aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl/ast_to_hir.cpp
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2013-01-28 07:55:57 +0100
committermarha <marha@users.sourceforge.net>2013-01-28 07:55:57 +0100
commit69c8cec54b01ed522bf10baf20da70304bac701a (patch)
treef37ea158a90ecb99d0780dfdaca14d05394fed3f /mesalib/src/glsl/ast_to_hir.cpp
parent06872e284da1c00ce03b234ca24aefeac64990d2 (diff)
downloadvcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.tar.gz
vcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.tar.bz2
vcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.zip
mesa mkfontscale pixman git update 28 jan 2013
mesa: 87592cff57feef29565150b9203e220b50623f30 mkfontscale: b3af8de8d25128f565c2ed2f7c63b6e4099eb84e pixman: 65fc1adb6545737058e938105ae948a3607c277c
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp333
1 files changed, 210 insertions, 123 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index de3ce902e..49093d88f 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -857,14 +857,11 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
case GLSL_TYPE_ERROR:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_INTERFACE:
/* I assume a comparison of a struct containing a sampler just
* ignores the sampler present in the type.
*/
break;
-
- default:
- assert(!"Should not get here.");
- break;
}
if (cmp == NULL)
@@ -1625,6 +1622,15 @@ ast_expression::hir(exec_list *instructions,
}
} else if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
+ } else if (array->type->is_array()
+ && array->type->fields.array->is_interface()) {
+ /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
+ *
+ * "All indexes used to index a uniform block array must be
+ * constant integral expressions."
+ */
+ _mesa_glsl_error(&loc, state,
+ "uniform block array index must be constant");
} else {
if (array->type->is_array()) {
/* whole_variable_referenced can return NULL if the array is a
@@ -1924,11 +1930,11 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
{
switch (target) {
case vertex_shader:
- return var->mode == ir_var_out;
+ return var->mode == ir_var_shader_out;
case fragment_shader:
- return var->mode == ir_var_in;
+ return var->mode == ir_var_shader_in;
default:
- return var->mode == ir_var_out || var->mode == ir_var_in;
+ return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in;
}
}
@@ -1997,13 +2003,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* the setting alone.
*/
if (qual->flags.q.in && qual->flags.q.out)
- var->mode = ir_var_inout;
- else if (qual->flags.q.attribute || qual->flags.q.in
+ var->mode = ir_var_function_inout;
+ else if (qual->flags.q.in)
+ var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
+ else if (qual->flags.q.attribute
|| (qual->flags.q.varying && (state->target == fragment_shader)))
- var->mode = ir_var_in;
- else if (qual->flags.q.out
- || (qual->flags.q.varying && (state->target == vertex_shader)))
- var->mode = ir_var_out;
+ var->mode = ir_var_shader_in;
+ else if (qual->flags.q.out)
+ var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
+ else if (qual->flags.q.varying && (state->target == vertex_shader))
+ var->mode = ir_var_shader_out;
else if (qual->flags.q.uniform)
var->mode = ir_var_uniform;
@@ -2028,10 +2037,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* Similar text exists in the section on vertex shader outputs.
*
* Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
- * 3.00 spec claims to allow structs as well. However, this is likely
- * an error, since section 11 of the spec ("Counting of Inputs and
- * Outputs") enumerates all possible types of interstage linkage
- * variables, and it does not mention structs.
+ * 3.00 spec allows structs as well. Varying structs are also allowed
+ * in GLSL 1.50.
