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author | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-26 20:19:23 +0100 |
commit | 5f455179ae4b279a82d99a7a3dabe61f58c42ad6 (patch) | |
tree | fdecec022cf1b8b782b90a64c14e374fa6d400cb /mesalib/src/glsl/builtin_functions.cpp | |
parent | 78d84bd03c744b0ed420c450dd2807904ccaef21 (diff) | |
parent | 30af30b78075159fce477ae99cc72540133714d0 (diff) | |
download | vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.gz vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.tar.bz2 vcxsrv-5f455179ae4b279a82d99a7a3dabe61f58c42ad6.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014
Conflicts:
X11/xtrans/Xtrans.c
xorg-server/dix/dispatch.c
xorg-server/os/xdmcp.c
Diffstat (limited to 'mesalib/src/glsl/builtin_functions.cpp')
-rwxr-xr-x | mesalib/src/glsl/builtin_functions.cpp | 137 |
1 files changed, 60 insertions, 77 deletions
diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp index b1065f48d..ed58ddddb 100755 --- a/mesalib/src/glsl/builtin_functions.cpp +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -576,20 +576,9 @@ private: ir_function_signature *_atomic_op(const char *intrinsic, builtin_available_predicate avail); - ir_function_signature *_min3(builtin_available_predicate avail, - const glsl_type *x_type, - const glsl_type *y_type, - const glsl_type *z_type); - - ir_function_signature *_max3(builtin_available_predicate avail, - const glsl_type *x_type, - const glsl_type *y_type, - const glsl_type *z_type); - - ir_function_signature *_mid3(builtin_available_predicate avail, - const glsl_type *x_type, - const glsl_type *y_type, - const glsl_type *z_type); + B1(min3) + B1(max3) + B1(mid3) #undef B0 #undef B1 @@ -2128,54 +2117,54 @@ builtin_builder::create_builtins() NULL); add_function("min3", - _min3(shader_trinary_minmax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type), - _min3(shader_trinary_minmax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type), - _min3(shader_trinary_minmax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type), - _min3(shader_trinary_minmax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type), - - _min3(shader_trinary_minmax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type), - _min3(shader_trinary_minmax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _min3(shader_trinary_minmax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - _min3(shader_trinary_minmax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type), - - _min3(shader_trinary_minmax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type), - _min3(shader_trinary_minmax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type), - _min3(shader_trinary_minmax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type), - _min3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type), + _min3(glsl_type::float_type), + _min3(glsl_type::vec2_type), + _min3(glsl_type::vec3_type), + _min3(glsl_type::vec4_type), + + _min3(glsl_type::int_type), + _min3(glsl_type::ivec2_type), + _min3(glsl_type::ivec3_type), + _min3(glsl_type::ivec4_type), + + _min3(glsl_type::uint_type), + _min3(glsl_type::uvec2_type), + _min3(glsl_type::uvec3_type), + _min3(glsl_type::uvec4_type), NULL); add_function("max3", - _max3(shader_trinary_minmax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type), - _max3(shader_trinary_minmax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type), - _max3(shader_trinary_minmax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type), - _max3(shader_trinary_minmax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type), - - _max3(shader_trinary_minmax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type), - _max3(shader_trinary_minmax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _max3(shader_trinary_minmax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - _max3(shader_trinary_minmax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type), - - _max3(shader_trinary_minmax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type), - _max3(shader_trinary_minmax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type), - _max3(shader_trinary_minmax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type), - _max3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type), + _max3(glsl_type::float_type), + _max3(glsl_type::vec2_type), + _max3(glsl_type::vec3_type), + _max3(glsl_type::vec4_type), + + _max3(glsl_type::int_type), + _max3(glsl_type::ivec2_type), + _max3(glsl_type::ivec3_type), + _max3(glsl_type::ivec4_type), + + _max3(glsl_type::uint_type), + _max3(glsl_type::uvec2_type), + _max3(glsl_type::uvec3_type), + _max3(glsl_type::uvec4_type), NULL); add_function("mid3", - _mid3(shader_trinary_minmax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type), - _mid3(shader_trinary_minmax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type), - _mid3(shader_trinary_minmax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type), - _mid3(shader_trinary_minmax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type), - - _mid3(shader_trinary_minmax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type), - _mid3(shader_trinary_minmax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type), - _mid3(shader_trinary_minmax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type), - _mid3(shader_trinary_minmax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type), - - _mid3(shader_trinary_minmax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type), - _mid3(shader_trinary_minmax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type), - _mid3(shader_trinary_minmax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type), - _mid3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type), + _mid3(glsl_type::float_type), + _mid3(glsl_type::vec2_type), + _mid3(glsl_type::vec3_type), + _mid3(glsl_type::vec4_type), + + _mid3(glsl_type::int_type), + _mid3(glsl_type::ivec2_type), + _mid3(glsl_type::ivec3_type), + _mid3(glsl_type::ivec4_type), + + _mid3(glsl_type::uint_type), + _mid3(glsl_type::uvec2_type), + _mid3(glsl_type::uvec3_type), + _mid3(glsl_type::uvec4_type), NULL); #undef F @@ -4064,14 +4053,12 @@ builtin_builder::_atomic_op(const char *intrinsic, } ir_function_signature * -builtin_builder::_min3(builtin_available_predicate avail, - const glsl_type *x_type, const glsl_type *y_type, - const glsl_type *z_type) +builtin_builder::_min3(const glsl_type *type) { - ir_variable *x = in_var(x_type, "x"); - ir_variable *y = in_var(y_type, "y"); - ir_variable *z = in_var(z_type, "z"); - MAKE_SIG(x_type, avail, 3, x, y, z); + ir_variable *x = in_var(type, "x"); + ir_variable *y = in_var(type, "y"); + ir_variable *z = in_var(type, "z"); + MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); ir_expression *min3 = min2(x, min2(y,z)); body.emit(ret(min3)); @@ -4080,14 +4067,12 @@ builtin_builder::_min3(builtin_available_predicate avail, } ir_function_signature * -builtin_builder::_max3(builtin_available_predicate avail, - const glsl_type *x_type, const glsl_type *y_type, - const glsl_type *z_type) +builtin_builder::_max3(const glsl_type *type) { - ir_variable *x = in_var(x_type, "x"); - ir_variable *y = in_var(y_type, "y"); - ir_variable *z = in_var(z_type, "z"); - MAKE_SIG(x_type, avail, 3, x, y, z); + ir_variable *x = in_var(type, "x"); + ir_variable *y = in_var(type, "y"); + ir_variable *z = in_var(type, "z"); + MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); ir_expression *max3 = max2(x, max2(y,z)); body.emit(ret(max3)); @@ -4096,14 +4081,12 @@ builtin_builder::_max3(builtin_available_predicate avail, } ir_function_signature * -builtin_builder::_mid3(builtin_available_predicate avail, - const glsl_type *x_type, const glsl_type *y_type, - const glsl_type *z_type) +builtin_builder::_mid3(const glsl_type *type) { - ir_variable *x = in_var(x_type, "x"); - ir_variable *y = in_var(y_type, "y"); - ir_variable *z = in_var(z_type, "z"); - MAKE_SIG(x_type, avail, 3, x, y, z); + ir_variable *x = in_var(type, "x"); + ir_variable *y = in_var(type, "y"); + ir_variable *z = in_var(type, "z"); + MAKE_SIG(type, shader_trinary_minmax, 3, x, y, z); ir_expression *mid3 = max2(min2(x, y), max2(min2(x, z), min2(y, z))); body.emit(ret(mid3)); |