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author | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-11-22 19:42:40 +0000 |
commit | 85ef9930f56bf15181f9a0b238f03d55303cf411 (patch) | |
tree | 63b43286956ebd1c35c96e9b3d5305aabdf71a0f /mesalib/src/glsl/ir.cpp | |
parent | 94810d19989336862251dbf69c3f3acb18a9b06d (diff) | |
download | vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.gz vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.tar.bz2 vcxsrv-85ef9930f56bf15181f9a0b238f03d55303cf411.zip |
Updated to mesalib 7.9
Diffstat (limited to 'mesalib/src/glsl/ir.cpp')
-rw-r--r-- | mesalib/src/glsl/ir.cpp | 1238 |
1 files changed, 1238 insertions, 0 deletions
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp new file mode 100644 index 000000000..5e2109ecc --- /dev/null +++ b/mesalib/src/glsl/ir.cpp @@ -0,0 +1,1238 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <string.h> +#include "main/core.h" /* for MAX2 */ +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +ir_rvalue::ir_rvalue() +{ + this->type = glsl_type::error_type; +} + +/** + * Modify the swizzle make to move one component to another + * + * \param m IR swizzle to be modified + * \param from Component in the RHS that is to be swizzled + * \param to Desired swizzle location of \c from + */ +static void +update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) +{ + switch (to) { + case 0: m.x = from; break; + case 1: m.y = from; break; + case 2: m.z = from; break; + case 3: m.w = from; break; + default: assert(!"Should not get here."); + } + + m.num_components = MAX2(m.num_components, (to + 1)); +} + +void +ir_assignment::set_lhs(ir_rvalue *lhs) +{ + void *mem_ctx = this; + bool swizzled = false; + + while (lhs != NULL) { + ir_swizzle *swiz = lhs->as_swizzle(); + + if (swiz == NULL) + break; + + unsigned write_mask = 0; + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + + for (unsigned i = 0; i < swiz->mask.num_components; i++) { + unsigned c = 0; + + switch (i) { + case 0: c = swiz->mask.x; break; + case 1: c = swiz->mask.y; break; + case 2: c = swiz->mask.z; break; + case 3: c = swiz->mask.w; break; + default: assert(!"Should not get here."); + } + + write_mask |= (((this->write_mask >> i) & 1) << c); + update_rhs_swizzle(rhs_swiz, i, c); + } + + this->write_mask = write_mask; + lhs = swiz->val; + + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + swizzled = true; + } + + if (swizzled) { + /* Now, RHS channels line up with the LHS writemask. Collapse it + * to just the channels that will be written. + */ + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + int rhs_chan = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + update_rhs_swizzle(rhs_swiz, i, rhs_chan++); + } + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + } + + assert((lhs == NULL) || lhs->as_dereference()); + + this->lhs = (ir_dereference *) lhs; +} + +ir_variable * +ir_assignment::whole_variable_written() +{ + ir_variable *v = this->lhs->whole_variable_referenced(); + + if (v == NULL) + return NULL; + + if (v->type->is_scalar()) + return v; + + if (v->type->is_vector()) { + const unsigned mask = (1U << v->type->vector_elements) - 1; + + if (mask != this->write_mask) + return NULL; + } + + /* Either all the vector components are assigned or the variable is some + * composite type (and the whole thing is assigned. + */ + return v; +} + +ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, + ir_rvalue *condition, unsigned write_mask) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + this->lhs = lhs; + this->write_mask = write_mask; + + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + lhs_components++; + } + + assert(lhs_components == this->rhs->type->vector_elements); + } +} + +ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, + ir_rvalue *condition) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + + /* If the RHS is a vector type, assume that all components of the vector + * type are being written to the LHS. The write mask comes from the RHS + * because we can have a case where the LHS is a vec4 and the RHS is a + * vec3. In that case, the assignment is: + * + * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) + */ + if (rhs->type->is_vector()) + this->write_mask = (1U << rhs->type->vector_elements) - 1; + else if (rhs->type->is_scalar()) + this->write_mask = 1; + else + this->write_mask = 0; + + this->set_lhs(lhs); +} + + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1) +{ + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; +} + +unsigned int +ir_expression::get_num_operands(ir_expression_operation op) +{ +/* Update ir_print_visitor.cpp when updating this list. */ + const int num_operands[] = { + 1, /* ir_unop_bit_not */ + 1, /* ir_unop_logic_not */ + 1, /* ir_unop_neg */ + 1, /* ir_unop_abs */ + 1, /* ir_unop_sign */ + 1, /* ir_unop_rcp */ + 1, /* ir_unop_rsq */ + 1, /* ir_unop_sqrt */ + 1, /* ir_unop_exp */ + 1, /* ir_unop_log */ + 1, /* ir_unop_exp2 */ + 1, /* ir_unop_log2 */ + 1, /* ir_unop_f2i */ + 1, /* ir_unop_i2f */ + 1, /* ir_unop_f2b */ + 1, /* ir_unop_b2f */ + 1, /* ir_unop_i2b */ + 1, /* ir_unop_b2i */ + 1, /* ir_unop_u2f */ + 1, /* ir_unop_any */ + + 1, /* ir_unop_trunc */ + 1, /* ir_unop_ceil */ + 1, /* ir_unop_floor */ + 1, /* ir_unop_fract */ + + 1, /* ir_unop_sin */ + 1, /* ir_unop_cos */ + + 1, /* ir_unop_dFdx */ + 1, /* ir_unop_dFdy */ + + 1, /* ir_unop_noise */ + + 2, /* ir_binop_add */ + 2, /* ir_binop_sub */ + 2, /* ir_binop_mul */ + 2, /* ir_binop_div */ + 2, /* ir_binop_mod */ + + 2, /* ir_binop_less */ + 2, /* ir_binop_greater */ + 2, /* ir_binop_lequal */ + 2, /* ir_binop_gequal */ + 2, /* ir_binop_equal */ + 2, /* ir_binop_nequal */ + 2, /* ir_binop_all_equal */ + 2, /* ir_binop_any_nequal */ + + 2, /* ir_binop_lshift */ + 2, /* ir_binop_rshift */ + 2, /* ir_binop_bit_and */ + 2, /* ir_binop_bit_xor */ + 2, /* ir_binop_bit_or */ + + 2, /* ir_binop_logic_and */ + 2, /* ir_binop_logic_xor */ + 2, /* ir_binop_logic_or */ + + 2, /* ir_binop_dot */ + 2, /* ir_binop_cross */ + 2, /* ir_binop_min */ + 2, /* ir_binop_max */ + + 2, /* ir_binop_pow */ + }; + + assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1); + + return num_operands[op]; +} + +static const char *const operator_strs[] = { + "~", + "!", + "neg", + "abs", + "sign", + "rcp", + "rsq", + "sqrt", + "exp", + "log", + "exp2", + "log2", + "f2i", + "i2f", + "f2b", + "b2f", + "i2b", + "b2i", + "u2f", + "any", + "trunc", + "ceil", + "floor", + "fract", + "sin", + "cos", + "dFdx", + "dFdy", + "noise", + "+", + "-", + "*", + "/", + "%", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "all_equal", + "any_nequal", + "<<", + ">>", + "&", + "^", + "|", + "&&", + "^^", + "||", + "dot", + "cross", + "min", + "max", + "pow", +}; + +const char *ir_expression::operator_string(ir_expression_operation op) +{ + assert((unsigned int) op < Elements(operator_strs)); + assert(Elements(operator_strs) == (ir_binop_pow + 1)); + return operator_strs[op]; +} + +const char *ir_expression::operator_string() +{ + return operator_string(this->operation); +} + +ir_expression_operation +ir_expression::get_operator(const char *str) +{ + const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); + for (int op = 0; op < operator_count; op++) { + if (strcmp(str, operator_strs[op]) == 0) + return (ir_expression_operation) op; + } + return (ir_expression_operation) -1; +} + +ir_constant::ir_constant() +{ + this->ir_type = ir_type_constant; +} + +ir_constant::ir_constant(const struct glsl_type *type, + const ir_constant_data *data) +{ + assert((type->base_type >= GLSL_TYPE_UINT) + && (type->base_type <= GLSL_TYPE_BOOL)); + + this->ir_type = ir_type_constant; + this->type = type; + memcpy(& this->value, data, sizeof(this->value)); +} + +ir_constant::ir_constant(float f) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::float_type; + this->value.f[0] = f; + for (int i = 1; i < 16; i++) { + this->value.f[i] = 0; + } +} + +ir_constant::ir_constant(unsigned int u) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::uint_type; + this->value.u[0] = u; + for (int i = 1; i < 16; i++) { + this->value.u[i] = 0; + } +} + +ir_constant::ir_constant(int i) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::int_type; + this->value.i[0] = i; + for (int i = 1; i < 16; i++) { + this->value.i[i] = 0; + } +} + +ir_constant::ir_constant(bool b) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::bool_type; + this->value.b[0] = b; + for (int i = 1; i < 16; i++) { + this->value.b[i] = false; + } +} + +ir_constant::ir_constant(const ir_constant *c, unsigned i) +{ + this->ir_type = ir_type_constant; + this->type = c->type->get_base_type(); + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; + case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; + case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; + case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; + default: assert(!"Should not get here."); break; + } +} + +ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) +{ + this->ir_type = ir_type_constant; + this->type = type; + + assert(type->is_scalar() || type->is_vector() || type->is_matrix() + || type->is_record() || type->is_array()); + + if (type->is_array()) { + this->array_elements = talloc_array(this, ir_constant *, type->length); + unsigned i = 0; + foreach_list(node, value_list) { + ir_constant *value = (ir_constant *) node; + assert(value->as_constant() != NULL); + + this->array_elements[i++] = value; + } + return; + } + + /* If the constant is a record, the types of each of the entries in + * value_list must be a 1-for-1 match with the structure components. Each + * entry must also be a constant. Just move the nodes from the value_list + * to the list in the ir_constant. + */ + /* FINISHME: Should there be some type checking and / or assertions here? */ + /* FINISHME: Should the new constant take ownership of the nodes from + * FINISHME: value_list, or should it make copies? + */ + if (type->is_record()) { + value_list->move_nodes_to(& this->components); + return; + } + + for (unsigned i = 0; i < 16; i++) { + this->value.u[i] = 0; + } + + ir_constant *value = (ir_constant *) (value_list->head); + + /* Constructors with exactly one scalar argument are special for vectors + * and matrices. For vectors, the scalar value is replicated to fill all + * the components. For matrices, the scalar fills the components of the + * diagonal while the rest is filled with 0. + */ + if (value->type->is_scalar() && value->next->is_tail_sentinel()) { + if (type->is_matrix()) { + /* Matrix - fill diagonal (rest is already set to 0) */ + assert(type->base_type == GLSL_TYPE_FLOAT); + for (unsigned i = 0; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = value->value.f[0]; + } else { + /* Vector or scalar - fill all components */ + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < type->components(); i++) + this->value.u[i] = value->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < type->components(); i++) + this->value.f[i] = value->value.f[0]; + break; + case GLSL_TYPE_BOOL: + for (unsigned i = 0; i < type->components(); i++) + this->value.b[i] = value->value.b[0]; + break; + default: + assert(!"Should not get here."); + break; + } + } + return; + } + + if (type->is_matrix() && value->type->is_matrix()) { + assert(value->next->is_tail_sentinel()); + + /* From section 5.4.2 of the GLSL 1.20 spec: + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding component + * (column i, row j) in the argument will be initialized from there." + */ + unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); + unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); + for (unsigned i = 0; i < cols; i++) { + for (unsigned j = 0; j < rows; j++) { + const unsigned src = i * value->type->vector_elements + j; + const unsigned dst = i * type->vector_elements + j; + this->value.f[dst] = value->value.f[src]; + } + } + + /* "All other components will be initialized to the identity matrix." */ + for (unsigned i = cols; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = 1.0; + + return; + } + + /* Use each component from each entry in the value_list to initialize one + * component of the constant being constructed. + */ + for (unsigned i = 0; i < type->components(); /* empty */) { + assert(value->as_constant() != NULL); + assert(!value->is_tail_sentinel()); + + for (unsigned j = 0; j < value->type->components(); j++) { + switch (type->base_type) { + case GLSL_TYPE_UINT: + this->value.u[i] = value->get_uint_component(j); + break; + case GLSL_TYPE_INT: + this->value.i[i] = value->get_int_component(j); + break; + case GLSL_TYPE_FLOAT: + this->value.f[i] = value->get_float_component(j); + break; + case GLSL_TYPE_BOOL: + this->value.b[i] = value->get_bool_component(j); + break; + default: + /* FINISHME: What to do? Exceptions are not the answer. + */ + break; + } + + i++; + if (i >= type->components()) + break; + } + + value = (ir_constant *) value->next; + } +} + +ir_constant * +ir_constant::zero(void *mem_ctx, const glsl_type *type) +{ + assert(type->is_numeric() || type->is_boolean()); + + ir_constant *c = new(mem_ctx) ir_constant; + c->type = type; + memset(&c->value, 0, sizeof(c->value)); + + return c; +} + +bool +ir_constant::get_bool_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i] != 0; + case GLSL_TYPE_INT: return this->value.i[i] != 0; + case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_BOOL: return this->value.b[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return false; +} + +float +ir_constant::get_float_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (float) this->value.u[i]; + case GLSL_TYPE_INT: return (float) this->value.i[i]; + case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +int +ir_constant::get_int_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +unsigned +ir_constant::get_uint_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +ir_constant * +ir_constant::get_array_element(unsigned i) const +{ + assert(this->type->is_array()); + + /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "Behavior is undefined if a shader subscripts an array with an index + * less than 0 or greater than or equal to the size the array was + * declared with." + * + * Most out-of-bounds accesses are removed before things could get this far. + * There are cases where non-constant array index values can get constant + * folded. + */ + if (int(i) < 0) + i = 0; + else if (i >= this->type->length) + i = this->type->length - 1; + + return array_elements[i]; +} + +ir_constant * +ir_constant::get_record_field(const char *name) +{ + int idx = this->type->field_index(name); + + if (idx < 0) + return NULL; + + if (this->components.is_empty()) + return NULL; + + exec_node *node = this->components.head; + for (int i = 0; i < idx; i++) { + node = node->next; + + /* If the end of the list is encountered before the element matching the + * requested field is found, return NULL. + */ + if (node->is_tail_sentinel()) + return NULL; + } + + return (ir_constant *) node; +} + + +bool +ir_constant::has_value(const ir_constant *c) const +{ + if (this->type != c->type) + return false; + + if (this->type->is_array()) { + for (unsigned i = 0; i < this->type->length; i++) { + if (this->array_elements[i]->has_value(c->array_elements[i])) + return false; + } + return true; + } + + if (this->type->base_type == GLSL_TYPE_STRUCT) { + const exec_node *a_node = this->components.head; + const exec_node *b_node = c->components.head; + + while (!a_node->is_tail_sentinel()) { + assert(!b_node->is_tail_sentinel()); + + const ir_constant *const a_field = (ir_constant *) a_node; + const ir_constant *const b_field = (ir_constant *) b_node; + + if (!a_field->has_value(b_field)) + return false; + + a_node = a_node->next; + b_node = b_node->next; + } + + return true; + } + + for (unsigned i = 0; i < this->type->components(); i++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (this->value.u[i] != c->value.u[i]) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[i] != c->value.i[i]) + return