*/
switch (var->type->get_scalar_type()->base_type) {
case GLSL_TYPE_FLOAT:
@@ -2046,6 +2053,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
state->get_version_string());
break;
case GLSL_TYPE_STRUCT:
+ if (state->is_version(150, 300))
+ break;
_mesa_glsl_error(loc, state,
"varying variables may not be of type struct");
break;
@@ -2058,15 +2067,16 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (state->all_invariant && (state->current_function == NULL)) {
switch (state->target) {
case vertex_shader:
- if (var->mode == ir_var_out)
+ if (var->mode == ir_var_shader_out)
var->invariant = true;
break;
case geometry_shader:
- if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
+ if ((var->mode == ir_var_shader_in)
+ || (var->mode == ir_var_shader_out))
var->invariant = true;
break;
case fragment_shader:
- if (var->mode == ir_var_in)
+ if (var->mode == ir_var_shader_in)
var->invariant = true;
break;
}
@@ -2082,8 +2092,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->interpolation = INTERP_QUALIFIER_NONE;
if (var->interpolation != INTERP_QUALIFIER_NONE &&
- !(state->target == vertex_shader && var->mode == ir_var_out) &&
- !(state->target == fragment_shader && var->mode == ir_var_in)) {
+ !(state->target == vertex_shader && var->mode == ir_var_shader_out) &&
+ !(state->target == fragment_shader && var->mode == ir_var_shader_in)) {
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
@@ -2116,7 +2126,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
*/
switch (state->target) {
case vertex_shader:
- if (!global_scope || (var->mode != ir_var_in)) {
+ if (!global_scope || (var->mode != ir_var_shader_in)) {
fail = true;
string = "input";
}
@@ -2129,7 +2139,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
break;
case fragment_shader:
- if (!global_scope || (var->mode != ir_var_out)) {
+ if (!global_scope || (var->mode != ir_var_shader_out)) {
fail = true;
string = "output";
}
@@ -2440,7 +2450,7 @@ process_initializer(ir_variable *var, ast_declaration *decl,
"cannot initialize samplers");
}
- if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) {
_mesa_glsl_error(& initializer_loc, state,
"cannot initialize %s shader input / %s",
_mesa_glsl_shader_target_name(state->target),
@@ -2579,12 +2589,12 @@ ast_declarator_list::hir(exec_list *instructions,
"Undeclared variable `%s' cannot be marked "
"invariant\n", decl->identifier);
} else if ((state->target == vertex_shader)
- && (earlier->mode != ir_var_out)) {
+ && (earlier->mode != ir_var_shader_out)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", decl->identifier);
} else if ((state->target == fragment_shader)
- && (earlier->mode != ir_var_in)) {
+ && (earlier->mode != ir_var_shader_in)) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, fragment shader "
"inputs only\n", decl->identifier);
@@ -2707,16 +2717,13 @@ ast_declarator_list::hir(exec_list *instructions,
& loc, this->ubo_qualifiers_valid, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
- var->mode == ir_var_inout)) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature outval
- */
+ if ((state->target == vertex_shader) &&
+ var->mode != ir_var_shader_out) {
_mesa_glsl_error(& loc, state,
"`%s' cannot be marked invariant, vertex shader "
"outputs only\n", var->name);
} else if ((state->target == fragment_shader) &&
- !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
+ var->mode != ir_var_shader_in) {
/* FINISHME: Note that this doesn't work for invariant on
* a function signature inval
*/
@@ -2753,7 +2760,7 @@ ast_declarator_list::hir(exec_list *instructions,
"global scope%s",
mode, var->name, extra);
}
- } else if (var->mode == ir_var_in) {
+ } else if (var->mode == ir_var_shader_in) {
var->read_only = true;
if (state->target == vertex_shader) {
@@ -2833,7 +2840,7 @@ ast_declarator_list::hir(exec_list *instructions,
&& state->target == vertex_shader
&& state->current_function == NULL
&& var->type->is_integer()
- && var->mode == ir_var_out
+ && var->mode == ir_var_shader_out
&& var->interpolation != INTERP_QUALIFIER_FLAT) {
_mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
@@ -3137,7 +3144,8 @@ ast_parameter_declarator::hir(exec_list *instructions,
}
is_void = false;
- ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
+ ir_variable *var = new(ctx)
+ ir_variable(type, this->identifier, ir_var_function_in);
/* Apply any specified qualifiers to the parameter declaration. Note that
* for function parameters the default mode is 'in'.
@@ -3151,7 +3159,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* as out or inout function parameters, nor can they be assigned
* into."
*/
- if ((var->mode == ir_var_inout || var->mode == ir_var_out)
+ if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->contains_sampler()) {
_mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
type = glsl_type::error_type;
@@ -3171,7 +3179,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* So for GLSL 1.10, passing an array as an out or inout parameter is not
* allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
*/
- if ((var->mode == ir_var_inout || var->mode == ir_var_out)
+ if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
&& type->is_array()
&& !state->check_version(120, 100, &loc,
"Arrays cannot be out or inout parameters")) {
@@ -4018,35 +4026,50 @@ ast_type_specifier::hir(exec_list *instructions,
}
-ir_rvalue *
-ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+/**
+ * Process a structure or interface block tree into an array of structure fields
+ *
+ * After parsing, where there are some syntax differnces, structures and
+ * interface blocks are almost identical. They are similar enough that the
+ * AST for each can be processed the same way into a set of
+ * \c glsl_struct_field to describe the members.
+ *
+ * \return
+ * The number of fields processed. A pointer to the array structure fields is
+ * stored in \c *fields_ret.
