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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/glsl/link_uniform_initializers.cpp
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/glsl/link_uniform_initializers.cpp')
-rw-r--r--mesalib/src/glsl/link_uniform_initializers.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp
index 04daa1760..7d5c1472d 100644
--- a/mesalib/src/glsl/link_uniform_initializers.cpp
+++ b/mesalib/src/glsl/link_uniform_initializers.cpp
@@ -106,7 +106,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
storage->storage[i].i = binding + i;
}
- for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->sampler[sh].active) {
@@ -119,7 +119,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
}
} else if (storage->block_index != -1) {
/* This is a field of a UBO. val is the binding index. */
- for (int i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = prog->UniformBlockStageIndex[i][storage->block_index];
if (stage_index != -1) {
@@ -194,7 +194,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
val->type->components());
if (storage->type->is_sampler()) {
- for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
gl_shader *shader = prog->_LinkedShaders[sh];
if (shader && storage->sampler[sh].active) {
@@ -215,7 +215,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
{
void *mem_ctx = NULL;
- for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)