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author | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
commit | b7f01cb1f6cfd1ec301f650a073436c91ec614aa (patch) | |
tree | 1dbf32344313ad7e5884e6686251cad398a231fa /mesalib/src/glsl/link_uniforms.cpp | |
parent | 7b4b94b4449aec056c4c92f5cacc2f89a292a80e (diff) | |
parent | 1b0fcca503ae9cf2d462b60770f96c794dfbb27a (diff) | |
download | vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.gz vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.bz2 vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
mesa xkeyboard-config xserver git update 15 jan 2014
randrproto libfontenc mesa xserver git update 10 Jan 2014
randsrproto fontconfig libX11 git update 6 Jan 2014
Conflicts:
mesalib/src/glsl/builtin_functions.cpp
mesalib/src/glsl/ir_builder.h
xorg-server/Xext/xres.c
xorg-server/dix/dispatch.c
xorg-server/dix/dixfonts.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/winwindowswm.c
xorg-server/include/gc.h
xorg-server/os/access.c
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 1cbe80b2e..2255f7e6e 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -356,9 +356,9 @@ public: { } - void start_shader(gl_shader_type shader_type) + void start_shader(gl_shader_stage shader_type) { - assert(shader_type < MESA_SHADER_TYPES); + assert(shader_type < MESA_SHADER_STAGES); this->shader_type = shader_type; this->shader_samplers_used = 0; @@ -429,7 +429,7 @@ public: int ubo_block_index; int ubo_byte_offset; bool ubo_row_major; - gl_shader_type shader_type; + gl_shader_stage shader_type; private: void handle_samplers(const glsl_type *base_type, @@ -741,7 +741,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) * glGetUniformLocation. */ count_uniform_size uniform_size(prog->UniformHash); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; if (sh == NULL) @@ -809,11 +809,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog) parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data); - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; - parcel.start_shader((gl_shader_type)i); + parcel.start_shader((gl_shader_stage)i); foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); |