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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/glsl/ir_div_to_mul_rcp.cpp | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/glsl/ir_div_to_mul_rcp.cpp')
-rw-r--r-- | mesalib/src/glsl/ir_div_to_mul_rcp.cpp | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/mesalib/src/glsl/ir_div_to_mul_rcp.cpp b/mesalib/src/glsl/ir_div_to_mul_rcp.cpp deleted file mode 100644 index 640d5d64f..000000000 --- a/mesalib/src/glsl/ir_div_to_mul_rcp.cpp +++ /dev/null @@ -1,115 +0,0 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_div_to_mul_rcp.cpp - * - * Breaks an ir_unop_div expression down to op0 * (rcp(op1)). - * - * Many GPUs don't have a divide instruction (945 and 965 included), - * but they do have an RCP instruction to compute an approximate - * reciprocal. By breaking the operation down, constant reciprocals - * can get constant folded. - */ - -#include "ir.h" -#include "glsl_types.h" - -class ir_div_to_mul_rcp_visitor : public ir_hierarchical_visitor { -public: - ir_div_to_mul_rcp_visitor() - { - this->made_progress = false; - } - - ir_visitor_status visit_leave(ir_expression *); - - bool made_progress; -}; - -bool -do_div_to_mul_rcp(exec_list *instructions) -{ - ir_div_to_mul_rcp_visitor v; - - visit_list_elements(&v, instructions); - return v.made_progress; -} - -ir_visitor_status -ir_div_to_mul_rcp_visitor::visit_leave(ir_expression *ir) -{ - if (ir->operation != ir_binop_div) - return visit_continue; - - if (ir->operands[1]->type->base_type != GLSL_TYPE_INT && - ir->operands[1]->type->base_type != GLSL_TYPE_UINT) { - /* New expression for the 1.0 / op1 */ - ir_rvalue *expr; - expr = new(ir) ir_expression(ir_unop_rcp, - ir->operands[1]->type, - ir->operands[1], - NULL); - - /* op0 / op1 -> op0 * (1.0 / op1) */ - ir->operation = ir_binop_mul; - ir->operands[1] = expr; - } else { - /* Be careful with integer division -- we need to do it as a - * float and re-truncate, since rcp(n > 1) of an integer would - * just be 0. - */ - ir_rvalue *op0, *op1; - const struct glsl_type *vec_type; - - vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, - ir->operands[1]->type->vector_elements, - ir->operands[1]->type->matrix_columns); - - if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) - op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL); - else - op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL); - - op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL); - - vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, - ir->operands[0]->type->vector_elements, - ir->operands[0]->type->matrix_columns); - - if (ir->operands[0]->type->base_type == GLSL_TYPE_INT) - op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL); - else - op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL); - - op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1); - - ir->operation = ir_unop_f2i; - ir->operands[0] = op0; - ir->operands[1] = NULL; - } - - this->made_progress = true; - - return visit_continue; -} |