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authormarha <marha@users.sourceforge.net>2014-07-01 08:46:12 +0200
committermarha <marha@users.sourceforge.net>2014-07-01 08:46:12 +0200
commitcfc5bafcb2db8c6e05d7be6bb7315960be08c0d8 (patch)
tree1103248fcbdd2cd7a9b6cf1d336da7b3f58d4e2b /mesalib/src/glsl/builtin_variables.cpp
parentfba3b6d1979c1d1ad0d56d46fc2d787f111c07fb (diff)
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fontconfig mesa pixman git update 1 July 2014
pixman commit 5a2edb3f2c2cfde6b25ac614e2004a9f78583d74 fontconfig commit dab60e4476ada4ad4639599ea24dd012d4a79584 mesa commit 1bfc0a11027449ae7ab7c28eb695f26de530eccf
Diffstat (limited to 'mesalib/src/glsl/builtin_variables.cpp')
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index b9c69d23c..9f9571619 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -160,14 +160,6 @@ static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
-static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
-};
-
-static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
-};
-
static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
@@ -284,8 +276,6 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
- STATEVAR(gl_BumpRotMatrix0MESA),
- STATEVAR(gl_BumpRotMatrix1MESA),
STATEVAR(gl_FogParamsOptimizedMESA),
STATEVAR(gl_CurrentAttribVertMESA),
STATEVAR(gl_CurrentAttribFragMESA),
@@ -761,8 +751,6 @@ builtin_variable_generator::generate_uniforms()
add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverseTranspose");
add_uniform(float_t, "gl_NormalScale");
add_uniform(type("gl_LightModelParameters"), "gl_LightModel");
- add_uniform(vec2_t, "gl_BumpRotMatrix0MESA");
- add_uniform(vec2_t, "gl_BumpRotMatrix1MESA");
add_uniform(vec4_t, "gl_FogParamsOptimizedMESA");
const glsl_type *const mat4_array_type =