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author | marha <marha@users.sourceforge.net> | 2014-04-13 14:28:06 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-04-13 14:28:06 +0200 |
commit | 0bd141efd4832e01c8b269b8566dd5749e30ed55 (patch) | |
tree | cdad95c688236c6e2e36f13a3495c498393dabc8 /mesalib/src/glsl/glsl_parser_extras.cpp | |
parent | feab85024204c7db3ad243697fe06bf3960349a9 (diff) | |
parent | d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed (diff) | |
download | vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.tar.gz vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.tar.bz2 vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 61ae62150..03c2a972a 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -66,10 +66,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; - this->num_uniform_blocks = 0; - this->uniform_block_array_size = 0; - this->uniform_blocks = NULL; - this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_nesting_ast = NULL; @@ -1448,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times */ - while (do_common_optimization(shader->ir, false, false, 32, options)) + while (do_common_optimization(shader->ir, false, false, options, + ctx->Const.NativeIntegers)) ; validate_ir_tree(shader->ir); @@ -1464,12 +1461,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->IsES = state->es_shader; shader->uses_builtin_functions = state->uses_builtin_functions; - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - if (!state->error) set_shader_inout_layout(shader, state); @@ -1501,8 +1492,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, bool do_common_optimization(exec_list *ir, bool linked, bool uniform_locations_assigned, - unsigned max_unroll_iterations, - const struct gl_shader_compiler_options *options) + const struct gl_shader_compiler_options *options, + bool native_integers) { GLboolean progress = GL_FALSE; @@ -1538,7 +1529,7 @@ do_common_optimization(exec_list *ir, bool linked, progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_cse(ir) || progress; - progress = do_algebraic(ir) || progress; + progress = do_algebraic(ir, native_integers) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress; progress = lower_vector_insert(ir, false) || progress; @@ -1551,7 +1542,7 @@ do_common_optimization(exec_list *ir, bool linked, loop_state *ls = analyze_loop_variables(ir); if (ls->loop_found) { progress = set_loop_controls(ir, ls) || progress; - progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; + progress = unroll_loops(ir, ls, options) || progress; } delete ls; |