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author | marha <marha@users.sourceforge.net> | 2014-07-04 19:52:56 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-07-04 19:52:56 +0200 |
commit | 62ed212e1add98e39c0f7a6e5a8a5726d66f161e (patch) | |
tree | a80c4bf566c76665b3449f13fac7de72c66aa80a /mesalib/src/glsl/link_uniforms.cpp | |
parent | 3095a03ec3cb1f05b49362327d10a767299d7635 (diff) | |
parent | fe03d6aef6338e43593f164b09ae993bcd0ecbdd (diff) | |
download | vcxsrv-62ed212e1add98e39c0f7a6e5a8a5726d66f161e.tar.gz vcxsrv-62ed212e1add98e39c0f7a6e5a8a5726d66f161e.tar.bz2 vcxsrv-62ed212e1add98e39c0f7a6e5a8a5726d66f161e.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 5dcb7b571..0e6eb50ef 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -702,8 +702,8 @@ link_cross_validate_uniform_block(void *mem_ctx, static void link_update_uniform_buffer_variables(struct gl_shader *shader) { - foreach_list(node, shader->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, shader->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || !var->is_in_uniform_block()) continue; @@ -804,8 +804,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog) if (sh == NULL) continue; - foreach_list(node, sh->ir) { - ir_variable *var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *var = node->as_variable(); if (var && var->data.mode == ir_var_uniform && var->type->contains_image()) { @@ -871,8 +871,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog) */ uniform_size.start_shader(); - foreach_list(node, sh->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; @@ -923,8 +923,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog) parcel.start_shader((gl_shader_stage)i); - foreach_list(node, prog->_LinkedShaders[i]->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; |