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author | marha <marha@users.sourceforge.net> | 2014-01-05 17:18:15 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-05 17:18:15 +0100 |
commit | 0fd65ec557757ec8760a96400a09b8a8a92a7b14 (patch) | |
tree | 961d86d49281cf94e2dc85ffb88c6b1491036338 /mesalib/src/glsl/glsl_parser_extras.cpp | |
parent | 68c12003597662f95eac07ddeee99637f7caa3e5 (diff) | |
parent | 1b37f71714e2ca4af60bd050adbbb7969534dfd6 (diff) | |
download | vcxsrv-0fd65ec557757ec8760a96400a09b8a8a92a7b14.tar.gz vcxsrv-0fd65ec557757ec8760a96400a09b8a8a92a7b14.tar.bz2 vcxsrv-0fd65ec557757ec8760a96400a09b8a8a92a7b14.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
randrproto libXau libxcb mesa mkfontscale pixman git update 5 Jan 2014
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 5f19368d8..fc9a8b204 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -334,16 +334,15 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, extern "C" { /** - * The most common use of _mesa_glsl_shader_target_name(), which is - * shared with C code in Mesa core to translate a GLenum to a short - * shader stage name in debug printouts. + * Translate a GLenum to a short shader stage name for debug printouts and + * error messages. * * It recognizes the PROGRAM variants of the names so it can be used * with a struct gl_program->Target, not just a struct * gl_shader->Type. */ const char * -_mesa_glsl_shader_target_name(GLenum type) +_mesa_shader_enum_to_string(GLenum type) { switch (type) { case GL_VERTEX_SHADER: @@ -363,11 +362,11 @@ _mesa_glsl_shader_target_name(GLenum type) } /* extern "C" */ /** - * Overloaded C++ variant usable within the compiler for translating - * our internal enum into short stage names. + * Translate a gl_shader_type to a short shader stage name for debug printouts + * and error messages. */ const char * -_mesa_glsl_shader_target_name(gl_shader_type target) +_mesa_shader_type_to_string(unsigned target) { switch (target) { case MESA_SHADER_VERTEX: return "vertex"; @@ -651,11 +650,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); } } } |