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author | marha <marha@users.sourceforge.net> | 2011-11-25 08:22:48 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-25 08:22:48 +0100 |
commit | a0b4a1330be6a36ad095222d2ea83927cd33514d (patch) | |
tree | 616920ca608751e843c92c9815069f43789e3097 /mesalib/src/glsl/glsl_parser_extras.cpp | |
parent | 45710577f374972946a8eb37833a9c94e5a299bf (diff) | |
download | vcxsrv-a0b4a1330be6a36ad095222d2ea83927cd33514d.tar.gz vcxsrv-a0b4a1330be6a36ad095222d2ea83927cd33514d.tar.bz2 vcxsrv-a0b4a1330be6a36ad095222d2ea83927cd33514d.zip |
mesa xserver pixman git update 25 nov 2011
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 23aadb143..0b4ccac53 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -256,7 +256,7 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* target availability API availability */ /* name VS GS FS GL ES supported flag */ - EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth), + EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), @@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth), + EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), |