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authormarha <marha@users.sourceforge.net>2013-10-16 11:30:08 +0200
committermarha <marha@users.sourceforge.net>2013-10-16 11:30:08 +0200
commit56e12b1310b1b52d00bc27e919d915255af5bf03 (patch)
tree19379a18fe9a678a109397837339820892101e4b /mesalib/src/glsl/builtin_types.cpp
parentc5883f8af060c0a300a29e732e8bb893bc8e0eca (diff)
parent9e23b44bfe1e6e85231b1c07d945cadf0c868648 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: fontconfig libxcb libxcb/xcb-proto xserver mesa pixman xkbcomp git update 16 oct 2013 Conflicts: mesalib/src/mesa/drivers/dri/common/drisw_util.c pixman/pixman/pixman-mmx.c
Diffstat (limited to 'mesalib/src/glsl/builtin_types.cpp')
-rw-r--r--mesalib/src/glsl/builtin_types.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp
index 722eda2da..1a5e5a190 100644
--- a/mesalib/src/glsl/builtin_types.cpp
+++ b/mesalib/src/glsl/builtin_types.cpp
@@ -53,64 +53,64 @@
&glsl_type::_struct_##NAME##_type;
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- { glsl_type::float_type, "near", false },
- { glsl_type::float_type, "far", false },
- { glsl_type::float_type, "diff", false },
+ { glsl_type::float_type, "near", false, -1 },
+ { glsl_type::float_type, "far", false, -1 },
+ { glsl_type::float_type, "diff", false, -1 },
};
static const struct glsl_struct_field gl_PointParameters_fields[] = {
- { glsl_type::float_type, "size", false },
- { glsl_type::float_type, "sizeMin", false },
- { glsl_type::float_type, "sizeMax", false },
- { glsl_type::float_type, "fadeThresholdSize", false },
- { glsl_type::float_type, "distanceConstantAttenuation", false },
- { glsl_type::float_type, "distanceLinearAttenuation", false },
- { glsl_type::float_type, "distanceQuadraticAttenuation", false },
+ { glsl_type::float_type, "size", false, -1 },
+ { glsl_type::float_type, "sizeMin", false, -1 },
+ { glsl_type::float_type, "sizeMax", false, -1 },
+ { glsl_type::float_type, "fadeThresholdSize", false, -1 },
+ { glsl_type::float_type, "distanceConstantAttenuation", false, -1 },
+ { glsl_type::float_type, "distanceLinearAttenuation", false, -1 },
+ { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 },
};
static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
- { glsl_type::vec4_type, "emission", false },
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
- { glsl_type::float_type, "shininess", false },
+ { glsl_type::vec4_type, "emission", false, -1 },
+ { glsl_type::vec4_type, "ambient", false, -1 },
+ { glsl_type::vec4_type, "diffuse", false, -1 },
+ { glsl_type::vec4_type, "specular", false, -1 },
+ { glsl_type::float_type, "shininess", false, -1 },
};
static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
- { glsl_type::vec4_type, "position", false },
- { glsl_type::vec4_type, "halfVector", false },
- { glsl_type::vec3_type, "spotDirection", false },
- { glsl_type::float_type, "spotExponent", false },
- { glsl_type::float_type, "spotCutoff", false },
- { glsl_type::float_type, "spotCosCutoff", false },
- { glsl_type::float_type, "constantAttenuation", false },
- { glsl_type::float_type, "linearAttenuation", false },
- { glsl_type::float_type, "quadraticAttenuation", false },
+ { glsl_type::vec4_type, "ambient", false, -1 },
+ { glsl_type::vec4_type, "diffuse", false, -1 },
+ { glsl_type::vec4_type, "specular", false, -1 },
+ { glsl_type::vec4_type, "position", false, -1 },
+ { glsl_type::vec4_type, "halfVector", false, -1 },
+ { glsl_type::vec3_type, "spotDirection", false, -1 },
+ { glsl_type::float_type, "spotExponent", false, -1 },
+ { glsl_type::float_type, "spotCutoff", false, -1 },
+ { glsl_type::float_type, "spotCosCutoff", false, -1 },
+ { glsl_type::float_type, "constantAttenuation", false, -1 },
+ { glsl_type::float_type, "linearAttenuation", false, -1 },
+ { glsl_type::float_type, "quadraticAttenuation", false, -1 },
};
static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
+ { glsl_type::vec4_type, "ambient", false, -1 },
};
static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
- { glsl_type::vec4_type, "sceneColor", false },
+ { glsl_type::vec4_type, "sceneColor", false, -1 },
};
static const struct glsl_struct_field gl_LightProducts_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
+ { glsl_type::vec4_type, "ambient", false, -1 },
+ { glsl_type::vec4_type, "diffuse", false, -1 },
+ { glsl_type::vec4_type, "specular", false, -1 },
};
static const struct glsl_struct_field gl_FogParameters_fields[] = {
- { glsl_type::vec4_type, "color", false },
- { glsl_type::float_type, "density", false },
- { glsl_type::float_type, "start", false },
- { glsl_type::float_type, "end", false },
- { glsl_type::float_type, "scale", false },
+ { glsl_type::vec4_type, "color", false, -1 },
+ { glsl_type::float_type, "density", false, -1 },
+ { glsl_type::float_type, "start", false, -1 },
+ { glsl_type::float_type, "end", false, -1 },
+ { glsl_type::float_type, "scale", false, -1 },
};
#include "builtin_type_macros.h"