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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/glsl/glsl_parser.yy
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/glsl/glsl_parser.yy')
-rw-r--r--mesalib/src/glsl/glsl_parser.yy8
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 39767609d..1c56d6f14 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -2219,11 +2219,11 @@ basic_interface_block:
* "It is illegal to have an input block in a vertex shader
* or an output block in a fragment shader"
*/
- if ((state->target == MESA_SHADER_VERTEX) && $1.flags.q.in) {
+ if ((state->stage == MESA_SHADER_VERTEX) && $1.flags.q.in) {
_mesa_glsl_error(& @1, state,
"`in' interface block is not allowed for "
"a vertex shader");
- } else if ((state->target == MESA_SHADER_FRAGMENT) && $1.flags.q.out) {
+ } else if ((state->stage == MESA_SHADER_FRAGMENT) && $1.flags.q.out) {
_mesa_glsl_error(& @1, state,
"`out' interface block is not allowed for "
"a fragment shader");
@@ -2377,7 +2377,7 @@ layout_defaults:
{
void *ctx = state;
$$ = NULL;
- if (state->target != MESA_SHADER_GEOMETRY) {
+ if (state->stage != MESA_SHADER_GEOMETRY) {
_mesa_glsl_error(& @1, state,
"input layout qualifiers only valid in "
"geometry shaders");
@@ -2405,7 +2405,7 @@ layout_defaults:
| layout_qualifier OUT_TOK ';'
{
- if (state->target != MESA_SHADER_GEOMETRY) {
+ if (state->stage != MESA_SHADER_GEOMETRY) {
_mesa_glsl_error(& @1, state,
"out layout qualifiers only valid in "
"geometry shaders");