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authormarha <marha@users.sourceforge.net>2013-06-28 16:47:15 +0200
committermarha <marha@users.sourceforge.net>2013-06-28 16:47:15 +0200
commitced1a6b8f5a750fcd3b8d3d0d9bbdee830064e6c (patch)
tree24d79f7eaee4d69dde46cf88aa7314a4fceebbe5 /mesalib/src/glsl/glsl_types.cpp
parent2fe2056807d1304de86deb2b59992d51d9252ad0 (diff)
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fontconfig mesa git update 28 June 2013
fontconfig commit 197d06c49b01413303f2c92130594daa4fcaa6ad mesa commit 24b05ff1581b612ab6dbf4937fa4b644b4e61379
Diffstat (limited to 'mesalib/src/glsl/glsl_types.cpp')
-rw-r--r--mesalib/src/glsl/glsl_types.cpp313
1 files changed, 56 insertions, 257 deletions
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index df9c5d36f..9d3691b54 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -27,7 +27,6 @@
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "glsl_types.h"
-#include "builtin_types.h"
extern "C" {
#include "program/hash_table.h"
}
@@ -129,22 +128,6 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
}
}
-static void
-add_types_to_symbol_table(glsl_symbol_table *symtab,
- const struct glsl_type *types,
- unsigned num_types, bool warn,
- bool skip_1d)
-{
- (void) warn;
-
- for (unsigned i = 0; i < num_types; i++) {
- if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER
- && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D)
- continue;
-
- symtab->add_type(types[i].name, & types[i]);
- }
-}
bool
glsl_type::contains_sampler() const
@@ -210,242 +193,6 @@ glsl_type::sampler_index() const
}
}
-void
-glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
-{
- bool skip_1d = false;
- add_types_to_symbol_table(symtab, builtin_core_types,
- Elements(builtin_core_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, builtin_structure_types,
- Elements(builtin_structure_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d);
-}
-
-void
-glsl_type::generate_300ES_types(glsl_symbol_table *symtab)
-{
- /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D
- * samplers are skipped, and samplerCubeShadow is added.
- */
- bool add_deprecated = false;
- bool skip_1d = true;
-
- generate_130_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false,
- skip_1d);
-}
-
-void
-glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_100ES_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_110_types,
- Elements(builtin_110_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d);
- if (add_deprecated) {
- add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
- Elements(builtin_110_deprecated_structure_types),
- false, skip_1d);
- }
-}
-
-
-void
-glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_110_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_120_types,
- Elements(builtin_120_types), false, skip_1d);
-}
-
-
-void
-glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_120_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_130_types,
- Elements(builtin_130_types), false, skip_1d);
- generate_EXT_texture_array_types(symtab, false);
-}
-
-
-void
-glsl_type::generate_140_types(glsl_symbol_table *symtab)
-{
- bool skip_1d = false;
-
- generate_130_types(symtab, false, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_140_types,
- Elements(builtin_140_types), false, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
- Elements(builtin_EXT_texture_buffer_object_types),
- false, skip_1d);
-}
-
-
-void
-glsl_type::generate_150_types(glsl_symbol_table *symtab)
-{
- generate_140_types(symtab);
- generate_ARB_texture_multisample_types(symtab, false);
-}
-
-
-void
-glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
- Elements(builtin_ARB_texture_rectangle_types),
- warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
- Elements(builtin_EXT_texture_array_types),
- warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
- Elements(builtin_OES_EGL_image_external_types),
- warn, skip_1d);
-}
-
-void
-glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
- Elements(builtin_ARB_texture_cube_map_array_types),
- warn, skip_1d);
-}
-
-void
-glsl_type::generate_ARB_texture_multisample_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
- add_types_to_symbol_table(symtab, builtin_ARB_texture_multisample_types,
- Elements(builtin_ARB_texture_multisample_types),
- warn, skip_1d);
-}
-
-void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
-{
- if (state->es_shader) {
- switch (state->language_version) {
- case 100:
- assert(state->es_shader);
- glsl_type::generate_100ES_types(state->symbols);
- break;
- case 300:
- glsl_type::generate_300ES_types(state->symbols);
- break;
- default:
- assert(!"Unexpected language version");
- break;
- }
- } else {
- bool skip_1d = false;
- switch (state->language_version) {
- case 110:
- glsl_type::generate_110_types(state->symbols, true, skip_1d);
- break;
- case 120:
- glsl_type::generate_120_types(state->symbols, true, skip_1d);
- break;
- case 130:
- glsl_type::generate_130_types(state->symbols, true, skip_1d);
- break;
- case 140:
- glsl_type::generate_140_types(state->symbols);
- break;
- case 150:
- glsl_type::generate_150_types(state->symbols);
- break;
- default:
- assert(!"Unexpected language version");
- break;
- }
- }
-
- if (state->ARB_texture_rectangle_enable ||
- state->is_version(140, 0)) {
- glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
- state->ARB_texture_rectangle_warn);
- }
- if (state->OES_texture_3D_enable
- && state->is_version(0, 100)) {
- glsl_type::generate_OES_texture_3D_types(state->symbols,
- state->OES_texture_3D_warn);
- }
-
- if (state->EXT_texture_array_enable
- && !state->is_version(130, 0)) {
- // These are already included in 130; don't create twice.
- glsl_type::generate_EXT_texture_array_types(state->symbols,
- state->EXT_texture_array_warn);
- }
-
- /* We cannot check for language_version == 100 here because we need the
- * types to support fixed-function program generation. But this is fine
- * since the extension is never enabled for OpenGL contexts.
- */
- if (state->OES_EGL_image_external_enable) {
- glsl_type::generate_OES_EGL_image_external_types(state->symbols,
- state->OES_EGL_image_external_warn);
- }
-
- if (state->ARB_texture_cube_map_array_enable) {
- glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols,
- state->ARB_texture_cube_map_array_warn);
- }
-
- if (state->ARB_texture_multisample_enable) {
- glsl_type::generate_ARB_texture_multisample_types(state->symbols,
- state->ARB_texture_multisample_warn);
- }
-}
-
const glsl_type *glsl_type::get_base_type() const
{
@@ -534,6 +281,58 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) :
}
+const glsl_type *const
+glsl_type::vec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ float_type, vec2_type, vec3_type, vec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::ivec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ int_type, ivec2_type, ivec3_type, ivec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::uvec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ uint_type, uvec2_type, uvec3_type, uvec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::bvec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ bool_type, bvec2_type, bvec3_type, bvec4_type
+ };
+ return ts[components - 1];
+}
+
+
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
{
@@ -548,13 +347,13 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
if (columns == 1) {
switch (base_type) {
case GLSL_TYPE_UINT:
- return uint_type + (rows - 1);
+ return uvec(rows);
case GLSL_TYPE_INT:
- return int_type + (rows - 1);
+ return ivec(rows);
case GLSL_TYPE_FLOAT:
- return float_type + (rows - 1);
+ return vec(rows);
case GLSL_TYPE_BOOL:
- return bool_type + (rows - 1);
+ return bvec(rows);
default:
return error_type;
}