7 +3144,8 @@ ast_parameter_declarator::hir(exec_list *instructions, } is_void = false; - ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in); + ir_variable *var = new(ctx) + ir_variable(type, this->identifier, ir_var_function_in); /* Apply any specified qualifiers to the parameter declaration. Note that * for function parameters the default mode is 'in'. @@ -3151,7 +3159,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * as out or inout function parameters, nor can they be assigned * into." */ - if ((var->mode == ir_var_inout || var->mode == ir_var_out) + if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out) && type->contains_sampler()) { _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers"); type = glsl_type::error_type; @@ -3171,7 +3179,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * So for GLSL 1.10, passing an array as an out or inout parameter is not * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES. */ - if ((var->mode == ir_var_inout || var->mode == ir_var_out) + if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out) && type->is_array() && !state->check_version(120, 100, &loc, "Arrays cannot be out or inout parameters")) { @@ -4018,35 +4026,50 @@ ast_type_specifier::hir(exec_list *instructions, } -ir_rvalue * -ast_struct_specifier::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +/** + * Process a structure or interface block tree into an array of structure fields + * + * After parsing, where there are some syntax differnces, structures and + * interface blocks are almost identical. They are similar enough that the + * AST for each can be processed the same way into a set of + * \c glsl_struct_field to describe the members. + * + * \return + * The number of fields processed. A pointer to the array structure fields is + * stored in \c *fields_ret. + */ +unsigned +ast_process_structure_or_interface_block(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + exec_list *declarations, + YYLTYPE &loc, + glsl_struct_field **fields_ret, + bool is_interface, + bool block_row_major) { unsigned decl_count = 0; - /* Make an initial pass over the list of structure fields to determine how + /* Make an initial pass over the list of fields to determine how * many there are. Each element in this list is an ast_declarator_list. * This means that we actually need to count the number of elements in the * 'declarations' list in each of the elements. */ - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { + foreach_list_typed (ast_declarator_list, decl_list, link, declarations) { foreach_list_const (decl_ptr, & decl_list->declarations) { decl_count++; } } - /* Allocate storage for the structure fields and process the field + /* Allocate storage for the fields and process the field * declarations. As the declarations are processed, try to also convert * the types to HIR. This ensures that structure definitions embedded in - * other structure definitions are processed. + * other structure definitions or in interface blocks are processed. */ glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, decl_count); unsigned i = 0; - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { + foreach_list_typed (ast_declarator_list, decl_list, link, declarations) { const char *type_name; decl_list->type->specifier->hir(instructions, state); @@ -4055,7 +4078,6 @@ ast_struct_specifier::hir(exec_list *instructions, * embedded structure definitions have been removed from the language. */ if (state->es_shader && decl_list->type->specifier->structure != NULL) { - YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, "Embedded structure definitions are " "not allowed in GLSL ES 1.00."); } @@ -4065,25 +4087,88 @@ ast_struct_specifier::hir(exec_list *instructions, foreach_list_typed (ast_declaration, decl, link, &decl_list->declarations) { - const struct glsl_type *field_type = decl_type; + /* From the GL_ARB_uniform_buffer_object spec: + * + * "Sampler types are not allowed inside of uniform + * blocks. All other types, arrays, and structures + * allowed for uniforms are allowed within a uniform + * block." + */ + const struct glsl_type *field_type = decl_type; + + if (is_interface && field_type->contains_sampler()) { + YYLTYPE loc = decl_list->get_location(); + _mesa_glsl_error(&loc, state, + "Uniform in non-default uniform block contains sampler\n"); + } + + const struct ast_type_qualifier *const qual = + & decl_list->type->qualifier; + if (qual->flags.q.std140 || + qual->flags.q.packed || + qual->flags.q.shared) { + _mesa_glsl_error(&loc, state, + "uniform block layout qualifiers std140, packed, and " + "shared can only be applied to uniform blocks, not " + "members"); + } + if (decl->is_array) { - YYLTYPE loc = decl->get_location(); field_type = process_array_type(&loc, decl_type, decl->array_size, state); } fields[i].type = (field_type != NULL) ? field_type : glsl_type::error_type; fields[i].name = decl->identifier; + + if (qual->flags.q.row_major || qual->flags.q.column_major) { + if (!field_type->is_matrix() && !field_type->is_record()) { + _mesa_glsl_error(&loc, state, + "uniform block layout qualifiers row_major and " + "column_major can only be applied to matrix and " + "structure types"); + } else + validate_matrix_layout_for_type(state, &loc, field_type); + } + + if (field_type->is_matrix() || + (field_type->is_array() && field_type->fields.array->is_matrix())) { + fields[i].row_major = block_row_major; + if (qual->flags.q.row_major) + fields[i].row_major = true; + else if (qual->flags.q.column_major) + fields[i].row_major = false; + } + i++; } } assert(i == decl_count); + *fields_ret = fields; + return decl_count; +} + + +ir_rvalue * +ast_struct_specifier::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + YYLTYPE loc = this->get_location(); + glsl_struct_field *fields; + unsigned decl_count = + ast_process_structure_or_interface_block(instructions, + state, + &this->declarations, + loc, + &fields, + false, + false); + const glsl_type *t = glsl_type::get_record_instance(fields, decl_count, this->name); - YYLTYPE loc = this->get_location(); if (!state->symbols->add_type(name, t)) { _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); } else { @@ -4102,96 +4187,98 @@ ast_struct_specifier::hir(exec_list *instructions, return NULL; } -static struct gl_uniform_block * -get_next_uniform_block(struct _mesa_glsl_parse_state *state) -{ - if (state->num_uniform_blocks >= state->uniform_block_array_size) { - state->uniform_block_array_size *= 2; - if (state->uniform_block_array_size <= 4) - state->uniform_block_array_size = 4; - - state->uniform_blocks = reralloc(state, - state->uniform_blocks, - struct gl_uniform_block, - state->uniform_block_array_size); - } - - memset(&state->uniform_blocks[state->num_uniform_blocks], - 0, sizeof(*state->uniform_blocks)); - return &state->uniform_blocks[state->num_uniform_blocks++]; -} - ir_rvalue * ast_uniform_block::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { + YYLTYPE loc = this->get_location(); + /* The ast_uniform_block has a list of ast_declarator_lists. We * need to turn those into ir_variables with an association * with this uniform block. */ - struct gl_uniform_block *ubo = get_next_uniform_block(state); - ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name); + enum glsl_interface_packing packing; + if (this->layout.flags.q.shared) { + packing = GLSL_INTERFACE_PACKING_SHARED; + } else if (this->layout.flags.q.packed) { + packing = GLSL_INTERFACE_PACKING_PACKED; + } else { + /* The default layout is std140. + */ + packing = GLSL_INTERFACE_PACKING_STD140; + } - if (!state->symbols->add_uniform_block(ubo)) { + bool block_row_major = this->layout.flags.q.row_major; + exec_list declared_variables; + glsl_struct_field *fields; + unsigned int num_variables = + ast_process_structure_or_interface_block(&declared_variables, + state, + &this->declarations, + loc, + &fields, + true, + block_row_major); + + const glsl_type *block_type = + glsl_type::get_interface_instance(fields, + num_variables, + packing, + this->block_name); + + if (!state->symbols->add_type(block_type->name, block_type)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, "Uniform block name `%s' already taken in " - "the current scope.\n", ubo->Name); + "the current scope.\n", this->block_name); } - unsigned int num_variables = 0; - foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) { - foreach_list_const(node, &decl_list->declarations) { - num_variables++; - } - } - - bool block_row_major = this->layout.flags.q.row_major; - - ubo->Uniforms = rzalloc_array(state->uniform_blocks, - struct gl_uniform_buffer_variable, - num_variables); - - foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) { - exec_list declared_variables; - - decl_list->hir(&declared_variables, state); + /* Since interface blocks cannot contain statements, it should be + * impossible for the block to generate any instructions. + */ + assert(declared_variables.is_empty()); - foreach_list_const(node, &declared_variables) { - ir_variable *var = (ir_variable *)node; + /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec + * says: + * + * "If an instance name (instance-name) is used, then it puts all the + * members inside a scope within its own name space, accessed with the + * field selector ( . ) operator (analogously to structures)." + */ + if (this->instance_name) { + ir_variable *var; - struct gl_uniform_buffer_variable *ubo_var = - &ubo->Uniforms[ubo->NumUniforms++]; + if (this->array_size != NULL) { + const glsl_type *block_array_type = + process_array_type(&loc, block_type, this->array_size, state); - var->uniform_block = ubo - state->uniform_blocks; + var = new(state) ir_variable(block_array_type, + this->instance_name, + ir_var_uniform); + } else { + var = new(state) ir_variable(block_type, + this->instance_name, + ir_var_uniform); + } - ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name); - ubo_var->Type = var->type; - ubo_var->Offset = 0; /* Assigned at link time. */ + var->interface_type = block_type; + state->symbols->add_variable(var); + instructions->push_tail(var); + } else { + /* In order to have an array size, the block must also be declared with + * an instane name. + */ + assert(this->array_size == NULL); - if (var->type->is_matrix() || - (var->type->is_array() && var->type->fields.array->is_matrix())) { - ubo_var->RowMajor = block_row_major; - if (decl_list->type->qualifier.flags.q.row_major) - ubo_var->RowMajor = true; - else if (decl_list->type->qualifier.flags.q.column_major) - ubo_var->RowMajor = false; - } + for (unsigned i = 0; i < num_variables; i++) { + ir_variable *var = + new(state) ir_variable(fields[i].type, + ralloc_strdup(state, fields[i].name), + ir_var_uniform); + var->interface_type = block_type; - /* From the GL_ARB_uniform_buffer_object spec: - * - * "Sampler types are not allowed inside of uniform - * blocks. All other types, arrays, and structures - * allowed for uniforms are allowed within a uniform - * block." - */ - if (var->type->contains_sampler()) { - YYLTYPE loc = decl_list->get_location(); - _mesa_glsl_error(&loc, state, - "Uniform in non-default uniform block contains sampler\n"); - } + state->symbols->add_variable(var); + instructions->push_tail(var); } - - instructions->append_list(&declared_variables); } return NULL; @@ -4222,7 +4309,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, gl_FragData_assigned = true; else if (strncmp(var->name, "gl_", 3) != 0) { if (state->target == fragment_shader && - (var->mode == ir_var_out || var->mode == ir_var_inout)) { + var->mode == ir_var_shader_out) { user_defined_fs_output_assigned = true; user_defined_fs_output = var; } |