false; + break; + case GLSL_TYPE_FLOAT: + if (this->value.f[i] != c->value.f[i]) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[i] != c->value.b[i]) + return false; + break; + default: + assert(!"Should not get here."); + return false; + } + } + + return true; +} + + +ir_loop::ir_loop() +{ + this->ir_type = ir_type_loop; + this->cmp = ir_unop_neg; + this->from = NULL; + this->to = NULL; + this->increment = NULL; + this->counter = NULL; +} + + +ir_dereference_variable::ir_dereference_variable(ir_variable *var) +{ + this->ir_type = ir_type_dereference_variable; + this->var = var; + this->type = (var != NULL) ? var->type : glsl_type::error_type; +} + + +ir_dereference_array::ir_dereference_array(ir_rvalue *value, + ir_rvalue *array_index) +{ + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(value); +} + + +ir_dereference_array::ir_dereference_array(ir_variable *var, + ir_rvalue *array_index) +{ + void *ctx = talloc_parent(var); + + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(new(ctx) ir_dereference_variable(var)); +} + + +void +ir_dereference_array::set_array(ir_rvalue *value) +{ + this->array = value; + this->type = glsl_type::error_type; + + if (this->array != NULL) { + const glsl_type *const vt = this->array->type; + + if (vt->is_array()) { + type = vt->element_type(); + } else if (vt->is_matrix()) { + type = vt->column_type(); + } else if (vt->is_vector()) { + type = vt->get_base_type(); + } + } +} + + +ir_dereference_record::ir_dereference_record(ir_rvalue *value, + const char *field) +{ + this->ir_type = ir_type_dereference_record; + this->record = value; + this->field = talloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + + +ir_dereference_record::ir_dereference_record(ir_variable *var, + const char *field) +{ + void *ctx = talloc_parent(var); + + this->ir_type = ir_type_dereference_record; + this->record = new(ctx) ir_dereference_variable(var); + this->field = talloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + +bool type_contains_sampler(const glsl_type *type) +{ + if (type->is_array()) { + return type_contains_sampler(type->fields.array); + } else if (type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + if (type_contains_sampler(type->fields.structure[i].type)) + return true; + } + return false; + } else { + return type->is_sampler(); + } +} + +bool +ir_dereference::is_lvalue() +{ + ir_variable *var = this->variable_referenced(); + + /* Every l-value derference chain eventually ends in a variable. + */ + if ((var == NULL) || var->read_only) + return false; + + if (this->type->is_array() && !var->array_lvalue) + return false; + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "Samplers cannot be treated as l-values; hence cannot be used + * as out or inout function parameters, nor can they be + * assigned into." + */ + if (type_contains_sampler(this->type)) + return false; + + return true; +} + + +const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" }; + +const char *ir_texture::opcode_string() +{ + assert((unsigned int) op <= + sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); + return tex_opcode_strs[op]; +} + +ir_texture_opcode +ir_texture::get_opcode(const char *str) +{ + const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); + for (int op = 0; op < count; op++) { + if (strcmp(str, tex_opcode_strs[op]) == 0) + return (ir_texture_opcode) op; + } + return (ir_texture_opcode) -1; +} + + +void +ir_texture::set_sampler(ir_dereference *sampler) +{ + assert(sampler != NULL); + this->sampler = sampler; + + switch (sampler->type->sampler_type) { + case GLSL_TYPE_FLOAT: + this->type = glsl_type::vec4_type; + break; + case GLSL_TYPE_INT: + this->type = glsl_type::ivec4_type; + break; + case GLSL_TYPE_UINT: + this->type = glsl_type::uvec4_type; + break; + } +} + + +void +ir_swizzle::init_mask(const unsigned *comp, unsigned count) +{ + assert((count >= 1) && (count <= 4)); + + memset(&this->mask, 0, sizeof(this->mask)); + this->mask.num_components = count; + + unsigned dup_mask = 0; + switch (count) { + case 4: + assert(comp[3] <= 3); + dup_mask |= (1U << comp[3]) + & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); + this->mask.w = comp[3]; + + case 3: + assert(comp[2] <= 3); + dup_mask |= (1U << comp[2]) + & ((1U << comp[0]) | (1U << comp[1])); + this->mask.z = comp[2]; + + case 2: + assert(comp[1] <= 3); + dup_mask |= (1U << comp[1]) + & ((1U << comp[0])); + this->mask.y = comp[1]; + + case 1: + assert(comp[0] <= 3); + this->mask.x = comp[0]; + } + + this->mask.has_duplicates = dup_mask != 0; + + /* Based on the number of elements in the swizzle and the base type + * (i.e., float, int, unsigned, or bool) of the vector being swizzled, + * generate the type of the resulting value. + */ + type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, + unsigned w, unsigned count) + : val(val) +{ + const unsigned components[4] = { x, y, z, w }; + this->ir_type = ir_type_swizzle; + this->init_mask(components, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, + unsigned count) + : val(val) +{ + this->ir_type = ir_type_swizzle; + this->init_mask(comp, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) +{ + this->ir_type = ir_type_swizzle; + this->val = val; + this->mask = mask; + this->type = glsl_type::get_instance(val->type->base_type, + mask.num_components, 1); +} + +#define X 1 +#define R 5 +#define S 9 +#define I 13 + +ir_swizzle * +ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) +{ + void *ctx = talloc_parent(val); + + /* For each possible swizzle character, this table encodes the value in + * \c idx_map that represents the 0th element of the vector. For invalid + * swizzle characters (e.g., 'k'), a special value is used that will allow + * detection of errors. + */ + static const unsigned char base_idx[26] = { + /* a b c d e f g h i j k l m */ + R, R, I, I, I, I, R, I, I, I, I, I, I, + /* n o p q r s t u v w x y z */ + I, I, S, S, R, S, S, I, I, X, X, X, X + }; + + /* Each valid swizzle character has an entry in the previous table. This + * table encodes the base index encoded in the previous table plus the actual + * index of the swizzle character. When processing swizzles, the first + * character in the string is indexed in the previous table. Each character + * in the string is indexed in this table, and the value found there has the + * value form the first table subtracted. The result must be on the range + * [0,3]. + * + * For example, the string "wzyx" will get X from the first table. Each of + * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After + * subtraction, the swizzle values are { 3, 2, 1, 0 }. + * + * The string "wzrg" will get X from the first table. Each of the characters + * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the + * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range + * [0,3], the error is detected. + */ + static const unsigned char idx_map[26] = { + /* a b c d e f g h i j k l m */ + R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, + /* n o p q r s t u v w x y z */ + 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 + }; + + int swiz_idx[4] = { 0, 0, 0, 0 }; + unsigned i; + + + /* Validate the first character in the swizzle string and look up the base + * index value as described above. + */ + if ((str[0] < 'a') || (str[0] > 'z')) + return NULL; + + const unsigned base = base_idx[str[0] - 'a']; + + + for (i = 0; (i < 4) && (str[i] != '\0'); i++) { + /* Validate the next character, and, as described above, convert it to a + * swizzle index. + */ + if ((str[i] < 'a') || (str[i] > 'z')) + return NULL; + + swiz_idx[i] = idx_map[str[i] - 'a'] - base; + if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) + return NULL; + } + + if (str[i] != '\0') + return NULL; + + return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], + swiz_idx[3], i); +} + +#undef X +#undef R +#undef S +#undef I + +ir_variable * +ir_swizzle::variable_referenced() +{ + return