+ */
+unsigned
+ast_process_structure_or_interface_block(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ exec_list *declarations,
+ YYLTYPE &loc,
+ glsl_struct_field **fields_ret,
+ bool is_interface,
+ bool block_row_major)
{
unsigned decl_count = 0;
- /* Make an initial pass over the list of structure fields to determine how
+ /* Make an initial pass over the list of fields to determine how
* many there are. Each element in this list is an ast_declarator_list.
* This means that we actually need to count the number of elements in the
* 'declarations' list in each of the elements.
*/
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
+ foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
foreach_list_const (decl_ptr, & decl_list->declarations) {
decl_count++;
}
}
- /* Allocate storage for the structure fields and process the field
+ /* Allocate storage for the fields and process the field
* declarations. As the declarations are processed, try to also convert
* the types to HIR. This ensures that structure definitions embedded in
- * other structure definitions are processed.
+ * other structure definitions or in interface blocks are processed.
*/
glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
decl_count);
unsigned i = 0;
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
+ foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
const char *type_name;
decl_list->type->specifier->hir(instructions, state);
@@ -4055,7 +4078,6 @@ ast_struct_specifier::hir(exec_list *instructions,
* embedded structure definitions have been removed from the language.
*/
if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "Embedded structure definitions are "
"not allowed in GLSL ES 1.00.");
}
@@ -4065,25 +4087,88 @@ ast_struct_specifier::hir(exec_list *instructions,
foreach_list_typed (ast_declaration, decl, link,
&decl_list->declarations) {
- const struct glsl_type *field_type = decl_type;
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "Sampler types are not allowed inside of uniform
+ * blocks. All other types, arrays, and structures
+ * allowed for uniforms are allowed within a uniform
+ * block."
+ */
+ const struct glsl_type *field_type = decl_type;
+
+ if (is_interface && field_type->contains_sampler()) {
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state,
+ "Uniform in non-default uniform block contains sampler\n");
+ }
+
+ const struct ast_type_qualifier *const qual =
+ & decl_list->type->qualifier;
+ if (qual->flags.q.std140 ||
+ qual->flags.q.packed ||
+ qual->flags.q.shared) {
+ _mesa_glsl_error(&loc, state,
+ "uniform block layout qualifiers std140, packed, and "
+ "shared can only be applied to uniform blocks, not "
+ "members");
+ }
+
if (decl->is_array) {
- YYLTYPE loc = decl->get_location();
field_type = process_array_type(&loc, decl_type, decl->array_size,
state);
}
fields[i].type = (field_type != NULL)
? field_type : glsl_type::error_type;
fields[i].name = decl->identifier;
+
+ if (qual->flags.q.row_major || qual->flags.q.column_major) {
+ if (!field_type->is_matrix() && !field_type->is_record()) {
+ _mesa_glsl_error(&loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major can only be applied to matrix and "
+ "structure types");
+ } else
+ validate_matrix_layout_for_type(state, &loc, field_type);
+ }
+
+ if (field_type->is_matrix() ||
+ (field_type->is_array() && field_type->fields.array->is_matrix())) {
+ fields[i].row_major = block_row_major;
+ if (qual->flags.q.row_major)
+ fields[i].row_major = true;
+ else if (qual->flags.q.column_major)
+ fields[i].row_major = false;
+ }
+
i++;
}
}
assert(i == decl_count);
+ *fields_ret = fields;
+ return decl_count;
+}
+
+
+ir_rvalue *
+ast_struct_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+ glsl_struct_field *fields;
+ unsigned decl_count =
+ ast_process_structure_or_interface_block(instructions,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ false,
+ false);
+
const glsl_type *t =
glsl_type::get_record_instance(fields, decl_count, this->name);
- YYLTYPE loc = this->get_location();
if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
@@ -4102,96 +4187,98 @@ ast_struct_specifier::hir(exec_list *instructions,
return NULL;
}
-static struct gl_uniform_block *
-get_next_uniform_block(struct _mesa_glsl_parse_state *state)
-{
- if (state->num_uniform_blocks >= state->uniform_block_array_size) {
- state->uniform_block_array_size *= 2;
- if (state->uniform_block_array_size <= 4)
- state->uniform_block_array_size = 4;
-
- state->uniform_blocks = reralloc(state,
- state->uniform_blocks,
- struct gl_uniform_block,
- state->uniform_block_array_size);
- }
-
- memset(&state->uniform_blocks[state->num_uniform_blocks],
- 0, sizeof(*state->uniform_blocks));
- return &state->uniform_blocks[state->num_uniform_blocks++];
-}
-
ir_rvalue *
ast_uniform_block::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
+ YYLTYPE loc = this->get_location();
+
/* The ast_uniform_block has a list of ast_declarator_lists. We
* need to turn those into ir_variables with an association
* with this uniform block.
