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authormarha <marha@users.sourceforge.net>2013-07-19 08:33:43 +0200
committermarha <marha@users.sourceforge.net>2013-07-19 08:33:43 +0200
commit45b71fd5b777a968310c537ace5efcd1443085a0 (patch)
treea3ef2b449659c3ba6c885d169c7796b3ef948867 /mesalib/src/glsl/ast_to_hir.cpp
parent08bafbbe05abefabdb0c3238c3d9ecdcce1b692f (diff)
parent89bc3ee988b62eb5e10284bac32a176955546410 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: mesa xkbcomp git update 19 Jul 2013
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp135
1 files changed, 111 insertions, 24 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 28ccf7288..bfd5fda8f 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -1850,6 +1850,84 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
}
}
+static bool
+validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc,
+ ir_variable *var,
+ const ast_type_qualifier *qual)
+{
+ if (var->mode != ir_var_uniform) {
+ _mesa_glsl_error(loc, state,
+ "the \"binding\" qualifier only applies to uniforms.\n");
+ return false;
+ }
+
+ if (qual->binding < 0) {
+ _mesa_glsl_error(loc, state, "binding values must be >= 0.\n");
+ return false;
+ }
+
+ const struct gl_context *const ctx = state->ctx;
+ unsigned elements = var->type->is_array() ? var->type->length : 1;
+ unsigned max_index = qual->binding + elements - 1;
+
+ if (var->type->is_interface()) {
+ /* UBOs. From page 60 of the GLSL 4.20 specification:
+ * "If the binding point for any uniform block instance is less than zero,
+ * or greater than or equal to the implementation-dependent maximum
+ * number of uniform buffer bindings, a compilation error will occur.
+ * When the binding identifier is used with a uniform block instanced as
+ * an array of size N, all elements of the array from binding through
+ * binding + N – 1 must be within this range."
+ *
+ * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
+ */
+ if (max_index >= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
+ "the maximum number of UBO binding points (%d).\n",
+ qual->binding, elements,
+ ctx->Const.MaxUniformBufferBindings);
+ return false;
+ }
+ } else if (var->type->is_sampler() ||
+ (var->type->is_array() && var->type->fields.array->is_sampler())) {
+ /* Samplers. From page 63 of the GLSL 4.20 specification:
+ * "If the binding is less than zero, or greater than or equal to the
+ * implementation-dependent maximum supported number of units, a
+ * compilation error will occur. When the binding identifier is used
+ * with an array of size N, all elements of the array from binding
+ * through binding + N - 1 must be within this range."
+ */
+ unsigned limit;
+ switch (state->target) {
+ case vertex_shader:
+ limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
+ break;
+ case geometry_shader:
+ limit = ctx->Const.GeometryProgram.MaxTextureImageUnits;
+ break;
+ case fragment_shader:
+ limit = ctx->Const.FragmentProgram.MaxTextureImageUnits;
+ break;
+ }
+
+ if (max_index >= limit) {
+ _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
+ "exceeds the maximum number of texture image units "
+ "(%d).\n", qual->binding, elements, limit);
+
+ return false;
+ }
+ } else {
+ _mesa_glsl_error(loc, state,
+ "the \"binding\" qualifier only applies to uniform "
+ "blocks, samplers, or arrays of samplers.\n");
+ return false;
+ }
+
+ return true;
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
@@ -2080,11 +2158,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
"explicit index requires explicit location\n");
}
- /* Does the declaration use the 'layout' keyword?
- */
- const bool uses_layout = qual->flags.q.pixel_center_integer
- || qual->flags.q.origin_upper_left
- || qual->flags.q.explicit_location; /* no need for index since it relies on location */
+ if (qual->flags.q.explicit_binding &&
+ validate_binding_qualifier(state, loc, var, qual)) {
+ var->explicit_binding = true;
+ var->binding = qual->binding;
+ }
/* Does the declaration use the deprecated 'attribute' or 'varying'
* keywords?
@@ -2115,7 +2193,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
const bool relaxed_layout_qualifier_checking =
state->ARB_fragment_coord_conventions_enable;
- if (uses_layout && uses_deprecated_qualifier) {
+ if (qual->has_layout() && uses_deprecated_qualifier) {
if (relaxed_layout_qualifier_checking) {
_mesa_glsl_warning(loc, state,
"`layout' qualifier may not be used with "
@@ -2544,6 +2622,12 @@ ast_declarator_list::hir(exec_list *instructions,
type_name);
}
}
+
+ if (this->type->qualifier.precision != ast_precision_none &&
+ this->type->specifier->structure != NULL) {
+ _mesa_glsl_error(&loc, state, "Precision qualifiers can't be applied "
+ "to structures.\n");
+ }
}
foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
@@ -2846,7 +2930,7 @@ ast_declarator_list::hir(exec_list *instructions,
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
- if (this->type->specifier->precision != ast_precision_none) {
+ if (this->type->qualifier.precision != ast_precision_none) {
state->check_precision_qualifiers_allowed(&loc);
}
@@ -2864,9 +2948,10 @@ ast_declarator_list::hir(exec_list *instructions,
* From page 87 of the GLSL ES spec:
* "RESOLUTION: Allow sampler types to take a precision qualifier."
*/
- if (this->type->specifier->precision != ast_precision_none
+ if (this->type->qualifier.precision != ast_precision_none
&& !var->type->is_float()
&& !var->type->is_integer()
+ && !var->type->is_record()
&& !(var->type->is_sampler() && state->es_shader)
&& !(var->type->is_array()
&& (var->type->fields.array->is_float()
@@ -3958,22 +4043,11 @@ ir_rvalue *
ast_type_specifier::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (!this->is_precision_statement && this->structure == NULL)
+ if (this->default_precision == ast_precision_none && this->structure == NULL)
return NULL;
YYLTYPE loc = this->get_location();
- if (this->precision != ast_precision_none
- && !state->check_precision_qualifiers_allowed(&loc)) {
- return NULL;
- }
- if (this->precision != ast_precision_none
- && this->structure != NULL) {
- _mesa_glsl_error(&loc, state,
- "precision qualifiers do not apply to structures");
- return NULL;
- }
-
/* If this is a precision statement, check that the type to which it is
* applied is either float or int.
*
@@ -3984,10 +4058,16 @@ ast_type_specifier::hir(exec_list *instructions,
* field can be either int or float [...]. Any other types or
* qualifiers will result in an error.
*/
- if (this->is_precision_statement) {
- assert(this->precision != ast_precision_none);
- assert(this->structure == NULL); /* The check for structures was
- * performed above. */
+ if (this->default_precision != ast_precision_none) {
+ if (!state->check_precision_qualifiers_allowed(&loc))
+ return NULL;
+
+ if (this->structure != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers do not apply to structures");
+ return NULL;
+ }
+
if (this->is_array) {
_mesa_glsl_error(&loc, state,
"default precision statements do not apply to "
@@ -4307,6 +4387,13 @@ ast_interface_block::hir(exec_list *instructions,
var_mode);
var->interface_type = block_type;
+ /* Propagate the "binding" keyword into this UBO's fields;
+ * the UBO declaration itself doesn't get an ir_variable unless it
+ * has an instance name. This is ugly.
+ */
+ var->explicit_binding = this->layout.flags.q.explicit_binding;
+ var->binding = this->layout.binding;
+
state->symbols->add_variable(var);
instructions->push_tail(var);
}