this->val->variable_referenced(); +} + + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) + : max_array_access(0), read_only(false), centroid(false), invariant(false), + mode(mode), interpolation(ir_var_smooth), array_lvalue(false) +{ + this->ir_type = ir_type_variable; + this->type = type; + this->name = talloc_strdup(this, name); + this->location = -1; + this->warn_extension = NULL; + this->constant_value = NULL; + this->origin_upper_left = false; + this->pixel_center_integer = false; + + if (type && type->base_type == GLSL_TYPE_SAMPLER) + this->read_only = true; +} + + +const char * +ir_variable::interpolation_string() const +{ + switch (this->interpolation) { + case ir_var_smooth: return "smooth"; + case ir_var_flat: return "flat"; + case ir_var_noperspective: return "noperspective"; + } + + assert(!"Should not get here."); + return ""; +} + + +unsigned +ir_variable::component_slots() const +{ + /* FINISHME: Sparsely accessed arrays require fewer slots. */ + return this->type->component_slots(); +} + + +ir_function_signature::ir_function_signature(const glsl_type *return_type) + : return_type(return_type), is_defined(false), _function(NULL) +{ + this->ir_type = ir_type_function_signature; + this->is_builtin = false; +} + + +const char * +ir_function_signature::qualifiers_match(exec_list *params) +{ + exec_list_iterator iter_a = parameters.iterator(); + exec_list_iterator iter_b = params->iterator(); + + /* check that the qualifiers match. */ + while (iter_a.has_next()) { + ir_variable *a = (ir_variable *)iter_a.get(); + ir_variable *b = (ir_variable *)iter_b.get(); + + if (a->read_only != b->read_only || + a->mode != b->mode || + a->interpolation != b->interpolation || + a->centroid != b->centroid) { + + /* parameter a's qualifiers don't match */ + return a->name; + } + + iter_a.next(); + iter_b.next(); + } + return NULL; +} + + +void +ir_function_signature::replace_parameters(exec_list *new_params) +{ + /* Destroy all of the previous parameter information. If the previous + * parameter information comes from the function prototype, it may either + * specify incorrect parameter names or not have names at all. + */ + foreach_iter(exec_list_iterator, iter, parameters) { + assert(((ir_instruction *) iter.get())->as_variable() != NULL); + + iter.remove(); + } + + new_params->move_nodes_to(¶meters); +} + + +ir_function::ir_function(const char *name) +{ + this->ir_type = ir_type_function; + this->name = talloc_strdup(this, name); +} + + +bool +ir_function::has_user_signature() +{ + foreach_list(n, &this->signatures) { + ir_function_signature *const sig = (ir_function_signature *) n; + if (!sig->is_builtin) + return true; + } + return false; +} + + +ir_call * +ir_call::get_error_instruction(void *ctx) +{ + ir_call *call = new(ctx) ir_call; + + call->type = glsl_type::error_type; + return call; +} + +void +ir_call::set_callee(ir_function_signature *sig) +{ + assert((this->type == NULL) || (this->type == sig->return_type)); + + this->callee = sig; +} + +void +visit_exec_list(exec_list *list, ir_visitor *visitor) +{ + foreach_iter(exec_list_iterator, iter, *list) { + ((ir_instruction *)iter.get())->accept(visitor); + } +} + + +static void +steal_memory(ir_instruction *ir, void *new_ctx) +{ + ir_variable *var = ir->as_variable(); + ir_constant *constant = ir->as_constant(); + if (var != NULL && var->constant_value != NULL) + steal_memory(var->constant_value, ir); + + /* The components of aggregate constants are not visited by the normal + * visitor, so steal their values by hand. + */ + if (constant != NULL) { + if (constant->type->is_record()) { + foreach_iter(exec_list_iterator, iter, constant->components) { + ir_constant *field = (ir_constant *)iter.get(); + steal_memory(field, ir); + } + } else if (constant->type->is_array()) { + for (unsigned int i = 0; i < constant->type->length; i++) { + steal_memory(constant->array_elements[i], ir); + } + } + } + + talloc_steal(new_ctx, ir); +} + + +void +reparent_ir(exec_list *list, void *mem_ctx) +{ + foreach_list(node, list) { + visit_tree((ir_instruction *) node, steal_memory, mem_ctx); + } +} |