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authormarha <marha@users.sourceforge.net>2014-07-01 09:29:23 +0200
committermarha <marha@users.sourceforge.net>2014-07-01 09:29:23 +0200
commitb6fac85cb1bb78f48ed81aaf42ba6b840b2d6cad (patch)
tree2cf97060ce44345489da6d1bcbbe568d2b2ea666 /mesalib/src/glsl/builtin_variables.cpp
parentac314766fd4f60b8ee0346b7586c1a5a6f533e11 (diff)
parentcfc5bafcb2db8c6e05d7be6bb7315960be08c0d8 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: fontconfig mesa pixman git update 1 July 2014
Diffstat (limited to 'mesalib/src/glsl/builtin_variables.cpp')
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index b9c69d23c..9f9571619 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -160,14 +160,6 @@ static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
-static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
-};
-
-static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
-};
-
static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
@@ -284,8 +276,6 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
- STATEVAR(gl_BumpRotMatrix0MESA),
- STATEVAR(gl_BumpRotMatrix1MESA),
STATEVAR(gl_FogParamsOptimizedMESA),
STATEVAR(gl_CurrentAttribVertMESA),
STATEVAR(gl_CurrentAttribFragMESA),
@@ -761,8 +751,6 @@ builtin_variable_generator::generate_uniforms()
add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverseTranspose");
add_uniform(float_t, "gl_NormalScale");
add_uniform(type("gl_LightModelParameters"), "gl_LightModel");
- add_uniform(vec2_t, "gl_BumpRotMatrix0MESA");
- add_uniform(vec2_t, "gl_BumpRotMatrix1MESA");
add_uniform(vec4_t, "gl_FogParamsOptimizedMESA");
const glsl_type *const mat4_array_type =