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authormarha <marha@users.sourceforge.net>2015-01-04 16:25:32 +0100
committermarha <marha@users.sourceforge.net>2015-01-04 16:25:32 +0100
commit5e5a48ff8cd08f123601cd0625ca62a86675aac9 (patch)
treeea1c2cee139e8e1ce389a7f956e9874db1e0a650 /mesalib/src/glsl/glsl_parser.yy
parenta1011d63ffb5cc4f41bf0f4622ee3f1493d419d9 (diff)
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fontconfig libX11 mesa xserver git update 4 Jan 2015
xserver commit dc777c346d5d452a53b13b917c45f6a1bad2f20b libX11 commit 446f5f7f41317a85a0cd0efa5e6a1b37bc99fba2 fontconfig commit 4420b27c074821a1d1f9d6ebe822a610176a417d mesa commit 48094d0e6554a9df36bf00fc2793ade46cf92406
Diffstat (limited to 'mesalib/src/glsl/glsl_parser.yy')
-rw-r--r--mesalib/src/glsl/glsl_parser.yy24
1 files changed, 23 insertions, 1 deletions
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 6160e265e..7fb8c38ab 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -331,7 +331,18 @@ pragma_statement:
| PRAGMA_OPTIMIZE_OFF EOL
| PRAGMA_INVARIANT_ALL EOL
{
- if (!state->is_version(120, 100)) {
+ /* Pragma invariant(all) cannot be used in a fragment shader.
+ *
+ * Page 27 of the GLSL 1.20 spec, Page 53 of the GLSL ES 3.00 spec:
+ *
+ * "It is an error to use this pragma in a fragment shader."
+ */
+ if (state->is_version(120, 300) &&
+ state->stage == MESA_SHADER_FRAGMENT) {
+ _mesa_glsl_error(& @1, state,
+ "pragma `invariant(all)' cannot be used "
+ "in a fragment shader.");
+ } else if (!state->is_version(120, 100)) {
_mesa_glsl_warning(& @1, state,
"pragma `invariant(all)' not supported in %s "
"(GLSL ES 1.00 or GLSL 1.20 required)",
@@ -1591,6 +1602,17 @@ type_qualifier:
$$ = $2;
$$.flags.q.invariant = 1;
+
+ /* GLSL ES 3.00 spec, section 4.6.1 "The Invariant Qualifier":
+ *
+ * "Only variables output from a shader can be candidates for invariance.
+ * This includes user-defined output variables and the built-in output
+ * variables. As only outputs can be declared as invariant, an invariant
+ * output from one shader stage will still match an input of a subsequent
+ * stage without the input being declared as invariant."
+ */
+ if (state->es_shader && state->language_version >= 300 && $$.flags.q.in)
+ _mesa_glsl_error(&@1, state, "invariant qualifiers cannot be used with shader inputs");
}
| interpolation_qualifier type_qualifier
{