diff options
author | marha <marha@users.sourceforge.net> | 2012-07-31 10:00:43 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-07-31 10:00:43 +0200 |
commit | bd27b3d008b0abf9ae2edcb127302728808533e4 (patch) | |
tree | a73a74f04a31a0f44465ed82bcf58b180ca53dbd /mesalib/src/glsl/link_uniforms.cpp | |
parent | 2ff5448bcca8cba4b62026d5493cb08aaf2838d8 (diff) | |
download | vcxsrv-bd27b3d008b0abf9ae2edcb127302728808533e4.tar.gz vcxsrv-bd27b3d008b0abf9ae2edcb127302728808533e4.tar.bz2 vcxsrv-bd27b3d008b0abf9ae2edcb127302728808533e4.zip |
fontconfig libXext mesa xserver pixman git update 31 Jul 2012
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 177 |
1 files changed, 176 insertions, 1 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 92e2a1fa5..d7ef5d4d2 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -27,6 +27,13 @@ #include "ir_uniform.h" #include "glsl_symbol_table.h" #include "program/hash_table.h" +#include "program.h" + +static inline unsigned int +align(unsigned int a, unsigned int align) +{ + return (a + align - 1) / align * align; +} /** * \file link_uniforms.cpp @@ -216,6 +223,28 @@ public: this->shader_shadow_samplers = 0; } + void set_and_process(struct gl_shader_program *prog, + ir_variable *var) + { + ubo_var = NULL; + if (var->uniform_block != -1) { + struct gl_uniform_block *block = + &prog->UniformBlocks[var->uniform_block]; + + ubo_block_index = var->uniform_block; + ubo_var_index = var->location; + ubo_var = &block->Uniforms[var->location]; + ubo_byte_offset = ubo_var->Offset; + } + + process(var); + } + + struct gl_uniform_buffer_variable *ubo_var; + int ubo_block_index; + int ubo_var_index; + int ubo_byte_offset; + private: virtual void visit_field(const glsl_type *type, const char *name) { @@ -291,6 +320,25 @@ private: this->uniforms[id].num_driver_storage = 0; this->uniforms[id].driver_storage = NULL; this->uniforms[id].storage = this->values; + if (this->ubo_var) { + this->uniforms[id].block_index = this->ubo_block_index; + + unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor); + this->ubo_byte_offset = align(this->ubo_byte_offset, alignment); + this->uniforms[id].offset = this->ubo_byte_offset; + this->ubo_byte_offset += type->std140_size(ubo_var->RowMajor); + + this->uniforms[id].array_stride = 0; + this->uniforms[id].matrix_stride = 0; + this->uniforms[id].row_major = base_type->is_matrix() && + ubo_var->RowMajor; + } else { + this->uniforms[id].block_index = -1; + this->uniforms[id].offset = -1; + this->uniforms[id].array_stride = -1; + this->uniforms[id].matrix_stride = -1; + this->uniforms[id].row_major = false; + } this->values += values_for_type(type); } @@ -316,6 +364,125 @@ public: unsigned shader_shadow_samplers; }; +/** + * Merges a uniform block into an array of uniform blocks that may or + * may not already contain a copy of it. + * + * Returns the index of the new block in the array. + */ +int +link_cross_validate_uniform_block(void *mem_ctx, + struct gl_uniform_block **linked_blocks, + unsigned int *num_linked_blocks, + struct gl_uniform_block *new_block) +{ + for (unsigned int i = 0; i < *num_linked_blocks; i++) { + struct gl_uniform_block *old_block = &(*linked_blocks)[i]; + if (strcmp(old_block->Name, new_block->Name) == 0) { + if (old_block->NumUniforms != new_block->NumUniforms) { + return -1; + } + + for (unsigned j = 0; j < old_block->NumUniforms; j++) { + if (strcmp(old_block->Uniforms[j].Name, + new_block->Uniforms[j].Name) != 0) + return -1; + + if (old_block->Uniforms[j].Offset != + new_block->Uniforms[j].Offset) + return -1; + + if (old_block->Uniforms[j].RowMajor != + new_block->Uniforms[j].RowMajor) + return -1; + } + return i; + } + } + + *linked_blocks = reralloc(mem_ctx, *linked_blocks, + struct gl_uniform_block, + *num_linked_blocks + 1); + int linked_block_index = (*num_linked_blocks)++; + struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index]; + + memcpy(linked_block, new_block, sizeof(*new_block)); + linked_block->Uniforms = ralloc_array(*linked_blocks, + struct gl_uniform_buffer_variable, + linked_block->NumUniforms); + + memcpy(linked_block->Uniforms, + new_block->Uniforms, + sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); + + for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { + struct gl_uniform_buffer_variable *ubo_var = + &linked_block->Uniforms[i]; + + ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); + } + + return linked_block_index; +} + +/** + * Walks the IR and update the references to uniform blocks in the + * ir_variables to point at linked shader's list (previously, they + * would point at the uniform block list in one of the pre-linked + * shaders). + */ +static bool +link_update_uniform_buffer_variables(struct gl_shader *shader) +{ + foreach_list(node, shader->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->uniform_block == -1)) + continue; + + assert(var->mode == ir_var_uniform); + + bool found = false; + for (unsigned i = 0; i < shader->NumUniformBlocks; i++) { + for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { + if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { + found = true; + var->uniform_block = i; + var->location = j; + break; + } + } + if (found) + break; + } + assert(found); + } + + return true; +} + +void +link_assign_uniform_block_offsets(struct gl_shader *shader) +{ + for (unsigned b = 0; b < shader->NumUniformBlocks; b++) { + struct gl_uniform_block *block = &shader->UniformBlocks[b]; + + unsigned offset = 0; + for (unsigned int i = 0; i < block->NumUniforms; i++) { + struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i]; + const struct glsl_type *type = ubo_var->Type; + + unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor); + unsigned size = type->std140_size(ubo_var->RowMajor); + + offset = align(offset, alignment); + ubo_var->Offset = offset; + offset += size; + } + block->UniformBufferSize = offset; + } +} + void link_assign_uniform_locations(struct gl_shader_program *prog) { @@ -340,6 +507,14 @@ link_assign_uniform_locations(struct gl_shader_program *prog) */ memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits)); + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i])) + return; + } + /* First pass: Count the uniform resources used by the user-defined * uniforms. While this happens, each active uniform will have an index * assigned to it. @@ -412,7 +587,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (strncmp("gl_", var->name, 3) == 0) continue; - parcel.process(var); + parcel.set_and_process(prog, var); } prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; |