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authormarha <marha@users.sourceforge.net>2011-10-06 08:46:34 +0200
committermarha <marha@users.sourceforge.net>2011-10-06 08:46:34 +0200
commitb520df571e0a319eae5231d09f36b98f28b8914a (patch)
tree0c767ea54b17a7574e8650597336a1424401dffe /mesalib/src/glsl/builtin_variables.h
parentf7025b4baa1ba35ee796785641f04eac5bedb0a6 (diff)
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upgraded to inputproto-2.1.99.1
xwininfo fontconfig libXau mesa xkeyboard-config git update 6 oct 2011
Diffstat (limited to 'mesalib/src/glsl/builtin_variables.h')
-rw-r--r--mesalib/src/glsl/builtin_variables.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/mesalib/src/glsl/builtin_variables.h b/mesalib/src/glsl/builtin_variables.h
index f3531a370..d25bbf42a 100644
--- a/mesalib/src/glsl/builtin_variables.h
+++ b/mesalib/src/glsl/builtin_variables.h
@@ -1,110 +1,110 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/core.h" /* for slot numbers */
-
-struct builtin_variable {
- enum ir_variable_mode mode;
- int slot;
- const char *type;
- const char *name;
-};
-
-static const builtin_variable builtin_core_vs_variables[] = {
- { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
- { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
-};
-
-static const builtin_variable builtin_core_fs_variables[] = {
- { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
- { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
- { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
-};
-
-static const builtin_variable builtin_100ES_fs_variables[] = {
- { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
-};
-
-static const builtin_variable builtin_110_fs_variables[] = {
- { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
-};
-
-static const builtin_variable builtin_110_deprecated_fs_variables[] = {
- { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
- { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
- { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
-};
-
-static const builtin_variable builtin_110_deprecated_vs_variables[] = {
- { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
- { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
- { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
- { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
- { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
- { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
- { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
- { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
- { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
- { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
- { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
- { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
- { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
- { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" },
- { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
- { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
- { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
- { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
- { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
-};
-
-static const builtin_variable builtin_120_fs_variables[] = {
- { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
-};
-
-static const builtin_variable builtin_130_vs_variables[] = {
- { ir_var_in, -1, "int", "gl_VertexID" },
-};
-
-static const builtin_variable builtin_110_deprecated_uniforms[] = {
- { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" },
- { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" },
- { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" },
- { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" },
- { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" },
- { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
- { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
- { ir_var_uniform, -1, "float", "gl_NormalScale" },
- { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
-
- /* Mesa-internal ATI_envmap_bumpmap state. */
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
- { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
-};
-
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/core.h" /* for slot numbers */
+
+struct builtin_variable {
+ enum ir_variable_mode mode;
+ int slot;
+ const char *type;
+ const char *name;
+};
+
+static const builtin_variable builtin_core_vs_variables[] = {
+ { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
+ { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
+};
+
+static const builtin_variable builtin_core_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
+ { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
+ { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
+};
+
+static const builtin_variable builtin_100ES_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+};
+
+static const builtin_variable builtin_110_fs_variables[] = {
+ { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
+};
+
+static const builtin_variable builtin_110_deprecated_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
+ { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
+ { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
+};
+
+static const builtin_variable builtin_110_deprecated_vs_variables[] = {
+ { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
+ { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" },
+ { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
+ { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
+ { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
+ { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" },
+ { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" },
+ { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" },
+ { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" },
+ { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" },
+ { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
+ { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
+ { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
+ { ir_var_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
+ { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
+ { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
+ { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
+ { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
+ { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
+};
+
+static const builtin_variable builtin_120_fs_variables[] = {
+ { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+};
+
+static const builtin_variable builtin_130_vs_variables[] = {
+ { ir_var_in, -1, "int", "gl_VertexID" },
+};
+
+static const builtin_variable builtin_110_deprecated_uniforms[] = {
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" },
+ { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
+ { ir_var_uniform, -1, "float", "gl_NormalScale" },
+ { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
+
+ /* Mesa-internal ATI_envmap_bumpmap state. */
+ { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
+ { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
+ { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
+};
+