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authormarha <marha@users.sourceforge.net>2015-04-30 23:26:47 +0200
committermarha <marha@users.sourceforge.net>2015-04-30 23:29:47 +0200
commit055e5645a789d2822d3c4e5a3bc81ff6a969ff31 (patch)
tree8a923f19c3586f9341114be6c81784ab9018aef8 /mesalib/src/glsl/link_uniforms.cpp
parent0f7871ff824bcf064db3ab6bdfe26645ba6c8087 (diff)
parenta71d524ecad48837e0124a03124bc05f59a48be7 (diff)
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 51b939098..9a297299d 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -274,7 +274,7 @@ namespace {
*
* As uniforms are added to the active set the number of active uniforms and
* the storage requirements for those uniforms are accumulated. The active
- * uniforms are added the the hash table supplied to the constructor.
+ * uniforms are added to the hash table supplied to the constructor.
*
* If the same uniform is added multiple times (i.e., once for each shader
* target), it will only be accounted once.