*/
- struct gl_uniform_block *ubo = get_next_uniform_block(state);
- ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name);
+ enum glsl_interface_packing packing;
+ if (this->layout.flags.q.shared) {
+ packing = GLSL_INTERFACE_PACKING_SHARED;
+ } else if (this->layout.flags.q.packed) {
+ packing = GLSL_INTERFACE_PACKING_PACKED;
+ } else {
+ /* The default layout is std140.
+ */
+ packing = GLSL_INTERFACE_PACKING_STD140;
+ }
- if (!state->symbols->add_uniform_block(ubo)) {
+ bool block_row_major = this->layout.flags.q.row_major;
+ exec_list declared_variables;
+ glsl_struct_field *fields;
+ unsigned int num_variables =
+ ast_process_structure_or_interface_block(&declared_variables,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ true,
+ block_row_major);
+
+ const glsl_type *block_type =
+ glsl_type::get_interface_instance(fields,
+ num_variables,
+ packing,
+ this->block_name);
+
+ if (!state->symbols->add_type(block_type->name, block_type)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "Uniform block name `%s' already taken in "
- "the current scope.\n", ubo->Name);
+ "the current scope.\n", this->block_name);
}
- unsigned int num_variables = 0;
- foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
- foreach_list_const(node, &decl_list->declarations) {
- num_variables++;
- }
- }
-
- bool block_row_major = this->layout.flags.q.row_major;
-
- ubo->Uniforms = rzalloc_array(state->uniform_blocks,
- struct gl_uniform_buffer_variable,
- num_variables);
-
- foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
- exec_list declared_variables;
-
- decl_list->hir(&declared_variables, state);
+ /* Since interface blocks cannot contain statements, it should be
+ * impossible for the block to generate any instructions.
+ */
+ assert(declared_variables.is_empty());
- foreach_list_const(node, &declared_variables) {
- ir_variable *var = (ir_variable *)node;
+ /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
+ * says:
+ *
+ * "If an instance name (instance-name) is used, then it puts all the
+ * members inside a scope within its own name space, accessed with the
+ * field selector ( . ) operator (analogously to structures)."
+ */
+ if (this->instance_name) {
+ ir_variable *var;
- struct gl_uniform_buffer_variable *ubo_var =
- &ubo->Uniforms[ubo->NumUniforms++];
+ if (this->array_size != NULL) {
+ const glsl_type *block_array_type =
+ process_array_type(&loc, block_type, this->array_size, state);
- var->uniform_block = ubo - state->uniform_blocks;
+ var = new(state) ir_variable(block_array_type,
+ this->instance_name,
+ ir_var_uniform);
+ } else {
+ var = new(state) ir_variable(block_type,
+ this->instance_name,
+ ir_var_uniform);
+ }
- ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name);
- ubo_var->Type = var->type;
- ubo_var->Offset = 0; /* Assigned at link time. */
+ var->interface_type = block_type;
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
+ } else {
+ /* In order to have an array size, the block must also be declared with
+ * an instane name.
+ */
+ assert(this->array_size == NULL);
- if (var->type->is_matrix() ||
- (var->type->is_array() && var->type->fields.array->is_matrix())) {
- ubo_var->RowMajor = block_row_major;
- if (decl_list->type->qualifier.flags.q.row_major)
- ubo_var->RowMajor = true;
- else if (decl_list->type->qualifier.flags.q.column_major)
- ubo_var->RowMajor = false;
- }
+ for (unsigned i = 0; i < num_variables; i++) {
+ ir_variable *var =
+ new(state) ir_variable(fields[i].type,
+ ralloc_strdup(state, fields[i].name),
+ ir_var_uniform);
+ var->interface_type = block_type;
- /* From the GL_ARB_uniform_buffer_object spec:
- *
- * "Sampler types are not allowed inside of uniform
- * blocks. All other types, arrays, and structures
- * allowed for uniforms are allowed within a uniform
- * block."
- */
- if (var->type->contains_sampler()) {
- YYLTYPE loc = decl_list->get_location();
- _mesa_glsl_error(&loc, state,
- "Uniform in non-default uniform block contains sampler\n");
- }
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
}
-
- instructions->append_list(&declared_variables);
}
return NULL;
@@ -4222,7 +4309,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
gl_FragData_assigned = true;
else if (strncmp(var->name, "gl_", 3) != 0) {
if (state->target == fragment_shader &&
- (var->mode == ir_var_out || var->mode == ir_var_inout)) {
+ var->mode == ir_var_shader_out) {
user_defined_fs_output_assigned = true;
user_defined_fs_output = var;
}