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author | marha <marha@users.sourceforge.net> | 2014-03-04 12:18:13 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-04 12:23:48 +0100 |
commit | 45392e4a0642880b569ea5d4a350cdc395a2c7db (patch) | |
tree | c3c2a49de903a18c3f8e1bf79684c29337ebcf7c /mesalib/src/glsl/glsl_lexer.ll | |
parent | 5ec0616d4e3c4c6095f4975abbe9c21e5b6af967 (diff) | |
parent | 321c01267ae1c446f1bd22b642567fcafa016c02 (diff) | |
download | vcxsrv-45392e4a0642880b569ea5d4a350cdc395a2c7db.tar.gz vcxsrv-45392e4a0642880b569ea5d4a350cdc395a2c7db.tar.bz2 vcxsrv-45392e4a0642880b569ea5d4a350cdc395a2c7db.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
libX11 libxcb mesa xserver xcb-proto xkeyboard-config git update 4 Mar 2014
Conflicts:
mesalib/src/mapi/glapi/glapi.h
mesalib/src/mapi/glapi/glthread.c
mesalib/src/mesa/drivers/dri/common/dri_util.c
mesalib/src/mesa/main/bufferobj.c
xorg-server/dix/dispatch.c
xorg-server/hw/xwin/glx/gen_gl_wrappers.py
xorg-server/hw/xwin/winmultiwindowwm.c
Diffstat (limited to 'mesalib/src/glsl/glsl_lexer.ll')
-rw-r--r-- | mesalib/src/glsl/glsl_lexer.ll | 76 |
1 files changed, 46 insertions, 30 deletions
diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index 3208b32da..9fd9b80d3 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -337,6 +337,51 @@ samplerExternalOES { return IDENTIFIER; } + /* keywords available with ARB_shader_image_load_store */ +image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D); +image2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D); +image3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D); +image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT); +imageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE); +imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER); +image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY); +image2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY); +imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY); +image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS); +image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY); +iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D); +iimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D); +iimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D); +iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT); +iimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE); +iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER); +iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY); +iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY); +iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY); +iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS); +iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY); +uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D); +uimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D); +uimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D); +uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT); +uimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE); +uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER); +uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY); +uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY); +uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY); +uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS); +uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY); +image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW); +image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW); +image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW); +image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW); + +coherent KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT); +volatile KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE); +restrict KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT); +readonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY); +writeonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY); + atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT); struct return STRUCT; @@ -347,6 +392,7 @@ layout { || yyextra->AMD_conservative_depth_enable || yyextra->ARB_conservative_depth_enable || yyextra->ARB_explicit_attrib_location_enable + || yyextra->has_separate_shader_objects() || yyextra->ARB_uniform_buffer_object_enable || yyextra->ARB_fragment_coord_conventions_enable || yyextra->ARB_shading_language_420pack_enable @@ -436,7 +482,6 @@ switch KEYWORD(110, 100, 130, 300, SWITCH); default KEYWORD(110, 100, 130, 300, DEFAULT); inline KEYWORD(110, 100, 0, 0, INLINE_TOK); noinline KEYWORD(110, 100, 0, 0, NOINLINE); -volatile KEYWORD(110, 100, 0, 0, VOLATILE); public KEYWORD(110, 100, 0, 0, PUBLIC_TOK); static KEYWORD(110, 100, 0, 0, STATIC); extern KEYWORD(110, 100, 0, 0, EXTERN); @@ -481,31 +526,6 @@ active KEYWORD(130, 300, 0, 0, ACTIVE); superp KEYWORD(130, 100, 0, 0, SUPERP); samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER); filter KEYWORD(130, 300, 0, 0, FILTER); -image1D KEYWORD(130, 300, 0, 0, IMAGE1D); -image2D KEYWORD(130, 300, 0, 0, IMAGE2D); -image3D KEYWORD(130, 300, 0, 0, IMAGE3D); -imageCube KEYWORD(130, 300, 0, 0, IMAGECUBE); -iimage1D KEYWORD(130, 300, 0, 0, IIMAGE1D); -iimage2D KEYWORD(130, 300, 0, 0, IIMAGE2D); -iimage3D KEYWORD(130, 300, 0, 0, IIMAGE3D); -iimageCube KEYWORD(130, 300, 0, 0, IIMAGECUBE); -uimage1D KEYWORD(130, 300, 0, 0, UIMAGE1D); -uimage2D KEYWORD(130, 300, 0, 0, UIMAGE2D); -uimage3D KEYWORD(130, 300, 0, 0, UIMAGE3D); -uimageCube KEYWORD(130, 300, 0, 0, UIMAGECUBE); -image1DArray KEYWORD(130, 300, 0, 0, IMAGE1DARRAY); -image2DArray KEYWORD(130, 300, 0, 0, IMAGE2DARRAY); -iimage1DArray KEYWORD(130, 300, 0, 0, IIMAGE1DARRAY); -iimage2DArray KEYWORD(130, 300, 0, 0, IIMAGE2DARRAY); -uimage1DArray KEYWORD(130, 300, 0, 0, UIMAGE1DARRAY); -uimage2DArray KEYWORD(130, 300, 0, 0, UIMAGE2DARRAY); -image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW); -image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW); -image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW); -image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW); -imageBuffer KEYWORD(130, 300, 0, 0, IMAGEBUFFER); -iimageBuffer KEYWORD(130, 300, 0, 0, IIMAGEBUFFER); -uimageBuffer KEYWORD(130, 300, 0, 0, UIMAGEBUFFER); row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR); /* Additional reserved words in GLSL 1.40 */ @@ -515,10 +535,6 @@ isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER); usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER); /* Additional reserved words in GLSL ES 3.00 */ -coherent KEYWORD(0, 300, 0, 0, COHERENT); -restrict KEYWORD(0, 300, 0, 0, RESTRICT); -readonly KEYWORD(0, 300, 0, 0, READONLY); -writeonly KEYWORD(0, 300, 0, 0, WRITEONLY); resource KEYWORD(0, 300, 0, 0, RESOURCE); patch KEYWORD(0, 300, 0, 0, PATCH); sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE); |